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Triggers
Naruto supreme rpg v1.0.w3x
Variables
hero learning skills
Naruto
sfjgdfj
fxdhd
dfhgdf
F
u
space
ha
he
muhahahahhaha
ghkjghkj
ghkjgk
ghkgkj
gkjghjghkj
kguykjh
gkjgjgghjghkj
uk
uk Copy
uk Copy Copy
uk Copy Copy 2
uk Copy Copy 3
he Copy
he Copy 2
he Copy 3
he Copy 4
kguykjh Copy
kguykjh Copy Copy
kguykjh Copy Copy 2
sfjgdfj Copy
sfjgdfj Copy 2
sfjgdfj Copy 3
sfjgdfj Copy 3 Copy
F Copy
F Copy Copy
F Copy Copy 2
F Copy Copy 3
u Copy Copy
u Copy Copy 2
u Copy
ha Copy
ha Copy Copy
ha Copy Copy 2
ha Copy Copy 3
he Copy 5
he Copy 5 Copy
he Copy 5 Copy Copy
healing
healing
weeeee
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy 2
Untitled Trigger 004 Copy 2 Copy
enemie
haha
Untitled Trigger 005
Untitled Trigger 005 Copy
picking unit
picking naruto
lala
picking naruto Copy 2
picking naruto Copy 3
picking naruto Copy 4
picking naruto Copy 5
picking naruto Copy 6
picking naruto Copy 7
picking naruto Copy 8
picking naruto Copy 9
picking naruto Copy 10
picking naruto Copy
camera
camera
waiting time
waiting time for picking
a unit gets to lvl 100
WOAH AWSOME
Respawn
Respawn 3 Init
Respawn 3
Respawn 3 Copy
shsd
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 003 Copy 5
Untitled Trigger 003 Copy 6
Untitled Trigger 003 Copy 7
Untitled Trigger 003 Copy 8
Untitled Trigger 003 Copy 9
First Duals
Team1
Team2
Team3
Third Test
leave combat
Duals
spells
Untitled Trigger 006
sky
sky
missions
zabuza mission
finished mission
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ForestTimer
timer
No
graveyardpoint
location
Yes
graveyardunit
unitcode
Yes
Remaiming
integer
No
Remaiming1
integer
No
tmpintegar
integer
No
Naruto
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Uzumaki
Actions
Unit - Add Shadow Clone no jutsu!(F) to (Triggering unit)
sfjgdfj
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Uzumaki
Actions
Unit - Add Lion Barage(G) to (Triggering unit)
fxdhd
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 2
(Unit-type of (Triggering unit)) Equal to Uzumaki
Actions
Unit - Add Kyuubi's chakra (D) to (Triggering unit)
dfhgdf
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 250
(Unit-type of (Triggering unit)) Equal to Uzumaki
Actions
Unit - Add Rasengan (G) to (Triggering unit)
F
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 120
(Unit-type of (Triggering unit)) Equal to Uzumaki
Actions
Unit - Add Kuchiyose No Jutsu (summoning jutsu) (H) to (Triggering unit)
u
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Uchiha
Actions
Unit - Add Sharingan (F) to (Triggering unit)
space
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Uchiha
Actions
Unit - Add Lion Barage(G) to (Triggering unit)
ha
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 150
(Unit-type of (Triggering unit)) Equal to Uchiha
Actions
Unit - Add Chidori (H) to (Triggering unit)
he
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 1
(Unit-type of (Triggering unit)) Equal to Uchiha
Actions
Unit - Add Throwing Kunai (D) to (Triggering unit)
muhahahahhaha
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 1
(Unit-type of (Triggering unit)) Equal to Uzumaki
Actions
Unit - Add Throwing Shurikens (H) to (Triggering unit)
ghkjghkj
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Rock Lee
Actions
Unit - Add Drunk Fist (D) to (Triggering unit)
ghkjgk
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Rock Lee
Actions
Unit - Add Konoha Senpuu (F) to (Triggering unit)
ghkgkj
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 100
(Unit-type of (Triggering unit)) Equal to Rock Lee
Actions
Unit - Add Ura Renge (H) to (Triggering unit)
gkjghjghkj
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 150
(Unit-type of (Triggering unit)) Equal to Rock Lee
Actions
Unit - Add Open Gates (G) to (Triggering unit)
kguykjh
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Gaara
Actions
Unit - Add Sabaku Kyuu (F) to (Triggering unit)
gkjgjgghjghkj
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 150
(Unit-type of (Triggering unit)) Equal to Gaara
Actions
Unit - Add Desert Avalanche (H) to (Triggering unit)
uk
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Gaara
Actions
Unit - Add Suna no tate (D) to (Triggering unit)
uk Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Nara
Actions
Unit - Add Shade Illusion (G) to (Triggering unit)
uk Copy Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Nara
