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Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility <gen>
Destructible - Make Iron Gate 0501 <gen> Invulnerable
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Visibility_Enemy <gen>
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally
Destructible - Make Lever 0500 <gen> Invulnerable
Unit - Limit rescue events for Power Generator 0068 <gen> to a range of 100.00
Unit - Limit rescue events for Power Generator 0069 <gen> to a range of 100.00
Unit - Hide Stormreaver Warlock 0152 <gen>
Unit - Hide Infernal 0154 <gen>
Unit - Hide Infernal 0155 <gen>
Landmines hidden
Events
Map initialization
Conditions
Actions
Unit - Hide Miscellanious 0070 <gen>
Unit - Hide Miscellanious 0132 <gen>
Unit - Hide Miscellanious 0071 <gen>
Unit - Hide Miscellanious 0072 <gen>
Attackrange increase
Events
Map initialization
Conditions
Actions
Selfdamage
Events
Player - Player 2 (Blue) types a chat message containing selfdamage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Set life of Footman 0019 <gen> to 400.00
Avalaible
Events
Unit - Footman 0019 <gen> 's life becomes Less than 401.00
Conditions
Actions
Trigger - Turn on Selfdamage <gen>
Unavalaible
Events
Unit - Footman 0019 <gen> 's life becomes Greater than 399.00
Conditions
Actions
Trigger - Turn off Selfdamage <gen>
Lever is attacked
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Entering unit) Equal to Footman 0019 <gen>
Actions
Cinematic - Send transmission to (All players) from Footman 0019 <gen> named (Name of Footman 0019 <gen>) : Play No sound and display I must destroy something else, before I destroy this . Modify duration: Add 5.00 seconds and Wait
Wait 6.00 seconds
Talk
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Sir Lionsmell 0007 <gen> named Sir Lionsmell : Play No sound and display Listen here, you militia rable! I received your pathetic assistance to obstruct the caves dug by the Kobolds. We encountered demons coming this way. Forutnately, we can delay their attack if we pull this off without losing many of you. . Modify duration: Add 15.00 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Sir Lionsmell 0007 <gen> named Sir Lionsmell : Play No sound and display Let us go already! . Modify duration: Add 3.00 seconds and Don't wait
Unit Group - Order (Units in Startzone <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Talkmove <gen>)
Trigger - Turn on Remaining <gen>
Wait
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Talkmove <gen> owned by Player 10 (Light Blue)) to Stop
Wait Copy
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Move_1 <gen> owned by Player 10 (Light Blue)) to Stop
Wait Copy 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Stop_2 <gen> owned by Player 10 (Light Blue)) to Stop
Wait Copy 3
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Attackmove_1 <gen> owned by Player 10 (Light Blue)) to Stop
Remaining
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Startzone <gen> owned by Player 10 (Light Blue)) to Move To . (Center of Talkmove <gen>)
Remaining Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in GoBack_1 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Stop_1 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Startzone <gen> owned by Player 10 (Light Blue)) to Move To . (Center of Stop_1 <gen>)
Remaining Copy 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Go_back_2 <gen> owned by Player 10 (Light Blue)) to Move To . (Center of Stop_2 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Startzone <gen> owned by Player 10 (Light Blue)) to Move To . (Center of Stop_2 <gen>)
Remaining Copy 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Chechkpoint_1 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Attackmove_1 <gen>)
Remaining Copy 4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Startzone <gen> owned by Player 10 (Light Blue)) to Move To . (Center of GateStop <gen>)
Remaining Copy 4 Gatethrough
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Startzone <gen> owned by Player 10 (Light Blue)) to Move To . (Center of Testattack <gen>)
Keep attacking
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Attackmove_1 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Attackmove_2 <gen>)
Keep attacking Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Attackmove_1 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Attackmove_2_real <gen>)
Keep Barging
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in GateStop <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Testattack <gen>)
