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Triggers
Castle defence v0.01.w3x
Variables
Initialization
multistomp
Melee Initialization
lose
ancient slash
OMG
Increase Range
Culling Blade
Culling Blade Copy
Meat hook
kill
upgrade
upgrade
cheat!
gold cheat
axe pro cheat
leave
blue
green
purple
yellow
green 7
pink
gray
light blue
region
change terrian
go to pudge
spawn mega
spawn 2
teleport
teleport Copy
spawn 1
spawn 1 move
End spawn
End spawn 2
to enter test zone
gate
open gate
gate for mega
open
close
invulnerable
item mix
test
test Copy
area
Vanguard
Vanguard Copy
Special heath Gem
mother area
Music
We made you
deadandgone
whereisthelove
quest
Song1
Tinker
Tinker 2
Tinker 2 Copy
Enter boss 2
gate to enter boss 3
spawn
boss2
gate to mother
enter boss1
mother dies
fake boss dies
real boss die
heavy damage
urther lvlup
battle urther
below 2000
urther dies
urther dies Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
gamble
itemcode
No
I003
Leaderboard
leaderboard
No
multistomp
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Thunder Clap
Then - Actions
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to (Triggering unit)
Wait 30.00 seconds
Unit - Remove War Stomp (Neutral Hostile 1), (Neutral Hostile) from (Triggering unit)
Else - Actions
Do nothing
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
lose
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You lost!
Wait 2 seconds
Trigger - Turn off spawn_1 <gen>
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
Unit - Pause all units
ancient slash
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Ancient slash
Then - Actions
Wait 0.31 seconds
Unit - Move (Triggering unit) instantly to (Position of (Target unit of ability being cast))
Floating Text - Create floating text that reads For my Ancestor!! at (Position of (Triggering unit)) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Else - Actions
Do nothing
OMG
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to OMG
Then - Actions
Else - Actions
Increase Range
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Trueshot Aura
Then - Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to ((Integer((String((Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Triggering unit))))))) + 1) for (Owner of (Triggering unit))
Else - Actions
Do nothing
Culling Blade
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Learned Hero Skill) Equal to Culling Blade
Then - Actions
Trigger - Turn on Culling_Blade_Copy <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Culling Blade Copy
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster (Possessed)
Then - Actions
Animation - Play (Triggering unit) 's attack walk stand spin animation
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 150.00 at (Position of (Triggering unit)) , dealing ((Damage taken) + 300.00) damage of attack type Chaos and damage type Divine
Else - Actions
Do nothing
Meat hook
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Shockwave (Cairne)
Then - Actions
Wait 0.40 seconds
Unit - Move (Target unit of ability being cast) instantly to (Position of (Triggering unit))
Else - Actions
Do nothing
kill
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Not equal to Dreadlord
(Unit-type of (Triggering unit)) Not equal to Tinker
((Triggering unit) is A Hero) Equal to True
Then - Actions
Sound - Play HPitLordWhat1 <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's hero has been slain. He or she will be revived in 50 seconds or can be revived using the Hero shop instantly using gold.)
Wait 50.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_002 <gen>) , Show revival graphics
Else - Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
upgrade
Events
Unit - A unit Begins an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Researched tech-type) Equal to Rgfo (Unexpected type: 'techcode')
Then - Actions
Player - Set the current research level of Rgfo (Unexpected type: 'techcode') to ((Current research level of Rgfo (Unexpected type: 'techcode') for Player 6 (Orange)) + 1) for Player 6 (Orange)
Player - Set the current research level of Rgfo (Unexpected type: 'techcode') to ((Current research level of Rgfo (Unexpected type: 'techcode') for Player 11 (Dark Green)) + 1) for Player 11 (Dark Green)
Else - Actions
Do nothing
gold cheat
Events
Player - Player 1 (Red) types a chat message containing -goldpls (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000000000
Player - Set Player 1 (Red) . Current lumber to 1000000000
Game - Display to Player Group - Player 1 (Red) the text: Cheat enable for once.
Trigger - Turn off (This trigger)
axe pro cheat
Events
Player - Player 1 (Red) types a chat message containing -axepropls (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Random unit from (Units of type Blademaster (Possessed))) Hero-level to 1000000000 , Show level-up graphics
Hero - Modify Strength of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Strength of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Strength of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Strength of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Strength of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Agility of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Agility of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Agility of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Agility of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Agility of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Intelligence of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Intelligence of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Intelligence of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Intelligence of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Hero - Modify Intelligence of (Random unit from (Units of type Blademaster (Possessed))) : Add 1000000000 .