Actions
Unit - Add Shade Veil (F) to (Triggering unit)
uk Copy Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Nara
Actions
Unit - Add Kage Kubi Shibari No Justu (H) to (Triggering unit)
uk Copy Copy 3
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 100
(Unit-type of (Triggering unit)) Equal to Nara
Actions
Unit - Add Kage Mane No Jutsu (D) to (Triggering unit)
he Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Hyuuga
Actions
Unit - Add Kaiten (D) to (Triggering unit)
he Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Hyuuga
Actions
Unit - Add Hyuuga Style Taijutsu (G) to (Triggering unit)
he Copy 3
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Hyuuga
Actions
Unit - Add Byakuugan (F) to (Triggering unit)
he Copy 4
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Hyuuga
Actions
Unit - Add Hakke Hyakunijuuhachi Shou (H) to (Triggering unit)
kguykjh Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Inuzuka
Actions
Unit - Add Beast Shinobi (G) to (Triggering unit)
kguykjh Copy Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Inuzuka
Actions
Unit - Add Akamaru (D) to (Triggering unit)
kguykjh Copy Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Inuzuka
Actions
Unit - Add Gijyuu Ninpo (H) to (Triggering unit)
sfjgdfj Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Aburame
Actions
Unit - Add Kikai Bunshin no jutsu (G) to (Triggering unit)
sfjgdfj Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 45
(Unit-type of (Triggering unit)) Equal to Aburame
Actions
Unit - Add Insects Protection (F) to (Triggering unit)
sfjgdfj Copy 3
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Aburame
Actions
Unit - Add Chakra insects(D) to (Triggering unit)
sfjgdfj Copy 3 Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Aburame
Actions
Unit - Add Kikaichuu no Jutsu (H) to (Triggering unit)
F Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Kankuro
Actions
Unit - Add Karasu (Offensive Doll) (D) to (Triggering unit)
F Copy Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 35
(Unit-type of (Triggering unit)) Equal to Kankuro
Actions
Unit - Add Kuroari (Defensive Doll) (G) to (Triggering unit)
F Copy Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 45
(Unit-type of (Triggering unit)) Equal to Kankuro
Actions
Unit - Add Doll Manipulator (F) to (Triggering unit)
F Copy Copy 3
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Kankuro
Actions
Unit - Add Ultimate Doll (H) to (Triggering unit)
u Copy Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 20
(Unit-type of (Triggering unit)) Equal to Haruno
Actions
Unit - Add Chakra wave (F) to (Triggering unit)
u Copy Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Haruno
Actions
Unit - Add Heil jutsu (G) to (Triggering unit)
u Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 60
(Unit-type of (Triggering unit)) Equal to Haruno
Actions
Unit - Add Reinforced Chakra Wave (H) to (Triggering unit)
ha Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
(Unit-type of (Triggering unit)) Equal to Temari
Actions
Unit - Add Wind impact (D) to (Triggering unit)
ha Copy Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Temari
Actions
Unit - Add Wind sharpness (F) to (Triggering unit)
ha Copy Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 75
(Unit-type of (Triggering unit)) Equal to Temari
Actions
Unit - Add Wind reinforcement attack (G) to (Triggering unit)
ha Copy Copy 3
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 50
(Unit-type of (Triggering unit)) Equal to Temari
Actions
Unit - Add Wind Storm (H) to (Triggering unit)
he Copy 5
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Tenten
Actions
Unit - Add Throwing Kunai (D) to (Triggering unit)
Unit - Add Throwing Shurikens (H) to (Triggering unit)
he Copy 5 Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
(Unit-type of (Triggering unit)) Equal to Tenten
Actions
Unit - Add Razor-sharp (G) to (Triggering unit)
he Copy 5 Copy Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 50
(Unit-type of (Triggering unit)) Equal to Tenten
Actions
Unit - Add Throwing Weapons (F) to (Triggering unit)
healing
Events
Unit - A unit enters Rect_000 <gen>
Conditions
Actions
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100 %
Untitled Trigger 004
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 004 Copy
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 004 Copy 2
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 004 Copy 2 Copy
