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Model validation: Cell

Cell.mdx

0 errors 0 severe 13 warnings 23 unused
  • 3 Model
    • Expected 40 pivot points, got 35
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (7)
  • 1 Bone 14 - "Bone_HeadBand"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Bone_HairPonytail"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "Bone_Arm2Chunk_L"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Bone_Arm2Chunk_R"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "Bone_Chest"
    • 1 Rotation
      • Track 28 at frame 10568 has exactly the same value as tracks 27 and 29
  • 1 Bone 2 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 30 at frame 10568 has exactly the same value as tracks 29 and 31
  • 1 Bone 3 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 30 at frame 10568 has exactly the same value as tracks 29 and 31
  • 1 Bone 5 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 35 at frame 10568 has exactly the same value as tracks 34 and 36
  • 2 Bone 6 - "Bone_Foot_L"
    • 2 Rotation
      • Track 6 at frame 4201 has exactly the same value as tracks 5 and 7
      • Track 36 at frame 10568 has exactly the same value as tracks 35 and 37
  • 4 Bone 8 - "Bone_Foot_R"
    • 4 Rotation
      • Track 7 at frame 4201 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5301 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6301 has exactly the same value as tracks 8 and 10
      • Track 35 at frame 10568 has exactly the same value as tracks 34 and 36
  • 1 Bone 9 - "Bone_Head"
    • 1 Rotation
      • Track 26 at frame 10568 has exactly the same value as tracks 25 and 27
  • 1 Bone 10 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 27 at frame 10568 has exactly the same value as tracks 26 and 28
  • 1 Bone 11 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 26 at frame 10568 has exactly the same value as tracks 25 and 27
  • 1 Bone 16 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 28 at frame 10568 has exactly the same value as tracks 27 and 29
  • 2 Bone 17 - "Bone_Hand_L"
    • 2 Rotation
      • Track 2 at frame 2768 has roughly the same value as tracks 1 and 3
      • Track 22 at frame 10568 has exactly the same value as tracks 21 and 23
  • 1 Bone 19 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 24 at frame 10568 has exactly the same value as tracks 23 and 25
  • 4 Bone 20 - "Bone_Hand_R"
    • 4 Rotation
      • Track 7 at frame 6501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7234 has exactly the same value as tracks 7 and 9
      • Track 14 at frame 9234 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 10568 has exactly the same value as tracks 16 and 18
  • 2 Helper 0
    • 1 Translation
      • Track 25 at frame 10568 has exactly the same value as tracks 24 and 26
    • 1 Rotation
      • Track 6 at frame 10568 has exactly the same value as tracks 5 and 7
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