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Triggers
killmaim.w3x
Variables
Initialization
Initialization
Exit
Hide
Tele
Movie
One
Readme
Comment
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 500.00 , z-end 5000.00 , density 0.50 and color ( 92.00 %, 92.00 %, 92.00 %)
Game - Set the time of day to 6.00
Game - Turn the day/night cycle Off
Visibility - Disable black mask
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Exit
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Hide
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide EffectA 0235 <gen>
Unit - Hide EffectB 0219 <gen>
Unit - Hide EffectA 0236 <gen>
Unit - Hide EffectA 0237 <gen>
Unit - Hide EffectA 0238 <gen>
Unit - Hide EffectA 0239 <gen>
Unit - Hide EffectA 0240 <gen>
Unit - Hide EffectA 0243 <gen>
Unit - Hide EffectA 0241 <gen>
Unit - Hide EffectA 0242 <gen>
Unit - Hide EffectA 0246 <gen>
Unit - Hide EffectA 0245 <gen>
Unit - Hide EffectA 0244 <gen>
Unit - Hide EffectA 0249 <gen>
Unit - Hide EffectA 0248 <gen>
Unit - Hide EffectA 0247 <gen>
Unit - Hide EffectA 0252 <gen>
Unit - Hide EffectA 0251 <gen>
Unit - Hide EffectA 0250 <gen>
Unit - Hide EffectA 0255 <gen>
Unit - Hide EffectA 0254 <gen>
Unit - Hide EffectA 0253 <gen>
Unit - Hide Blood Mage 0257 <gen>
Unit - Hide Blood Mage 0258 <gen>
Unit - Hide Blood Mage 0259 <gen>
Unit - Hide Blood Mage 0260 <gen>
Unit - Hide Blood Mage 0261 <gen>
Unit - Hide Blood Mage 0262 <gen>
Unit - Hide Blood Mage 0263 <gen>
Unit - Hide Blood Mage 0264 <gen>
Tele
Events
Unit - A unit enters Tele <gen>
Conditions
(Entering unit) Equal to Beastmaster 0215 <gen>
Actions
Unit - Move Blood Mage 0264 <gen> instantly to (Center of TP <gen>) , facing (Position of Beastmaster 0215 <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0264 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
One
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grunt 0139 <gen> using Objects\InventoryItems\BattleStandard\BattleStandard.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grunt 0017 <gen> using Objects\InventoryItems\BattleStandard\BattleStandard.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grunt 0014 <gen> using Objects\InventoryItems\BattleStandard\BattleStandard.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grunt 0128 <gen> using Objects\InventoryItems\BattleStandard\BattleStandard.mdl
Sound - Stop music Immediately
Wait 0.01 seconds
Sound - Play Beginning <gen>
Game - Display to (All players) the text: |cffff8c00Craka_J|r
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.01 seconds
Game - Display to (All players) the text: |cffff8c00Presents|r
Unit - Hide Cpt. Drake 0210 <gen>
Unit - Hide Grunt 0213 <gen>
Unit - Hide Footman 0214 <gen>
Camera - . Apply . gg_cam_HE1 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.01 seconds
Game - Display to (All players) the text: |cffffcc00Killmaim|r
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.01 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Prep <gen>
Camera - . Apply . gg_cam_HE2 for Player 1 (Red) over 20.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 4.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Crystal_Vision for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.10 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Talking1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Talking2 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Sound - Play Damn_Uther_for_forcing_me_to_do_this <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0211 <gen> named Cpt. Drake : Play No sound and display Damn Uther for forcing me to do this! . Modify duration: Add 2.26 seconds and Don't wait
Wait 3.00 seconds
Animation - Lock Cpt. Drake 0211 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play Captain_why_are_the_guards_not_at_their_posts <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0211 <gen> named Cpt. Drake : Play No sound and display Captain, why are the guards not at their posts? . Modify duration: Add 2.98 seconds and Don't wait
Wait 0.15 seconds
Animation - Lock Paladin 0004 <gen> 's Head to face Cpt. Drake 0211 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Sound - Play Ill_handle_it <gen>
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Lt. Krigor : Play No sound and display I'll handle it. . Modify duration: Add 1.03 seconds and Don't wait
Wait 1.80 seconds
