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Model validation: Chameleon

Chameleon.MDX

0 errors 2 severe 17 warnings 24 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 5 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 4 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 24 Bone 17 - "chameleon491"
    • 12 Translation
      • Track 2 at frame 5767 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 6067 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 6200 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6533 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 7167 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 7300 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 7700 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 8133 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 8333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 8767 has exactly the same value as tracks 22 and 24
    • 12 Rotation
      • Track 3 at frame 5767 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 6067 has roughly the same value as tracks 3 and 5
      • Track 8 at frame 6200 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 6533 has roughly the same value as tracks 8 and 10
      • Track 12 at frame 6700 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 7167 has roughly the same value as tracks 12 and 14
      • Track 16 at frame 7300 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 7533 has roughly the same value as tracks 16 and 18
      • Track 20 at frame 7700 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 8133 has roughly the same value as tracks 20 and 22
      • Track 24 at frame 8333 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 8767 has roughly the same value as tracks 24 and 26
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