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Triggers
Castle Defend v4.5b.w3x
Variables
Game
Kick
Switch Very Easy
Switch Easy
Switch Average
Switch Hard
Switch Very Hard
Very Easy
Easy
Average
Hard
Very Hard
Night
Bright
King
Slowest
Slow
Normal
Fast
Fastest
One Player
Gold Credit
Add Point
Gate Dies
Bombarding
Victory
Defeat
Merchant
Levels
Bonus Wood
Boss Bonus
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Boss 1
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Boss 2
Level 21
Level 22
Level 23
Level 24
Level 25
Level 26
Level 27
Level 28
Level 29
Level 30
Boss 3
Level 31
Level 32
Level 33
Level 34
Level 35
Level 36
Level 37
Level 38
Level 39
Level 40
Boss 4
Level 41
Level 42
Level 43
Level 44
Level 45
Level 46
Level 47
Level 48
Level 49
Level 50
Boss 5
Fun Level 1
Fun Level 2
Fun Level 3
End of Levels
Goblins
Create Goblins
Goblin Waypoint
Goblin 2 Waypoint
Goblin Comes
Goblin Explode
Waypoints
Entrance to Road
Boss Spawn
Boss Waypoint
Castle to Right Left
Right to North
Left to North Left
North Left to Entrance
North to Entrance
Entrance to Throneroom
West to Gate
South 1
East to Gate
South 2
East North to South
East Wall 1
East Wall 2
West North to South
West Wall 2
West Wall 1
North West Spawn
North East Spawn
Inintialization
Timer
Visiblity
Triggers
Game
Leaderboard
Rescources
This map was made in Poland by Mefhisto.
E-Mail : [email protected]
Have Fun ...
Name
Type
is_array
initial_value
Kills
integer
Yes
Kick
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick blue
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 2 (Blue) with the message: TRIGSTR_1034
Game - Display to (All players) for 30 seconds the text: ((|CFF0000FF + ((Name of Player 2 (Blue)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick teal
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 3 (Teal) with the message: TRIGSTR_1039
Game - Display to (All players) for 30 seconds the text: ((|CFF18E7BD + ((Name of Player 3 (Teal)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick purple
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 4 (Purple) with the message: TRIGSTR_1040
Game - Display to (All players) for 30 seconds the text: ((|CFF520084 + ((Name of Player 4 (Purple)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick yellow
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 5 (Yellow) with the message: TRIGSTR_1041
Game - Display to (All players) for 30 seconds the text: ((|CFFFFFF00 + ((Name of Player 5 (Yellow)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick orange
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 6 (Orange) with the message: TRIGSTR_1042
Game - Display to (All players) for 30 seconds the text: ((|CFFFF8A08 + ((Name of Player 6 (Orange)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick green
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 7 (Green) with the message: TRIGSTR_1043
Game - Display to (All players) for 30 seconds the text: ((|CFF18BE00 + ((Name of Player 7 (Green)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick pink
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 8 (Pink) with the message: TRIGSTR_1044
Game - Display to (All players) for 30 seconds the text: ((|CFFE759AD + ((Name of Player 8 (Pink)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick gray
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 9 (Gray) with the message: TRIGSTR_1045
Game - Display to (All players) for 30 seconds the text: ((|CFF949694 + ((Name of Player 9 (Gray)) + |r)) + has been kicked!)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entered chat string) Equal to -kick lightblue) or ((Entered chat string) Equal to -kick light blue)
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Defeat Player 10 (Light Blue) with the message: TRIGSTR_1046
Game - Display to (All players) for 30 seconds the text: ((|CFF7BBEF7 + ((Name of Player 10 (Light Blue)) + |r)) + has been kicked!)