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
enemie
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
haha
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Untitled Trigger 005
Events
Unit - A unit enters Rect_044 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Untitled Trigger 005 Copy
Events
Unit - A unit leaves Rect_044 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
picking naruto
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Uzumaki
Actions
Unit - Create 1 . Uzumaki for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
lala
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Uchiha
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Uchiha for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 2
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Aburame
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Aburame for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 3
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Hyuuga
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Hyuuga for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 4
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Inuzuka
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Inuzuka for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 5
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Kankuro
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Kankuro for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 6
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Nara
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Nara for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 7
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Rock Lee
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Rock Lee for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 8
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Temari
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Temari for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 9
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Gaara
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Gaara for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy 10
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Haruno
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Haruno for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
picking naruto Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Tenten
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Tenten for (Triggering player) at (Center of Rect_006 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 25.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
camera
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
waiting time for picking
Events
Map initialization
Conditions
Actions
Wait 20.00 seconds
Unit - Remove Uzumaki 0004 <gen> from the game
Unit - Remove Rock Lee 0010 <gen> from the game
Unit - Remove Gaara 0013 <gen> from the game
Unit - Remove Uchiha 0012 <gen> from the game
Unit - Remove Nara 0009 <gen> from the game
Unit - Remove Kankuro 0008 <gen> from the game
Unit - Remove Inuzuka 0007 <gen> from the game
Unit - Remove Hyuuga 0006 <gen> from the game
Unit - Remove Aburame 0005 <gen> from the game
Unit - Remove Haruno 0014 <gen> from the game
Unit - Remove Tenten 0018 <gen> from the game
Unit - Remove Temari 0011 <gen> from the game
WOAH AWSOME
Events
Map initialization
Conditions
(Hero level of (Leveling Hero)) Equal to 100
Actions
Hero - Missing string for 'SetHeroAgi'
Hero - Missing string for 'SetHeroInt'
Hero - Missing string for 'SetHeroStr'
Hero - Missing string for 'SetHeroAgi'
Respawn 3 Init
Events
Map initialization
Conditions
Actions
Set Variable Set tmpintegar = "0"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Set Variable Set graveyardpoint[tmpintegar] = (Position of (Picked unit))
Set Variable Set graveyardunit[tmpintegar] = (Unit-type of (Picked unit))
Unit - Set the custom value of (Picked unit) to tmpintegar
Set Variable Set tmpintegar = (tmpintegar + 1)
Revives anything as is in the orignal starting spot.
Respawn 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 1 . Rogue Ninja for Player 12 (Brown) at graveyardpoint[(Custom value of (Dying unit))] facing Default building facing degrees
Unit - Set the custom value of (Last created unit) to (Custom value of (Dying unit))
Revives anything as is in the orignal starting spot.
