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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
FrostNovaLevel
integer
No
KillReward
integer
Yes
NovaRotationTargetVar
real
No
PointofTargetNova
real
No
Team1
force
No
Team2
force
No
TriggeringUnitPointVar
location
No
Frost Nova
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frost Nova
Actions
Set Variable Set FrostNovaLevel = (Level of Frost Nova for (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
FrostNovaLevel Equal to 1
Then - Actions
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Nova Caster for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Set level of Frost nova wave (Neutral Hostile) for (Last created unit) to FrostNovaLevel
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . ((Position of (Triggering unit)) offset by 100.00 towards PointofTargetNova degrees.)
Set Variable Set PointofTargetNova = (PointofTargetNova + 25.00)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
FrostNovaLevel Equal to 2
Then - Actions
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Nova Caster for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Set level of Frost nova wave (Neutral Hostile) for (Last created unit) to FrostNovaLevel
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . ((Position of (Triggering unit)) offset by 100.00 towards PointofTargetNova degrees.)
Set Variable Set PointofTargetNova = (PointofTargetNova + 25.00)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
FrostNovaLevel Equal to 3
Then - Actions
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Frost Nova Caster for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Set level of Frost nova wave (Neutral Hostile) for (Last created unit) to FrostNovaLevel
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . ((Position of (Triggering unit)) offset by 100.00 towards PointofTargetNova degrees.)
Set Variable Set PointofTargetNova = (PointofTargetNova + 25.00)
Else - Actions
Do nothing
Pushback Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Nova Missiles) Equal to True)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
((Picked unit) is A ground unit) Equal to True
Then - Actions
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 50.00 towards (Angle from TriggeringUnitPointVar to (Position of (Picked unit))) degrees.)
Unit - Remove All buffs from (Picked unit)
Else - Actions
Do nothing
Nova
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nova
Actions
Set Variable Set TriggeringUnitPointVar = (Position of (Triggering unit))
For each (Integer A) from 1 to 36 , do (Actions)
Loop - Actions
Unit - Create 1 . Dum Dum for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral - Breath Of Frost . ((Position of (Triggering unit)) offset by 100.00 towards NovaRotationTargetVar degrees.)
Set Variable Set NovaRotationTargetVar = (NovaRotationTargetVar + 10.00)
Wait 0.25 seconds
For each (Integer A) from 1 to 36 , do (Actions)
Loop - Actions
Unit - Create 1 . Dum Dum for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral - Breath Of Frost . ((Position of (Triggering unit)) offset by 100.00 towards NovaRotationTargetVar degrees.)
Set Variable Set NovaRotationTargetVar = (NovaRotationTargetVar + 10.00)
Wait 0.25 seconds
For each (Integer A) from 1 to 36 , do (Actions)
Loop - Actions
Unit - Create 1 . Dum Dum for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral - Breath Of Frost . ((Position of (Triggering unit)) offset by 100.00 towards NovaRotationTargetVar degrees.)
