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How to import Centurion Purifier

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Centurion Purifier of the bundle Centurion Purifier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Purifiers Pack (Units).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Centurion Purifier
CenturionPurifier.mdx
zealotbladeglow.blp
warplines2_yellow.blp
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing CenturionPurifier.mdx

Now Click the "Import File" Button:

Next select 'CenturionPurifier.mdx' in the folder which you extracted from the zip archive:

Centurion Purifier
CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
zealotbladeglow.blp

The file has been properly added to the map archive:

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx

Done, you have imported the file CenturionPurifier.mdx.

Importing Centurion_Purifier_Diff.blp

Now Click the "Import File" Button:

Next select 'Centurion_Purifier_Diff.blp' in the folder which you extracted from the zip archive:

Centurion Purifier
CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
zealotbladeglow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
war3mapimported/Centurion_Purifier_Diff.blp

Double-click the file Centurion_Purifier_Diff.blp:

Centurion_Purifier_Diff.blp
Image / Texture
602
war3mapimported/Centurion_Purifier_Diff.blp

Tick the box "Use Custom Path" and type in the correct path:

Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp

The file has been properly added to the map archive:

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp

Done, you have imported the file Centurion_Purifier_Diff.blp.

Importing Centurion_Purifier_Emiss.blp

Now Click the "Import File" Button:

Next select 'Centurion_Purifier_Emiss.blp' in the folder which you extracted from the zip archive:

Centurion Purifier
CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
zealotbladeglow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
war3mapimported/Centurion_Purifier_Emiss.blp

Double-click the file Centurion_Purifier_Emiss.blp:

Centurion_Purifier_Emiss.blp
Image / Texture
73
war3mapimported/Centurion_Purifier_Emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp

The file has been properly added to the map archive:

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp

Done, you have imported the file Centurion_Purifier_Emiss.blp.

Importing CenturionExtra_Purifier_Diff.blp

Now Click the "Import File" Button:

Next select 'CenturionExtra_Purifier_Diff.blp' in the folder which you extracted from the zip archive:

Centurion Purifier
CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
zealotbladeglow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
Image / Texture
396
war3mapimported/CenturionExtra_Purifier_Diff.blp

Double-click the file CenturionExtra_Purifier_Diff.blp:

CenturionExtra_Purifier_Diff.blp
Image / Texture
396
war3mapimported/CenturionExtra_Purifier_Diff.blp

Tick the box "Use Custom Path" and type in the correct path:

CenturionExtra_Purifier_Diff.blp
Image / Texture
396
CenturionExtra_Purifier_Diff.blp

The file has been properly added to the map archive:

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
Image / Texture
396
CenturionExtra_Purifier_Diff.blp

Done, you have imported the file CenturionExtra_Purifier_Diff.blp.

Importing warplines2_yellow.blp

Now Click the "Import File" Button:

Next select 'warplines2_yellow.blp' in the folder which you extracted from the zip archive:

Centurion Purifier
CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
zealotbladeglow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
Image / Texture
396
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
Image / Texture
20
war3mapimported/warplines2_yellow.blp

Double-click the file warplines2_yellow.blp:

warplines2_yellow.blp
Image / Texture
20
war3mapimported/warplines2_yellow.blp

Tick the box "Use Custom Path" and type in the correct path:

warplines2_yellow.blp
Image / Texture
20
warplines2_yellow.blp

The file has been properly added to the map archive:

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
Image / Texture
396
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
Image / Texture
20
warplines2_yellow.blp

Done, you have imported the file warplines2_yellow.blp.

Importing zealotbladeglow.blp

Now Click the "Import File" Button:

Next select 'zealotbladeglow.blp' in the folder which you extracted from the zip archive:

Centurion Purifier
CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
zealotbladeglow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
Image / Texture
396
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
Image / Texture
20
warplines2_yellow.blp
zealotbladeglow.blp
Image / Texture
3
war3mapimported/zealotbladeglow.blp

Double-click the file zealotbladeglow.blp:

zealotbladeglow.blp
Image / Texture
3
war3mapimported/zealotbladeglow.blp

Tick the box "Use Custom Path" and type in the correct path:

zealotbladeglow.blp
Image / Texture
3
zealotbladeglow.blp

The file has been properly added to the map archive:

CenturionPurifier.mdx
Model
747
war3mapimported/CenturionPurifier.mdx
Centurion_Purifier_Diff.blp
Image / Texture
602
Centurion_Purifier_Diff.blp
Centurion_Purifier_Emiss.blp
Image / Texture
73
Centurion_Purifier_Emiss.blp
CenturionExtra_Purifier_Diff.blp
Image / Texture
396
CenturionExtra_Purifier_Diff.blp
warplines2_yellow.blp
Image / Texture
20
warplines2_yellow.blp
zealotbladeglow.blp
Image / Texture
3
zealotbladeglow.blp

Done, you have imported the file zealotbladeglow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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