Sound - Play Well_see_about_that <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0211 <gen> named Cpt. Drake : Play No sound and display We'll see about that. . Modify duration: Add 1.46 seconds and Don't wait
Sound - Play It_looks_like_theyre_preparing_for_battle <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0211 <gen> named Cpt. Drake : Play No sound and display It looks like they're preparing for battle. . Modify duration: Add 2.18 seconds and Don't wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_flyover1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_flyover2 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_BackslideA for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_BackslideB for Player 1 (Red) over 20.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Talking3 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Talking4 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Sound - Play Who_were_we_supposed_to_be_fighting_again <gen>
Cinematic - Send transmission to (All players) from Spellbreaker 0047 <gen> named Blood Elf Soldier : Play No sound and display Who were we supposed to be fighting again? . Modify duration: Add 3.04 seconds and Don't wait
Animation - Lock Spellbreaker 0047 <gen> 's Head to face Cpt. Drake 0211 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Cpt. Drake 0211 <gen> named Cpt. Drake : Play No sound and display I have need of you warriors. Come with me. . Modify duration: Add 2.56 seconds and Don't wait
Wait 2.60 seconds
Sound - Play Yes_milord <gen>
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Cpt. Drake : Play No sound and display Yes, Milord... . Modify duration: Add 1.28 seconds and Don't wait
Wait 1.28 seconds
Sound - Play HoofSteps1 <gen>
Unit - Order Cpt. Drake 0211 <gen> to Move To . (Center of CaptainReturnsToPost <gen>)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Remove Cpt. Drake 0211 <gen> from the game
Unit - Unhide Cpt. Drake 0210 <gen>
Unit - Unhide Grunt 0213 <gen>
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Lock Grunt 0213 <gen> 's Head to face Beastmaster 0005 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Talking5 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Unit - Order Grunt 0213 <gen> to Move To . (Center of Orc_Messanger_moves1 <gen>)
Wait 1.00 seconds
Sound - Play hmm <gen>
Wait 1.00 seconds
Sound - Play The_horde_is_assembled_warchief_we_await_only_your_command <gen>
Cinematic - Send transmission to (All players) from Grunt 0213 <gen> named Orc Apprentice : Play No sound and display The Horde is assembled, Warchief. We await only your command. . Modify duration: Add 4.49 seconds and Don't wait
Wait 5.10 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Unhide Footman 0214 <gen>
Camera - . Apply . gg_cam_PeaceScene1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_PeaceScene2 for Player 1 (Red) over 10.00 seconds
Unit - Order Footman 0214 <gen> to Move To . (Center of Bodyguard_moveA <gen>)
Unit - Order Paladin 0004 <gen> to Move To . (Center of Krigor_moves_to_peace <gen>)
Unit - Order Elder Sage 0116 <gen> to Move To . (Center of Orc_captain_moves_to_peace <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_PeaceChat1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Peace_Chat2 for Player 1 (Red) over 35.00 seconds
Sound - Play T02Captain045 <gen>
Cinematic - Send transmission to (All players) from Footman 0214 <gen> named Ogre Warrior : Play No sound and display You Orcs are in violation of the Alliance Internment Act. We've already captured one of your leaders. If you surrender now, we'll spare your lives... . Modify duration: Add 8.86 seconds and Don't wait
Wait 9.00 seconds
Sound - Play Laughing <gen>
Wait 12.20 seconds
Sound - Play BAGH_these_frail_humans_offer_no_real_resistance <gen>
Cinematic - Send transmission to (All players) from Elder Sage 0116 <gen> named Orc Captain : Play No sound and display Bagh! These frail Humans offer no real resistance. . Modify duration: Add 6.19 seconds and Don't wait
Wait 6.30 seconds
Camera - . Apply . gg_cam_walkaway1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_walkaway2 for Player 1 (Red) over 10.00 seconds
Unit - Order Elder Sage 0116 <gen> to Move To . (Center of Orc_captain_post <gen>)
Wait 1.50 seconds
Unit - Order Paladin 0004 <gen> to Move To . (Center of Krigors_Post <gen>)
Unit - Order Footman 0214 <gen> to Move To . (Center of Krigors_Post_Copy <gen>)
Wait 0.30 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Remove Footman 0214 <gen> from the game