Respawn 3 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 1 . Oto Junin for Player 12 (Brown) at (Center of Rect_055 <gen>) facing Default building facing degrees
Unit - Set the custom value of (Last created unit) to (Custom value of (Dying unit))
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Red
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 2
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Blue
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 3
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Teal
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 4
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Purple
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 5
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Yellow
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 6
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Orange
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 7
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Green
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 8
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Pink
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Untitled Trigger 003 Copy 9
Events
Unit - A unit Dies
Conditions
(Color of Player 1 (Red)) Equal to Gray
Actions
Hero - Instantly revive (Triggering unit) at (Center of Rect_006 <gen>) , Show revival graphics
Team1
Events
Unit - A unit enters Rect_033 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
(Item-type of (Item carried by (Triggering unit) of type )) Equal to
(Item-type of (Item carried by (Triggering unit) of type )) Equal to
Actions
Hero - Set Uzumaki 0004 <gen> Hero-level to ((Hero level of Uzumaki 0004 <gen>) + 5) , Hide level-up graphics
Hero - Set Uchiha 0012 <gen> Hero-level to ((Hero level of Uchiha 0012 <gen>) + 5) , Hide level-up graphics
Hero - Set Haruno 0014 <gen> Hero-level to ((Hero level of Haruno 0014 <gen>) + 5) , Hide level-up graphics
Unit - Move Uzumaki 0004 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Uchiha 0012 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Haruno 0014 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Make Uzumaki 0004 <gen> Invulnerable
Unit - Make Uchiha 0012 <gen> Invulnerable
Unit - Make Haruno 0014 <gen> Invulnerable
Cinematic - Disable user control for (All allies of Player 1 (Red).) .
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 0 seconds)
Trigger - Turn off (This trigger)
Team2
Events
Unit - A unit enters Rect_033 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Owner of (Triggering unit)) is an ally of Player 4 (Purple).) Equal to True
(Item-type of (Item carried by (Triggering unit) of type )) Equal to
(Item-type of (Item carried by (Triggering unit) of type )) Equal to
Actions
Hero - Set Gaara 0013 <gen> Hero-level to ((Hero level of Gaara 0013 <gen>) + 5) , Hide level-up graphics
Hero - Set Kankuro 0008 <gen> Hero-level to ((Hero level of Kankuro 0008 <gen>) + 5) , Hide level-up graphics
Hero - Set Temari 0011 <gen> Hero-level to ((Hero level of Temari 0011 <gen>) + 5) , Hide level-up graphics
Unit - Move Gaara 0013 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Kankuro 0008 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Temari 0011 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Make Gaara 0013 <gen> Invulnerable
Unit - Make Kankuro 0008 <gen> Invulnerable
Unit - Make Temari 0011 <gen> Invulnerable
Cinematic - Disable user control for (All allies of Player 4 (Purple).) .
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 0 seconds)
Trigger - Turn off (This trigger)
Team3
Events
Unit - A unit enters Rect_033 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Owner of (Triggering unit)) is an ally of Player 4 (Purple).) Equal to True
(Item-type of (Item carried by (Triggering unit) of type )) Equal to
(Item-type of (Item carried by (Triggering unit) of type )) Equal to
Actions
Hero - Set Rock Lee 0010 <gen> Hero-level to ((Hero level of Rock Lee 0010 <gen>) + 5) , Hide level-up graphics
Hero - Set Tenten 0018 <gen> Hero-level to ((Hero level of Tenten 0018 <gen>) + 5) , Hide level-up graphics
Hero - Set Hyuuga 0006 <gen> Hero-level to ((Hero level of Hyuuga 0006 <gen>) + 5) , Hide level-up graphics
Hero - Set Inuzuka 0007 <gen> Hero-level to ((Hero level of Inuzuka 0007 <gen>) + 5) , Hide level-up graphics
Hero - Set Nara 0009 <gen> Hero-level to ((Hero level of Nara 0009 <gen>) + 5) , Hide level-up graphics
Hero - Set Aburame 0005 <gen> Hero-level to ((Hero level of Aburame 0005 <gen>) + 5) , Hide level-up graphics
Unit - Move Rock Lee 0010 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Tenten 0018 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Hyuuga 0006 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Nara 0009 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Inuzuka 0007 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Move Aburame 0005 <gen> instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Unit - Make Rock Lee 0010 <gen> Invulnerable
Unit - Make Tenten 0018 <gen> Invulnerable
Unit - Make Hyuuga 0006 <gen> Invulnerable
Unit - Make Nara 0009 <gen> Invulnerable
Unit - Make Inuzuka 0007 <gen> Invulnerable
Unit - Make Aburame 0005 <gen> Invulnerable
Cinematic - Disable user control for (All allies of Player 7 (Green).) .