Set Variable Set NovaRotationTargetVar = (NovaRotationTargetVar + 10.00)
Remove Leftovers
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dum Dum
Actions
Unit - Remove (Triggering unit) from the game
Quests Boxes
Events
Map initialization
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Introduction with the description EndlessWar Productions is currently working on recreating the popular AoE: The Conquerors game, Castle Blood and transforming it into something AoE never could've done. This long extensive project of three years in the making, has brought a new level of Big Ass Battle Games, and it is even better w , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Create a Required quest titled Overview with the description Castle Blood is a game made for team work and tournament play. Allies of 4 work together to try to conquer the enemy empires by massing units from your castles. To help you achieve your common goal you are given upgrades and new units for the amount of kills you accumulate through out the game. Onc , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Create a Required quest titled Objectives with the description Main Objective:-Destroy your enemies empires to win.Other Goals:-Accumulate kills to get upgrades and new units-Race to the center of the map to get a hero-Save your money to get the ultimate unitsSpecial Features:-We added a taunt feature to the game.--to use a taunt you will n , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Create a Optional quest titled Heroes with the description During the game the heroes are the most important thing you will need to get you more kills. Here is a running list of the heroes you may get at the tavern located in the center of the map:Blade MasterBlood MageDark ArcherDemon HunterDreadlordElephant RaperFirelordLichMutilated Be , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Create a Optional quest titled Units with the description Each race:HumanNight ElfOrcUndead Have there specific units throughout the game. Each race starts off with its primative units:Human = footmenNight Elf = archersOrc = gruntsUndead = ghoulsNow some might say this is very unfair, grunts and archers are rigged; we must express that , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Create a Optional quest titled Credits with the description A LOT of time went into this game, and so did lots of people's help.Triggers:Beyong12age <=== he did most of triggersFrisbeeGuruCustom Units:Beyond12ageFrisbeeGuruAI:WaterBeverage <=== what a lazy guy, but he finished it and it's AWSOME!Spells:U.V. , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
One Hero Per Type
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Computer's Alter) and do (Actions)
Loop - Actions
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Unit - Remove (Random unit from (Units of type Computer's Alter)) from the game
Make Leaderboard
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled CastleBlood v3.1 Kill Count:
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0
Player 1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to ((Player 1 (Red) Units Killed) + 0)
Player 2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to ((Player 2 (Blue) Units Killed) + 0)
Player 3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to ((Player 3 (Teal) Units Killed) + 0)
Player 4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to ((Player 4 (Purple) Units Killed) + 0)
Player 5
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to ((Player 5 (Yellow) Units Killed) + 0)
Player 6
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to ((Player 6 (Orange) Units Killed) + 0)
Player 7
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to ((Player 7 (Green) Units Killed) + 0)
Player 8
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to ((Player 8 (Pink) Units Killed) + 0)
pl1 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Make Rifleman Unavailable for training/construction by Player 1 (Red))
Player - Make Knight Unavailable for training/construction by Player 1 (Red)
pl2 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Make Huntress Unavailable for training/construction by Player 2 (Blue))
Player - Make Mountain Giant Unavailable for training/construction by Player 2 (Blue)
pl3 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Make Tauren Unavailable for training/construction by Player 3 (Teal))
Player - Make Headhunter Unavailable for training/construction by Player 3 (Teal)
pl4 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Make Crypt Fiend Unavailable for training/construction by Player 4 (Purple))
Player - Make Abomination Unavailable for training/construction by Player 4 (Purple)
pl5 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Make Crypt Fiend Unavailable for training/construction by Player 5 (Yellow))
Player - Make Abomination Unavailable for training/construction by Player 5 (Yellow)
pl6 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Make Tauren Unavailable for training/construction by Player 6 (Orange))
Player - Make Headhunter Unavailable for training/construction by Player 6 (Orange)
pl7 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Make Huntress Unavailable for training/construction by Player 7 (Green))
Player - Make Mountain Giant Unavailable for training/construction by Player 7 (Green)
pl8 Unavailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Make Rifleman Unavailable for training/construction by Player 8 (Pink))
Player - Make Knight Unavailable for training/construction by Player 8 (Pink)
pl1 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[1] Equal to 200) then do (Make Rifleman Available for training/construction by Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 400) then do (Make Knight Available for training/construction by Player 1 (Red)) else do (Do nothing)
