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Model validation: Centaur Worker Portrait

centaurworker_portrait.mdx

0 errors 2 severe 4 warnings 47 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 118 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "spine_03_bind_jnt"
    • 1 Translation
      • Track 24 at frame 5000 has roughly the same value as tracks 23 and 25
  • 1 Bone 6 - "bone_chest"
    • 1 Rotation
      • Track 20 at frame 7167 has roughly the same value as tracks 19 and 21
  • 1 Bone 8 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 3000 has roughly the same value as tracks 19 and 21
  • 1 Bone 18 - "L_lwr_eyelid_bind_jnt"
    • 1 Translation
      • Track 4 at frame 1000 has roughly the same value as tracks 3 and 5
  • 1 Bone 20 - "R_eye_bind_jnt"
    • 1 Rotation
      • Track 55 at frame 7400 has roughly the same value as tracks 54 and 56
  • 1 Bone 21 - "R_lwr_eyelid_bind_jnt"
    • 1 Translation
      • Track 4 at frame 1000 has roughly the same value as tracks 3 and 5
  • 1 Bone 26 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 2533 has roughly the same value as tracks 9 and 11
  • 2 Bone 33 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 1567 has roughly the same value as tracks 7 and 9
      • Track 25 at frame 8067 has roughly the same value as tracks 24 and 26
  • 1 Bone 35 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 2533 has roughly the same value as tracks 10 and 12
  • 1 Bone 43 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 7733 has roughly the same value as tracks 30 and 32
  • 2 Bone 55 - "R_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 2333 has roughly the same value as tracks 2 and 4
      • Track 57 at frame 4900 has roughly the same value as tracks 56 and 58
  • 1 Bone 62 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 2600 has roughly the same value as tracks 13 and 15
  • 2 Bone 72 - "lower_L_lwr_knee_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 633 has roughly the same value as tracks 8 and 10
      • Track 41 at frame 6433 has roughly the same value as tracks 40 and 42
  • 2 Bone 77 - "lower_R_lwr_knee_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 567 has roughly the same value as tracks 7 and 9
      • Track 38 at frame 6367 has roughly the same value as tracks 37 and 39
  • 1 Bone 86 - "tail_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1100 has roughly the same value as tracks 5 and 7
  • 2 Bone 87 - "tail_04_bind_jnt"
    • 2 Rotation
      • Track 13 at frame 1300 has roughly the same value as tracks 12 and 14
      • Track 42 at frame 7567 has roughly the same value as tracks 41 and 43
  • 1 Bone 97 - "L_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 50 at frame 7900 has roughly the same value as tracks 49 and 51
  • 1 Bone 98 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 50 at frame 7900 has roughly the same value as tracks 49 and 51
  • 1 Bone 99 - "R_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 50 at frame 7900 has roughly the same value as tracks 49 and 51
  • 1 Bone 100 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 4 at frame 1000 has roughly the same value as tracks 3 and 5
  • 1 Bone 116 - "lower_R_hand_01_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 7867 has roughly the same value as tracks 28 and 30
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 12 at frame 4300 has roughly the same value as tracks 11 and 13
  • 2 CollisionShape 3 - "B_KGS_Arm_R"
    • 2 Rotation
      • Track 39 at frame 3267 has roughly the same value as tracks 38 and 40
      • Track 45 at frame 3667 has roughly the same value as tracks 44 and 46
  • 2 CollisionShape 4 - "B_KGS_Leg"
    • 2 Rotation
      • Track 5 at frame 2533 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 5000 has roughly the same value as tracks 5 and 7
  • unused Texture 0 - "Centaur_Main_Diffuse.tif"
  • unused Texture 1 - "Centaur_Main_Normal.tif"
  • unused Texture 2 - "Centaur_Main_ORM.tif"
  • unused Texture 3 - "Centaur_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Centaur_Pauldron_Diffuse.tif"
  • unused Texture 7 - "Centaur_Pauldron_Normal.tif"
  • unused Texture 8 - "Centaur_Pauldron_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Portrait_BG_Diffuse.tif"
  • unused Texture 11 - "normal.blp"
  • unused Texture 12 - "Portrait_BG_ORM.tif"
  • unused Texture 13 - "Unit_Brigand_Main_Diffuse.tif"
  • unused Texture 14 - "Unit_Brigand_Main_Normal.tif"
  • unused Texture 15 - "Unit_Brigand_Main_ORM.tif"
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