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 0 seconds)
Trigger - Turn off (This trigger)
Initialisation mêlée par défaut pour tous les joueurs
Third Test
Events
Time - ForestTimer expires
Conditions
Actions
Countdown Timer - Hide (Last created timer window)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of Rect_034 <gen>), facing (Center of Rect_045 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Picked unit) instantly to (Center of Rect_034 <gen>), facing (Center of Rect_045 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Picked unit) instantly to (Center of Rect_034 <gen>), facing (Center of Rect_045 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Move (Picked unit) instantly to (Center of Fighters1 <gen>), facing (Center of Combat1 <gen>))
Unit - Make Inuzuka 0003 <gen> Invulnerable
Unit - Make Kankuro 0002 <gen> Invulnerable
Unit - Make Rock Lee 0015 <gen> Invulnerable
Unit - Make Uchiha 0013 <gen> Invulnerable
Unit - Make Nara 0005 <gen> Invulnerable
Unit - Make Temari 0016 <gen> Invulnerable
Unit - Make H00D 0012 <gen> Invulnerable
Unit - Make Haruno 0004 <gen> Invulnerable
Unit - Make Tenten 0009 <gen> Invulnerable
Unit - Make Uzumaki 0001 <gen> Invulnerable
Unit - Make Gaara 0006 <gen> Invulnerable
Unit - Make wolf 0007 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Fighters1 <gen>) and do (Actions)
Loop - Actions
If (((Picked unit) is A Hero) Equal to False) then do (Remove (Picked unit) from the game) else do (Do nothing)
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Duals1 for (Picked player) over 0.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named Hokage at (Center of (Playable map area)) : Play No sound and display Well...all of you accomplished this test. The next test is going to be duals opposing genins randomly chosen. May the best ninja wins! . Modify duration: Add 7.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 2 (Blue) as an Enemy
Player - Make (Picked player) treat Player 3 (Teal) as an Enemy
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Enemy
Player - Make (Picked player) treat Player 3 (Teal) as an Enemy
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Enemy
Player - Make (Picked player) treat Player 2 (Blue) as an Enemy
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 5 (Yellow) as an Enemy
Player - Make (Picked player) treat Player 6 (Orange) as an Enemy
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 4 (Purple) as an Enemy
Player - Make (Picked player) treat Player 6 (Orange) as an Enemy
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 4 (Purple) as an Enemy
Player - Make (Picked player) treat Player 5 (Yellow) as an Enemy
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 8 (Pink) as an Enemy
Player - Make (Picked player) treat Player 9 (Gray) as an Enemy
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 7 (Green) as an Enemy
Player - Make (Picked player) treat Player 9 (Gray) as an Enemy
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 7 (Green) as an Enemy
Player - Make (Picked player) treat Player 8 (Pink) as an Enemy
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 11 (Dark Green) as an Enemy
Player - Make (Picked player) treat Player 12 (Brown) as an Enemy
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 10 (Light Blue) as an Enemy
Player - Make (Picked player) treat Player 12 (Brown) as an Enemy
Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 10 (Light Blue) as an Enemy
Player - Make (Picked player) treat Player 11 (Dark Green) as an Enemy
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visibility_combats <gen>
Camera - . Apply . gg_cam_Duals1 for (Picked player) over 0 seconds
Trigger - Turn on spells <gen>
Trigger - Turn on Duals <gen>
Trigger - Run Duals <gen> (ignoring conditions)
Trigger - Turn off Dont_leave <gen>
leave combat
Events
Unit - A unit leaves Rect_045 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Camera - . Apply . gg_cam_Camera_003 for (Owner of (Leaving unit)) over 0 seconds
Duals
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Remaiming Greater than 1
Then - Actions
Unit Group - Pick every unit in (Units in Rect_046 <gen>) and do (Set (Picked unit) Hero-level to ((Hero level of (Picked unit)) + 3), Hide level-up graphics)