Else - Actions
Do nothing
pl2 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[2] Equal to 200) then do (Make Huntress Available for training/construction by Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 400) then do (Make Mountain Giant Available for training/construction by Player 2 (Blue)) else do (Do nothing)
Else - Actions
Do nothing
pl3 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[3] Equal to 200) then do (Make Headhunter Available for training/construction by Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 400) then do (Make Tauren Available for training/construction by Player 3 (Teal)) else do (Do nothing)
Else - Actions
Do nothing
pl4 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[4] Equal to 200) then do (Make Crypt Fiend Available for training/construction by Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 400) then do (Make Abomination Available for training/construction by Player 4 (Purple)) else do (Do nothing)
Else - Actions
Do nothing
pl5 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[5] Equal to 200) then do (Make Crypt Fiend Available for training/construction by Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 400) then do (Make Abomination Available for training/construction by Player 5 (Yellow)) else do (Do nothing)
Else - Actions
Do nothing
pl6 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[6] Equal to 200) then do (Make Headhunter Available for training/construction by Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 400) then do (Make Tauren Available for training/construction by Player 6 (Orange)) else do (Do nothing)
Else - Actions
Do nothing
pl7 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[7] Equal to 200) then do (Make Huntress Available for training/construction by Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 400) then do (Make Mountain Giant Available for training/construction by Player 7 (Green)) else do (Do nothing)
Else - Actions
Do nothing
pl8 available Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[8] Equal to 200) then do (Make Rifleman Available for training/construction by Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 400) then do (Make Knight Available for training/construction by Player 8 (Pink)) else do (Do nothing)
Else - Actions
Do nothing
Player 1 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Castle Blood Human.ai (Unexpected type: 'aiscript')
Player 8 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Castle Blood Human.ai (Unexpected type: 'aiscript')
Player 2 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Castle Blood Night Elf.ai (Unexpected type: 'aiscript')
Player 7 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Castle Blood Night Elf.ai (Unexpected type: 'aiscript')
Player 3 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Castle Blood Orc.ai (Unexpected type: 'aiscript')
Player 6 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Castle Blood Orc.ai (Unexpected type: 'aiscript')
Player 4 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Castle Blood Undead.ai (Unexpected type: 'aiscript')
Player 5 AI
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Castle Blood Undead.ai (Unexpected type: 'aiscript')
pl1 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Limit training of Heroes to 1 for Player 1 (Red))
pl2 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Limit training of Heroes to 1 for Player 2 (Blue))
pl3 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Limit training of Heroes to 1 for Player 3 (Teal))
pl4 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Limit training of Heroes to 1 for Player 4 (Purple))
pl5 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Limit training of Heroes to 1 for Player 5 (Yellow))
pl6 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Limit training of Heroes to 1 for Player 6 (Orange))
pl7 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Limit training of Heroes to 1 for Player 7 (Green))
pl8 hero
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Limit training of Heroes to 1 for Player 8 (Pink))
pl1 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Human Peasant 0006 <gen>
pl2 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Night Elf Peasant 0007 <gen>
pl3 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Orc Peasant 0058 <gen>
pl4 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Undead Peasant 0059 <gen>
pl5 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Undead Peasant 0060 <gen>
pl6 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Orc Peasant 0066 <gen>
pl7 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Night Elf Peasant 0067 <gen>
pl8 hide
Events
Map initialization
Conditions
Actions
Unit - Hide Human Peasant 0068 <gen>
pl1 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[1] = (KillReward[1] + 1)
If (KillReward[1] Equal to 600) then do (Unhide Human Peasant 0006 <gen>) else do (Do nothing)
pl2 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[2] = (KillReward[2] + 1)
If (KillReward[2] Equal to 600) then do (Unhide Night Elf Peasant 0007 <gen>) else do (Do nothing)
pl3 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[3] = (KillReward[3] + 1)
If (KillReward[3] Equal to 600) then do (Unhide Orc Peasant 0058 <gen>) else do (Do nothing)
pl4 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[4] = (KillReward[4] + 1)
If (KillReward[4] Equal to 600) then do (Unhide Undead Peasant 0059 <gen>) else do (Do nothing)
pl5 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[5] = (KillReward[5] + 1)
If (KillReward[5] Equal to 600) then do (Unhide Undead Peasant 0060 <gen>) else do (Do nothing)
pl6 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[6] = (KillReward[6] + 1)