Talkmove
Events
Unit - A unit enters Talkmove <gen>
Conditions
(Entering unit) Equal to Sir Lionsmell 0007 <gen>
Actions
Wait 20.00 seconds
Trigger - Turn off Wait <gen>
Trigger - Turn off Remaining <gen>
Trigger - Turn on Wait_Copy <gen>
Trigger - Turn on Remaining_Copy <gen>
Unit Group - Order (Units in Talkmove_real <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Stop_1 <gen>)
Move 1
Events
Unit - A unit enters Move_1 <gen>
Conditions
(Entering unit) Equal to Sir Lionsmell 0007 <gen>
Actions
Wait 40.00 seconds
Trigger - Turn off Wait_Copy <gen>
Trigger - Turn off Remaining_Copy <gen>
Trigger - Turn on Wait_Copy_2 <gen>
Trigger - Turn on Remaining_Copy_2 <gen>
Unit Group - Order (Units in Move_1 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Stop_2 <gen>)
Move 2
Events
Unit - A unit enters Move_2 <gen>
Conditions
(Entering unit) Equal to Sir Lionsmell 0007 <gen>
Actions
Wait 60.00 seconds
Trigger - Turn off Remaining_Copy_2 <gen>
Trigger - Turn on Wait_Copy_3 <gen>
Trigger - Turn on Remaining_Copy_3 <gen>
Trigger - Turn on Warpzone <gen>
Trigger - Turn off Wait_Copy_2 <gen>
Unit Group - Order (Units in Move_2 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Attackmove_1 <gen>)
Trigger - Turn on Attackmove_1 <gen>
Attackmove 1
Events
Unit - Support Column 0042 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Trigger - Turn off Wait_Copy_3 <gen>
Trigger - Turn off Remaining_Copy_3 <gen>
Trigger - Turn on Keep_attacking <gen>
Unit Group - Order (Units in Move_2 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Attackmove_2 <gen>)
Attackmove 2
Events
Destructible - Lever 0500 <gen> dies
Conditions
Actions
Wait 30.00 seconds
Unit Group - Order (Units in Attackmove_1 <gen> owned by Player 2 (Blue)) to Attack-Move To . (Center of Attackmove_2_real <gen>)
Trigger - Turn off Wait_Copy_3 <gen>
Trigger - Turn on Keep_attacking_Copy <gen>
Barge in
Events
Destructible - Lever 0550 <gen> dies
Conditions
Actions
Destructible - Kill Line of Sight Blocker 1559 <gen>
Destructible - Kill Line of Sight Blocker 1558 <gen>
Destructible - Kill Line of Sight Blocker 1557 <gen>
Destructible - Kill Line of Sight Blocker 1556 <gen>
Destructible - Kill Line of Sight Blocker 1555 <gen>
Destructible - Kill Line of Sight Blocker 1554 <gen>
Destructible - Open Iron Gate 0501 <gen>
Trigger - Turn off Militia_1 <gen>
Trigger - Turn off Militia_1_Copy_2 <gen>
Trigger - Turn off Militia_1_Copy_3 <gen>
Trigger - Turn off Militia_1_Copy <gen>
Trigger - Turn off Militia_1_Ranged <gen>
Trigger - Turn off Militia_2_Ranged <gen>
Trigger - Turn off Militia_3_Ranged <gen>
Trigger - Turn off Militia_Elite_2 <gen>
Trigger - Turn off Militia_Elite <gen>
Trigger - Turn off Lionsmell <gen>
Trigger - Turn off Priest_1 <gen>
Trigger - Turn off Priest_1_Copy <gen>
Unit Group - Order (Units in GateStop <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Testattack <gen>)
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Trigger - Turn on Keep_Barging <gen>
To the gates
Events
Unit - Support Column 0005 <gen> Dies
Conditions
Actions
Unit Group - Order (Units in Everyone_MOVE <gen> owned by Player 10 (Light Blue)) to Move To . (Center of GateStop <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Sir Lionsmell 0007 <gen> named (Name of Sir Lionsmell 0007 <gen>) : Play No sound and display Everyone: patch themselves up and get ready to die! . Modify duration: Add 5.00 seconds and Wait
Wait 20.00 seconds
Trigger - Turn off Militia_boss <gen>
Trigger - Turn off Militia_boss_Copy_2 <gen>
Trigger - Turn off Militia_boss_Copy_3 <gen>
Trigger - Turn off Militia_boss_Copy <gen>
Trigger - Turn off EMilitia_boss <gen>
Trigger - Turn off EMilitia_boss_Copy <gen>
Trigger - Turn off Priest_boss <gen>
Trigger - Turn off Priest_boss_Copy <gen>
Trigger - Turn off Ranged_Militia_boss_1 <gen>
Trigger - Turn off Ranged_Militia_boss_2 <gen>
Trigger - Turn off Ranged_Militia_boss_3 <gen>
Trigger - Turn off Lionsmell_boss <gen>
Unit Group - Order (Units in Testattack <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Testzone <gen>)
Barricade
Events
Unit - A unit enters Chechkpoint_1 <gen>
Conditions
(Entering unit) Equal to Sir Lionsmell 0007 <gen>
Actions
Wait 15.00 seconds
