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Triggers
Castle Defence BetaV35proc.w3x
Variables
Initialization
Melee Initialization
quests
Untitled Trigger 010
new orc
visibilty
Untitled Trigger 002
allys
Untitled Trigger 003
Untitled Trigger 004
round two
testers only
heros
limits
custom heros
king
Untitled Trigger 011
idk
sandess for queen
new bounty
sadness
awxewr
Untitled Trigger 014
boutny
Untitled Trigger 006
starting stuff
Untitled Trigger 007
random stuff
random
Untitled Trigger 008
rounds
round 21
round 15
round 16
Untitled Trigger 012
round 18
round 19
round 20
new regions
other region
round 8
round 9
round 10
round 11
round 12
round 13
round 14
Untitled Trigger 005
Untitled Trigger 001
Untitled Trigger 013
Untitled Trigger 009
round bonus
round 7
round six
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Four Me Fat Man You Candy(warning next round is air)
Unit - Create 3 . Fat Man for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description I give credits to all the models i use and i give a big thanks to fingolfin for his awsome elf models thats the swordsmen,spearsmen,archer, and the calvary! , using icon path ElvenBow.blp
Untitled Trigger 010
Events
Unit - A unit enters orc_spawn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of orc_turn <gen>)
new orc
Events
Unit - A unit enters orc_turn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of New_King <gen>)
visibilty
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Disable fog of war
Untitled Trigger 002
Events
Unit - A unit enters creep_turn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of New_King <gen>)
allys
Events
Map initialization
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Untitled Trigger 003
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Round Start
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 80.00 seconds
Countdown Timer - Show (Last created timer window)
Untitled Trigger 004
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round One
Unit - Create 15 . Footman for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round two
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Two
Unit - Create 18 . Goblin for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
heros
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
limits
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 1 (Red)
custom heros
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Hero - Learn skill for Queen 0090 <gen> : Multi Shot
Untitled Trigger 011
Events
Unit - King 0029 <gen> Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Attacking unit)) Equal to Player 4 (Purple)
(Owner of (Attacking unit)) Equal to Player 7 (Green)
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
(Owner of (Attacking unit)) Equal to Player 8 (Pink)
(Owner of (Attacking unit)) Equal to Player 1 (Red)
(Owner of (Attacking unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Attacking unit)
sandess for queen
Events
Unit - Queen 0090 <gen> Dies
Conditions
Actions
Sound - Play 300___This_Is_Sparta__Techno_Remix <gen>
new bounty
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Is unused
(Player 3 (Teal) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Is unused
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Player - Add 20 to Player 8 (Pink) . Current gold
Player - Add 20 to Player 6 (Orange) . Current gold
Player - Add 20 to Player 4 (Purple) . Current gold
Player - Add 20 to Player 3 (Teal) . Current gold
Player - Add 20 to Player 2 (Blue) . Current gold
Player - Add 20 to Player 1 (Red) . Current gold
Trigger - Turn off Untitled_Trigger_006 <gen>
sadness
Events
Unit - King 0029 <gen> Dies
Conditions
Actions
Sound - Play 300___This_Is_Sparta__Techno_Remix <gen>
awxewr
Events
Player - Player 8 (Pink) types a chat message containing i am the best at this game:D (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing i am the best at this game:D (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing i am the best at this game:D (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing i am the best at this game:D (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing i am the best at this game:D (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing i am the best at this game:D (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 300___This_Is_Sparta__Techno_Remix <gen>
Item - Create Map Maker Gloves at (Center of Region_007 <gen>)
Untitled Trigger 014
Events
Unit - Lieutenant Bob 0040 <gen> Dies
Conditions
Actions
Sound - Play 300___This_Is_Sparta__Techno_Remix <gen>
Game - Display to (All players) the text: Lieutenant Bob has died everyone gets 300 gold!
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 1 (Red) . Current gold
Untitled Trigger 006
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 1 (Red) . Current gold
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Player - Set Player 8 (Pink) . Current gold to 300
Player - Set Player 6 (Orange) . Current gold to 300
Player - Set Player 4 (Purple) . Current gold to 300
Player - Set Player 3 (Teal) . Current gold to 300
Player - Set Player 2 (Blue) . Current gold to 300
Player - Set Player 1 (Red) . Current gold to 300
random
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Creep Spawner at (Center of Region_000 <gen>) with Z offset 1.00 , using font size 20.00 , color ( 20.00 %, 20.00 %, 20.00 %), and 1.00 % transparency
Floating Text - Show (Last created floating text) for (All players)
Untitled Trigger 008
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Disable black mask
round 21
Events
Time - Elapsed game time is 1680.00 seconds
Conditions
Actions
Sound - Play 300___This_Is_Sparta__Techno_Remix <gen>
Game - Display to (All players) the text: Round 20 The BIG ONE!
Unit - Create 8 . Glaive Thrower for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
Unit - Create 20 . Huntress for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Mountain Giant for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
Unit - Create 30 . Goblin for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
Unit - Create 20 . Necromancer for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
Unit - Create 30 . Gargoyle for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Meat Wagon for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Fat Man for Player 12 (Brown) at (Center of the_big_1 <gen>) facing Default building facing degrees
round 15
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 15
Unit - Create 30 . Headhunter for Player 12 (Brown) at (Center of orc_spawn <gen>) facing Default building facing degrees
round 16
Events
Time - Elapsed game time is 1280.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Sixteen
Unit - Create 15 . Mountain Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 012
Events
Time - Elapsed game time is 1360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Seventeen
Unit - Create 12 . Huntress for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round 18
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Eighteen
Unit - Create 8 . Glaive Thrower for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round 19
Events
Time - Elapsed game time is 1520.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Nineteen
Unit - Create 18 . Rifleman for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round 20
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 20
Unit - Create 20 . Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
new regions
Events
Unit - A unit enters the_big_1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of big_1_turn <gen>)
other region
Events
Unit - A unit enters big_1_turn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of orc_turn <gen>)
round 8
Events
Time - Elapsed game time is 640.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Eight
Unit - Create 25 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round 9
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 9 Mixture
Unit - Create 4 . Necromancer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 20 . Goblin for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Fat Man for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round 10
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Ten
Unit - Create 25 . Necromancer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round 11
Events
Time - Elapsed game time is 880.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Eleven
Unit - Create 30 . Grunt for Player 12 (Brown) at (Center of orc_spawn <gen>) facing Default building facing degrees
round 12
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Twelve
Unit - Create 20 . Raider for Player 12 (Brown) at (Center of orc_spawn <gen>) facing Default building facing degrees
round 13
Events
Time - Elapsed game time is 1040.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Thirteen
Unit - Create 8 . The Killer for Player 12 (Brown) at (Center of orc_spawn <gen>) facing Default building facing degrees
round 14
Events
Time - Elapsed game time is 1120.00 seconds
Conditions
Actions
Unit - Create 1 . Map Tester for Player 12 (Brown) at (Center of orc_spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Round Fourteen (Boss)
Unit - Create 1 . Map Tester for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Three
Unit - Create 30 . Mini Zombiezach8s for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of creep_turn <gen>)
Untitled Trigger 013
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of orc_turn <gen>)
Untitled Trigger 009
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round Five(air)
Unit - Create 14 . Gargoyle for Player 12 (Brown) at (Center of orc_turn <gen>) facing Default building facing degrees
round bonus
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Congratulations for making it this far. Heres A Bonus Gold Round
Unit - Create 20 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round 7
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round seven Boss Round
Unit - Create 1 . Map Tester for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
round six
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Now you have made it this far it wont be as easy.Round Six
Unit - Create 8 . Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
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