If (KillReward[6] Equal to 600) then do (Unhide Orc Peasant 0066 <gen>) else do (Do nothing)
pl7 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[7] = (KillReward[7] + 1)
If (KillReward[7] Equal to 600) then do (Unhide Night Elf Peasant 0067 <gen>) else do (Do nothing)
pl8 unhide
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set KillReward[8] = (KillReward[8] + 1)
If (KillReward[8] Equal to 600) then do (Unhide Human Peasant 0068 <gen>) else do (Do nothing)
pl1 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Set the max research level of Rhme (Unexpected type: 'techcode') to 0 for Player 1 (Red))
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Set the max research level of Rhar (Unexpected type: 'techcode') to 0 for Player 1 (Red))
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Set the max research level of Rhra (Unexpected type: 'techcode') to 0 for Player 1 (Red))
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Set the max research level of Rhla (Unexpected type: 'techcode') to 0 for Player 1 (Red))
pl2 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Set the max research level of Resm (Unexpected type: 'techcode') to 0 for Player 2 (Blue))
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Set the max research level of Rema (Unexpected type: 'techcode') to 0 for Player 2 (Blue))
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Set the max research level of Resw (Unexpected type: 'techcode') to 0 for Player 2 (Blue))
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Set the max research level of Rerh (Unexpected type: 'techcode') to 0 for Player 2 (Blue))
pl3 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Set the max research level of Rome (Unexpected type: 'techcode') to 0 for Player 3 (Teal))
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Set the max research level of Roar (Unexpected type: 'techcode') to 0 for Player 3 (Teal))
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Set the max research level of Rora (Unexpected type: 'techcode') to 0 for Player 3 (Teal))
pl4 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Set the max research level of Rume (Unexpected type: 'techcode') to 0 for Player 4 (Purple))
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Set the max research level of Ruar (Unexpected type: 'techcode') to 0 for Player 4 (Purple))
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Set the max research level of Rura (Unexpected type: 'techcode') to 0 for Player 4 (Purple))
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Set the max research level of Rucr (Unexpected type: 'techcode') to 0 for Player 4 (Purple))
pl5 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Set the max research level of Rume (Unexpected type: 'techcode') to 0 for Player 5 (Yellow))
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Set the max research level of Ruar (Unexpected type: 'techcode') to 0 for Player 5 (Yellow))
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Set the max research level of Rura (Unexpected type: 'techcode') to 0 for Player 5 (Yellow))
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Set the max research level of Rucr (Unexpected type: 'techcode') to 0 for Player 5 (Yellow))
pl6 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Set the max research level of Rome (Unexpected type: 'techcode') to 0 for Player 6 (Orange))
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Set the max research level of Roar (Unexpected type: 'techcode') to 0 for Player 6 (Orange))
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Set the max research level of Rora (Unexpected type: 'techcode') to 0 for Player 6 (Orange))
pl7 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Set the max research level of Resm (Unexpected type: 'techcode') to 0 for Player 7 (Green))
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Set the max research level of Rema (Unexpected type: 'techcode') to 0 for Player 7 (Green))
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Set the max research level of Resw (Unexpected type: 'techcode') to 0 for Player 7 (Green))
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Set the max research level of Rerh (Unexpected type: 'techcode') to 0 for Player 7 (Green))
pl8 unvailable
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Set the max research level of Rhme (Unexpected type: 'techcode') to 0 for Player 8 (Pink))
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Set the max research level of Rhar (Unexpected type: 'techcode') to 0 for Player 8 (Pink))
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Set the max research level of Rhra (Unexpected type: 'techcode') to 0 for Player 8 (Pink))
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Set the max research level of Rhla (Unexpected type: 'techcode') to 0 for Player 8 (Pink))
pl1 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[1] Equal to 50) then do (Set the max research level of Rhme (Unexpected type: 'techcode') to 1 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 50) then do (Set the max research level of Rhar (Unexpected type: 'techcode') to 1 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 100) then do (Set the max research level of Rhme (Unexpected type: 'techcode') to 2 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 100) then do (Set the max research level of Rhar (Unexpected type: 'techcode') to 2 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 150) then do (Set the max research level of Rhme (Unexpected type: 'techcode') to 3 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 150) then do (Set the max research level of Rhar (Unexpected type: 'techcode') to 3 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 250) then do (Set the max research level of Rhra (Unexpected type: 'techcode') to 1 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 250) then do (Set the max research level of Rhla (Unexpected type: 'techcode') to 1 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 300) then do (Set the max research level of Rhra (Unexpected type: 'techcode') to 2 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 300) then do (Set the max research level of Rhla (Unexpected type: 'techcode') to 2 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 350) then do (Set the max research level of Rhra (Unexpected type: 'techcode') to 3 for Player 1 (Red)) else do (Do nothing)