Destructible - Resurrect Pathing Blocker (Ground) 0109 <gen> with 50.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 0407 <gen> with 50.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 0408 <gen> with 50.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 0409 <gen> with 50.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 0494 <gen> with 50.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 0496 <gen> with 50.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 0495 <gen> with 50.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 0498 <gen> with 50.00 life and Hide birth animation
Warpzone
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Entering unit) Equal to Footman 0019 <gen>
Actions
Unit - Move Footman 0019 <gen> instantly to ((Center of Region_014 <gen>) offset by (-300.00, 0.00))
Turn back on
Events
Unit - Kobold Taskmaster 0059 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Trigger - Turn on Wait_Copy_3 <gen>
Trigger - Turn off Keep_attacking <gen>
Trigger - Turn off Attackmove_1 <gen>
Attackmove turnon
Events
Unit - Kobold Tunneler 0057 <gen> Dies
Conditions
Actions
Trigger - Turn on Attackmove_1 <gen>
would you PLEASE MOVE where i want
Events
Unit - Kobold Hut 0051 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit Group - Order (Units in Do_as_I_say <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Attackmove_2_real <gen>)
Militia 1
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Militia 0009 <gen>
Actions
Unit - Move Militia 0009 <gen> instantly to ((Center of GateStop <gen>) offset by (-200.00, -250.00)) , facing Default building facing degrees
Militia 1 Copy
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Militia 0013 <gen>
Actions
Unit - Move Militia 0013 <gen> instantly to ((Center of GateStop <gen>) offset by (-100.00, -300.00)) , facing Default building facing degrees
Militia 1 Copy 2
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Militia 0008 <gen>
Actions
Unit - Move Militia 0008 <gen> instantly to ((Center of GateStop <gen>) offset by (100.00, -300.00)) , facing Default building facing degrees
Militia 1 Copy 3
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Militia 0018 <gen>
Actions
Unit - Move Militia 0018 <gen> instantly to ((Center of GateStop <gen>) offset by (200.00, -250.00)) , facing Default building facing degrees
Militia Elite
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Elite Militia 0016 <gen>
Actions
Unit - Move Elite Militia 0016 <gen> instantly to ((Center of GateStop <gen>) offset by (-100.00, -250.00)) , facing Default building facing degrees
Militia Elite 2
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Elite Militia 0017 <gen>
Actions
Unit - Move Elite Militia 0017 <gen> instantly to ((Center of GateStop <gen>) offset by (100.00, -250.00)) , facing Default building facing degrees
Lionsmell
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Sir Lionsmell 0007 <gen>
Actions
Unit - Move Sir Lionsmell 0007 <gen> instantly to ((Center of GateStop <gen>) offset by (0.00, -250.00)) , facing Default building facing degrees
Militia 1 Ranged
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0010 <gen>
Actions
Unit - Move Militia 0009 <gen> instantly to ((Center of GateStop <gen>) offset by (-100.00, -150.00)) , facing Default building facing degrees
Militia 2 Ranged
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0012 <gen>
Actions
Unit - Move Ranged Militia 0012 <gen> instantly to ((Center of GateStop <gen>) offset by (-100.00, -200.00)) , facing Default building facing degrees
Militia 3 Ranged
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0011 <gen>
Actions
Unit - Move Ranged Militia 0011 <gen> instantly to ((Center of GateStop <gen>) offset by (-100.00, -250.00)) , facing Default building facing degrees
Priest 1
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Priest 0014 <gen>
Actions
Unit - Move Militia 0009 <gen> instantly to ((Center of GateStop <gen>) offset by (-100.00, -50.00)) , facing Default building facing degrees
Priest 1 Copy
Events
Unit - A unit enters GateStop <gen>
Conditions
(Entering unit) Equal to Priest 0015 <gen>
Actions
Unit - Move Priest 0015 <gen> instantly to ((Center of GateStop <gen>) offset by (100.00, -50.00)) , facing Default building facing degrees
Militia boss
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Militia 0009 <gen>
Actions
Unit - Move Militia 0009 <gen> instantly to ((Center of Testattack <gen>) offset by (-200.00, -150.00)) , facing 180.00 degrees
Militia boss Copy
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Militia 0013 <gen>
Actions
Unit - Move Militia 0013 <gen> instantly to ((Center of Testattack <gen>) offset by (-200.00, -50.00)) , facing 180.00 degrees
Militia boss Copy 2
