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Triggers
Grom VS Admiral.w3x
Variables
Initialization
Ability
Effects
Effects Copy
Effects Copy Copy
Invulnerability
Ability2
Attack
Attack Copy
Vulnerablility
Orc ability
Melee Initialization
Variable
Defeat
Metalcore musics
Metalcore musics Copy 2
NOTE
Defeat Copy
Money
Money Copy
Victory
Victory Copy
Resources
AntiCheat
AntiCheat Copy
Orc Altar
Orc Altar Copy
AI23
AI23 Copy
Altar
Altar Copy
Countdown
AI
Growl
AI Copy
Wave
Effect
Ambush
Ambush
Ambush Copy
Ambush Copy 2 Copy 3
Ambush Copy 2 Copy 3 Copy
Ambush Copy 2 Copy 3 Copy 2
Fire ball
Fire
Explosion
Explode
Flame
Flame
Spawn
Footman1
Footman1 Copy 8
Footman1 Copy 9
Footman1 Copy 10
Hero
Footman1 Copy 6
Footman1 Copy
Footman1 Copy 7
Footman1 Copy 2
Footman1 Copy 3
Footman1 Copy 4
Footman1 Copy 4 Copy 3
Footman1 Copy 4 Copy
Footman1 Copy 4 Copy 2
Spawn
Footman1 Copy 5
Footman1 Copy 5 Copy 5
Footman1 Copy 5 Copy 6
Footman1 Copy 5 Copy 7
Footman1 Copy 5 Copy
Footman1 Copy 5 Copy Copy
Footman1 Copy 5 Copy Copy Copy
Footman1 Copy 5 Copy 2
Footman1 Copy 5 Copy 3
Footman1 Copy 5 Copy 4
Footman1 Copy 5 Copy 4 Copy
Footman1 Copy 5 Copy 4 Copy 2
Orc Spawn
Untitled Trigger 001
Untitled Trigger 001 Copy 8 Copy
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 8 Copy 3 Copy 2
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 7 Copy 4 Copy 5 Copy 3
Untitled Trigger 001 Copy 7 Copy 4 Copy 5 Copy 4
Untitled Trigger 001 Copy 7 Copy 4 Copy 5 Copy 5
Untitled Trigger 001 Copy 7 Copy 4 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Orc Spawn
Untitled Trigger 001 Copy 7
Untitled Trigger 001 Copy 7 Copy
Untitled Trigger 001 Copy 8 Copy 3
Untitled Trigger 001 Copy 8 Copy 3 Copy
Untitled Trigger 001 Copy 8 Copy 4
Untitled Trigger 001 Copy 7 Copy 2
Untitled Trigger 001 Copy 7 Copy 3
Untitled Trigger 001 Copy 7 Copy 4 Copy 5
Untitled Trigger 001 Copy 7 Copy 4 Copy 5 Copy
Untitled Trigger 001 Copy 7 Copy 4 Copy 5 Copy 2
Untitled Trigger 001 Copy 7 Copy 4 Copy 3
Bandits
Untitled Trigger 002
Untitled Trigger 002 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Area
rect
Yes
Caster
unit
Yes
screamaimfire
sound
Yes
Target
unit
Yes
Ability
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rex roar
Actions
Wait 1.00 seconds
Sound - Play TrexGrowl03 <gen>
Effects
Events
Unit - Cannon Tower 0085 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Effects Copy
Events
Unit - Footman 0406 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Effects Copy Copy
Events
Unit - Villager 0014 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_021 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_021 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_021 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Invulnerability
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Make Blademaster 0102 <gen> Invulnerable
Ability2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Hero - Learn skill for Warlock 0509 <gen> : Explosion
Floating Text - Create floating text that reads If you want to play music just typescream aim fire - for the song scream aim fire by bullet for my valentineswaking the demon - for the song waking the demon by bullet for my valentines at (Center of Region_009 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads to stop scream aim fire type stop scream aim fireto stop waking the demon type stop waking the demon at (Center of Region_010 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Defeat Copy
Events
Unit - Blademaster 0102 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Money Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 7 (Green) . Current lumber to 750
Victory
Events
Unit - Blademaster 0102 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Victory Copy
Events
Unit - Paladin 0053 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Resources
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 750
AntiCheat
Events
Player - Player 1 (Red) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your a cheater!!
AntiCheat Copy
Events
Player - Player 6 (Orange) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Your a cheater!!
Orc Altar
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Explode Altar of Storms 0386 <gen> .
Orc Altar Copy
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Explode Altar of Storms 0387 <gen> .
AI23
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Order Beastmaster 0470 <gen> to Attack-Move To . (Center of Region_000 <gen>)
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