Unit - Move Paladin 0004 <gen> instantly to (Center of Krigors_Post <gen>) , facing 90.00 degrees
Unit - Move Elder Sage 0116 <gen> instantly to (Center of Orc_captain_post <gen>) , facing 285.44 degrees
Camera - . Apply . gg_cam_Talking5 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Talking6 for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Animation - Lock Ogre Mauler 0002 <gen> 's Head to face Beastmaster 0005 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play What_are_your_orders <gen>
Cinematic - Send transmission to (All players) from Ogre Mauler 0002 <gen> named Ogre Warrior : Play No sound and display What are your orders? . Modify duration: Add 1.39 seconds and Don't wait
Wait 1.50 seconds
Sound - Play Hmmm <gen>
Wait 1.00 seconds
Sound - Play Strike_hard_warriors_Push_the_humans_back <gen>
Cinematic - Send transmission to (All players) from Beastmaster 0005 <gen> named "Warchief" : Play No sound and display Strike hard warriors! Push the Humans back! . Modify duration: Add 4.75 seconds and Don't wait
Animation - Play Beastmaster 0005 <gen> 's spell animation
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Camera - . Apply . gg_cam_ArchersReady1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_ArchersReady2 for Player 1 (Red) over 10.00 seconds
Animation - Play Archer 0206 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0200 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0179 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0178 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0199 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0205 <gen> 's stand ready animation
Wait 1.00 seconds
Animation - Play Archer 0204 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0198 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0177 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0203 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0197 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0176 <gen> 's stand ready animation
Wait 1.00 seconds
Animation - Play Archer 0207 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0201 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0180 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0208 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0202 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0181 <gen> 's stand ready animation
Wait 1.00 seconds
Animation - Play Archer 0192 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0187 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0182 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0193 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0188 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0183 <gen> 's stand ready animation
Wait 1.00 seconds
Animation - Play Archer 0194 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0195 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0189 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0184 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0196 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0191 <gen> 's stand ready animation
Wait 0.15 seconds
Animation - Play Archer 0186 <gen> 's stand ready animation
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit Group - Order (Units in Defense <gen>) to Human Footman - Defend
Camera - . Apply . gg_cam_shieldsup1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_shieldsup2 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_shieldsup3 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_shieldsup4 for Player 1 (Red) over 5.00 seconds
Wait 1.50 seconds
Sound - Play Battlestarts2 <gen>
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Castle1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Castle2 for Player 1 (Red) over 10.00 seconds
Wait 6.50 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.01 seconds
Camera - . Apply . gg_cam_OverviewA1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 10.00 %, 10.00 %) with 0 % transparency
Camera - . Apply . gg_cam_OverviewA2 for Player 1 (Red) over 10.00 seconds
Wait 6.50 seconds
Camera - . Apply . gg_cam_OverviewA3 for Player 1 (Red) over 3.25 seconds
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.01 seconds
Camera - . Apply . gg_cam_zip1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 10.00 %, 10.00 %) with 0 % transparency
Camera - . Apply . gg_cam_zip2 for Player 1 (Red) over 3.05 seconds