If (KillReward[1] Equal to 350) then do (Set the max research level of Rhla (Unexpected type: 'techcode') to 3 for Player 1 (Red)) else do (Do nothing)
Else - Actions
Do nothing
pl2 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[2] Equal to 50) then do (Set the max research level of Resm (Unexpected type: 'techcode') to 1 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 50) then do (Set the max research level of Rema (Unexpected type: 'techcode') to 1 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 100) then do (Set the max research level of Resm (Unexpected type: 'techcode') to 2 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 100) then do (Set the max research level of Rema (Unexpected type: 'techcode') to 2 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 150) then do (Set the max research level of Resm (Unexpected type: 'techcode') to 3 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 150) then do (Set the max research level of Rema (Unexpected type: 'techcode') to 3 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 250) then do (Set the max research level of Resw (Unexpected type: 'techcode') to 1 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 250) then do (Set the max research level of Rerh (Unexpected type: 'techcode') to 1 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 300) then do (Set the max research level of Resw (Unexpected type: 'techcode') to 2 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 300) then do (Set the max research level of Rerh (Unexpected type: 'techcode') to 2 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 350) then do (Set the max research level of Resw (Unexpected type: 'techcode') to 3 for Player 2 (Blue)) else do (Do nothing)
If (KillReward[2] Equal to 350) then do (Set the max research level of Rerh (Unexpected type: 'techcode') to 3 for Player 2 (Blue)) else do (Do nothing)
Else - Actions
Do nothing
pl3 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[3] Equal to 50) then do (Set the max research level of Rome (Unexpected type: 'techcode') to 1 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 50) then do (Set the max research level of Roar (Unexpected type: 'techcode') to 1 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 100) then do (Set the max research level of Rome (Unexpected type: 'techcode') to 2 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 100) then do (Set the max research level of Roar (Unexpected type: 'techcode') to 2 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 150) then do (Set the max research level of Rome (Unexpected type: 'techcode') to 3 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 150) then do (Set the max research level of Roar (Unexpected type: 'techcode') to 3 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 250) then do (Set the max research level of Rora (Unexpected type: 'techcode') to 1 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 300) then do (Set the max research level of Rora (Unexpected type: 'techcode') to 2 for Player 3 (Teal)) else do (Do nothing)
If (KillReward[3] Equal to 350) then do (Set the max research level of Rora (Unexpected type: 'techcode') to 3 for Player 3 (Teal)) else do (Do nothing)
Else - Actions
Do nothing
pl4 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[4] Equal to 50) then do (Set the max research level of Rume (Unexpected type: 'techcode') to 1 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 50) then do (Set the max research level of Ruar (Unexpected type: 'techcode') to 1 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 100) then do (Set the max research level of Rume (Unexpected type: 'techcode') to 2 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 100) then do (Set the max research level of Ruar (Unexpected type: 'techcode') to 2 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 150) then do (Set the max research level of Rume (Unexpected type: 'techcode') to 3 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 150) then do (Set the max research level of Ruar (Unexpected type: 'techcode') to 3 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 250) then do (Set the max research level of Rura (Unexpected type: 'techcode') to 1 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 250) then do (Set the max research level of Rucr (Unexpected type: 'techcode') to 1 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 300) then do (Set the max research level of Rura (Unexpected type: 'techcode') to 2 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 300) then do (Set the max research level of Rucr (Unexpected type: 'techcode') to 2 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 350) then do (Set the max research level of Rura (Unexpected type: 'techcode') to 3 for Player 4 (Purple)) else do (Do nothing)
If (KillReward[4] Equal to 350) then do (Set the max research level of Rucr (Unexpected type: 'techcode') to 3 for Player 4 (Purple)) else do (Do nothing)
Else - Actions
Do nothing