Unit - Add Spiked Shell to (Random unit from (Units of type Blademaster (Possessed)))
Game - Display to Player Group - Player 1 (Red) the text: Cheat enable for once.
Trigger - Turn off (This trigger)
blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
green
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
green 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
pink
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
gray
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
light blue
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + |r has left the game! |cffff0000)
change terrian
Events
Unit - Black Citadel 0036 <gen> Dies
Conditions
Actions
Environment - Remove Blight for Player 1 (Red) across Region_008 <gen>
Unit - Create 1 . Outpost of safe for Player 6 (Orange) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 3 . Guard Tower for Player 6 (Orange) at (Center of Region_016 <gen>) facing Default building facing degrees
go to pudge
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
spawn mega
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Create 20 . Ghoul for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Hero - Create Tome of Strength +2 and give it to (Triggering unit)
Hero - Create Tome of Strength +2 and give it to (Triggering unit)
Trigger - Turn off (This trigger)
spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Abomination for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
teleport
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_002 <gen>)
Else - Actions
Do nothing
teleport Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Else - Actions
Do nothing
spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing Default building facing degrees
spawn 1 move
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to False
((Triggering unit) is an illusion) Equal to False
((Unit-type of (Triggering unit)) is Summoned) Equal to False
Then - Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_002 <gen>)
Else - Actions
Do nothing
End spawn
Events
Unit - Crypt 0033 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_1 <gen>
End spawn 2
Events
Unit - Slaughterhouse 0043 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_2 <gen>
to enter test zone
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_018 <gen>)
open gate
Events
Unit - Mega Spawner 0068 <gen> Dies
Conditions
Actions
Hero - Create Tome of Strength +2 and give it to (Killing unit)
Hero - Create Tome of Strength +2 and give it to (Killing unit)
Destructible - Kill Demonic Gate 0001 <gen>
gate for mega
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Then - Actions
Destructible - Open Demonic Gate 0000 <gen>
Wait 5.00 seconds
Destructible - Close Demonic Gate 0000 <gen>
Else - Actions
Do nothing
open
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0000 <gen>
close
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0000 <gen>
invulnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Destructible - Make Demonic Gate 0001 <gen> Invulnerable
Destructible - Make Demonic Gate 0385 <gen> Invulnerable
Destructible - Make Demonic Gate 0505 <gen> Invulnerable
test
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Gamble
Actions
Unit - Kill (Triggering unit)
Item - Create (Random level 1.Any Class item-type) at (Position of (Triggering unit))
test Copy
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to BET
Actions
Unit - Kill (Triggering unit)
Item - Create (Random level -1.Artifact item-type) at (Position of (Triggering unit))
area
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Item mixing area at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 50.00 %, 50.00 %), and 8.00 % transparency
Vanguard
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Shield of Honor
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Shield of Honor
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Shield of Honor
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Shield of Honor
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Shield of Honor
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Shield of Honor
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Ring of Regeneration
Actions
Item - Remove (Item carried by (Triggering unit) of type Shield of Honor)
Item - Remove (Item carried by (Triggering unit) of type Ring of Regeneration)
Item - Create Vanguard at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Game - Display to (All players) the text: ((|cff995500 + (Name of (Owner of (Triggering unit)))) + (|r has made the |cffff0000 + ((Name of (Last created item)) + |r!)))
Vanguard Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Diamond Armor
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Diamond Armor
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Diamond Armor
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Diamond Armor
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Diamond Armor
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Diamond Armor
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to God Like Diamond
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to God Like Diamond
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to God Like Diamond
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to God Like Diamond
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to God Like Diamond
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to God Like Diamond
Actions
Item - Remove (Item carried by (Triggering unit) of type Diamond Armor)
Item - Remove (Item carried by (Triggering unit) of type God Like Diamond)
Item - Create Untouchable diamond armor at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Game - Display to (All players) the text: ((|cff995500 + (Name of (Owner of (Triggering unit)))) + (|r has made the |cffff0000 + ((Name of (Last created item)) + Only one could be created |r!)))