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_O1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 10.00 %, 10.00 %) with 0 % transparency
Camera - . Apply . gg_cam_O2 for Player 1 (Red) over 6.10 seconds
Sound - Play Battlestarts3 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_orderer for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 10.00 %, 10.00 %) with 0 % transparency
Wait 3.50 seconds
Camera - . Apply . gg_cam_Giving_the_Order for Player 1 (Red) over 0.00 seconds
Wait 1.50 seconds
Sound - Play Attack <gen>
Animation - Play Footman 0001 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Cpt. Drake's Apprentice : Play No sound and display Attack! . Modify duration: Add 1.85 seconds and Don't wait
Wait 2.00 seconds
Animation - Reset Footman 0001 <gen> 's animation
Game - Set game speed to Slowest
Unit - Order Archer 0179 <gen> to Attack Once . Grunt 0134 <gen>
Unit - Order Archer 0178 <gen> to Attack Once . Grunt 0133 <gen>
Unit - Order Archer 0177 <gen> to Attack Once . Grunt 0132 <gen>
Unit - Order Archer 0176 <gen> to Attack Once . Grunt 0012 <gen>
Unit - Order Archer 0180 <gen> to Attack Once . Grunt 0010 <gen>
Unit - Order Archer 0181 <gen> to Attack Once . Grunt 0011 <gen>
Unit - Order Archer 0179 <gen> to Attack Once . Grunt 0134 <gen>
Unit - Order Archer 0182 <gen> to Attack Once . Grunt 0008 <gen>
Unit - Order Archer 0183 <gen> to Attack Once . Grunt 0006 <gen>
Unit - Order Archer 0184 <gen> to Attack Once . Grunt 0156 <gen>
Unit - Order Archer 0185 <gen> to Attack Once . Grunt 0123 <gen>
Unit - Order Archer 0179 <gen> to Attack Once . Grunt 0121 <gen>
Unit - Order Archer 0179 <gen> to Attack Once . Grunt 0122 <gen>
Unit Group - Order (Units in Archers1 <gen>) to Attack Once . Grunt 0126 <gen>
Unit Group - Order (Units in Archers2 <gen>) to Attack Once . Grunt 0125 <gen>
Unit Group - Order (Units in Archers3 <gen>) to Attack Once . Grunt 0106 <gen>
Unit Group - Order (Units in Archers4 <gen>) to Attack Once . Grunt 0103 <gen>
Unit Group - Order (Units in Archers5 <gen>) to Attack Once . Grunt 0108 <gen>
Unit Group - Order (Units in Archers6 <gen>) to Attack Once . Grunt 0149 <gen>
Camera - . Apply . gg_cam_Shoots for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Arrows1 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Arrows2 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Game - Set game speed to Normal
Camera - . Apply . gg_cam_Pissed1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Sound - Play Ruaagghhh <gen>
Animation - Play Beastmaster 0005 <gen> 's spell slam animation
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Battlestarts4 <gen>
Wait 1.01 seconds
Camera - . Apply . gg_cam_Catapult_FireA for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play Grunt 0175 <gen> 's stand ready animation
Wait 1.00 seconds
Sound - Play Grunt_FIRE <gen>
Cinematic - Send transmission to (All players) from Beastmaster 0005 <gen> named "Warchief" : Play No sound and display Fire! . Modify duration: Add 0.75 seconds and Don't wait
Wait 0.80 seconds
Animation - Play Grunt 0175 <gen> 's spell animation
Unit - Order Draenei Demolisher 0115 <gen> to Attack Once . Archer 0197 <gen>
Sound - Play cat_fire_01c_StrongHold2_u <gen>
Wait 1.67 seconds
Game - Set game speed to Slowest
Camera - . Apply . gg_cam_Catapult1a for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Catapult2a for Player 1 (Red) over 5.30 seconds
Wait 5.25 seconds
Camera - . Apply . gg_cam_Hit1a for Player 1 (Red) over 0.00 seconds
Wait 0.70 seconds
Unit - Explode Archer 0197 <gen> .
Sound - Play CatapultBoom1 <gen>
Unit - Kill Archer 0176 <gen>
Unit - Kill Archer 0201 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Archer 0197 <gen> using Abilities\Weapons\FragDriller\FragDriller.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.01 seconds
Camera - . Apply . gg_cam_Catapult_FireB for Player 1 (Red) over 0.00 seconds
Game - Set game speed to Normal
Wait 0.01 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play Grunt 0172 <gen> 's stand ready animation
Wait 1.00 seconds
Animation - Play Grunt 0172 <gen> 's spell animation
Unit - Order Draenei Demolisher 0117 <gen> to Attack Once . Archer 0182 <gen>
Sound - Play cat_fire_03d_StrongHold2_u <gen>
Wait 1.67 seconds
Game - Set game speed to Slowest
Camera - . Apply . gg_cam_Catapult1b for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Catapult2b for Player 1 (Red) over 6.00 seconds
Wait 5.90 seconds
Sound - Play CatapultBoom2 <gen>
Unit - Explode Archer 0182 <gen> .