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Militia 0008 <gen>
Actions
Unit - Move Militia 0009 <gen> instantly to ((Center of Testattack <gen>) offset by (-200.00, 50.00)) , facing 180.00 degrees
Militia boss Copy 3
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Militia 0018 <gen>
Actions
Unit - Move Militia 0018 <gen> instantly to ((Center of Testattack <gen>) offset by (-200.00, 150.00)) , facing 180.00 degrees
EMilitia boss
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Elite Militia 0016 <gen>
Actions
Unit - Move Elite Militia 0016 <gen> instantly to ((Center of Testattack <gen>) offset by (-100.00, -150.00)) , facing 180.00 degrees
EMilitia boss Copy
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Elite Militia 0017 <gen>
Actions
Unit - Move Elite Militia 0017 <gen> instantly to ((Center of Testattack <gen>) offset by (-100.00, 150.00)) , facing 180.00 degrees
Lionsmell boss
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Sir Lionsmell 0007 <gen>
Actions
Unit - Move Sir Lionsmell 0007 <gen> instantly to ((Center of Testattack <gen>) offset by (-100.00, 0.00)) , facing 180.00 degrees
Ranged Militia boss 1
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0010 <gen>
Actions
Unit - Move Ranged Militia 0010 <gen> instantly to ((Center of Testattack <gen>) offset by (-50.00, 150.00)) , facing 180.00 degrees
Ranged Militia boss 2
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0012 <gen>
Actions
Unit - Move Ranged Militia 0012 <gen> instantly to ((Center of Testattack <gen>) offset by (-50.00, 0.00)) , facing 180.00 degrees
Ranged Militia boss 3
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Ranged Militia 0011 <gen>
Actions
Unit - Move Ranged Militia 0011 <gen> instantly to ((Center of Testattack <gen>) offset by (-50.00, -150.00)) , facing 180.00 degrees
Priest boss
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Priest 0014 <gen>
Actions
Unit - Move Priest 0014 <gen> instantly to ((Center of Testattack <gen>) offset by (0.00, 100.00)) , facing 180.00 degrees
Hero - Order Priest 0014 <gen> to use (Item carried by Priest 0014 <gen> of type Scroll of Regeneration)
Priest boss Copy
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Priest 0015 <gen>
Actions
Unit - Move Priest 0015 <gen> instantly to ((Center of Testattack <gen>) offset by (0.00, -100.00)) , facing 180.00 degrees
Column 1
Events
Unit - Support Column 0041 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in <gen>) facing (Random angle) with scale 1 and variation 1
Column 2
Events
Unit - Support Column 0042 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Unhide Miscellanious 0070 <gen>
Unit - Order Miscellanious 0070 <gen> to Neutral - Kaboom! . Sentry Ward 0136 <gen>
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_2 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_2 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_2 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_2 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_2 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_2 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_2 <gen>) facing (Random angle) with scale 1 and variation 1
Unit - Order Miscellanious 0071 <gen> to Neutral - Kaboom! . Sentry Ward 0138 <gen>
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_3 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_3 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_3 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_3 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_3 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_3 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_3 <gen>) facing (Random angle) with scale 1 and variation 1
Unit - Order Miscellanious 0132 <gen> to Neutral - Kaboom! . Sentry Ward 0137 <gen>
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_4 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_4 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_4 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_4 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_4 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_4 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_4 <gen>) facing (Random angle) with scale 1 and variation 1
Unit - Order Miscellanious 0072 <gen> to Neutral - Kaboom! . Sentry Ward 0139 <gen>