Else - Actions
Switch Very Easy
Events
Player - Player 1 (Red) types a chat message containing -veryeasy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Easy <gen>
Trigger - Turn off Average <gen>
Trigger - Turn off Hard <gen>
Trigger - Turn off Very_Hard <gen>
Trigger - Turn on Very_Easy <gen>
Game - Display to (All players) for 7.50 seconds the text: TRIGSTR_674
Switch Easy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Very_Easy <gen>
Trigger - Turn off Average <gen>
Trigger - Turn off Hard <gen>
Trigger - Turn off Very_Hard <gen>
Trigger - Turn on Easy <gen>
Game - Display to (All players) for 7.50 seconds the text: TRIGSTR_675
Switch Average
Events
Player - Player 1 (Red) types a chat message containing -average (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Very_Easy <gen>
Trigger - Turn off Easy <gen>
Trigger - Turn off Hard <gen>
Trigger - Turn off Very_Hard <gen>
Trigger - Turn on Average <gen>
Game - Display to (All players) for 7.50 seconds the text: TRIGSTR_676
Switch Hard
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Very_Easy <gen>
Trigger - Turn off Easy <gen>
Trigger - Turn off Average <gen>
Trigger - Turn off Very_Hard <gen>
Trigger - Turn on Hard <gen>
Game - Display to (All players) for 7.50 seconds the text: TRIGSTR_677
Switch Very Hard
Events
Player - Player 1 (Red) types a chat message containing -veryhard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Very_Easy <gen>
Trigger - Turn off Easy <gen>
Trigger - Turn off Average <gen>
Trigger - Turn off Hard <gen>
Trigger - Turn on Very_Hard <gen>
Game - Display to (All players) for 7.50 seconds the text: TRIGSTR_678
Very Easy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add (Random integer number between 1 and 5) to (Owner of (Killing unit)) . Current gold
Easy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add (Random integer number between 1 and 4) to (Owner of (Killing unit)) . Current gold
Average
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add (Random integer number between 1 and 3) to (Owner of (Killing unit)) . Current gold
Hard
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add (Random integer number between 1 and 2) to (Owner of (Killing unit)) . Current gold
Very Hard
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Night
Events
Player - Player 1 (Red) types a chat message containing -night (Unexpected type: 'stringnoformat') as A substring
Unit - A unit enters Night <gen>
Conditions
Actions
Game - Set the time of day to 24.00
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_413
Bright
Events
Player - Player 1 (Red) types a chat message containing -bright (Unexpected type: 'stringnoformat') as A substring
Unit - A unit enters Bright <gen>
Conditions
Actions
Game - Set the time of day to 12
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_414
King
Events
Unit - King 0035 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: TRIGSTR_737
Cinematic - Ping minimap for (All players) at (Position of King 0035 <gen>) for 5.50 seconds, using a Warning ping of color ( 100.00 %, 100.00 %, 100.00 %)
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Slowest
Events
Player - Player 1 (Red) types a chat message containing -slowest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Slowest
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_406
Slow
Events
Player - Player 1 (Red) types a chat message containing -slow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Slow
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_407
Normal
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Normal
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_408
Fast
Events
Player - Player 1 (Red) types a chat message containing -fast (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Fast
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_409
Fastest
Events
Player - Player 1 (Red) types a chat message containing -fastest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Fastest
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_410
One Player
Events
Map initialization
Conditions
((Player 1 (Red) slot status) Equal to Is playing) and ((Player 1 (Red) controller) Not equal to Computer)
(Number of players in (All players matching (((Matching player) controller) Not equal to Computer).)) Equal to 1
Actions
Game - Display to Player Group - Player 1 (Red) for 61.00 seconds the text: TRIGSTR_777
Unit - Change ownership of Archer 0057 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0059 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0056 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0060 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0063 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0062 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0067 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0068 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0065 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0079 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0076 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0077 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0072 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0073 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0070 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0087 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0088 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0085 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0092 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0094 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0090 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0080 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0084 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0081 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0095 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0099 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Warrior 0096 <gen> to Player 1 (Red) and Change color
Gold Credit
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
Add Point
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Gate Dies
Events
Destructible - City Gate 0002 <gen> dies
Conditions
Actions
Game - Display to (All players) for 7.50 seconds the text: TRIGSTR_201
Trigger - Turn off Create_Goblins <gen>
Trigger - Turn off Goblin_Waypoint <gen>
Trigger - Turn off Goblin_2_Waypoint <gen>
Trigger - Turn off Goblin_Comes <gen>
Trigger - Turn off Goblin_Explode <gen>
Trigger - Turn on Entrance_to_Road <gen>
Bombarding
Events
Conditions
Actions
Unit - Order 0220 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0220 <gen> to Stop .
Unit - Order 0209 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0209 <gen> to Stop .
Unit - Order 0213 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0213 <gen> to Stop .
Unit - Order 0214 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0214 <gen> to Stop .
Unit - Order 0215 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0215 <gen> to Stop .
Unit - Order 0216 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0216 <gen> to Stop .
Unit - Order 0217 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0217 <gen> to Stop .
Unit - Order 0218 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0218 <gen> to Stop .
Unit - Order 0219 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0219 <gen> to Stop .
Unit - Order 0221 <gen> to Attack Ground . (Random point in Bombarding_Site <gen>)
Wait 0.10 seconds
Unit - Order 0221 <gen> to Stop .