Unit - Kill Archer 0187 <gen>
Wait 1.26 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.01 seconds
Camera - . Apply . gg_cam_Talkingtoself1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Talkingtoself2 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Sound - Play Hold_your_ground_we_are_the_chosen_of_the_light_We_shall_not_fall <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0210 <gen> named Cpt. Drake : Play No sound and display Hold your ground! We are the chosen of the Light; We shall not fall! . Modify duration: Add 5.59 seconds and Don't wait
Wait 5.45 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Talking6 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Talking5 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Sound - Play I_can_wait_no_longer <gen>
Cinematic - Send transmission to (All players) from Beastmaster 0005 <gen> named "Warchief" : Play No sound and display I can wait no longer... The Humans, Must be slaughtered! . Modify duration: Add 6.81 seconds and Don't wait
Wait 5.50 seconds
Animation - Play Beastmaster 0005 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Beastmaster 0005 <gen> named "Warchief" : Play No sound and display Let none survive! . Modify duration: Add 1.28 seconds and Don't wait
Wait 1.25 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Battlestarts4 <gen> After fading
Wait 6.00 seconds
Sound - Play WarHorn <gen>
Wait 9.00 seconds
Sound - Play Oh_no <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0210 <gen> named Cpt. Drake : Play No sound and display Oh no... . Modify duration: Add 1.38 seconds and Don't wait
Camera - . Apply . gg_cam_Giving_the_Order for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play Damn_beasts <gen>
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Cpt. Drake's Apprentice : Play No sound and display Damn beasts! . Modify duration: Add 1.38 seconds and Don't wait
Wait 1.50 seconds
Sound - Play kill_them_all <gen>
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Cpt. Drake's Apprentice : Play No sound and display Kill them all! . Modify duration: Add 1.45 seconds and Don't wait
Animation - Lock Footman 0001 <gen> 's Head to face Cpt. Drake 0210 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.50 seconds
Sound - Play I_wont_fail_you <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0210 <gen> named Cpt. Drake : Play No sound and display I won't fail you. . Modify duration: Add 1.76 seconds and Don't wait
Sound - Play Damn_the_attack_has_already_begun <gen>
Cinematic - Send transmission to (All players) from Cpt. Drake 0210 <gen> named Cpt. Drake : Play No sound and display Damn. The attack has already begun. To arms my brothers! . Modify duration: Add 4.17 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.01 seconds
Sound - Play Battle <gen>
Camera - . Apply . gg_cam_Charging1a for Player 1 (Red) over 0 seconds
Game - Set game speed to Slowest
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Charging2a for Player 1 (Red) over 5.00 seconds
Player Group - Make Player Group - Neutral Passive treat Player Group - Player 1 (Red) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Neutral Passive as an Enemy
Unit Group - Order (Units in SpellStealers_1 <gen>) to Attack-Move To . (Center of Elves_Charging_PointA <gen>)
Unit Group - Order (Units in SpellStealers_2 <gen>) to Attack-Move To . (Center of Elves_Charging_PointA <gen>)
Unit Group - Order (Units in SpellStealers_3 <gen>) to Attack-Move To . (Center of Elves_Charging_PointA <gen>)
Unit Group - Order (Units in Swordsmen_1 <gen>) to Attack-Move To . (Center of Elves_Charging_PointA <gen>)
Unit Group - Order (Units in Swordsmen_2 <gen>) to Attack-Move To . (Center of Elves_Charging_PointA <gen>)
Unit Group - Order (Units in Swordsmen_3 <gen>) to Attack-Move To . (Center of Elves_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_1 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_2 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_3 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_4 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_5 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_6 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_7 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_8 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit Group - Order (Units in Orc_Army_9 <gen>) to Attack-Move To . (Center of Orcs_Charging_PointA <gen>)
Unit - Order Paladin 0004 <gen> to Attack . Elder Sage 0116 <gen>
Unit - Order Elder Sage 0116 <gen> to Attack . Paladin 0004 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Charging3a for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Charging4a for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Charging1b for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Charging2b for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Clash_Cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Clash_Cam2 for Player 1 (Red) over 2.05 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 90.00 %, 90.00 %, 90.00 %) with 0 % transparency
Wait 1.01 seconds
Camera - . Apply . gg_cam_Fighting1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 90.00 %, 90.00 %, 90.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Fighting2 for Player 1 (Red) over 3.00 seconds
Wait 2.90 seconds
Camera - . Apply . gg_cam_Fighting3 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 0.99 seconds using texture White Mask and color ( 90.00 %, 90.00 %, 90.00 %) with 0 % transparency
Wait 1.30 seconds
Camera - . Apply . gg_cam_BM_gates1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_BM_gates2 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Animation - Play the death alternate animation for all doodads of type OZfc (Unexpected type: 'doodadcode') within (Entire map) .
