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Triggers
castle crush .w3x
Variables
Catégorie sans titre
init
jujucreate
peon0
peon 2
peon 3
peon 4
loose
creep
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
chateau
location
Yes
group
group
No
peon_pas_peon
integer
No
7
pointfuite
location
No
theunit
unit
No
init
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Variable Set chateau[0] = (Position of Castle 0003 <gen>)
Set Variable Set chateau[1] = (Position of Castle 0002 <gen>)
Unit - Create 3 . Footman for Player 1 (Red) at chateau[0] facing Default building facing degrees
Unit - Create 3 . Footman for Player 2 (Blue) at chateau[1] facing Default building facing degrees
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Victory Player 2 (Blue) (Show dialogs, Show scores)) else do (If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Victory Player 1 (Red) (Show dialogs, Show scores)) else do (Do nothing))
creep
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create (peon_pas_peon / 8) . Murloc Tiderunner for Neutral Hostile at (Random point in n1 <gen>) facing Default building facing degrees
Unit - Create (peon_pas_peon / 8) . Murloc Tiderunner for Neutral Hostile at (Random point in n2 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real(peon_pas_peon)) Equal to 10.00
Then - Actions
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
Set Variable Set theunit = (Last created unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real(peon_pas_peon)) Greater than or equal to 16.00
Then - Actions
Unit - Create (peon_pas_peon / 16) . Dark Troll Trapper for Neutral Hostile at (Random point in n1 <gen>) facing Default building facing degrees
Unit - Create (peon_pas_peon / 24) . Dark Troll High Priest for Neutral Hostile at (Random point in n2 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real(peon_pas_peon)) Greater than or equal to 32.00
Then - Actions
Unit - Create (peon_pas_peon / 40) . Brood Mother for Neutral Hostile at (Random point in n1 <gen>) facing Default building facing degrees
Unit - Create (peon_pas_peon / 32) . Dark Troll Warlord for Neutral Hostile at (Random point in n2 <gen>) facing Default building facing degrees
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