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Triggers
Castle Fight 1.02.w3x
Variables
Defeat
Nightelf died
Human died
Orc died
Undead died
Sicht
Sicht der Voelker
Ultimate Skill
Ultimate
Texte
players
players 2
players 3
players 4
Intro Text
zweiter teil vom intro
dritter teil zum intro
Initialisierung
mehr gold
Quest
Quest
Player 1 Allies
mit 2 verbuenden
mit 3 verbuenden
mit 4 verbuenden
mit 2 verfeinden
mit 3 verfeinden
mit 4 verfeinden
Player 2 Allies
mit 1 verbuenden 2
mit 3 verbuenden 2
mit 4 verbuenden 2
mit 1 verfeinden 2
mit 3 verfeinden 2
mit 4 verfeinden 2
Player 3 Allies
mit 1 verbuenden 3
mit 2 verbuenden 3
mit 4 verbuenden 3
mit 1 verfeinden 3
mit 2 verfeinden 3
mit 4 verfeinden 3
Player 4 Allies
mit 1 verbuenden 4
mit 2 verbuenden 4
mit 3 verbuenden 4
mit 1 verfeinden 4
mit 2 verfeinden 4
mit 3 verfeinden 4
color for 1
red
blue
teal
purple
yellow
orange
green
pink
grey
lightblue
darkgreen
brown
black
color for 2
red2
blue2
teal2
purple2
yellow2
orange2
green2
pink2
grey2
lightblue2
darkgreen2
brown2
black2
color for 3
red3
blue3
teal3
purple3
yellow3
orange3
green3
pink3
grey3
lightblue3
darkgreen3
brown3
black3
color for 4
red4
blue4
teal4
purple4
yellow4
orange4
green4
pink4
grey4
lightblue4
darkgreen4
brown4
black4
Human Gates
Human Close one
Human open one
Human Close two
Human front two
More HP
Human base close
Human base
Orc Gates
Orc close one
Orc front one
Orc close two
Orc front two
Orc base close
Orc Base open
Undead Gates
Undead close one
Undead front one
Unead close two
Undead front two
Undead base close
Undead base open
Nightelf Gates
Nightelf close one
Nightelf front one
Nightelf close two
Nightelf front two
Nightelf base close
Nightelf base open
Income
gold fuer spieler
Musik
Liste 1
Desaster Liste
Wetter
Wetter aus
nebel
wind
schnee
regen
Sonder Einheiten
Naga Spawn
Menschen Spwan
Teufels Orc spawn
Zenauren spwan
Fallen
Vulkan
Hausbrannt1
Blades
Blade hit1
Blade hit2
Blade hit3
blade way1
blade way2
blade way3
blade1
blade2
blade3
blade4
blade6
special Items
cant kill1
Spikes
spike
spike2
spike3
spike4
spike5
spike6
spike7
spike8
spike9
spike10
spike11
spike12
spike13
Leaderboard
EInheitenzaehler
einheitdrauf
einheitdrauf Kopieren
einheitdrauf Kopieren 2
einheitdrauf Kopieren 3
einheit abziehen
einheit abziehen Kopieren
einheit abziehen Kopieren 2
einheit abziehen Kopieren 3
Fade in
Soundchaser presents
Castle Wars
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Anwesend
leaderboard
No
anwesend2
player
No
Einheitenerstellen
unit
No
Erstellen
leaderboard
No
Erstellteeinheiten
integer
No
left
integer
No
play
player
No
Nightelf died
Events
Unit - Baum der 3 Anführer 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: |cff0000ffYou lost!|r
Human died
Events
Unit - Castle 0237 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: |cff0000ffYou lost!|r
Orc died
Events
Unit - Festung des Oberhäuptlings 0252 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: |cff0000ffYou lost!|r
Undead died
Events
Unit - Zitadelle der 3 Captains 0697 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: |cff0000ffYou lost!|r
Sicht der Voelker
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Sicht_der_Menschen <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Sicht_der_Orcs <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Sicht_der_Untoten <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Sicht_der_Nachtelfen <gen>
Ultimate
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + hat den Ultimate Held |cffffcc00Drottel|r erhalten.)
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + hat den Ultimate Held |cff143000KlecKsi|r erhalten.)
