Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Cataclysmic - Interlude.w3x
Variables
Cutscenes
Cutscene
Cinematic Stuff
No Dusk
Always Morning
Order Units
Name
Type
is_array
initial_value
Cutscene
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play 103___The_Legendary_Hero <gen>
Sound - Set music volume to 100 %
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display Let me tell you a little backstory... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Show_Dwarves_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display It all began with some dwarves out in the woods. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display These dwarves lived peacefully... . Modify duration: Add 5.00 seconds and Wait
Unit - Order Rifleman 0014 <gen> to Move To . (Center of Dwarf_Talk <gen>)
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display Untill one day, they tried to forge some magical orb. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display But they needed the heart of a mighty beast called, Searinox. . Modify duration: Add 5.00 seconds and Wait
Wait 4.80 seconds
Unit - Order Rifleman 0014 <gen> to Move To . (Center of Dwarf_Falls_Back <gen>)
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display And a war began, between those dwarves and the beast itself. . Modify duration: Add 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Unit - Remove Rifleman 0014 <gen> from the game
Camera - . Apply . gg_cam_Show_Dwarves_Die for Player 1 (Red) over 0 seconds
Unit - Order Mortar Team 0013 <gen> to Attack . Farm 0009 <gen>
Unit - Order Rifleman 0011 <gen> to Attack . Farm 0009 <gen>
Unit - Order Rifleman 0012 <gen> to Attack . Farm 0009 <gen>
Unit - Order Rifleman 0010 <gen> to Attack . Farm 0009 <gen>
Wait 0.01 seconds
Cinematic - Fade in over 1.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The dwarves were losing... . Modify duration: Add 2.80 seconds and Don't wait
Wait 1.35 seconds
Unit - Kill Rifleman 0010 <gen>
Wait 0.95 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display As their darkest hour shone upon them... . Modify duration: Add 5.00 seconds and Don't wait
Unit - Kill Rifleman 0012 <gen>
Wait 2.00 seconds
Unit - Explode Rifleman 0011 <gen> .
Wait 2.50 seconds
Cinematic - Fade out over 2.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Kill Mortar Team 0013 <gen>
Wait 4.90 seconds
Unit - Order Paladin 0017 <gen> to Move To . (Center of Legendary_Hero_Runs <gen>)
Camera - . Apply . gg_cam_Legendary_Hero_UnZoom for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Legendary_Hero_Zoomed for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display A Legendary hero showed up! . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display As if he came from nowhere. . Modify duration: Add 3.00 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.01 seconds
Camera - . Apply . gg_cam_Show_Dwarves_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display And the hero managed to kill the beast and claim it's heart... . Modify duration: Add 4.00 seconds and Don't wait
Unit - Remove Rifleman 0006 <gen> from the game
Unit - Remove Rifleman 0007 <gen> from the game
Unit - Set life of Blacksmith 0003 <gen> to 1.00 %
Unit - Move Paladin 0017 <gen> instantly to (Center of Dwarf_Falls_Back <gen>)
Wait 3.99 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Paladin 0017 <gen> to Move To . (Center of Dwarf_Talk <gen>)
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display As a reward, the dwarves gave the hero the magical orb. . Modify duration: Add 5.00 seconds and Don't wait
Wait 3.50 seconds
Item - Move gg_item_ofir_0015 to (Center of Move_Item <gen>)
Wait 2.50 seconds
Unit - Order Paladin 0017 <gen> to Right-Click . gg_item_ofir_0015
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The hero went on deeper into the lands of Azeroth to save more lives. . Modify duration: Add 4.50 seconds and Don't wait
Unit - Order Paladin 0017 <gen> to Move To . (Center of Dwarf_Falls_Back <gen>)
Wait 2.50 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.01 seconds
Camera - . Apply . gg_cam_Frostmourne for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display When he arrived at Stratholme, he met a dreadlord called Mal'Ganis. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The dreadlord forced the hero to kill his own people. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display Raged with revenge, he wanted to kill this dreadlord. . Modify duration: Add 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display Mal'Ganis told the hero to fight him at the frozen land of Northrend. . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Frostmourne_Unzoomed for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display Foolish as this hero was, he killed himself... . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display By wielding the cursed blade Frostmourne, his soul was bound to the blade. . Modify duration: Add 6.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display What became of the legendary hero, non remain to know... . Modify duration: Add 5.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display As time flew by... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display New life was created... . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Waterfall for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display A new hero still awaits... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display But it's far too late! . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The mighty beast has returned! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display With no hero to defeat the beast... . Modify duration: Add 5.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Destroyed_Island for Player 1 (Red) over 31.00 seconds
Wait 2.01 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display This world has been broken! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The land nor sea will be safe any longer! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display As every island on Azeroth will burn to ashes! . Modify duration: Add 4.00 seconds and Wait
Unit - Kill Barracks 0020 <gen>
Unit - Kill Farm 0021 <gen>
Unit - Kill Farm 0022 <gen>
Unit - Kill Farm 0023 <gen>
Unit - Kill Town Hall 0018 <gen>
Unit - Kill Workshop 0025 <gen>
Unit - Kill Lumber Mill 0024 <gen>
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display Everything you have ever known will be devoured by rage! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display And there is nothing anyone can do... . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.01 seconds
Camera - . Apply . gg_cam_Human_Camera for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Trigger - Turn on Order_Units <gen>
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.01 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The humans... . Modify duration: Add 2.50 seconds and Wait
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Camera - . Apply . gg_cam_Orc_Camera for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The orcs... . Modify duration: Add 2.50 seconds and Wait
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Camera - . Apply . gg_cam_Undead_Camera for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The undeads... . Modify duration: Add 2.50 seconds and Wait
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Camera - . Apply . gg_cam_Night_Elf_Camera for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display The night elves... . Modify duration: Add 2.50 seconds and Wait
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order High Elven Battleship 0151 <gen> to Move To . (Center of Move_Wind <gen>)
Wait 1.51 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named : Play Silenced <gen> and display Can only clean to hope...!!! . Modify duration: Add 4.00 seconds and Don't wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Wind_Waker for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Sound - Clear the music list
Sound - Stop music After fading
Sound - Play Tension <gen>
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.51 seconds
Cinematic - Send transmission to (All players) from Narrator 0019 <gen> named Searinox : Play Silenced <gen> and display Searinox has returned!!! . Modify duration: Add 9.50 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Last_Camera for Player 1 (Red) over 10.00 seconds
Wait 5.50 seconds
Cinematic - Fade out over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.51 seconds
Camera - . Apply . gg_cam_Very_Last for Player 1 (Red) over 0.00 seconds
Wait 0.25 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Sound - Clear the music list
Sound - Stop music After fading
No Dusk
Events
Map initialization
Conditions
Actions
Sound - Use the Lordaeron Summer daytime ambient theme
Sound - Use the Lordaeron Summer nighttime ambient theme
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.