Trigger - Turn off (This trigger)
Special heath Gem
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Khadgar's Gem of Health
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Khadgar's Gem of Health
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Khadgar's Gem of Health
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Khadgar's Gem of Health
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Khadgar's Gem of Health
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Khadgar's Gem of Health
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Ring of Regeneration
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Ring of Regeneration
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Gem of Vitality
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Gem of Vitality
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Gem of Vitality
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Gem of Vitality
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Gem of Vitality
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Gem of Vitality
Actions
Item - Remove (Item carried by (Triggering unit) of type Khadgar's Gem of Health)
Item - Remove (Item carried by (Triggering unit) of type Ring of Regeneration)
Item - Remove (Item carried by (Triggering unit) of type Gem of Vitality)
Item - Create Special Health Gem at (Center of (Playable map area))
Hero - Give (Last created item) to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Game - Display to (All players) the text: ((|cff995500 + (Name of (Owner of (Triggering unit)))) + (|r has made the |cffff0000 + ((Name of (Last created item)) + |r!)))
mother area
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Mother's Fortress at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
We made you
Events
Player - Player 1 (Red) types a chat message containing -wemadeyou (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\Eminem - We Made You.mp3 (Unexpected type: 'musictheme') .
deadandgone
Events
Player - Player 1 (Red) types a chat message containing -deadandgone (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\T.I ft Justin Timberlake - Dead and Gone.mp3 (Unexpected type: 'musictheme') .
whereisthelove
Events
Player - Player 1 (Red) types a chat message containing -whereisthelove (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\Where is The Love (remix).mp3 (Unexpected type: 'musictheme') .
Song1
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Song!!! with the description type -wemadeyoutype -deadandgonetype -whereisthelove MUSIC BY ITUNES!!~~~ , using icon path ReplaceableTextures\WorldEditUI\Doodad-Environment.blp
Quest - Create a Required quest titled Need help? with the description This map is made by huiren92. Choose a hero form the traven and level up your hero by killing the creeps. After you reached a pretty high level, you may start destroying the spawners. There would be 3 bosses in total. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Item mixing.. with the description Mix Shield of Honor and Ring of Regenaration to GET VanguardMix the Two gems in shop together with a ring of regeneration. , using icon path ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp
Quest - Create a Required quest titled Credits with the description The Spirit Breaker source is from erwtenpeller( hive member) for more texture like this go hiveworkshop and add his reputation. LOL.. Some of the skill effects are made by WILLTHEALMIGHTY also from hiveworkshop.. , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp
Wait 10.00 seconds
Quest - Flash the quest dialog button
Quest - Create a Optional quest titled Tinker needs help. with the description Look out for Tinker and help him out.... ( Note your level must be higher than 8 ) , using icon path ReplaceableTextures\CommandButtons\BTNHeroTinker.blp
Tinker
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Tinker 0070 <gen> named Tinker? : Play HPitLordYes1 <gen> and display I bring darkness! . Modify duration: Add 3.00 seconds and Wait
Unit - Move (Triggering unit) instantly to (Center of Region_010 <gen>)
Trigger - Turn off (This trigger)
Tinker 2
Events
Unit - Dreadlord 0072 <gen> Dies
Conditions
Actions
Unit - Move (Killing unit) instantly to (Center of Region_002 <gen>)
Player - Add 5000 to (Owner of (Killing unit)) . Current gold
Player - Add 5000 to (Owner of (Killing unit)) . Current lumber
Hero - Create God Like Diamond and give it to (Killing unit)
Unit - Explode Pocket Factory 0071 <gen> .
Unit - Explode Tinker 0070 <gen> .