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + hat den Ultimate Held |c22222222Satina|r erhalten.)
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + hat den Ultimate Held |cff0000ffEn.Te|r erhalten.)
Unit - Create 1 . Drottel for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . KlecKsi for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Satina for Player 3 (Teal) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . En.Te for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
players
Events
Player - Player 1 (Red) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: (|cff143000 1 : + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 1 (Red) the text: (|cff0000ff 2 : + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 1 (Red) the text: (|c00909090 3 : + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 1 (Red) the text: (|cffffcc00 4 : + (Name of Player 4 (Purple)))
players 2
Events
Player - Player 2 (Blue) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: (|cff143000 1 : + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 2 (Blue) the text: (|cff0000ff 2 : + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 2 (Blue) the text: (|c00909090 3 : + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 2 (Blue) the text: (|cffffcc00 4 : + (Name of Player 4 (Purple)))
players 3
Events
Player - Player 3 (Teal) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: (|cff143000 1 : + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 3 (Teal) the text: (|cff0000ff 2 : + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 3 (Teal) the text: (|c00909090 3 : + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 3 (Teal) the text: (|cffffcc00 4 : + (Name of Player 4 (Purple)))
players 4
Events
Player - Player 4 (Purple) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: (|cff143000 1 : + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 4 (Purple) the text: (|cff0000ff 2 : + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 4 (Purple) the text: (|c00909090 3 : + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 4 (Purple) the text: (|cffffcc00 4 : + (Name of Player 4 (Purple)))
Intro Text
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffff2525Willkommen zu Castle Wars!|r|cff143000Ziel ist sich entweder mit anderen Verbünden und gemeinsam die Gegner zu vernichten oder vernichte sie alleine.Ich hoffe euch gefällt die map gl & hf!|r
zweiter teil vom intro
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff0000ffVersion 1.02|r|cff143000created by Soundchaser|r
dritter teil zum intro
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Press F9 to see more infos.|r
mehr gold
Events
Map initialization
Conditions
Actions
Neutral Building - Add 99999 gold to Gold Mine 0017 <gen>
Neutral Building - Add 99999 gold to Gold Mine 0018 <gen>
Neutral Building - Add 99999 gold to Haunted Gold Mine 0432 <gen>
Neutral Building - Add 99999 gold to Haunted Gold Mine 0433 <gen>
Neutral Building - Add 99999 gold to Gold Mine 0256 <gen>
Neutral Building - Add 99999 gold to Gold Mine 0257 <gen>
Neutral Building - Add 99999 gold to Gold Mine 0238 <gen>
Neutral Building - Add 99999 gold to Gold Mine 0239 <gen>
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Gates with the description To open gates type:-open base gates | to open base gates-open gate front2 | to open front to base-open gate front1 | to open front gate-----------------------------------------------------------------------------------To close the gates type:-close base gates | to close the base gates-close gate front2 | to close the front of base-close gate front1 | to close the front gate-------------------------------------------------------------------------------------- , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Allies with the description If you want to ally so type:-ally player 1-ally player 2-ally player 3-ally player 4If you want unally anyone so type:-unally player 1-unally player 2-unally player 3-unally player 4If you want to see who wich number is so type:-players , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Infos with the description Man bekommt in 0.25 sekunden 15 gold.Nach 20 minuten bekommt man ein Ultimate Helden aus lvl 1. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Weather with the description If you want an other weather then type:|cffff2525-rain|r|c00909090-snow|r|cffff2525-fog|r|c00909090-wind|rIf you want that it stop so type: |cffffcc00-wetter aus|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled |cff143000Col|rors with the description If you want another color so type:|cffff2525-red |cff0000ff-blue|r |cff0990ff-teal|r|cff9591ff-purple|r |cffffcc00-yellow|r |cffff9529-orange|r |cff898000-green|r |cffff2789-pink |c00909090-grey|r|cff0990ff-lightblue|r |cff143000-darkgreen|r |cffff9959-brown|c22222222-black|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Credits with the description This map is created by Soundchaserif you got questions you can wisper me in B.Net , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
mit 2 verbuenden
Events
Player - Player 1 (Red) types a chat message containing -ally player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
mit 3 verbuenden
Events
Player - Player 1 (Red) types a chat message containing -ally player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
mit 4 verbuenden
Events
Player - Player 1 (Red) types a chat message containing -ally player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
mit 2 verfeinden
Events
Player - Player 1 (Red) types a chat message containing -unally player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
