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Triggers
Cell Life V.1.w3x
Variables
Phobiea Farms Text's
Spawnp3
Spawnp2
Spawnp1
Phobiea Farms
spawnp3
spawnp1
spawnp2
Red Game Cammands
Kick blue
Secret Stuff
Infant Lumber and gold
Red's Console
Gm Cammand
Get max evolution Points
Get max gold
Spawn Med Cell
Spawn Small Cell
Spawn Large Phobiea
Spawn Small phobiea
Map intalazation
Dont do toutorial
Secret Unit
unit respawn
Tutorial
Phobiea Farm toutorial
Tutorial
Quests
Quests
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Tourtorial
quest
Yes
Spawnp3
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads -spawnp3 at (Center of Region_040 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Spawnp2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads -spawnp2 at (Center of Region_038 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Spawnp1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads -spawnp1 at (Center of Region_036 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
spawnp3
Events
Player - Player 4 (Purple) types a chat message containing -spawnp3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -spawnp3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -spawnp3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -spawnp3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Center of Region_039 <gen>) facing Default building facing degrees
spawnp1
Events
Player - Player 4 (Purple) types a chat message containing -spawnp1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -spawnp1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -spawnp1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -spawnp1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Center of Region_035 <gen>) facing Default building facing degrees
spawnp2
Events
Player - Player 1 (Red) types a chat message containing -spawnp2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -spawnp2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -spawnp2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -spawnp2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Center of Region_037 <gen>) facing Default building facing degrees
Kick blue
Events
Player - Player 1 (Red) types a chat message containing -kickblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) leaves the game with a defeat
Conditions
Actions
Infant Lumber and gold
Events
Player - Player 2 (Blue) types a chat message containing -2131 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 2 (Blue) . Current lumber to 1000000000
Player - Set Player 2 (Blue) . Current gold to 200000000
Gm Cammand
Events
Player - Player 1 (Red) types a chat message containing -Gmon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Get max evolution Points
Events
Player - Player 1 (Red) types a chat message containing -evolution (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1000000000
Get max gold
Events
Player - Player 1 (Red) types a chat message containing -gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000000000
Spawn Med Cell
Events
Player - Player 1 (Red) types a chat message containing -spawntag04 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . TRIGSTR_020 for Player 1 (Red) at (Center of Region_023 <gen>) facing Default building facing degrees
Spawn Small Cell
Events
Player - Player 1 (Red) types a chat message containing -spawntag03 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 2 . for Player 1 (Red) at (Center of Region_022 <gen>) facing Default building facing degrees
Spawn Large Phobiea
Events
Player - Player 1 (Red) types a chat message containing -spawntag02 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . TRIGSTR_095 for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees
Spawn Small phobiea
Events
Player - Player 1 (Red) types a chat message containing -spawntag01 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . TRIGSTR_026 for Player 1 (Red) at (Center of Region_020 <gen>) facing Default building facing degrees
Dont do toutorial
Events
Player - Player 1 (Red) types a chat message containing -toutorialoff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . for Player 4 (Purple) at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 1 . for Player 3 (Teal) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_119 for Neutral Hostile at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_119 for Player 1 (Red) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_119 for Neutral Hostile at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_119 for Neutral Hostile at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_112 for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_112 for Player 1 (Red) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_112 for Player 1 (Red) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_112 for Player 1 (Red) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_112 for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads toutorial Has been turned off Good luck Scroll your scroller towards the end of the toutorial at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 4 . TRIGSTR_112 for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . TRIGSTR_112 for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Secret Unit
Events
Player - Player 1 (Red) types a chat message containing -scary_dude (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . TRIGSTR_104 for (Matching player) at (Center of Region_010 <gen>) facing Default building facing degrees
unit respawn
Events
Player - Player 1 (Red) types a chat message containing -respawn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_095 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_095 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_095 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_095 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_095 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Phobiea Farm toutorial
Events
Player - Player 1 (Red) types a chat message containing -spawnpt (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . TRIGSTR_026 for Neutral Hostile at (Center of Region_031 <gen>) facing Default building facing degrees
Tutorial
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads -spawnpt at (Center of Region_030 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Phobiea farms Look just like this blue thing right here each phobiea farm will have its own keyword just type like this -spawnp1P and 1 stand for phobiea and then the farms tag number this ones tag number is displayed in the middle. at (Center of Region_029 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This way to Learn About Phobiea Farms. at (Center of Region_028 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Well it looks like you did it theres no more of my toutorial the world of cells is yours you now have every building avalable and everything i hope you have fun and dont die :P Remmber to keep this toutorial in your head aswelll!!!! at (Center of Region_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Eggs hmmm nothings inhabiting them hatch them as your own quick! at (Center of Region_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads have you noticed yuor gaining lumber as you kill those small phobeias? well thos lumbers are evolution points you use them to evolve into bigger more powerful cells! at (Center of Region_008 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads It looks Like a blood clot indeed is here Get The Must Pick up to continue Toutorial Then Turn into Toutorial Stag 2 Then make a Blood holder Then start Harvesting Gold till you get to 60 then continue where you where going. at (Center of Region_005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Good Job killing Those Phobieas Nasty little Cretures Arnt they? Well lets move on It looks like a blood clot is nearby at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Uh oh It looks Like Some Small Phobieas Are blocking the way up ahead Looks Like Your Up against A Battle. at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads First We need to learn all about This youl learn more by pressing F9 at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome To Cell Life!!! Lets get started with the tutorial On how To play Shall we? at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Red cammands with the description -spawntag01Action: spawns 6 small phobieas-spawntag02action: Spawns 3 larg phobieas-goldAction: Gives max gold to Player red-evolutionAction: Gives Max Evolution Points-spawntag03Action: Spawns 2 Small Cells-Spawntag04Action: Spawns 1 med cell-kickblueAction: Kicks Blue from the game. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Triggers with the description -respawnActioon: Randomly Makes units on the entire map- _ _ _ _ _ _ _ _ _ Action: gives You a secret hero.....-toutorialoffaction: makes super walls so you cant do toutorial and gives youa unit , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Story Line with the description Hi have you ever wanted to be a cell an grow to stronger nations becomeing A powerful cell civizilation? well now you can! in this amazing new game called Cell life Live your cell breed more cells alot of custimizable options its so fun just try it! Story Line: Cells Lived along side of eachother working together and forming more cells but something went wrong the creture the cells have been inhabiting has died and the cells came down into the earth where deadly cells are attcking... its up to you to ensure you make a good race good luck have fun :D , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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