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Model validation: Cataclysm Shadow Sabre
CATACLYSM_DARK_TIGER.mdx
0errors0severe9warnings24unused
2
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 12 - "Cinematic 974"
Sequence name "Cinematic 974" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 13 - "Cinematic 965"
Sequence name "Cinematic 965" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 14 - "Cinematic 986"
Sequence name "Cinematic 986" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 16 - "Cinematic 997"
Sequence name "Cinematic 997" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 17 - "Cinematic 1018"
Sequence name "Cinematic 1018" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 30 - "Cinematic 17011"
Sequence name "Cinematic 17011" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 31 - "Cinematic 9412"
Sequence name "Cinematic 9412" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 10 - "Cinematic ShuffleRight"
Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic ShuffleLeft"
Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 20 - "Cinematic JumpStart"
Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 21 - "Cinematic JumpEnd"
Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 22 - "Cinematic Jump"
Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 23 - "Cinematic Fall"
Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 26 - "Cinematic SwimBackward"
Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 29 - "Cinematic WalkBackward"
Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
7
Bone 0 - "bone_b14"
7
Rotation
Track 344 at frame 66700 has roughly the same value as tracks 343 and 345
Track 345 at frame 66767 has roughly the same value as tracks 344 and 346
Track 346 at frame 66800 has roughly the same value as tracks 345 and 347
Track 351 at frame 68533 has roughly the same value as tracks 350 and 352
Track 352 at frame 68567 has roughly the same value as tracks 351 and 353
Track 353 at frame 68633 has roughly the same value as tracks 352 and 354
Track 374 at frame 71067 has roughly the same value as tracks 373 and 375
1
Bone 3 - "bone_b17"
1
Rotation
Track 245 at frame 73367 has roughly the same value as tracks 244 and 246
3
Bone 6 - "VER 2"
3
Rotation
Track 8 at frame 3833 has roughly the same value as tracks 7 and 9
Track 672 at frame 100700 has roughly the same value as tracks 671 and 673
Track 681 at frame 103533 has roughly the same value as tracks 680 and 682
1
Bone 8 - "bone_b24"
1
Rotation
Track 354 at frame 70800 has roughly the same value as tracks 353 and 355
1
Bone 9 - "bone_b25"
1
Rotation
Track 467 at frame 70867 has roughly the same value as tracks 466 and 468
1
Bone 16 - "bone_b46"
1
Rotation
Track 735 at frame 103833 has roughly the same value as tracks 734 and 736
1
Helper 12
1
Rotation
Track 45 at frame 4833 has roughly the same value as tracks 44 and 46
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