mit 3 verfeinden
Events
Player - Player 1 (Red) types a chat message containing -unally player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
mit 4 verfeinden
Events
Player - Player 1 (Red) types a chat message containing -unally player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
mit 1 verbuenden 2
Events
Player - Player 2 (Blue) types a chat message containing -ally player 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
mit 3 verbuenden 2
Events
Player - Player 2 (Blue) types a chat message containing -ally player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
mit 4 verbuenden 2
Events
Player - Player 2 (Blue) types a chat message containing -ally player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
mit 1 verfeinden 2
Events
Player - Player 2 (Blue) types a chat message containing -unally player 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
mit 3 verfeinden 2
Events
Player - Player 2 (Blue) types a chat message containing -unally player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
mit 4 verfeinden 2
Events
Player - Player 2 (Blue) types a chat message containing -unally player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
mit 1 verbuenden 3
Events
Player - Player 3 (Teal) types a chat message containing -ally player 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
mit 2 verbuenden 3
Events
Player - Player 3 (Teal) types a chat message containing -ally player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
mit 4 verbuenden 3
Events
Player - Player 3 (Teal) types a chat message containing -ally player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
mit 1 verfeinden 3
Events
Player - Player 3 (Teal) types a chat message containing -unally player 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
mit 2 verfeinden 3
Events
Player - Player 3 (Teal) types a chat message containing -unally player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
mit 4 verfeinden 3
Events
Player - Player 3 (Teal) types a chat message containing -unally player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
mit 1 verbuenden 4
Events
Player - Player 4 (Purple) types a chat message containing -ally player 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
mit 2 verbuenden 4
Events
Player - Player 4 (Purple) types a chat message containing -ally player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
mit 3 verbuenden 4
Events
Player - Player 4 (Purple) types a chat message containing -ally player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
mit 1 verfeinden 4
Events
Player - Player 4 (Purple) types a chat message containing -unally player 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
mit 2 verfeinden 4
Events
Player - Player 4 (Purple) types a chat message containing -unally player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
mit 3 verfeinden 4
Events
Player - Player 4 (Purple) types a chat message containing -unally player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
red
Events
Player - Player 1 (Red) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cffff2525rot|r.)
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
blue
Events
Player - Player 1 (Red) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cff0000ffblau|r.)
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
teal
Events
Player - Player 1 (Red) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich türkis.)
Player - Change color of Player 1 (Red) to Teal , Changing color of existing units
purple
Events
Player - Player 1 (Red) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cff9591fflila|r.)
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
yellow
Events
Player - Player 1 (Red) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cffffcc00gelb|r.)
Player - Change color of Player 1 (Red) to Yellow , Changing color of existing units
orange
Events
Player - Player 1 (Red) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cffff9529orange|r.)
Player - Change color of Player 1 (Red) to Orange , Changing color of existing units
green
Events
Player - Player 1 (Red) types a chat message containing -green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cff898000grün|r.)
Player - Change color of Player 1 (Red) to Green , Changing color of existing units
pink
Events
Player - Player 1 (Red) types a chat message containing -pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cffff2789pink|r.)
Player - Change color of Player 1 (Red) to Pink , Changing color of existing units
grey
Events
Player - Player 1 (Red) types a chat message containing -grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |c00909090grau|r.)
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
lightblue
Events
Player - Player 1 (Red) types a chat message containing -lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cff0990ffhellblau|r.)
Player - Change color of Player 1 (Red) to Light Blue , Changing color of existing units
darkgreen
Events
Player - Player 1 (Red) types a chat message containing -darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cff143000dunkelgrün|r.)
Player - Change color of Player 1 (Red) to Dark Green , Changing color of existing units
brown
Events
Player - Player 1 (Red) types a chat message containing -brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |cffff9959braun|r.)
Player - Change color of Player 1 (Red) to Brown , Changing color of existing units
black
Events
Player - Player 1 (Red) types a chat message containing -black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + färbt sich |c22222222schwarz|r.)
