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Unit - Move Night Elf Runner 0001 <gen> instantly to (Center of Region_007 <gen>)
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
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Untitled Trigger 006
Events
Time - Elapsed game time is 21.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
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Untitled Trigger 006 Copy
Events
Time - Elapsed game time is 21.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move Night Elf Runner 0001 <gen> instantly to (Random point in Region_008 <gen>)
Game - Display to (All players) the text: ENTER THE TELEPORTERS TO MOVER TO A RANDOM AREA ON THE MAP
Trigger - Turn on Untitled_Trigger_011 <gen>
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Untitled Trigger 007
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Destructible - Make Magical Pen 0003 <gen> Invulnerable
Destructible - Make Magical Pen 0004 <gen> Invulnerable
Destructible - Make Magical Pen 0005 <gen> Invulnerable
Destructible - Make Magical Pen 0002 <gen> Invulnerable
Destructible - Make Magical Pen 0000 <gen> Invulnerable
Destructible - Make Magical Pen 0001 <gen> Invulnerable
Destructible - Make Magical Pen 0006 <gen> Invulnerable
Destructible - Make Magical Pen 0007 <gen> Invulnerable
Destructible - Make Magical Pen 0008 <gen> Invulnerable
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 99999.00 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Center of (Playable map area)) to a radius of 99999.00 .
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Untitled Trigger 008
Events
Time - Elapsed game time is 21.00 seconds
Conditions
Actions
Destructible - Kill Magical Pen 0000 <gen>
Destructible - Kill Magical Pen 0001 <gen>
Destructible - Kill Magical Pen 0002 <gen>
Destructible - Kill Magical Pen 0003 <gen>
Destructible - Kill Magical Pen 0004 <gen>
Destructible - Kill Magical Pen 0005 <gen>
Destructible - Kill Magical Pen 0006 <gen>
Destructible - Kill Magical Pen 0007 <gen>
Destructible - Kill Magical Pen 0008 <gen>
Trigger - Turn off killem <gen>
Unit - Set mana of Master Architect 0000 <gen> to 10.00
Unit - Set mana of Master Architect 0004 <gen> to 10.00
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Untitled Trigger 010
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of Night Elf Runner 0001 <gen>) for 1 seconds, using a Simple ping of color ( 0.00 %, 100.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of Night Elf Runner 0001 <gen>) for 1 seconds, using a Simple ping of color ( 0.00 %, 100.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of Master Architect 0000 <gen>) for 1 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of Master Architect 0004 <gen>) for 1 seconds, using a Simple ping of color ( 0.00 %, 0.00 %, 100.00 %)
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Untitled Trigger 009
Events
Unit - Night Elf Runner 0001 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: The Runner was caught buy Player 1!! **nub**
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Untitled Trigger 009 Copy
Events
Unit - Night Elf Runner 0001 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: The Runner was caught buy Player 2!! **nub**
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Untitled Trigger 012
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to Tele-Stun (Neutral Hostile 3), (Neutral Hostile)
Actions
Unit - Move (Casting unit) instantly to (Position of Night Elf Runner 0001 <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of Master Architect 0000 <gen>) over 1.00 seconds
Unit - Pause Night Elf Runner 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Night Elf Runner 0001 <gen> using Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
Wait 5.00 seconds
Unit - Unpause Night Elf Runner 0001 <gen>
Special Effect - Destroy (Last created special effect)
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Untitled Trigger 012 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Tele-Stun (Neutral Hostile 3), (Neutral Hostile)
Actions
Unit - Move (Casting unit) instantly to (Position of Night Elf Runner 0001 <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of Master Architect 0000 <gen>) over 1.00 seconds
Unit - Pause Night Elf Runner 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Night Elf Runner 0001 <gen> using Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
Wait 5.00 seconds
Unit - Unpause Night Elf Runner 0001 <gen>
Special Effect - Destroy (Last created special effect)
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Untitled Trigger 011
Events
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
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Untitled Trigger 013
Events
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 0.10 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Master Architect 0000 <gen>) over 1.00 seconds
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Untitled Trigger 013 Copy
Events
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 0.10 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Master Architect 0004 <gen>) over 1.00 seconds
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Untitled Trigger 014
Events
Player - Player 1 (Red) types a chat message containing -rich (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 10000
Player - Set Player 2 (Blue) . Current gold to 10000
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Untitled Trigger 016
Events
Player - Player 1 (Red) types a chat message containing -test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 50 . Arrow Tower for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees
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pheonix
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pheonix Halt
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\Flare\FlareCaster.mdl
Unit - Pause Master Architect 0004 <gen>
Game - Display to (All players) the text: Player -1- has used a pheonix halt item.Player -2- is halted for 20s
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Unpause Master Architect 0004 <gen>
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pheonix Copy
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pheonix Halt
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0004 <gen> using Abilities\Spells\Human\Flare\FlareCaster.mdl
Unit - Pause Master Architect 0000 <gen>
Game - Display to (All players) the text: Player -2- has used a pheonix halt item.Player -1- is halted for 20s
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master Architect 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Unpause Master Architect 0000 <gen>
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pheonix1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Item - Create Pheonix Halt at (Random point in (Playable map area))
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pheonix1 Copy
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Item - Create Propeler Shoes at (Random point in (Playable map area))
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pheonix1 Copy Copy
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Item - Create Black Gold at (Random point in (Playable map area))
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propel
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Propeler Shoes
Actions
Game - Display to (All players) the text: Player -1- has picked up Propeler shoes. His move speed is increased for 10s
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propel Copy
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Propeler Shoes
Actions
Game - Display to (All players) the text: Player -2- has picked up Propeler shoes. His move speed is increased for 10s
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gold
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Black Gold
Actions
Trigger - Turn on red <gen>
Game - Display to (All players) the text: Player -1- has used Black Gold. He can build buildings for free for 30s.
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gold Copy
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Black Gold
Actions
Trigger - Turn on blu <gen>
Game - Display to (All players) the text: Player -2- has used Black Gold. He can build buildings for free for 30s.
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red
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Wait 30.00 seconds
Trigger - Turn off (This trigger)
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blu
Events
Unit - A unit owned by Player 2 (Blue) . Begins construction
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