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_5 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_5 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_5 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_5 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_5 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_5 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Cave_in_5 <gen>) facing (Random angle) with scale 1 and variation 1
Unit - Create 3 . Kobold (summoned) for Player 9 (Gray) at (Center of Cave_in_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold Tunneler (Summoned) for Player 9 (Gray) at (Center of Cave_in_3 <gen>) facing Default building facing degrees
Column under siege Copy
Events
Unit - Support Column 0045 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Column_under_siege_Copy <gen>
Unit - Create 3 . Kobold (summoned) for Player 9 (Gray) at (Center of Cave_in_5 <gen>) facing Default building facing degrees
Unit - Create 2 . Kobold Supervisor (Summoned) for Player 9 (Gray) at (Center of Cave_in_5 <gen>) facing Default building facing degrees
Column under siege Copy 2
Events
Unit - Support Column 0044 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Column_under_siege_Copy_2 <gen>
Unit - Create 2 . Kobold Tunneler (Summoned) for Player 9 (Gray) at (Center of Cave_in_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold Geomancer (Summoned) for Player 9 (Gray) at (Center of Cave_in_4 <gen>) facing Default building facing degrees
Column under siege Copy 3
Events
Unit - Support Column 0042 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Column_under_siege_Copy_3 <gen>
Unit - Create 2 . Kobold for Player 9 (Gray) at (Center of Cave_in_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Kobold Supervisor for Player 9 (Gray) at (Center of Cave_in_2 <gen>) facing Default building facing degrees
Forcewall shut
Events
Destructible - Lever 0500 <gen> dies
Conditions
Actions
Destructible - Kill ForceWall 0497 <gen>
Destructible - Kill Line of Sight Blocker 1571 <gen>
Destructible - Kill Line of Sight Blocker 1581 <gen>
Destructible - Kill Line of Sight Blocker 1590 <gen>
Destructible - Kill Line of Sight Blocker 1572 <gen>
Destructible - Kill Line of Sight Blocker 1582 <gen>
Destructible - Kill Line of Sight Blocker 1573 <gen>
Destructible - Kill Line of Sight Blocker 1583 <gen>
Destructible - Kill Line of Sight Blocker 1574 <gen>
Destructible - Kill Line of Sight Blocker 1584 <gen>
Destructible - Kill Line of Sight Blocker 1580 <gen>
Destructible - Kill Line of Sight Blocker 1585 <gen>
Destructible - Kill Line of Sight Blocker 1575 <gen>
Destructible - Kill Line of Sight Blocker 1586 <gen>
Destructible - Kill Line of Sight Blocker 1576 <gen>
Mana flare ON
Events
Unit - Kobold Wardmaster 0104 <gen> Acquires a target
Conditions
Actions
Unit - Order Kobold Wardmaster 0104 <gen> to Night Elf Faerie Dragon - Mana Flare .
Mana flare OFF
Events
Unit - Kobold Wardmaster 0104 <gen> 's life becomes Less than 600.00
Conditions
Actions
Unit - Order Kobold Wardmaster 0104 <gen> to Night Elf Faerie Dragon - Stop Mana Flare .
Ambush
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Trigger - Turn off Ambush <gen>
Special Effect - Create a special effect at (Center of EArthquake <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Destructible - Resurrect Rock Chunks 0243 <gen> with (Max life of Rock Chunks 0243 <gen>) life and Show birth animation
Destructible - Resurrect Rock Chunks 0244 <gen> with (Max life of Rock Chunks 0243 <gen>) life and Show birth animation
Destructible - Resurrect Rock Chunks 0245 <gen> with (Max life of Rock Chunks 0243 <gen>) life and Show birth animation
Destructible - Resurrect Rock Chunks 0246 <gen> with (Max life of Rock Chunks 0243 <gen>) life and Show birth animation
Destructible - Make Rock Chunks 0243 <gen> Invulnerable
Destructible - Make Rock Chunks 0244 <gen> Invulnerable
Destructible - Make Rock Chunks 0245 <gen> Invulnerable
Destructible - Make Rock Chunks 0246 <gen> Invulnerable
Unit - Order Kobold Geomancer 0121 <gen> to Human Archmage - Mass Teleport . Sentry Ward 0125 <gen>
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
Special Effect - Destroy (Last created special effect)
Militia charge
Events
Unit - A unit enters Testattack <gen>
Conditions
(Entering unit) Equal to Sir Lionsmell 0007 <gen>
Actions
Wait 35.00 seconds
Unit Group - Order (Units in Testattack <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Testzone <gen>)
Mana Fully charged
Events
Unit - Krush- Pack 0148 <gen> 's mana becomes Greater than 200.00
Conditions
Actions
Unit - Order Krush- Pack 0148 <gen> to Orc Shadow Hunter - Big Bad Voodoo .