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
red2
Events
Player - Player 2 (Blue) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cffff2525rot|r.)
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
blue2
Events
Player - Player 2 (Blue) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cff0000ffblau|r.)
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
teal2
Events
Player - Player 2 (Blue) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich türkis.)
Player - Change color of Player 2 (Blue) to Teal , Changing color of existing units
purple2
Events
Player - Player 2 (Blue) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cff9591fflila|r.)
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
yellow2
Events
Player - Player 2 (Blue) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cffffcc00gelb|r.)
Player - Change color of Player 2 (Blue) to Yellow , Changing color of existing units
orange2
Events
Player - Player 2 (Blue) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cffff9529orange|r.)
Player - Change color of Player 2 (Blue) to Orange , Changing color of existing units
green2
Events
Player - Player 2 (Blue) types a chat message containing -green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cff898000grün|r.)
Player - Change color of Player 2 (Blue) to Green , Changing color of existing units
pink2
Events
Player - Player 2 (Blue) types a chat message containing -pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cffff2789pink|r.)
Player - Change color of Player 2 (Blue) to Pink , Changing color of existing units
grey2
Events
Player - Player 2 (Blue) types a chat message containing -grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |c00909090grau|r.)
Player - Change color of Player 2 (Blue) to Gray , Changing color of existing units
lightblue2
Events
Player - Player 2 (Blue) types a chat message containing -lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cff0990ffhellblau|r.)
Player - Change color of Player 2 (Blue) to Light Blue , Changing color of existing units
darkgreen2
Events
Player - Player 2 (Blue) types a chat message containing -darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cff143000dunkelgrün|r.)
Player - Change color of Player 2 (Blue) to Dark Green , Changing color of existing units
brown2
Events
Player - Player 2 (Blue) types a chat message containing -brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |cffff9959braun|r.)
Player - Change color of Player 2 (Blue) to Brown , Changing color of existing units
black2
Events
Player - Player 2 (Blue) types a chat message containing -black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + färbt sich |c22222222schwarz|r.)
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
red3
Events
Player - Player 3 (Teal) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cffff2525rot|r.)
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
blue3
Events
Player - Player 3 (Teal) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cff0000ffblau|r.)
Player - Change color of Player 3 (Teal) to Blue , Changing color of existing units
teal3
Events
Player - Player 3 (Teal) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich türkis.)
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
purple3
Events
Player - Player 3 (Teal) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cff9591fflila|r.)
Player - Change color of Player 3 (Teal) to Purple , Changing color of existing units
yellow3
Events
Player - Player 3 (Teal) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cffffcc00gelb|r.)
Player - Change color of Player 3 (Teal) to Yellow , Changing color of existing units
orange3
Events
Player - Player 4 (Purple) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cffff9529orange|r.)
Player - Change color of Player 3 (Teal) to Orange , Changing color of existing units
green3
Events
Player - Player 3 (Teal) types a chat message containing -green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cff898000grün|r.)
Player - Change color of Player 3 (Teal) to Green , Changing color of existing units
pink3
Events
Player - Player 3 (Teal) types a chat message containing -pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cffff2789pink|r.)
Player - Change color of Player 3 (Teal) to Pink , Changing color of existing units
grey3
Events
Player - Player 3 (Teal) types a chat message containing -grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |c00909090grau|r.)
Player - Change color of Player 3 (Teal) to Gray , Changing color of existing units
lightblue3
Events
Player - Player 3 (Teal) types a chat message containing -lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cff0990ffhellblau|r.)
Player - Change color of Player 3 (Teal) to Light Blue , Changing color of existing units
darkgreen3
Events
Player - Player 3 (Teal) types a chat message containing -darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cff143000dunkelgrün|r.)
Player - Change color of Player 3 (Teal) to Dark Green , Changing color of existing units
brown3
Events
Player - Player 3 (Teal) types a chat message containing -brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |cffff9959braun|r.)
Player - Change color of Player 3 (Teal) to Brown , Changing color of existing units
black3
Events
Player - Player 3 (Teal) types a chat message containing -black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + färbt sich |c22222222schwarz|r.)
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
red4
Events
Player - Player 4 (Purple) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cffff2525rot|r.)
