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Triggers
(8)Slalom.w3x
Variables
Initialization
Melee Initialization
Melee Initialization Copy
diti
tdtyu
In
Ally\Unally
Ally Blue
Ally Red
Ally Teal
Ally Purple
----------------
Unally Blue
Unally Red
Unally Teal
Unally Purple
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Stones
destructablecode
No
Stones2
destructable
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Set Variable Set Stones = "LTrc"
Default melee game initialization for all players
Melee Initialization Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's default life and mana
diti
Events
Map initialization
Conditions
(Destructible-type of (Dying destructible)) Equal to Stones
Actions
Item - Create Stones (Command Aura) at (Position of (Dying destructible))
tdtyu
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pick a stoneyard and build a base quick!
In
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If you want to make a player an ally, just type -ally (color) for example. |n-ally Blue. |nIf you want to make a player an enemy, just type -unally (color) for example. |n-unally Blue.
Ally Blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat (Triggering player) as an Ally with shared vision
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Ally Red
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat (Triggering player) as an Ally with shared vision
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Ally Teal
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat (Triggering player) as an Ally with shared vision
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Ally Purple
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat (Triggering player) as an Ally with shared vision
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Unally Blue
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat (Triggering player) as an Enemy
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Unally Red
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat (Triggering player) as an Enemy
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Unally Teal
Events
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat (Triggering player) as an Enemy
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Unally Purple
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat (Triggering player) as an Enemy
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
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