Wait 3.00 seconds
Unit - Order Kobold Wardmaster 0151 <gen> to Night Elf Faerie Dragon - Mana Flare .
Random Revive
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Unit - Order Kobold Druid 0140 <gen> to Orc Spirit Walker - Ancestral Spirit .
Warding
Events
Unit - Kobold Geomancer 0141 <gen> 's life becomes Less than 150.00
Unit - Kobold Wardmaster 0151 <gen> 's life becomes Less than 300.00
Unit - Kobold Supervisor 0142 <gen> 's life becomes Less than 90.00
Unit - Kobold Supervisor 0167 <gen> 's life becomes Less than 150.00
Unit - Kobold Supervisor 0143 <gen> 's life becomes Less than 150.00
Conditions
Actions
Unit - Order Kobold Druid 0140 <gen> to Orc Witch Doctor - Healing Ward . (Random point in Possible_warzone <gen>)
Conclusion
Events
Unit - Krush- Pack 0148 <gen> Dies
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Unit - Set life of Sir Lionsmell 0007 <gen> to 100 %
Wait 2.00 seconds
Unit - Limit rescue events for Power Generator 0068 <gen> to a range of 100.00
Unit - Make Power Generator 0069 <gen> Rescuable by Player Group - Player 6 (Orange)
Unit - Make Power Generator 0068 <gen> Rescuable by Player Group - Player 6 (Orange)
Unit - Unhide Stormreaver Warlock 0152 <gen>
Unit - Unhide Infernal 0154 <gen>
Unit - Unhide Infernal 0155 <gen>
Unit - Order Demonic Fair Maiden 0064 <gen> to Human Archmage - Mass Teleport . Sentry Ward 0153 <gen>
Reenforce
Events
Unit - Demonic Fair Maiden 0064 <gen> Finishes casting an ability
Conditions
Actions
Trigger - Turn off Reenforce <gen>
Trigger - Turn off Reenforce_Turnof <gen>
Trigger - Turn on Reenforce_Turnof_Copy <gen>
Unit - Create 5 . Fel Beast for Player 6 (Orange) at (Position of Shimmering Portal 0551 <gen>) facing Default building facing degrees
Unit - Create 2 . Voidwalker for Player 6 (Orange) at (Position of Shimmering Portal 0551 <gen>) facing Default building facing degrees
Reenforce Turnof
Events
Unit - Power Generator 0069 <gen> Dies
Unit - Power Generator 0068 <gen> Dies
Conditions
(Number of living Power Generator units owned by Player 9 (Gray)) Equal to 0
Actions
Destructible - Kill Shimmering Portal 0551 <gen>
Trigger - Turn off Reenforce <gen>
Trigger - Turn on Demonesse_comment <gen>
Reenforce Turnof Copy
Events
Unit - Power Generator 0069 <gen> Dies
Unit - Power Generator 0068 <gen> Dies
Conditions
(Number of living Power Generator units owned by Player 6 (Orange)) Equal to 0
Actions
Destructible - Kill Shimmering Portal 0551 <gen>
Trigger - Turn off Reenforce <gen>
Trigger - Turn on Demonesse_comment <gen>
Demonesse comment
Events
Unit - Demonic Fair Maiden 0064 <gen> Finishes casting an ability
Conditions
Actions
Trigger - Turn off Demonesse_comment <gen>
Cinematic - Send transmission to (All players) from Demonic Fair Maiden 0064 <gen> named Alicia : Play No sound and display Ow... We have to reopen this portal again :( . Modify duration: Add 5.00 seconds and Wait
Demonesse posessse
Events
Unit - Demonic Fair Maiden 0064 <gen> Finishes casting an ability
Conditions
Actions
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demonic Fair Maiden 0064 <gen> named (Name of Demonic Fair Maiden 0064 <gen>) : Play No sound and display Will you show us where's the rest of you, little human? . Modify duration: Add 6.00 seconds and Don't wait
Unit - Order Demonic Fair Maiden 0064 <gen> to Neutral Dark Ranger - Charm . Sir Lionsmell 0007 <gen>
Lionsmell posessed
Events
Unit - Sir Lionsmell 0007 <gen> Changes owner
Conditions
Actions
Cinematic - Send transmission to (All players) from Sir Lionsmell 0007 <gen> named (Name of Sir Lionsmell 0007 <gen>) : Play No sound and display Yess, misstress.... . Modify duration: Add 3.00 seconds and Wait
Wrp the hell outta there
Events
Unit - Footman 0019 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Shadow Meld (Instant)
Actions
Trigger - Turn off Wrp_the_hell_outta_there <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0019 <gen> named Zohan : Play No sound and display I must get out of here! . Modify duration: Add 0 seconds and Wait
Visibility
Events
Unit - A unit enters Waterfall_E1 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Waterfall_1 <gen>
Visibility Copy
Events
Unit - A unit enters Waterfall_E2 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Waterfall_2 <gen>
Visibility Copy 2
Events
Unit - A unit enters Water_Fall_E3_lol <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Waterfall_3 <gen>