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
blue4
Events
Player - Player 4 (Purple) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cff0000ffblau|r.)
Player - Change color of Player 4 (Purple) to Blue , Changing color of existing units
teal4
Events
Player - Player 4 (Purple) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich türkis.)
Player - Change color of Player 4 (Purple) to Teal , Changing color of existing units
purple4
Events
Player - Player 4 (Purple) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cff9591fflila|r.)
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
yellow4
Events
Player - Player 4 (Purple) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cffffcc00gelb|r.)
Player - Change color of Player 4 (Purple) to Yellow , Changing color of existing units
orange4
Events
Player - Player 4 (Purple) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cffff9529orange|r.)
Player - Change color of Player 4 (Purple) to Orange , Changing color of existing units
green4
Events
Player - Player 4 (Purple) types a chat message containing -green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cff898000grün|r.)
Player - Change color of Player 4 (Purple) to Green , Changing color of existing units
pink4
Events
Player - Player 4 (Purple) types a chat message containing -pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cffff2789pink|r.)
Player - Change color of Player 4 (Purple) to Pink , Changing color of existing units
grey4
Events
Player - Player 4 (Purple) types a chat message containing -grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |c00909090grau|r.)
Player - Change color of Player 4 (Purple) to Gray , Changing color of existing units
lightblue4
Events
Player - Player 4 (Purple) types a chat message containing -lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cff0990ffhellblau|r.)
Player - Change color of Player 4 (Purple) to Light Blue , Changing color of existing units
darkgreen4
Events
Player - Player 4 (Purple) types a chat message containing -darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cff143000dunkelgrün|r.)
Player - Change color of Player 4 (Purple) to Dark Green , Changing color of existing units
brown4
Events
Player - Player 4 (Purple) types a chat message containing -brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |cffff9959braun|r.)
Player - Change color of Player 4 (Purple) to Brown , Changing color of existing units
black4
Events
Player - Player 4 (Purple) types a chat message containing -black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + färbt sich |c22222222schwarz|r.)
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
Human Close one
Events
Player - Player 1 (Red) types a chat message containing -close gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0009 <gen>
Human open one
Events
Player - Player 1 (Red) types a chat message containing -open gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0009 <gen>
Human Close two
Events
Player - Player 1 (Red) types a chat message containing -close gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0001 <gen>
Human front two
Events
Player - Player 1 (Red) types a chat message containing -open gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0001 <gen>
More HP
Events
Map initialization
Conditions
Actions
Destructible - Set max life of Elven Gate 0015 <gen> to 10000.00
Destructible - Set max life of Elven Gate 0017 <gen> to 10000.00
Destructible - Set max life of Elven Gate 0016 <gen> to 10000.00
Destructible - Set max life of Elven Gate 0018 <gen> to 10000.00
Destructible - Set max life of Elven Gate 0019 <gen> to 10000.00
Destructible - Set max life of Demonic Gate 0008 <gen> to 10000.00
Destructible - Set max life of Demonic Gate 0011 <gen> to 10000.00
Destructible - Set max life of Demonic Gate 0013 <gen> to 10000.00
Destructible - Set max life of Demonic Gate 0014 <gen> to 10000.00
Destructible - Set max life of Demonic Gate 0012 <gen> to 10000.00
Destructible - Set max life of Dungeon Gate 0010 <gen> to 10000.00
Destructible - Set max life of Dungeon Gate 0007 <gen> to 10000.00
Destructible - Set max life of Dungeon Gate 0006 <gen> to 10000.00
Destructible - Set max life of Dungeon Gate 0005 <gen> to 10000.00
Destructible - Set max life of Dungeon Gate 0004 <gen> to 10000.00
Destructible - Set max life of Iron Gate 0009 <gen> to 10000.00
Destructible - Set max life of Iron Gate 0001 <gen> to 10000.00
Destructible - Set max life of Iron Gate 0002 <gen> to 10000.00
Destructible - Set max life of Iron Gate 0003 <gen> to 10000.00
Destructible - Set max life of Iron Gate 0000 <gen> to 10000.00
Human base close
Events
Player - Player 1 (Red) types a chat message containing -close base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0000 <gen>
Destructible - Close Iron Gate 0002 <gen>
Destructible - Close Iron Gate 0003 <gen>
Human base
Events
Player - Player 1 (Red) types a chat message containing -open base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0000 <gen>
Destructible - Open Iron Gate 0002 <gen>
Destructible - Open Iron Gate 0003 <gen>
Orc close one
Events
Player - Player 2 (Blue) types a chat message containing -close gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0010 <gen>