Unit Group - Pick every unit in (Units in Rect_046 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
((Picked unit) is A Hero) Equal to True
Then - Actions
Unit - Move (Picked unit) instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Else - Actions
If ((Unit-type of (Picked unit)) Equal to SASUKE) then do (Do nothing) else do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rect_034 <gen>) and do (Actions)
Loop - Actions
If (((Picked unit) is A Hero) Equal to False) then do (Remove (Picked unit) from the game) else do (Do nothing)
Unit - Move (Random unit from (Units in Rect_034 <gen>)) instantly to (Center of Rect_047 <gen>) , facing 0.00 degrees
Unit - Move (Random unit from (Units in Rect_034 <gen>)) instantly to (Center of Rect_048 <gen>) , facing 180.00 degrees
Unit Group - Pick every unit in (Units in Rect_047 <gen>) and do (Set life of (Picked unit) to 100%)
Unit Group - Pick every unit in (Units in Rect_047 <gen>) and do (Set mana of (Picked unit) to 100%)
Unit Group - Pick every unit in (Units in Rect_047 <gen>) and do (Make (Picked unit) Vulnerable)
Unit Group - Pick every unit in (Units in Rect_047 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Rect_048 <gen>))
Set Variable Set Remaiming = (Remaiming - 2)
Else - Actions
Unit Group - Pick every unit in (Units in Rect_034 <gen>) and do (Set (Picked unit) Hero-level to ((Hero level of (Picked unit)) + 3), Hide level-up graphics)
Unit Group - Pick every unit in (Units in Rect_034 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
((Picked unit) is A Hero) Equal to True
Then - Actions
Unit - Move (Picked unit) instantly to (Center of Rect_034 <gen>) , facing (Center of Rect_043 <gen>)
Else - Actions
If ((Unit-type of (Picked unit)) Equal to SASUKE) then do (Do nothing) else do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rect_034 <gen>) and do (Actions)
Loop - Actions
If (((Picked unit) is A Hero) Equal to False) then do (Remove (Picked unit) from the game) else do (Do nothing)
Trigger - Turn on (This trigger)
Trigger - Run (This trigger) (checking conditions)
Trigger - Turn off leave_combat <gen>
Trigger - Turn off (This trigger)
spells
Events
Unit - A unit Finishes casting an ability
Conditions
Actions
Unit Group - Pick every unit in (Units in Fighters1 <gen>) and do (If (((Picked unit) is A Hero) Equal to False) then do (Remove (Picked unit) from the game) else do (Do nothing))
Unit Group - Pick every unit in (Units in Fighters2 <gen>) and do (If (((Picked unit) is A Hero) Equal to False) then do (Remove (Picked unit) from the game) else do (Do nothing))
Untitled Trigger 006
Events
Unit - A unit enters Rect_033 <gen>
Conditions
(Item-type of (Last created item)) Equal to Earth scroll
(Item-type of (Last created item)) Equal to Heaven Scroll
Actions
Unit - Move (Triggering unit) instantly to (Center of Rect_034 <gen>)
sky
Events
Map initialization
Conditions
Actions
Environment - Create at Rect_050 <gen> the weather effect Rays Of Light
Environment - Create at Rect_049 <gen> the weather effect Rays Of Light
Environment - Set sky to Lordaeron Winter Sky (Pink)
Wait 300.00 seconds
Environment - Set sky to Lordaeron Winter Sky (Red)
zabuza mission
Events
Unit - A unit enters Rect_032 <gen>
Conditions
(Owner of (Triggering unit)) Equal to (Triggering player)
Actions
Cinematic - Send transmission to (All players) from Villager 0469 <gen> named Mission person : Play No sound and display Ok, defend this village builder from dangerouse situations and make sure he arrives to the village hidden in the mist and creats the bridge ect. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Bridge builder 0470 <gen> to Follow . (Triggering unit)
finished mission
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zabuza
Actions
Cinematic - Send transmission to (All players) from Bridge builder 0470 <gen> named Village Builder : Play No sound and display Yes, we finished the bridge! we will name it Naruto. heres your reward . Modify duration: Add 2.00 seconds and Wait
Hero - Add 10000 experience to (Leveling Hero) , Show level-up graphics
Untitled Trigger 001
Events
Unit - A unit enters Rect_056 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bridge builder (Male)
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