Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Cataclysm (HotS) of the bundle Cataclysm (HotS). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Cataclysm (HotS).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Sfx_Thrall_Cataclysm.mdx
Now Click the "Import File" Button:
Next select 'Sfx_Thrall_Cataclysm.mdx' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Fx_Shockwave_Ring_11.blp
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Done, you have imported the file Sfx_Thrall_Cataclysm.mdx.
Importing Fx_Shockwave_Ring_11.blp
Now Click the "Import File" Button:
Next select 'Fx_Shockwave_Ring_11.blp' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Sfx_Thrall_Cataclysm.mdx
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
war3mapimported/Fx_Shockwave_Ring_11.blp
Double-click the file Fx_Shockwave_Ring_11.blp:
Fx_Shockwave_Ring_11.blp
Image / Texture
55
war3mapimported/Fx_Shockwave_Ring_11.blp
Tick the box "Use Custom Path" and type in the correct path:
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Done, you have imported the file Fx_Shockwave_Ring_11.blp.
Importing Storm_fx_Blast_mark02.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Blast_mark02.blp' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
war3mapimported/Storm_fx_Blast_mark02.blp
Double-click the file Storm_fx_Blast_mark02.blp:
Storm_fx_Blast_mark02.blp
Image / Texture
51
war3mapimported/Storm_fx_Blast_mark02.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Done, you have imported the file Storm_fx_Blast_mark02.blp.
Importing Storm_fx_Cataclysm_Crack.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Cataclysm_Crack.blp' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
war3mapimported/Storm_fx_Cataclysm_Crack.blp
Double-click the file Storm_fx_Cataclysm_Crack.blp:
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
war3mapimported/Storm_fx_Cataclysm_Crack.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Done, you have imported the file Storm_fx_Cataclysm_Crack.blp.
Importing Storm_fx_Cataclysm_Decal.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Cataclysm_Decal.blp' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
war3mapimported/Storm_fx_Cataclysm_Decal.blp
Double-click the file Storm_fx_Cataclysm_Decal.blp:
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
war3mapimported/Storm_fx_Cataclysm_Decal.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
Done, you have imported the file Storm_fx_Cataclysm_Decal.blp.
Importing Storm_fx_Cataclysm_Rocks_diff.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Cataclysm_Rocks_diff.blp' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
war3mapimported/Storm_fx_Cataclysm_Rocks_diff.blp
Double-click the file Storm_fx_Cataclysm_Rocks_diff.blp:
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
war3mapimported/Storm_fx_Cataclysm_Rocks_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
Storm_fx_Cataclysm_Rocks_diff.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
Storm_fx_Cataclysm_Rocks_diff.blp
Done, you have imported the file Storm_fx_Cataclysm_Rocks_diff.blp.
Importing Storm_fx_Cataclysm_Rocks_emiss.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Cataclysm_Rocks_emiss.blp' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Image / Texture
12
war3mapimported/Storm_fx_Cataclysm_Rocks_emiss.blp
Double-click the file Storm_fx_Cataclysm_Rocks_emiss.blp:
Storm_fx_Cataclysm_Rocks_emiss.blp
Image / Texture
12
war3mapimported/Storm_fx_Cataclysm_Rocks_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Cataclysm_Rocks_emiss.blp
Image / Texture
12
Storm_fx_Cataclysm_Rocks_emiss.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Image / Texture
12
Storm_fx_Cataclysm_Rocks_emiss.blp
Done, you have imported the file Storm_fx_Cataclysm_Rocks_emiss.blp.
Importing Storm_fx_Smoke_Cloud1.blp
Now Click the "Import File" Button:
Next select 'Storm_fx_Smoke_Cloud1.blp' in the folder which you extracted from the zip archive:
Cataclysm (HotS)
Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Image / Texture
12
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
Image / Texture
30
war3mapimported/Storm_fx_Smoke_Cloud1.blp
Double-click the file Storm_fx_Smoke_Cloud1.blp:
Storm_fx_Smoke_Cloud1.blp
Image / Texture
30
war3mapimported/Storm_fx_Smoke_Cloud1.blp
Tick the box "Use Custom Path" and type in the correct path:
Storm_fx_Smoke_Cloud1.blp
Image / Texture
30
Storm_fx_Smoke_Cloud1.blp
The file has been properly added to the map archive:
Sfx_Thrall_Cataclysm.mdx
Model
96
war3mapimported/Sfx_Thrall_Cataclysm.mdx
Fx_Shockwave_Ring_11.blp
Image / Texture
55
Fx_shockwave_ring_11.blp
Storm_fx_Blast_mark02.blp
Image / Texture
51
Storm_fx_Blast_mark02.blp
Storm_fx_Cataclysm_Crack.blp
Image / Texture
13
Storm_fx_Cataclysm_Crack.blp
Storm_fx_Cataclysm_Decal.blp
Image / Texture
37
Storm_fx_Cataclysm_Decal.blp
Storm_fx_Cataclysm_Rocks_diff.blp
Image / Texture
142
Storm_fx_Cataclysm_Rocks_diff.blp
Storm_fx_Cataclysm_Rocks_emiss.blp
Image / Texture
12
Storm_fx_Cataclysm_Rocks_emiss.blp
Storm_fx_Smoke_Cloud1.blp
Image / Texture
30
Storm_fx_Smoke_Cloud1.blp
Done, you have imported the file Storm_fx_Smoke_Cloud1.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.