Orc front one
Events
Player - Player 2 (Blue) types a chat message containing -open gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0010 <gen>
Orc close two
Events
Player - Player 2 (Blue) types a chat message containing -close gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0007 <gen>
Orc front two
Events
Player - Player 2 (Blue) types a chat message containing -open gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0007 <gen>
Orc base close
Events
Player - Player 2 (Blue) types a chat message containing -close base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Destructible - Close Dungeon Gate 0005 <gen>
Destructible - Close Dungeon Gate 0006 <gen>
Orc Base open
Events
Player - Player 2 (Blue) types a chat message containing -open base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Destructible - Open Dungeon Gate 0006 <gen>
Destructible - Open Dungeon Gate 0005 <gen>
Undead close one
Events
Player - Player 3 (Teal) types a chat message containing -close gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0012 <gen>
Undead front one
Events
Player - Player 3 (Teal) types a chat message containing -open gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0012 <gen>
Unead close two
Events
Player - Player 3 (Teal) types a chat message containing -close gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0014 <gen>
Undead front two
Events
Player - Player 3 (Teal) types a chat message containing -open gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0014 <gen>
Undead base close
Events
Player - Player 3 (Teal) types a chat message containing -close base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0008 <gen>
Destructible - Close Demonic Gate 0013 <gen>
Destructible - Close Demonic Gate 0011 <gen>
Undead base open
Events
Player - Player 3 (Teal) types a chat message containing -open base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0008 <gen>
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Demonic Gate 0011 <gen>
Nightelf close one
Events
Player - Player 4 (Purple) types a chat message containing -close gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0019 <gen>
Nightelf front one
Events
Player - Player 4 (Purple) types a chat message containing -open gate front1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0019 <gen>
Nightelf close two
Events
Player - Player 4 (Purple) types a chat message containing -close gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0018 <gen>
Nightelf front two
Events
Player - Player 4 (Purple) types a chat message containing -open gate front2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0018 <gen>
Nightelf base close
Events
Player - Player 4 (Purple) types a chat message containing -close base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0017 <gen>
Destructible - Close Elven Gate 0016 <gen>
Destructible - Close Elven Gate 0015 <gen>
Nightelf base open
Events
Player - Player 4 (Purple) types a chat message containing -open base gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0016 <gen>
Destructible - Open Elven Gate 0017 <gen>
Destructible - Open Elven Gate 0015 <gen>
gold fuer spieler
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 15 to Player 1 (Red) . Current gold
Player - Add 15 to Player 2 (Blue) . Current gold
Player - Add 15 to Player 3 (Teal) . Current gold
Player - Add 15 to Player 4 (Purple) . Current gold
Liste 1
Events
Player - Player 1 (Red) types a chat message containing -Musikliste (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc00Here the list of Bands type the Band name in and it will come a list of songs.|r|c00909090-Desaster Area|r|cffff2525-Iron Maiden|r|cff0000ff-Metallica|r
Desaster Liste
Events
Player - Player 1 (Red) types a chat message containing -Desaster Area (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc00Type the name of the song to hear it|r|cffff2525-Desaster Area|r|cff0000ff-Without text 1|r|c00909090-Let it out|r
Wetter aus
Events
Player - Player 1 (Red) types a chat message containing -wetter aus (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
nebel
Events
Player - Player 1 (Red) types a chat message containing -fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Wettergebiet <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Turn (Last created weather effect) On
wind
Events
Player - Player 1 (Red) types a chat message containing -wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Wettergebiet <gen> the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
schnee
Events
Player - Player 1 (Red) types a chat message containing -snow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Wettergebiet <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
regen
Events
Player - Player 1 (Red) types a chat message containing -rain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Wettergebiet <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Naga Spawn
Events
Unit - A unit enters naga_schalter <gen>
Conditions
((Triggering unit) has gg_item_I00C_0099) Equal to True
(Player 3 (Teal) Units Trained) Less than or equal to 250
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 3 (Teal)) + ruft die Nagas zur Unterstützung.)
