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Model validation: Cell
Cell.mdx
0errors0severe13warnings23unused
3
Model
Expected 40 pivot points, got 35
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 1
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 2
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 4
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 5
Number of sequence extents (0) does not match the number of sequences (7)
1
Bone 14 - "Bone_HeadBand"
There are no vertices attached to this bone
1
Bone 15 - "Bone_HairPonytail"
There are no vertices attached to this bone
1
Bone 18 - "Bone_Arm2Chunk_L"
There are no vertices attached to this bone
1
Bone 21 - "Bone_Arm2Chunk_R"
There are no vertices attached to this bone
1
Bone 1 - "Bone_Chest"
1
Rotation
Track 28 at frame 10568 has exactly the same value as tracks 27 and 29
1
Bone 2 - "Bone_Leg1_L"
1
Rotation
Track 30 at frame 10568 has exactly the same value as tracks 29 and 31
1
Bone 3 - "Bone_Leg1_R"
1
Rotation
Track 30 at frame 10568 has exactly the same value as tracks 29 and 31
1
Bone 5 - "Bone_Leg2_L"
1
Rotation
Track 35 at frame 10568 has exactly the same value as tracks 34 and 36
2
Bone 6 - "Bone_Foot_L"
2
Rotation
Track 6 at frame 4201 has exactly the same value as tracks 5 and 7
Track 36 at frame 10568 has exactly the same value as tracks 35 and 37
4
Bone 8 - "Bone_Foot_R"
4
Rotation
Track 7 at frame 4201 has exactly the same value as tracks 6 and 8
Track 8 at frame 5301 has exactly the same value as tracks 7 and 9
Track 9 at frame 6301 has exactly the same value as tracks 8 and 10
Track 35 at frame 10568 has exactly the same value as tracks 34 and 36
1
Bone 9 - "Bone_Head"
1
Rotation
Track 26 at frame 10568 has exactly the same value as tracks 25 and 27
1
Bone 10 - "Bone_Arm1_L"
1
Rotation
Track 27 at frame 10568 has exactly the same value as tracks 26 and 28
1
Bone 11 - "Bone_Arm1_R"
1
Rotation
Track 26 at frame 10568 has exactly the same value as tracks 25 and 27
1
Bone 16 - "Bone_Arm2_L"
1
Rotation
Track 28 at frame 10568 has exactly the same value as tracks 27 and 29
2
Bone 17 - "Bone_Hand_L"
2
Rotation
Track 2 at frame 2768 has roughly the same value as tracks 1 and 3
Track 22 at frame 10568 has exactly the same value as tracks 21 and 23
1
Bone 19 - "Bone_Arm2_R"
1
Rotation
Track 24 at frame 10568 has exactly the same value as tracks 23 and 25
4
Bone 20 - "Bone_Hand_R"
4
Rotation
Track 7 at frame 6501 has exactly the same value as tracks 6 and 8
Track 8 at frame 7234 has exactly the same value as tracks 7 and 9
Track 14 at frame 9234 has exactly the same value as tracks 13 and 15
Track 17 at frame 10568 has exactly the same value as tracks 16 and 18
2
Helper 0
1
Translation
Track 25 at frame 10568 has exactly the same value as tracks 24 and 26
1
Rotation
Track 6 at frame 10568 has exactly the same value as tracks 5 and 7
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