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Triggers
Castle liberation.w3x
Variables
Initialization
Church key
entrance
Untitled Trigger 001
movement
temple entrance
Untitled Trigger 003
Untitled Trigger 004
Hall
First deserted living spot
Town
Holy warriors get ambushed
Boss
Temple fight
Priest
Untitled Trigger 002
Unit dies
Heretic
Boss dies
church key
church gate
Name
Type
is_array
initial_value
Church key
Events
Map initialization
Conditions
Actions
Unit - Create a permanent Fleshy Footman corpse for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Footman corpse for Player 6 (Orange) at (Center of Region_003 <gen>) facing (Random angle) degrees
entrance
Events
Map initialization
Conditions
Actions
Destructible - Make City Entrance 0191 <gen> Invulnerable
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Paladin : Play No sound and display What is that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0015 <gen> named Villager : Play No sound and display Help me!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
temple entrance
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Holy warrior 0153 <gen> named Holy warrior : Play No sound and display Please save the temple its the symbol to everyone! . Modify duration: Add 0 seconds and Wait
Destructible - Open Elven Gate 0192 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Footman 0150 <gen> named Soldier : Play No sound and display Finally, reinforcements, please move on. . Modify duration: Add 0 seconds and Wait
Destructible - Open Gate 0189 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Destructible - Iron Gate 0247 <gen> dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Holy warrior 0181 <gen> named Holy warrior : Play No sound and display Reinforcements!!!! If you move on theres a small town go past that and you will find the leader, please for everyones good kill him . Modify duration: Add 0 seconds and Wait
Hall
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0025 <gen> named Mage : Play No sound and display Incoming! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
First deserted living spot
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Create 8 Footman for Player 7 (Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
Town
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Create 15 . Bandit for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Holy warriors get ambushed
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Create 15 . Bandit for Player 7 (Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Boss
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Blademaster 0327 <gen> named Boss : Play No sound and display Look who maded it, having fun killing my men, but now i will slaughter you! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Temple fight
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Destructible - Kill Iron Gate 0233 <gen>
Cinematic - Send transmission to (All players) from Holy warrior 0168 <gen> named Holy warrior : Play No sound and display Help us! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Holy warrior 0168 <gen> named Holy warrior : Play No sound and display Hold them! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Priest
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Priest 0030 <gen> named Priest : Play No sound and display Finally, help has arrived. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Paladin : Play No sound and display You're still alive Priest! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0030 <gen> named Priest : Play No sound and display Yes, but can you help my other men, they are at the next town. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named paladin : Play No sound and display There is no one here?! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Heretic
Events
Unit - Heretic 0056 <gen> Dies
Conditions
Actions
Destructible - Remove Cityscape Fall Tree Wall 0120 <gen>
Boss dies
Events
Unit - Blademaster 0327 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Blademaster 0327 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Blademaster 0327 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Blademaster 0327 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Blademaster 0327 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Blademaster 0327 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Blademaster 0327 <gen> named Boss : Play No sound and display How can this be! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Paladin : Play No sound and display We fight for the right thing, you don't. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0327 <gen> named Boss : Play No sound and display My men will return and they will destroy ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0327 <gen> named Boss : Play No sound and display ALL!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0024 <gen> named Mountain king : Play No sound and display We will be waiting for you! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
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