Trigger - Turn off Tinker <gen>
Tinker 2 Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to True
Then - Actions
Trigger - Turn on Tinker <gen>
Else - Actions
Do nothing
gate to enter boss 3
Events
Unit - Mega Spawner 0328 <gen> Dies
Conditions
Actions
Hero - Create Tome of Strength +2 and give it to (Killing unit)
Destructible - Open Demonic Gate 0385 <gen>
spawn
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Create 10 . Abomination for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
gate to mother
Events
Unit - Mother protector 0329 <gen> Dies
Conditions
Actions
Hero - Create Tome of Strength +2 and give it to (Killing unit)
Hero - Create Tome of Strength +2 and give it to (Killing unit)
Destructible - Open Demonic Gate 0505 <gen>
enter boss1
Events
Unit - Plague Treant 0069 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0505 <gen>
Unit - Move (Killing unit) instantly to (Center of Region_018 <gen>)
Trigger - Turn on to_enter_test_zone <gen>
mother dies
Events
Unit - Mother of posion 0345 <gen> Dies
Conditions
Actions
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 2 (Blue) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 4 (Purple) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of Region_022 <gen>) over 0.5 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of Region_022 <gen>) over 0.5 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0086 <gen> named Not to mess with.. : Play No sound and display Don't mess with me!! Fool thinking only killing my grandmother will end the game? Think again!! . Modify duration: Add 6.00 seconds and Wait
Hero - Set Dreadlord 0086 <gen> Hero-level to 1000000000 , Show level-up graphics
Unit - Create 1 . Knight for Player 6 (Orange) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Order Dreadlord 0086 <gen> to Attack . (Last created unit)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Wait 2 seconds
Unit - Move (Killing unit) instantly to (Center of Region_022 <gen>)
fake boss dies
Events
Unit - Dreadlord 0086 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Killing unit)) to (Position of (Triggering unit)) over 0 seconds
Camera - Shake the camera for (Owner of (Killing unit)) with magnitude 10.00
Camera - Sway the camera target for (Owner of (Killing unit)) with magnitude 12.00 and velocity 0.40
Camera - Rotate camera 360.00 degrees around (Position of (Triggering unit)) for (Owner of (Killing unit)) over 10.00 seconds
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 10.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 20.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 30.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 40.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 50.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 60.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 70.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 80.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 90.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at ((Center of Region_022 <gen>) offset by (10.00, 100.00)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\ExplosionBIG.mdx
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - Stop swaying/shaking the camera for (Owner of (Killing unit)) .
Camera - Reset camera for (Owner of (Killing unit)) to standard game-view over 0 seconds
Unit - Create 1 . Guard Tower boss for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
real boss die
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Guard Tower boss
Then - Actions
Game - Display to (All players) the text: How the hell you??... Never mind, in 50 second time, the game will end...
Sound - Play Heroic Victory .
Wait 50.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Display to (All players) the text: Urther grew stronger..
battle urther
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Challenge Urther
Then - Actions
Item - Remove (Item being manipulated)
Game - Display to (All players) the text: This battle last for 32 seconds....
Unit - Move (Random unit from (Units owned by Player 1 (Red) matching (((Triggering unit) is A Hero) Equal to True).)) instantly to (Center of Region_023 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_023 <gen>) over 0.5 seconds
Unit - Pause all units
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Trigger - Turn on urther_dies_Copy <gen>
Trigger - Turn off urther_dies <gen>
Wait 2 seconds
Unit - Unpause (Random unit from (Units owned by Player 1 (Red) matching (((Triggering unit) is A Hero) Equal to True).))
Unit - Unpause Paladin 0087 <gen>
Trigger - Turn off spawn_2 <gen>
Trigger - Turn off spawn_1 <gen>
Wait 30.00 seconds
Trigger - Turn on spawn_2 <gen>
Trigger - Turn on spawn_1 <gen>
Unit - Move (Random unit from (Units owned by Player 1 (Red) matching (((Triggering unit) is A Hero) Equal to True).)) instantly to (Center of Region_002 <gen>)
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Trigger - Turn off urther_dies_Copy <gen>
Trigger - Turn on urther_dies <gen>
Else - Actions
Do nothing
below 2000
Events
Unit - Castle 0001 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Requesting Urther's Help
Unit - Move Paladin 0087 <gen> instantly to (Center of Region_002 <gen>)
Unit - Make (Triggering unit) Invulnerable
Unit - Set life of (Triggering unit) to 70.00 %
Wait 2.00 seconds
Unit - Unpause all units
Wait 60.00 seconds
Unit - Move Paladin 0087 <gen> instantly to (Center of Region_023 <gen>)
Unit - Make (Triggering unit) Vulnerable
Trigger - Turn off (This trigger)
urther dies
Events
Unit - Paladin 0087 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_023 <gen>) , Show revival graphics
urther dies Copy
Events
Unit - Paladin 0087 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_023 <gen>) , Show revival graphics
Player - Add 5000 to (Owner of (Killing unit)) . Current gold
Player - Add 5000 to (Owner of (Killing unit)) . Current lumber
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