Trigger - Run Bombarding <gen> (ignoring conditions)
Victory
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat
Events
Unit - King 0035 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_334
Cinematic - Ping minimap for (All players) at (Center of King <gen>) for 5.00 seconds
Camera - Set the camera bounds for Player 1 (Red) to Middle <gen>
Camera - Set the camera bounds for Player 2 (Blue) to Middle <gen>
Camera - Set the camera bounds for Player 3 (Teal) to Middle <gen>
Camera - Set the camera bounds for Player 4 (Purple) to Middle <gen>
Camera - Set the camera bounds for Player 5 (Yellow) to Middle <gen>
Camera - Set the camera bounds for Player 6 (Orange) to Middle <gen>
Camera - Set the camera bounds for Player 7 (Green) to Middle <gen>
Camera - Set the camera bounds for Player 8 (Pink) to Middle <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Middle <gen>
Camera - Set the camera bounds for Player 10 (Light Blue) to Middle <gen>
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: TRIGSTR_216
Game - Defeat Player 2 (Blue) with the message: TRIGSTR_217
Game - Defeat Player 3 (Teal) with the message: TRIGSTR_218
Game - Defeat Player 4 (Purple) with the message: TRIGSTR_219
Game - Defeat Player 5 (Yellow) with the message: TRIGSTR_220
Game - Defeat Player 6 (Orange) with the message: TRIGSTR_221
Game - Defeat Player 7 (Green) with the message: TRIGSTR_222
Game - Defeat Player 8 (Pink) with the message: TRIGSTR_223
Game - Defeat Player 9 (Gray) with the message: TRIGSTR_224
Game - Defeat Player 10 (Light Blue) with the message: TRIGSTR_225
Merchant
Events
Unit - A unit enters Markeplace <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to 5 wood for 5 gold
Then - Actions
Player - Add 5 to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to 10 gold for 5 wood
Then - Actions
Player - Add 5 to (Owner of (Triggering unit)) . Current lumber
Unit - Remove (Triggering unit) from the game
Else - Actions
Bonus Wood
Events
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current lumber
Player - Add 5 to Player 2 (Blue) . Current lumber
Player - Add 5 to Player 3 (Teal) . Current lumber
Player - Add 5 to Player 4 (Purple) . Current lumber
Player - Add 5 to Player 5 (Yellow) . Current lumber
Player - Add 5 to Player 6 (Orange) . Current lumber
Player - Add 5 to Player 7 (Green) . Current lumber
Player - Add 5 to Player 8 (Pink) . Current lumber
Player - Add 5 to Player 9 (Gray) . Current lumber
Player - Add 5 to Player 10 (Light Blue) . Current lumber
Sound - Play Warning <gen>
Boss Bonus
Events
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current lumber
Player - Add 10 to Player 2 (Blue) . Current lumber
Player - Add 10 to Player 3 (Teal) . Current lumber
Player - Add 10 to Player 4 (Purple) . Current lumber
Player - Add 10 to Player 5 (Yellow) . Current lumber
Player - Add 10 to Player 6 (Orange) . Current lumber
Player - Add 10 to Player 7 (Green) . Current lumber
Player - Add 10 to Player 8 (Pink) . Current lumber
Player - Add 10 to Player 9 (Gray) . Current lumber
Player - Add 10 to Player 10 (Light Blue) . Current lumber
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Level 1
Events
Time - Elapsed game time is 31.00 seconds
Conditions
Actions
Unit - Create 25 . Level 1 - Spider for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 1 - Spider for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_208
Sound - Play Warning <gen>
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_460
Trigger - Run Bombarding <gen> (ignoring conditions)
Trigger - Turn on Level_2 <gen>
Countdown Timer - Hide (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off (This trigger)
Level 2
Events
Player - Player 1 (Red) types a chat message containing /level2 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 2 - Murloc for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 2 - Murloc for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_229
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_461
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_3 <gen>
Trigger - Turn off (This trigger)
Level 3
Events
Player - Player 1 (Red) types a chat message containing /level3 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 3 - Gnoll for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 3 - Gnoll for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_230
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_462
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_4 <gen>
Trigger - Turn off (This trigger)
Level 4
Events
Player - Player 1 (Red) types a chat message containing /level4 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 4 - Satyr for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 4 - Satyr for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_231
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_597
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_5 <gen>
Trigger - Turn off (This trigger)
Level 5
Events
Player - Player 1 (Red) types a chat message containing /level5 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 5 - Harpy (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 5 - Harpy (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_234
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_598
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_6 <gen>
Trigger - Turn off (This trigger)
Level 6
Events
Player - Player 1 (Red) types a chat message containing /level6 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 6 - Golem for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 6 - Golem for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_235
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_599
Trigger - Run Bonus_Wood <gen> (checking conditions)
Unit - Change ownership of Level 5 0148 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Level 5 0147 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Level 5 0145 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Level 5 0146 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Level 5 0144 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Level 5 0143 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Level 5 0141 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Level 5 0142 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Level 5 0140 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Level 5 0139 <gen> to Player 10 (Light Blue) and Change color
Game - Display to (All players) for 10.00 seconds the text: TRIGSTR_330
Trigger - Turn on Level_7 <gen>
Trigger - Turn off (This trigger)
Level 7
Events
Player - Player 1 (Red) types a chat message containing /level7 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 7 - Centaur for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 7 - Centaur for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_236
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_600
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_8 <gen>
Trigger - Turn off (This trigger)
Level 8
Events
Player - Player 1 (Red) types a chat message containing /level8 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 8 - Wolf for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 8 - Wolf for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_238
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_601
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_9 <gen>
Trigger - Turn off (This trigger)
Level 9
Events
Player - Player 1 (Red) types a chat message containing /level9 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 9 - Lizard for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 9 - Lizard for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_239