Unit - Create 10 . Mur'gul Reaver for Player 3 (Teal) at (Center of naga_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Naga Siren for Player 3 (Teal) at (Center of naga_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Snap Dragon for Player 3 (Teal) at (Center of naga_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Naga Myrmidon for Player 3 (Teal) at (Center of naga_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Naga Royal Guard for Player 3 (Teal) at (Center of naga_spawn <gen>) facing Default building facing degrees
Menschen Spwan
Events
Unit - A unit enters fuer_Menschen <gen>
Conditions
((Triggering unit) has gg_item_I00A_0160) Equal to True
(Player 1 (Red) Units Trained) Less than or equal to 250
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 1 (Red)) + ruft Unterstützung der Königlichen Armee.)
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Menschen_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Menschen_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Jailor Kassan for Player 1 (Red) at (Center of Menschen_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Blood Elf Lieutenant for Player 1 (Red) at (Center of Menschen_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Hydromancer for Player 1 (Red) at (Center of Menschen_spawn <gen>) facing Default building facing degrees
Teufels Orc spawn
Events
Unit - A unit enters fuer_orcs <gen>
Conditions
((Triggering unit) has gg_item_I009_0157) Equal to True
(Player 2 (Blue) Units Trained) Less than or equal to 250
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 2 (Blue)) + ruft die Teufels Orcs zur Unterstützung.)
Unit - Create 10 . Fel Orc Warlock for Player 2 (Blue) at (Center of orc_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Grunt for Player 2 (Blue) at (Center of orc_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Raider for Player 2 (Blue) at (Center of orc_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of orc_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Orc Warchief for Player 2 (Blue) at (Center of orc_spawn <gen>) facing Default building facing degrees
Zenauren spwan
Events
Unit - A unit enters fuer_zentaure <gen>
Conditions
((Triggering unit) has gg_item_I004_0156) Equal to True
(Player 4 (Purple) Units Trained) Less than or equal to 250
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 4 (Purple)) + ruft die Zentauren zur Unterstützung.)
Unit - Create 10 . Centaur Archer for Player 4 (Purple) at (Center of Zentauren <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Impaler for Player 4 (Purple) at (Center of Zentauren <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Outrunner for Player 4 (Purple) at (Center of Zentauren <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Sorcerer for Player 4 (Purple) at (Center of Zentauren <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Khan for Player 4 (Purple) at (Center of Zentauren <gen>) facing Default building facing degrees
Vulkan
Events
Unit - A unit enters Vulkan_tot <gen>
Conditions
Actions
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause (Entering unit) to damage circular area after 2.00 seconds of radius 300.00 at (Center of Vulkan_tot <gen>) , dealing 500.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
Hausbrannt1
Events
Unit - A unit enters haus_brannt1 <gen>
Conditions
Actions
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause (Entering unit) to damage circular area after 0.00 seconds of radius 700.00 at (Center of haus_brannt1 <gen>) , dealing 5.00 damage of attack type Chaos and damage type Fire
Wait 0.01 seconds
Unit - Cause (Entering unit) to damage circular area after 0.00 seconds of radius 700.00 at (Center of haus_brannt1 <gen>) , dealing 5.00 damage of attack type Chaos and damage type Fire
Wait 0.01 seconds
Blade hit1
Events
Unit - A unit comes within 80.00 of Bloody Blade 0208 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause Bloody Blade 0208 <gen> to damage (Triggering unit) , dealing 200.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
Blade hit2
Events
Unit - A unit comes within 80.00 of Bloody Blade 0210 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause Bloody Blade 0210 <gen> to damage (Triggering unit) , dealing 200.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
Blade hit3
Events
Unit - A unit comes within 80.00 of Bloody Blade 0209 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause Bloody Blade 0209 <gen> to damage (Triggering unit) , dealing 200.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
blade way1
Events
Map initialization
Conditions
Actions
Unit - Order Bloody Blade 0208 <gen> to Patrol To . (Center of 32 <gen>)
blade way2
Events
Map initialization
Conditions
Actions
Unit - Order Bloody Blade 0210 <gen> to Patrol To . (Center of 21 <gen>)
blade way3
Events
Map initialization
Conditions
Actions
Unit - Order Bloody Blade 0209 <gen> to Patrol To . (Center of weg12 <gen>)
blade1
Events
Unit - A unit enters blade_1 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause (Entering unit) to damage circular area after 0.01 seconds of radius 300.00 at (Center of blade_1 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
blade2
Events
Unit - A unit enters blade_2 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause (Entering unit) to damage circular area after 0.01 seconds of radius 300.00 at (Center of blade_2 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
blade3
Events
Unit - A unit enters blade_3 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause (Entering unit) to damage circular area after 0.01 seconds of radius 300.00 at (Center of blade_3 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