Visibility off
Events
Unit - A unit leaves Waterfall_E1 <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
Visibility off Copy
Events
Unit - A unit leaves Waterfall_E2 <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
Visibility off Copy 2
Events
Unit - A unit leaves Water_Fall_E3_lol <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
Visibility Lever
Events
Player - Player 2 (Blue) types a chat message containing what now (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
VisibilityLever TurnOn
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Trigger - Turn on Visibility_Lever <gen>
VisibilityHill
Events
Unit - A unit enters VisibilityHill_1_Turnon <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across VisibilityHill2 <gen>
VisibilityHill Turnof
Events
Unit - A unit leaves VisibilityHill_1_Turnon <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
VisibilityHill Copy
Events
Unit - A unit enters VisibilityHill_Turnon <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across VisibilityHill_4 <gen>
VisibilityHill Turnof Copy
Events
Unit - A unit leaves VisibilityHill_Turnon <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
VisibilityHill Copy 2
Events
Unit - A unit enters VisibilityHill_Turnon_5 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across VisibilityHill_5 <gen>
VisibilityHill Turnof Copy 2
Events
Unit - A unit leaves VisibilityHill_Turnon_5 <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
VisibilityHill Copy 3
Events
Unit - A unit enters Visibility_Turnon6 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across VisibilityHill_6 <gen>
VisibilityHill Turnof Copy 3
Events
Unit - A unit leaves Visibility_Turnon6 <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
VisibilityHill Copy 4
Events
Unit - A unit enters Visibility_Hill69_Turnon_smile <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across VisibilityHill_69 <gen>
VisibilityHill Turnof Copy 4
Events
Unit - A unit leaves Visibility_Hill69_Turnon_smile <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
VisibilityHill Copy 5
Events
Unit - A unit enters VisibilityHill_TurnOnXprojcrt <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across VisibilityHill_X2 <gen>
VisibilityHill Turnof Copy 5
Events
Unit - A unit leaves VisibilityHill_TurnOnXprojcrt <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
Visibility foureground
Events
Unit - A unit enters Visactivator_foregroundhill <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility_Grove <gen>
Vis Foreground turnof
Events
Unit - A unit leaves Visactivator_foregroundhill <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
Visibility foureground Copy
Events
Unit - A unit enters Visactivator_Foregroundhill <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility_LOL <gen>
Vis Foreground turnof Copy
Events
Unit - A unit leaves Visactivator_Foregroundhill <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
SeeColumn
Events
Unit - A unit enters Visactivator <gen>
Conditions
Actions
Trigger - Turn off SeeColumn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility_2 <gen>
SeeColumn 2
Events
Unit - A unit enters Vis_Active_C2 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vis_Column_2 <gen>
SeeColumn Trurnof
Events
Unit - A unit leaves Vis_Column_2 <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
SeeXD
Events
Unit - A unit enters VisAttack <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vis_XD <gen>
SeeXD Turnof
Events
Unit - A unit leaves VisAttack <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
SeeHydra
Events
Unit - A unit enters VisTrigger <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visility_3 <gen>
SeeHydral Turnof
Events
Unit - A unit leaves VisTrigger <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
OKay
Events
Conditions
Actions
Last thing to see
Events
Unit - A unit enters DS_Fog <gen>
Conditions
(Entering unit) Equal to Footman 0019 <gen>
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visbilityx <gen>
Signature
Events
Unit - A unit enters Happy_IDK <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Something101 <gen>
Simulation
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit Group - Order (Units in Testattack <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Testzone <gen>)
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