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_602
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_10 <gen>
Trigger - Turn off (This trigger)
Level 10
Events
Player - Player 1 (Red) types a chat message containing /level10 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 10 - Dragon (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 10 - Dragon (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_240
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_603
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Boss_1 <gen>
Trigger - Turn off (This trigger)
Boss 1
Events
Player - Player 1 (Red) types a chat message containing /boss1 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Sound - Stop music Immediately
Sound - Play DarkVictory <gen>
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Boss_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_241
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_604
Trigger - Run Boss_Bonus <gen> (checking conditions)
Trigger - Turn on Level_11 <gen>
Trigger - Turn off (This trigger)
Wait 39.00 seconds
Sound - Stop DarkVictory <gen> Immediately
Sound - Resume music
Level 11
Events
Player - Player 1 (Red) types a chat message containing /level11 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 11 - Satyr for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 11 - Satyr for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_242
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_605
Trigger - Run Bonus_Wood <gen> (checking conditions)
Unit - Change ownership of Level 10 0129 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Level 10 0130 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Level 10 0132 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Level 10 0131 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Level 10 0133 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Level 10 0134 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Level 10 0135 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Level 10 0136 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Level 10 0137 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Level 10 0138 <gen> to Player 10 (Light Blue) and Change color
Game - Display to (All players) for 10.00 seconds the text: TRIGSTR_331
Trigger - Turn on Level_12 <gen>
Trigger - Turn off (This trigger)
Level 12
Events
Player - Player 1 (Red) types a chat message containing /level12 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 12 - Ogre for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 12 - Ogre for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_243
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_606
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_13 <gen>
Trigger - Turn off (This trigger)
Level 13
Events
Player - Player 1 (Red) types a chat message containing /level13 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 13 - Golem for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 13 - Golem for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_244
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_607
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_14 <gen>
Trigger - Turn off (This trigger)
Level 14
Events
Player - Player 1 (Red) types a chat message containing /level14 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 14 - Skieleton (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 14 - Skieleton (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_245
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_608
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_15 <gen>
Trigger - Turn off (This trigger)
Level 15
Events
Player - Player 1 (Red) types a chat message containing /level15 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 15 - Harpy (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 15 - Harpy (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_246
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_609
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_16 <gen>
Trigger - Turn off (This trigger)
Level 16
Events
Player - Player 1 (Red) types a chat message containing /level16 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 16 - Wildkin for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 16 - Wildkin for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_247
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_610
Trigger - Run Bonus_Wood <gen> (checking conditions)
Unit - Change ownership of Level 15 0128 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Level 15 0127 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Level 15 0125 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Level 15 0126 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Level 15 0124 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Level 15 0123 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Level 15 0093 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Level 15 0097 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Level 15 0091 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Level 15 0089 <gen> to Player 10 (Light Blue) and Change color
Game - Display to (All players) for 10.00 seconds the text: TRIGSTR_332
Trigger - Turn on Level_17 <gen>
Trigger - Turn off (This trigger)
Level 17
Events
Player - Player 1 (Red) types a chat message containing /level17 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 17 - Centaur (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 17 - Centaur (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_248
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_611
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_18 <gen>
Trigger - Turn off (This trigger)
Level 18
Events
Player - Player 1 (Red) types a chat message containing /level18 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 18 - Furbolg for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 18 - Furbolg for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_249
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_612
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_19 <gen>
Trigger - Turn off (This trigger)
Level 19
Events
Player - Player 1 (Red) types a chat message containing /level19 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 19 - Troll (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 19 - Troll (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_250
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_613
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_20 <gen>
Trigger - Turn off (This trigger)
Level 20
Events
Player - Player 1 (Red) types a chat message containing /level20 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 20 - Dragon (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 20 - Dragon (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_251
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_614
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Boss_2 <gen>
Trigger - Turn off (This trigger)
Boss 2
Events
Player - Player 1 (Red) types a chat message containing /boss2 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Sound - Stop music Immediately
Sound - Play DarkVictory <gen>
Unit - Create 1 . Ghost for Player 12 (Brown) at (Center of Boss_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_254
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_615
Trigger - Run Boss_Bonus <gen> (checking conditions)
Trigger - Turn on Level_21 <gen>
Trigger - Turn off (This trigger)
Wait 39.00 seconds
Sound - Stop DarkVictory <gen> Immediately
Sound - Resume music
Level 21
Events