blade4
Events
Unit - A unit enters blade_4 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause (Entering unit) to damage circular area after 0.01 seconds of radius 300.00 at (Center of blade_4 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
blade6
Events
Unit - A unit enters blade_6 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
For each (Integer A) from 1 to (Point-value of (Entering unit)) , do (Actions)
Loop - Actions
Unit - Cause (Entering unit) to damage circular area after 0.01 seconds of radius 300.00 at (Center of blade_6 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Demolition
Wait 0.01 seconds
cant kill1
Events
Map initialization
Conditions
Actions
Item - Make gg_item_I004_0156 Invulnerable
Item - Make gg_item_I00C_0099 Invulnerable
Item - Make gg_item_I00A_0160 Invulnerable
Item - Make gg_item_I009_0157 Invulnerable
Item - Make gg_item_I004_0156 Drop from Heroes upon death
Item - Make gg_item_I00A_0160 Drop from Heroes upon death
Item - Make gg_item_I00C_0099 Drop from Heroes upon death
Item - Make gg_item_I009_0157 Drop from Heroes upon death
spike
Events
Unit - A unit enters Gebiet_017 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_017 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike2
Events
Unit - A unit enters Gebiet_020 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_020 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike3
Events
Unit - A unit enters Gebiet_027 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_027 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike4
Events
Unit - A unit enters Gebiet_034 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_034 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike5
Events
Unit - A unit enters Gebiet_028 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_028 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike6
Events
Unit - A unit enters Gebiet_029 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_029 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike7
Events
Unit - A unit enters Gebiet_030 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_030 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike8
Events
Unit - A unit enters Gebiet_031 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_031 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike9
Events
Unit - A unit enters Gebiet_033 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_033 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike10
Events
Unit - A unit enters Gebiet_035 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_035 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike11
Events
Unit - A unit enters Gebiet_037 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_037 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike12
Events
Unit - A unit enters Gebiet_036 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
spike13
Events
Unit - A unit enters Gebiet_038 <gen>
Conditions
Actions
Wait 0.15 seconds
Special Effect - Create a special effect at (Center of Gebiet_038 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Kill (Entering unit)
EInheitenzaehler
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |cff416139Streitmacht|r
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Streitmacht and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Streitmacht and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Streitmacht and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Streitmacht and value 0
einheitdrauf
Events
Unit - A unit owned by Player 1 (Red) . Begins training a unit
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Erstellteeinheiten + 1)
einheitdrauf Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Begins training a unit
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten + 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Erstellteeinheiten + 1)
einheitdrauf Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Begins training a unit
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten + 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Erstellteeinheiten + 1)
einheitdrauf Kopieren 3
Events
Unit - A unit owned by Player 4 (Purple) . Begins training a unit
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten + 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Erstellteeinheiten + 1)
einheit abziehen
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Erstellteeinheiten - 1)
einheit abziehen Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten - 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Erstellteeinheiten - 1)
einheit abziehen Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten - 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Erstellteeinheiten - 1)
einheit abziehen Kopieren 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Set Variable Set Erstellteeinheiten = (Erstellteeinheiten - 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Erstellteeinheiten - 1)
Soundchaser presents
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Cinematic - Fade out and back in over 10.00 seconds using texture war3mapImported\soundchaser presents....tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 20.00 % transparency
Castle Wars
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Fade out and back in over 10.00 seconds using texture war3mapImported\castle wars.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 20.00 % transparency
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