Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Castle Nathria (WoW) of the bundle Castle Nathria (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Castle Nathria (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing CastleNathria.mdx
Now Click the "Import File" Button:
Next select 'CastleNathria.mdx' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria_Body.blp
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
Done, you have imported the file CastleNathria.mdx.
Importing CastleNathria_Body.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_Body.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
war3mapimported/CastleNathria_Body.blp
Double-click the file CastleNathria_Body.blp:
CastleNathria_Body.blp
Image / Texture
532
war3mapimported/CastleNathria_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
Done, you have imported the file CastleNathria_Body.blp.
Importing CastleNathria_Body2.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_Body2.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
war3mapimported/CastleNathria_Body2.blp
Double-click the file CastleNathria_Body2.blp:
CastleNathria_Body2.blp
Image / Texture
297
war3mapimported/CastleNathria_Body2.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
Done, you have imported the file CastleNathria_Body2.blp.
Importing CastleNathria_CandleGlow.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_CandleGlow.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body.blp
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
war3mapimported/CastleNathria_CandleGlow.blp
Double-click the file CastleNathria_CandleGlow.blp:
CastleNathria_CandleGlow.blp
Image / Texture
10
war3mapimported/CastleNathria_CandleGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
Done, you have imported the file CastleNathria_CandleGlow.blp.
Importing CastleNathria_Candles.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_Candles.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body.blp
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
war3mapimported/CastleNathria_Candles.blp
Double-click the file CastleNathria_Candles.blp:
CastleNathria_Candles.blp
Image / Texture
98
war3mapimported/CastleNathria_Candles.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
Done, you have imported the file CastleNathria_Candles.blp.
Importing CastleNathria_Doors.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_Doors.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body.blp
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
war3mapimported/CastleNathria_Doors.blp
Double-click the file CastleNathria_Doors.blp:
CastleNathria_Doors.blp
Image / Texture
10
war3mapimported/CastleNathria_Doors.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
Done, you have imported the file CastleNathria_Doors.blp.
Importing CastleNathria_EntranceRocks.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_EntranceRocks.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body.blp
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
Image / Texture
135
war3mapimported/CastleNathria_EntranceRocks.blp
Double-click the file CastleNathria_EntranceRocks.blp:
CastleNathria_EntranceRocks.blp
Image / Texture
135
war3mapimported/CastleNathria_EntranceRocks.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_EntranceRocks.blp
Image / Texture
135
CastleNathria_EntranceRocks.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
Image / Texture
135
CastleNathria_EntranceRocks.blp
Done, you have imported the file CastleNathria_EntranceRocks.blp.
Importing CastleNathria_Sinstone.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_Sinstone.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body.blp
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
Image / Texture
135
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
Image / Texture
271
war3mapimported/CastleNathria_Sinstone.blp
Double-click the file CastleNathria_Sinstone.blp:
CastleNathria_Sinstone.blp
Image / Texture
271
war3mapimported/CastleNathria_Sinstone.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_Sinstone.blp
Image / Texture
271
CastleNathria_Sinstone.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
Image / Texture
135
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
Image / Texture
271
CastleNathria_Sinstone.blp
Done, you have imported the file CastleNathria_Sinstone.blp.
Importing CastleNathria_Tile.blp
Now Click the "Import File" Button:
Next select 'CastleNathria_Tile.blp' in the folder which you extracted from the zip archive:
Castle Nathria (WoW)
CastleNathria.mdx
CastleNathria_Body.blp
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
Image / Texture
135
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
Image / Texture
271
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
Image / Texture
46
war3mapimported/CastleNathria_Tile.blp
Double-click the file CastleNathria_Tile.blp:
CastleNathria_Tile.blp
Image / Texture
46
war3mapimported/CastleNathria_Tile.blp
Tick the box "Use Custom Path" and type in the correct path:
CastleNathria_Tile.blp
Image / Texture
46
CastleNathria_Tile.blp
The file has been properly added to the map archive:
CastleNathria.mdx
Model
472
war3mapimported/CastleNathria.mdx
CastleNathria_Body.blp
Image / Texture
532
CastleNathria_Body.blp
CastleNathria_Body2.blp
Image / Texture
297
CastleNathria_Body2.blp
CastleNathria_CandleGlow.blp
Image / Texture
10
CastleNathria_CandleGlow.blp
CastleNathria_Candles.blp
Image / Texture
98
CastleNathria_Candles.blp
CastleNathria_Doors.blp
Image / Texture
10
CastleNathria_Doors.blp
CastleNathria_EntranceRocks.blp
Image / Texture
135
CastleNathria_EntranceRocks.blp
CastleNathria_Sinstone.blp
Image / Texture
271
CastleNathria_Sinstone.blp
CastleNathria_Tile.blp
Image / Texture
46
CastleNathria_Tile.blp
Done, you have imported the file CastleNathria_Tile.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.