Player - Player 1 (Red) types a chat message containing /level21 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 21 - Spider for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 21 - Spider for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_252
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_616
Trigger - Run Bonus_Wood <gen> (checking conditions)
Unit - Change ownership of Level 20 0086 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Level 20 0083 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Level 20 0078 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Level 20 0082 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Level 20 0075 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Level 20 0074 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Level 20 0069 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Level 20 0071 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Level 20 0066 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Level 20 0064 <gen> to Player 10 (Light Blue) and Change color
Game - Display to (All players) for 10.00 seconds the text: TRIGSTR_333
Trigger - Turn on Level_22 <gen>
Trigger - Turn off (This trigger)
Level 22
Events
Player - Player 1 (Red) types a chat message containing /level22 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 22 - Gnoll for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 22 - Gnoll for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_253
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_617
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_23 <gen>
Trigger - Turn off (This trigger)
Level 23
Events
Player - Player 1 (Red) types a chat message containing /level23 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 23 - Ogre for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 23 - Ogre for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_255
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_618
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_24 <gen>
Trigger - Turn off (This trigger)
Level 24
Events
Player - Player 1 (Red) types a chat message containing /level24 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 24 - Centaur (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 24 - Centaur (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_256
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_619
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_25 <gen>
Trigger - Turn off (This trigger)
Level 25
Events
Player - Player 1 (Red) types a chat message containing /level25 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 25 - Harpy (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 25 - Harpy (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_257
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_620
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_26 <gen>
Trigger - Turn off (This trigger)
Level 26
Events
Player - Player 1 (Red) types a chat message containing /level26 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 26 - Satyr for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 26 - Satyr for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_258
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_621
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_27 <gen>
Trigger - Turn off (This trigger)
Level 27
Events
Player - Player 1 (Red) types a chat message containing /level27 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 27 - Treant for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 27 - Treant for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_259
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_622
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_28 <gen>
Trigger - Turn off (This trigger)
Level 28
Events
Player - Player 1 (Red) types a chat message containing /level28 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 28 - Wildkin for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 28 - Wildkin for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_260
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_623
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_29 <gen>
Trigger - Turn off (This trigger)
Level 29
Events
Player - Player 1 (Red) types a chat message containing /level29 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 29 - Kobold for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 29 - Kobold for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_261
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_624
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_30 <gen>
Trigger - Turn off (This trigger)
Level 30
Events
Player - Player 1 (Red) types a chat message containing /level30 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 30 - Dragon (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 30 - Dragon (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_262
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_625
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Boss_3 <gen>
Trigger - Turn off (This trigger)
Boss 3
Events
Player - Player 1 (Red) types a chat message containing /boss3 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Sound - Stop music Immediately
Sound - Play DarkVictory <gen>
Unit - Create 1 . Deamon for Player 12 (Brown) at (Center of Boss_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_263
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_626
Trigger - Run Boss_Bonus <gen> (checking conditions)
Trigger - Turn on Level_31 <gen>
Trigger - Turn off (This trigger)
Wait 39.00 seconds
Sound - Stop DarkVictory <gen> Immediately
Sound - Resume music
Level 31
Events
Player - Player 1 (Red) types a chat message containing /level31 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 31 - Slime (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 31 - Slime (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_264
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_627
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_32 <gen>
Trigger - Turn off (This trigger)
Level 32
Events
Player - Player 1 (Red) types a chat message containing /level32 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 32 - Murloc for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 32 - Murloc for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_265
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_628
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_33 <gen>
Trigger - Turn off (This trigger)
Level 33
Events
Player - Player 1 (Red) types a chat message containing /level33 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 33 - Wildkin for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 33 - Wildkin for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_266
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_629
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_34 <gen>
Trigger - Turn off (This trigger)
Level 34
Events
Player - Player 1 (Red) types a chat message containing /level34 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 34 - Golem for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 34 - Golem for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_267
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_630
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_35 <gen>
Trigger - Turn off (This trigger)
Level 35
Events
Player - Player 1 (Red) types a chat message containing /level35 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 35 - Dragon (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 35 - Dragon (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_268
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_631
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_36 <gen>
Trigger - Turn off (This trigger)
Level 36
