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Model validation: Cataclysm Shadow Sabre

CATACLYSM_DARK_TIGER.mdx

0 errors 0 severe 9 warnings 24 unused
  • 2 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 12 - "Cinematic 974"
    • Sequence name "Cinematic 974" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 13 - "Cinematic 965"
    • Sequence name "Cinematic 965" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 14 - "Cinematic 986"
    • Sequence name "Cinematic 986" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 16 - "Cinematic 997"
    • Sequence name "Cinematic 997" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 17 - "Cinematic 1018"
    • Sequence name "Cinematic 1018" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 30 - "Cinematic 17011"
    • Sequence name "Cinematic 17011" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 31 - "Cinematic 9412"
    • Sequence name "Cinematic 9412" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 10 - "Cinematic ShuffleRight"
    • Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic ShuffleLeft"
    • Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic JumpStart"
    • Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic JumpEnd"
    • Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic Jump"
    • Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic Fall"
    • Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 26 - "Cinematic SwimBackward"
    • Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 29 - "Cinematic WalkBackward"
    • Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 7 Bone 0 - "bone_b14"
    • 7 Rotation
      • Track 344 at frame 66700 has roughly the same value as tracks 343 and 345
      • Track 345 at frame 66767 has roughly the same value as tracks 344 and 346
      • Track 346 at frame 66800 has roughly the same value as tracks 345 and 347
      • Track 351 at frame 68533 has roughly the same value as tracks 350 and 352
      • Track 352 at frame 68567 has roughly the same value as tracks 351 and 353
      • Track 353 at frame 68633 has roughly the same value as tracks 352 and 354
      • Track 374 at frame 71067 has roughly the same value as tracks 373 and 375
  • 1 Bone 3 - "bone_b17"
    • 1 Rotation
      • Track 245 at frame 73367 has roughly the same value as tracks 244 and 246
  • 3 Bone 6 - "VER 2"
    • 3 Rotation
      • Track 8 at frame 3833 has roughly the same value as tracks 7 and 9
      • Track 672 at frame 100700 has roughly the same value as tracks 671 and 673
      • Track 681 at frame 103533 has roughly the same value as tracks 680 and 682
  • 1 Bone 8 - "bone_b24"
    • 1 Rotation
      • Track 354 at frame 70800 has roughly the same value as tracks 353 and 355
  • 1 Bone 9 - "bone_b25"
    • 1 Rotation
      • Track 467 at frame 70867 has roughly the same value as tracks 466 and 468
  • 1 Bone 16 - "bone_b46"
    • 1 Rotation
      • Track 735 at frame 103833 has roughly the same value as tracks 734 and 736
  • 1 Helper 12
    • 1 Rotation
      • Track 45 at frame 4833 has roughly the same value as tracks 44 and 46
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