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Model validation: Cavalry
Cavalry.mdx
0errors2severe25warnings55unused
1
11
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 314800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (12) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
2
Bone 7 - "BoneHorseBone_Hoof_Rear_R"
1
2
Rotation
Track 31 at frame 250633 is lower than the track before it at 254700
Track 20 at frame 31033 has exactly the same value as tracks 19 and 21
Track 21 at frame 31067 has roughly the same value as tracks 20 and 22
4
Model
Attachment 5 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 0
Number of sequence extents (8) does not match the number of sequences (10)
3
Geoset 1
Number of sequence extents (14) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 3
Number of sequence extents (14) does not match the number of sequences (10)
1
Geoset 4
Number of sequence extents (0) does not match the number of sequences (10)
3
Geoset 5
Number of sequence extents (14) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
3
Bone 39 - "Bone_Root"
There are no vertices attached to this bone
1
Translation
Track 8 at frame 31500 has exactly the same value as tracks 7 and 9
2
Rotation
Track 4 at frame 31500 has exactly the same value as tracks 3 and 5
Track 5 at frame 31733 has exactly the same value as tracks 4 and 6
3
Bone 2 - "BoneHorseBONE_ABDOMEN"
1
Translation
Track 18 at frame 31033 has roughly the same value as tracks 17 and 19
2
Rotation
Track 13 at frame 31033 has exactly the same value as tracks 12 and 14
Track 14 at frame 31067 has roughly the same value as tracks 13 and 15
1
Bone 3 - "BoneHorseBONE_PELVIS"
1
Rotation
Track 20 at frame 31067 has roughly the same value as tracks 19 and 21
2
Bone 4 - "BoneHorseBone_Leg3_Rear_L"
2
Rotation
Track 25 at frame 31033 has roughly the same value as tracks 24 and 26
Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
2
Bone 5 - "BoneHorseBone_Hoof_Rear_L"
2
Rotation
Track 25 at frame 31033 has exactly the same value as tracks 24 and 26
Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
2
Bone 6 - "BoneHorseBone_Leg3_Rear_R"
2
Rotation
Track 24 at frame 31033 has roughly the same value as tracks 23 and 25
Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
3
Bone 11 - "BoneHorseBONE_CHEST"
3
Rotation
Track 16 at frame 30833 has exactly the same value as tracks 15 and 17
Track 17 at frame 31033 has roughly the same value as tracks 16 and 18
Track 18 at frame 31067 has roughly the same value as tracks 17 and 19
2
Bone 12 - "BoneHorseBone_Leg1_Front_L"
2
Rotation
Track 21 at frame 31033 has roughly the same value as tracks 20 and 22
Track 22 at frame 31067 has roughly the same value as tracks 21 and 23
3
Bone 13 - "BoneHorseBone_Leg2_Front_L"
3
Rotation
Track 20 at frame 30833 has exactly the same value as tracks 19 and 21
Track 21 at frame 31033 has roughly the same value as tracks 20 and 22
Track 22 at frame 31067 has roughly the same value as tracks 21 and 23
2
Bone 14 - "BoneHorseBone_Leg3_Front_L"
2
Rotation
Track 24 at frame 31033 has roughly the same value as tracks 23 and 25
Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
3
Bone 15 - "BoneHorseBone_Hoof_Front_L"
3
Rotation
Track 23 at frame 30833 has exactly the same value as tracks 22 and 24
Track 24 at frame 31033 has exactly the same value as tracks 23 and 25
Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
2
Bone 16 - "BoneHorseBone_Leg1_Front_R"
2
Rotation
Track 19 at frame 31033 has roughly the same value as tracks 18 and 20
Track 20 at frame 31067 has roughly the same value as tracks 19 and 21
3
Bone 17 - "BoneHorseBone_Leg2_Front_R"
3
Rotation
Track 18 at frame 30833 has roughly the same value as tracks 17 and 19
Track 19 at frame 31033 has roughly the same value as tracks 18 and 20
Track 20 at frame 31067 has roughly the same value as tracks 19 and 21
3
Bone 18 - "BoneHorseBone_Leg3_Front_R"
3
Rotation
Track 21 at frame 30833 has exactly the same value as tracks 20 and 22
Track 22 at frame 31033 has roughly the same value as tracks 21 and 23
Track 23 at frame 31067 has roughly the same value as tracks 22 and 24
3
Bone 19 - "BoneHorseBone_Hoof_Front_R"
3
Rotation
Track 22 at frame 30833 has exactly the same value as tracks 21 and 23
Track 23 at frame 31033 has exactly the same value as tracks 22 and 24
Track 24 at frame 31067 has roughly the same value as tracks 23 and 25
1
Bone 20 - "BoneHorseBONE_NECK"
1
Rotation
Track 23 at frame 31067 has roughly the same value as tracks 22 and 24
1
Bone 21 - "BoneHorseBONE_HEAD"
1
Rotation
Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
2
Bone 27 - "Bone_Chest"
2
Rotation
Track 23 at frame 37400 has exactly the same value as tracks 22 and 24
Track 30 at frame 254300 has exactly the same value as tracks 29 and 31
1
Bone 31 - "Bone_Head"
1
Rotation
Track 19 at frame 254333 has exactly the same value as tracks 18 and 20
1
Bone 32 - "Bone_Arm1_L"
1
Rotation
Track 16 at frame 254333 has exactly the same value as tracks 15 and 17
1
Bone 33 - "Bone_Arm2_L"
1
Rotation
Track 16 at frame 254333 has exactly the same value as tracks 15 and 17
2
Bone 34 - "Bone_Hand_L"
2
Rotation
Track 15 at frame 254066 has exactly the same value as tracks 14 and 16
Track 18 at frame 254333 has exactly the same value as tracks 17 and 19
2
Bone 35 - "BoneHorseBone_Leg1_Rear_L"
2
Rotation
Track 21 at frame 31033 has exactly the same value as tracks 20 and 22
Track 22 at frame 31067 has roughly the same value as tracks 21 and 23
2
Bone 36 - "BoneHorseBone_Leg2_Rear_L"
2
Rotation
Track 23 at frame 31033 has exactly the same value as tracks 22 and 24
Track 24 at frame 31067 has roughly the same value as tracks 23 and 25
1
Bone 37 - "BoneHorseBone_Leg1_Rear_R"
1
Rotation
Track 23 at frame 31067 has roughly the same value as tracks 22 and 24
2
Bone 38 - "BoneHorseBone_Leg2_Rear_R"
2
Rotation
Track 20 at frame 31033 has roughly the same value as tracks 19 and 21
Track 21 at frame 31067 has roughly the same value as tracks 20 and 22
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