Events
Player - Player 1 (Red) types a chat message containing /level36 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 36 - Furbolg for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 36 - Furbolg for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_269
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_632
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_37 <gen>
Trigger - Turn off (This trigger)
Level 37
Events
Player - Player 1 (Red) types a chat message containing /level37 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 37 - Ogre for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 37 - Ogre for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_270
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_633
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_38 <gen>
Trigger - Turn off (This trigger)
Level 38
Events
Player - Player 1 (Red) types a chat message containing /level38 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 38 - Golem for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 38 - Golem for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_271
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_634
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_39 <gen>
Trigger - Turn off (This trigger)
Level 39
Events
Player - Player 1 (Red) types a chat message containing /level39 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 39 - Wolf for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 39 - Wolf for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_272
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_635
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_40 <gen>
Trigger - Turn off (This trigger)
Level 40
Events
Player - Player 1 (Red) types a chat message containing /level40 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 40 - Dragon (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 40 - Dragon (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_273
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_636
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Boss_4 <gen>
Trigger - Turn off (This trigger)
Boss 4
Events
Player - Player 1 (Red) types a chat message containing /boss4 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Sound - Stop music Immediately
Sound - Play DarkVictory <gen>
Unit - Create 1 . Warlock for Player 12 (Brown) at (Center of Boss_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_274
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_637
Trigger - Run Boss_Bonus <gen> (checking conditions)
Trigger - Turn on Level_41 <gen>
Trigger - Turn off (This trigger)
Wait 39.00 seconds
Sound - Stop DarkVictory <gen> Immediately
Sound - Resume music
Level 41
Events
Player - Player 1 (Red) types a chat message containing /level41 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 41 - Furbolg for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 41 - Furbolg for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_275
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_638
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_42 <gen>
Trigger - Turn off (This trigger)
Level 42
Events
Player - Player 1 (Red) types a chat message containing /level42 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 42 - Wildkin for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 42 - Wildkin for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_276
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_639
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_43 <gen>
Trigger - Turn off (This trigger)
Level 43
Events
Player - Player 1 (Red) types a chat message containing /level43 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 43 - Wendigo for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 43 - Wendigo for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_277
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_640
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_44 <gen>
Trigger - Turn off (This trigger)
Level 44
Events
Player - Player 1 (Red) types a chat message containing /level44 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 44 - Inferno for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 44 - Inferno for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_278
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_641
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_45 <gen>
Trigger - Turn off (This trigger)
Level 45
Events
Player - Player 1 (Red) types a chat message containing /level45 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 45 - Dragon (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 45 - Dragon (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_279
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_642
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_46 <gen>
Trigger - Turn off (This trigger)
Level 46
Events
Player - Player 1 (Red) types a chat message containing /level46 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 46 - Satyr for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 46 - Satyr for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_280
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_643
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_47 <gen>
Trigger - Turn off (This trigger)
Level 47
Events
Player - Player 1 (Red) types a chat message containing /level47 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 47 - Furbolg for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 47 - Furbolg for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_281
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_644
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_48 <gen>
Trigger - Turn off (This trigger)
Level 48
Events
Player - Player 1 (Red) types a chat message containing /level48 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 48 - Undead for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 48 - Undead for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_282
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_645
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_49 <gen>
Trigger - Turn off (This trigger)
Level 49
Events
Player - Player 1 (Red) types a chat message containing /level49 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 49 - Golem for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 49 - Golem for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_283
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_646
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Level_50 <gen>
Trigger - Turn off (This trigger)
Level 50
Events
Player - Player 1 (Red) types a chat message containing /level50 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 50 - Dragon (distance) for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 50 - Dragon (distance) for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_284
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_647
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Boss_5 <gen>
Trigger - Turn off (This trigger)
Boss 5
Events
Player - Player 1 (Red) types a chat message containing /boss5 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Doom <gen>
Unit - Create 1 . PitLord for Player 12 (Brown) at (Center of Boss_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_285
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_648
Trigger - Run Boss_Bonus <gen> (checking conditions)
Trigger - Turn on Fun_Level_1 <gen>
Trigger - Turn off (This trigger)
Wait 63.00 seconds
Sound - Resume music
Fun Level 1
Events
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 15.00 seconds the text: Congratulations !!! You have killed last boss. It is end of game, but you can play some levels for fun. Thank you for playing this map.
