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Triggers
(1)mage castle.w3x
Variables
Firstboss
Untitled Trigger 001
boss dies
Spell
Spell2
player 12 attack
Untitled Trigger 005
2nd boss
boss dies 2
waygate
Untitled Trigger 004
Checkpoints
Boss 1
checkpoint
Boss 2
Checkpoint 2
Boss 3
Checkpoint 3
Hero Level up
Units die
Natureboss spell
Morph
Morph Copy
Untitled Category
Untitled Trigger 002
hero pick
respawn
Cinematic
bandit cinema
First Boss Cinema
Bandit death
death
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
player12
player
No
Player11
Untitled Trigger 001
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Hide Siriz, the Water Mage. 0002 <gen>
Unit - Hide Way Gate 0193 <gen>
Unit - Hide Way Gate 0098 <gen>
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
boss dies
Events
Unit - Siriz, the Water Mage 0001 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1337 <gen>
Item - Create The Water Staff at (Center of Region_003 <gen>)
Item - Create Tome of Power at (Center of Region_003 <gen>)
Item - Create Shield of the Kirin Tor at (Center of Region_003 <gen>)
Item - Create Frost Sword (Blademaster) at (Center of Region_003 <gen>)
Unit - Remove Siriz, the Water Mage. 0002 <gen> from the game
Trigger - Turn off Spell <gen>
Trigger - Turn off Spell2 <gen>
Spell
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Unit - Move Siriz, the Water Mage 0001 <gen> instantly to (Center of Region_007 <gen>)
Unit - Unhide Siriz, the Water Mage. 0002 <gen>
Unit - Move Siriz, the Water Mage. 0002 <gen> instantly to (Center of Region_004 <gen>)
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Unit - Move Siriz, the Water Mage. 0002 <gen> instantly to (Center of Region_007 <gen>)
Unit - Move Siriz, the Water Mage 0001 <gen> instantly to (Center of Region_003 <gen>)
Wait 30.00 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Unit - Move Siriz, the Water Mage. 0002 <gen> instantly to (Center of Region_004 <gen>)
Unit - Move Siriz, the Water Mage 0001 <gen> instantly to (Center of Region_007 <gen>)
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Unit - Move Siriz, the Water Mage. 0002 <gen> instantly to (Center of Region_007 <gen>)
Unit - Move Siriz, the Water Mage 0001 <gen> instantly to (Center of Region_003 <gen>)
Wait 30.00 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Unit - Move Siriz, the Water Mage 0001 <gen> instantly to (Center of Region_007 <gen>)
Unit - Move Siriz, the Water Mage. 0002 <gen> instantly to (Center of Region_004 <gen>)
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Unit - Move Siriz, the Water Mage. 0002 <gen> instantly to (Center of Region_007 <gen>)
Unit - Move Siriz, the Water Mage 0001 <gen> instantly to (Center of Region_003 <gen>)
Spell2
Events
Unit - A unit leaves Region_001 <gen>
Conditions
(Triggering unit) Equal to Siriz, the Water Mage 0001 <gen>
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Random point in Region_014 <gen>) , dealing 250.00 damage of attack type Chaos and damage type Normal
Untitled Trigger 005
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_013 <gen>
Trigger - Turn off (This trigger)
boss dies 2
Events
Unit - Kalishick, the Stom Wizard 0099 <gen> Dies
Conditions
Actions
Item - Create Storm Gauntlets (Shaman) at (Center of Region_011 <gen>)
Item - Create Storm Hammer (Paladin) at (Center of Region_011 <gen>)
Item - Create Storm Robes(Healer) at (Center of Region_011 <gen>)
Item - Create Tome of Power at (Center of Region_011 <gen>)
Item - Create Tome of Knowledge at (Center of Region_011 <gen>)
Item - Create Tome of Strength +2 at (Center of Region_011 <gen>)
Sound - Play MonsoonLightningHit <gen>
Unit - Unhide Way Gate 0193 <gen>
Untitled Trigger 004
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Unhide Way Gate 0098 <gen>
Sound - Play InvisibilityTarget <gen>
Boss 1
Events
Unit - Siriz, the Water Mage 0001 <gen> Dies
Conditions
Actions
Trigger - Turn on checkpoint <gen>
checkpoint
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Boss 2
Events
Unit - Kalishick, the Stom Wizard 0099 <gen> Dies
Conditions
Actions
Trigger - Turn on Checkpoint_2 <gen>
Checkpoint 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Boss 3
Events
Unit - Bandit King 0168 <gen> Dies
Conditions
Actions
Trigger - Turn on Checkpoint_3 <gen>
Checkpoint 3
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_017 <gen>)
Units die
Events
Unit - Rogue 0244 <gen> Dies
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 300.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 300.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 300.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 300.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 300.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 300.00 % experience from future kills
Morph
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Wake up The Great Druid 0318 <gen>
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from The Great Druid 0318 <gen> named The Great Druid : Play No sound and display WHO DARES AWAKEN MY SLUMBER? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Trigger - Turn off (This trigger)
Morph Copy
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Region - Center Region_020 <gen> on (Center of (Playable map area))
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Claw - Bear Form .
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Claw - Night Elf Form .
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Talon - Night Elf Form .
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Claw - Bear Form .
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Claw - Night Elf Form .
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Wait 30.00 seconds
Unit - Order The Great Druid 0318 <gen> to Night Elf Druid Of The Talon - Night Elf Form .
Untitled Trigger 002
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
hero pick
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
respawn
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
bandit cinema
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Bandit King 0168 <gen> named Bandit King : Play No sound and display Attack my warriors! dont let them reach the portal! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
First Boss Cinema
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Neutral Hostile emitting Visibility across Region_001 <gen>
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Siriz, the Water Mage 0001 <gen> named Siriz : Play No sound and display You dare defile my castle? You...shall...PAY!!! . Modify duration: Add 2.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Trigger - Turn off (This trigger)
death
Events
Unit - Bandit King 0168 <gen> Dies
Conditions
Actions
Item - Create Armor of the Rider at (Center of (Playable map area))
Item - Create Helm of Vengence at (Center of (Playable map area))
Item - Create The rebel's fist at (Center of (Playable map area))
Item - Create The Soul of Leadership at (Position of (Triggering unit))
Unit - Move Way Gate 0237 <gen> instantly to (Position of (Triggering unit))
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