Sound - Play CityGate <gen>
Wait 1.45 seconds
Unit - Order Blood Mage 0216 <gen> to Move To . (Center of BM_move1 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_BM_gates3 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_BM_telep1 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Animation - Play the stand animation for all doodads of type OZfc (Unexpected type: 'doodadcode') within (Entire map) .
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_BM_telep2 for Player 1 (Red) over 3.50 seconds
Wait 1.00 seconds
Animation - Play Blood Mage 0216 <gen> 's spell animation
Wait 1.45 seconds
Unit - Move Blood Mage 0216 <gen> instantly to (Center of CaptainReturnsToPost <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0216 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Beastmaster 0215 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Animation - Play Beastmaster 0215 <gen> 's dissipate animation
Unit - Move Beastmaster 0215 <gen> instantly to ((Position of Beastmaster 0215 <gen>) offset by (0, 0.10))
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: To Be Continued...
Wait 6.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.01 seconds
Game - Display to (All players) the text: Terrain: Craka_JTriggers: Craka_JCameras: Craka_JMusic: Blizzard Entertainment, The Lord of the Rings.Sounds: Blizzard Entertainment, Firefly Studios.Sound Modificator: Craka_JIdeas: Craka_J, Lord Morpheous, Devildude666 (a.k.a. Devildudebad).Inspiration: The Tale of Archon (wc3 cinematic), Braveheart (the movie), Troy (the movie), and of course, The Lord of the Rings!Special Thanks goes to WC3 Campaigns/Wc3sear.ch and their great members who provided me with their uber cool models and skins :-)Models and Skins hosted by: http://wc3sear.ch/ and WC3 Warehouse
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
-=THE CREDITS=-
Terrain: Craka_J
Triggers: Craka_J
Cameras: Craka_J
Music: Blizzard Entertainment, The Lord of the Rings.
Sounds: Blizzard Entertainment, Firefly Studios.
Sound Modificator: Craka_J
Ideas: Craka_J, Lord Morpheous, Devildude666 (a.k.a. Devildudebad).
Inspiration: The Tale of Archon (wc3 cinematic), Braveheart (the movie), Troy (the movie), and of course, The Lord of the Rings!
Special Thanks goes to WC3 Campaigns/Wc3sear.ch and their great members who provided me with their uber cool models and skins :-)
Models and Skins hosted by: http://wc3sear.ch/ and WC3 Warehouse
[Disclaimer] :
The Ogre model edited from WoW model file And to quoting Whitehorn about legalty issues:
"THIS MODEL IS EXTRACTED AND CONVERTED FROM WORLD OF WARCRAFT -
Property of Blizzard Entertainment. If anyone uses the model, I
suggest you clearly add a disclaimer stating that you must own a
copy of World of Warcraft to play maps/mods using these models."
Feel free to look at the triggers and the terrain or whatever seems to interest you most about this map, (such as the models ;-D)
Things I'd enjoy from the viewers of this cinematic are:
-Comments (Good or Bad. [Hopefully good ;)])
-Hints / Tips and your advice on what else I should add or remove.
-Good criticism please!
-[OPTIONAL] Register at my WC3 forum http://s7.invisionfree.com/wc3_maps_forums/ and keep it alive please :D
-Compliments are nice too :-)
NOTE: No one may copy this map and address it as their own, nor can anybody but I (Craka_J; A.K.A. Craka_J 123) may edit this map.
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