Wait 15.00 seconds
Unit - Create 25 . Level 51 - Rat for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 51 - Rat for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: TRIGSTR_289
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_649
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Fun_Level_2 <gen>
Fun Level 2
Events
Player - Player 1 (Red) types a chat message containing /level52 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Level 52 - Dog for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Level 52 - Dog for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_292
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_650
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on Fun_Level_3 <gen>
Trigger - Turn off (This trigger)
Fun Level 3
Events
Player - Player 1 (Red) types a chat message containing /level53 (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Unit - Create 25 . Last Level Animal for Player 12 (Brown) at (Center of North_East_Side <gen>) facing Default building facing degrees
Unit - Create 25 . Last Level Animal for Player 12 (Brown) at (Center of North_West_Side <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: TRIGSTR_293
Leaderboard - Change the title of (Last created leaderboard) to TRIGSTR_651
Trigger - Run Bonus_Wood <gen> (checking conditions)
Trigger - Turn on End_of_Levels <gen>
Trigger - Turn off (This trigger)
End of Levels
Events
Player - Player 12 (Brown) 's Food used becomes Less than 1.00
Conditions
Actions
Trigger - Run Victory <gen> (ignoring conditions)
Create Goblins
Events
Time - Elapsed game time is 77.00 seconds
Conditions
Actions
Unit - Create 1 . Level 0 - Goblin Saper for Player 12 (Brown) at (Center of Goblin_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Level 0 - Goblin Saper for Player 12 (Brown) at (Center of Goblin_2_Spawn <gen>) facing Default building facing degrees
Goblin Waypoint
Events
Unit - A unit enters Goblin_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Goblin_Explode_Place <gen>)
Goblin 2 Waypoint
Events
Unit - A unit enters Goblin_2_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Goblin_Explode_Place <gen>)
Goblin Comes
Events
Unit - A unit enters Castle_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Level 0 - Goblin Saper
Actions
Cinematic - Ping minimap for (All players) at (Center of Goblin_Explode_Place <gen>) for 3.00 seconds
Goblin Explode
Events
Unit - A unit enters Goblin_Explode_Place <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Destructible - Make City Gate 0002 <gen> Vulnerable
Unit - Order (Triggering unit) to Neutral - Kaboom! . (Center of Goblin_Explode_Place <gen>)
Entrance to Road
Events
Unit - A unit enters Castle_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Castle_Road <gen>)
Boss Spawn
Events
Unit - A unit enters Boss_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Boss_Waypoint <gen>)
Boss Waypoint
Events
Unit - A unit enters Boss_Waypoint <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Order (Triggering unit) to Move To.(Center of Rally_North_West <gen>)) else do (Order (Triggering unit) to Move To.(Center of Rally_North_East <gen>))
Castle to Right Left
Events
Unit - A unit enters Castle_Road <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Order (Triggering unit) to Move To.(Center of Left_Road_Waypoint <gen>)) else do (Order (Triggering unit) to Move To.(Center of Right_Road_Waypoint <gen>))
Right to North
Events
Unit - A unit enters Right_Road_Waypoint <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of North_Right_Road_Waypoint <gen>)
Left to North Left
Events
Unit - A unit enters Left_Road_Waypoint <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of North_Left_Road_Waypoint <gen>)
North Left to Entrance
Events
Unit - A unit enters North_Left_Road_Waypoint <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Thronerom_Entrance <gen>)
North to Entrance
Events
Unit - A unit enters North_Right_Road_Waypoint <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Thronerom_Entrance <gen>)
Entrance to Throneroom
Events
Unit - A unit enters Thronerom_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Throne <gen>)
West to Gate
Events
Unit - A unit enters South_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Castle_Entrance <gen>)
South 1
Events
Unit - A unit enters Rally_South_West <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of South_1 <gen>)
East to Gate
Events
Unit - A unit enters South_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Castle_Entrance <gen>)
South 2
Events
Unit - A unit enters Rally_South_East <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of South_2 <gen>)
East North to South
Events
Unit - A unit enters East_Wall_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Rally_South_East <gen>)
East Wall 1
Events
Unit - A unit enters Rally_North_East <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of East_Wall_1 <gen>)
East Wall 2
Events
Unit - A unit enters East_Wall_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of East_Wall_2 <gen>)
West North to South
Events
Unit - A unit enters West_Wall_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Rally_South_West <gen>)
West Wall 2
Events
Unit - A unit enters West_Wall_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of West_Wall_2 <gen>)
West Wall 1
Events
Unit - A unit enters Rally_North_West <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of West_Wall_1 <gen>)
North West Spawn
Events
Unit - A unit enters North_West_Side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Rally_North_West <gen>)
North East Spawn
Events
Unit - A unit enters North_East_Side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Rally_North_East <gen>)
Timer
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title TRIGSTR_209
Countdown Timer - Show (Last created timer window)
Visiblity
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Visiblity <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across West_Visiblity <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across East_Visiblity <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Markeplace <gen>)
Triggers
Events
Map initialization
Conditions
Actions
Trigger - Turn off Entrance_to_Road <gen>
Trigger - Turn off Victory <gen>
Trigger - Turn off Level_2 <gen>
Trigger - Turn off Level_3 <gen>
Trigger - Turn off Level_4 <gen>
Trigger - Turn off Level_5 <gen>
Trigger - Turn off Level_6 <gen>
Trigger - Turn off Level_7 <gen>
Trigger - Turn off Level_8 <gen>
Trigger - Turn off Level_9 <gen>
Trigger - Turn off Level_10 <gen>
Trigger - Turn off Boss_1 <gen>
Trigger - Turn off Level_11 <gen>
Trigger - Turn off Level_12 <gen>
Trigger - Turn off Level_13 <gen>
Trigger - Turn off Level_14 <gen>
Trigger - Turn off Level_15 <gen>
Trigger - Turn off Level_16 <gen>
Trigger - Turn off Level_17 <gen>
Trigger - Turn off Level_18 <gen>
Trigger - Turn off Level_19 <gen>
Trigger - Turn off Level_20 <gen>
Trigger - Turn off Boss_2 <gen>
Trigger - Turn off Level_21 <gen>
Trigger - Turn off Level_22 <gen>
Trigger - Turn off Level_23 <gen>
Trigger - Turn off Level_24 <gen>
Trigger - Turn off Level_25 <gen>
Trigger - Turn off Level_26 <gen>
Trigger - Turn off Level_27 <gen>
Trigger - Turn off Level_28 <gen>
Trigger - Turn off Level_29 <gen>
Trigger - Turn off Level_30 <gen>
Trigger - Turn off Boss_3 <gen>
Trigger - Turn off Level_31 <gen>
Trigger - Turn off Level_32 <gen>
Trigger - Turn off Level_33 <gen>
Trigger - Turn off Level_34 <gen>
Trigger - Turn off Level_35 <gen>
Trigger - Turn off Level_36 <gen>
Trigger - Turn off Level_37 <gen>
Trigger - Turn off Level_38 <gen>
Trigger - Turn off Level_39 <gen>
Trigger - Turn off Level_40 <gen>
Trigger - Turn off Boss_4 <gen>
Trigger - Turn off Level_41 <gen>
Trigger - Turn off Level_42 <gen>
Trigger - Turn off Level_43 <gen>
Trigger - Turn off Level_44 <gen>
Trigger - Turn off Level_45 <gen>
Trigger - Turn off Level_46 <gen>
Trigger - Turn off Level_47 <gen>
Trigger - Turn off Level_48 <gen>
Trigger - Turn off Level_49 <gen>
Trigger - Turn off Level_50 <gen>
Trigger - Turn off Boss_5 <gen>
Trigger - Turn off Fun_Level_1 <gen>
Trigger - Turn off Fun_Level_2 <gen>
Trigger - Turn off Fun_Level_3 <gen>
Trigger - Turn off End_of_Levels <gen>
Trigger - Turn off Very_Easy <gen>
Trigger - Turn off Easy <gen>
Trigger - Turn off Hard <gen>
Trigger - Turn off Very_Hard <gen>
Game
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: TRIGSTR_682
Unit - Change ownership of Level 5 0139 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0140 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0141 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0142 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0143 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0144 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0145 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0146 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0147 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 5 0148 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0129 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0130 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0132 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0131 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0133 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0134 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0135 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0136 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0137 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 10 0138 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0089 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0091 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0093 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0097 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0123 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0124 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0125 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0126 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0127 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 15 0128 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0064 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0066 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0069 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0071 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0074 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0075 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0078 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0082 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0083 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Level 20 0086 <gen> to Player 11 (Dark Green) and Change color
Unit - Pause King 0035 <gen>
Unit - Set mana of King 0035 <gen> to 100 %
Unit - Hide 0209 <gen>
Unit - Hide 0213 <gen>
Unit - Hide 0214 <gen>
Unit - Hide 0215 <gen>
Unit - Hide 0216 <gen>
Unit - Hide 0217 <gen>
Unit - Hide 0218 <gen>
Unit - Hide 0219 <gen>
Unit - Hide 0220 <gen>
Unit - Hide 0221 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot status) Not equal to Is playing) or ((Player 1 (Red) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 2 (Blue) slot status) Not equal to Is playing) or ((Player 2 (Blue) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 3 (Teal) slot status) Not equal to Is playing) or ((Player 3 (Teal) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 4 (Purple) slot status) Not equal to Is playing) or ((Player 4 (Purple) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 5 (Yellow) slot status) Not equal to Is playing) or ((Player 5 (Yellow) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 6 (Orange) slot status) Not equal to Is playing) or ((Player 6 (Orange) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 7 (Green) slot status) Not equal to Is playing) or ((Player 7 (Green) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 8 (Pink) slot status) Not equal to Is playing) or ((Player 8 (Pink) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 9 (Gray) slot status) Not equal to Is playing) or ((Player 9 (Gray) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 10 (Light Blue) slot status) Not equal to Is playing) or ((Player 10 (Light Blue) controller) Equal to Computer)
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Change color of (Picked unit) to Maroon
Else - Actions
Hero - Make Player 1 (Red) Heroes gain 20.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 20.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 20.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 20.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 20.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 20.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 20.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 20.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 20.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 20.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 200.00 % experience from future kills
Destructible - Make City Gate 0002 <gen> Invulnerable
Game - Set time of day speed to 0.00 % of the default speed
Game - Set the time of day to 24.00
Player Group - Pick every player in (All players controlled by a Computer player) and do (Hide (Picked player) in the post-game score screen)
Player - Change color of Player 11 (Dark Green) to Maroon , Changing color of existing units
Leaderboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 6 , do (Set VariableSet Kills[0] = "0")
Leaderboard - Create a leaderboard for (All players controlled by a User player) titled TRIGSTR_212
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Not equal to Computer)).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Rescources
Events
Map initialization
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 25
Player - Set Player 10 (Light Blue) . Current lumber to 5
Player - Set Player 9 (Gray) . Current gold to 20
Player - Set Player 9 (Gray) . Current lumber to 5
Player - Set Player 8 (Pink) . Current gold to 20
Player - Set Player 8 (Pink) . Current lumber to 5
Player - Set Player 7 (Green) . Current gold to 20
Player - Set Player 7 (Green) . Current lumber to 5
Player - Set Player 6 (Orange) . Current gold to 20
Player - Set Player 6 (Orange) . Current lumber to 5
Player - Set Player 5 (Yellow) . Current gold to 20
Player - Set Player 5 (Yellow) . Current lumber to 5
Player - Set Player 4 (Purple) . Current gold to 20
Player - Set Player 4 (Purple) . Current lumber to 5
Player - Set Player 3 (Teal) . Current gold to 20
Player - Set Player 3 (Teal) . Current lumber to 5
Player - Set Player 2 (Blue) . Current gold to 20
Player - Set Player 2 (Blue) . Current lumber to 5
Player - Set Player 1 (Red) . Current gold to 20
Player - Set Player 1 (Red) . Current lumber to 5
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot status) Equal to Is playing) and ((Player 1 (Red) controller) Not equal to Computer)
(Number of players in (All players matching (((Matching player) controller) Not equal to Computer).)) Equal to 1
Then - Actions
Player - Add 40 to Player 1 (Red) . Current gold
Player - Add 15 to Player 1 (Red) . Current lumber
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