pl5 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[5] Equal to 50) then do (Set the max research level of Rume (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 50) then do (Set the max research level of Ruar (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 100) then do (Set the max research level of Rume (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 100) then do (Set the max research level of Ruar (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 150) then do (Set the max research level of Rume (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 150) then do (Set the max research level of Ruar (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 250) then do (Set the max research level of Rura (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 250) then do (Set the max research level of Rucr (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 300) then do (Set the max research level of Rura (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 300) then do (Set the max research level of Rucr (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 350) then do (Set the max research level of Rura (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)) else do (Do nothing)
If (KillReward[5] Equal to 350) then do (Set the max research level of Rucr (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)) else do (Do nothing)
Else - Actions
Do nothing
pl6 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[6] Equal to 50) then do (Set the max research level of Rome (Unexpected type: 'techcode') to 1 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 50) then do (Set the max research level of Roar (Unexpected type: 'techcode') to 1 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 100) then do (Set the max research level of Rome (Unexpected type: 'techcode') to 2 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 100) then do (Set the max research level of Roar (Unexpected type: 'techcode') to 2 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 150) then do (Set the max research level of Rome (Unexpected type: 'techcode') to 3 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 150) then do (Set the max research level of Roar (Unexpected type: 'techcode') to 3 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 250) then do (Set the max research level of Rora (Unexpected type: 'techcode') to 1 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 300) then do (Set the max research level of Rora (Unexpected type: 'techcode') to 2 for Player 6 (Orange)) else do (Do nothing)
If (KillReward[6] Equal to 350) then do (Set the max research level of Rora (Unexpected type: 'techcode') to 3 for Player 6 (Orange)) else do (Do nothing)
Else - Actions
Do nothing
pl7 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[7] Equal to 50) then do (Set the max research level of Resm (Unexpected type: 'techcode') to 1 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 50) then do (Set the max research level of Rema (Unexpected type: 'techcode') to 1 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 100) then do (Set the max research level of Resm (Unexpected type: 'techcode') to 2 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 100) then do (Set the max research level of Rema (Unexpected type: 'techcode') to 2 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 150) then do (Set the max research level of Resm (Unexpected type: 'techcode') to 3 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 150) then do (Set the max research level of Rema (Unexpected type: 'techcode') to 3 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 250) then do (Set the max research level of Resw (Unexpected type: 'techcode') to 1 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 250) then do (Set the max research level of Rerh (Unexpected type: 'techcode') to 1 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 300) then do (Set the max research level of Resw (Unexpected type: 'techcode') to 2 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 300) then do (Set the max research level of Rerh (Unexpected type: 'techcode') to 2 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 350) then do (Set the max research level of Resw (Unexpected type: 'techcode') to 3 for Player 7 (Green)) else do (Do nothing)
If (KillReward[7] Equal to 350) then do (Set the max research level of Rerh (Unexpected type: 'techcode') to 3 for Player 7 (Green)) else do (Do nothing)
Else - Actions
Do nothing
pl8 Research Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Then - Actions
If (KillReward[8] Equal to 50) then do (Set the max research level of Rhme (Unexpected type: 'techcode') to 1 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 50) then do (Set the max research level of Rhar (Unexpected type: 'techcode') to 1 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 100) then do (Set the max research level of Rhme (Unexpected type: 'techcode') to 2 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 100) then do (Set the max research level of Rhar (Unexpected type: 'techcode') to 2 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 150) then do (Set the max research level of Rhme (Unexpected type: 'techcode') to 3 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 150) then do (Set the max research level of Rhar (Unexpected type: 'techcode') to 3 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 250) then do (Set the max research level of Rhra (Unexpected type: 'techcode') to 1 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 250) then do (Set the max research level of Rhla (Unexpected type: 'techcode') to 1 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 300) then do (Set the max research level of Rhra (Unexpected type: 'techcode') to 2 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 300) then do (Set the max research level of Rhla (Unexpected type: 'techcode') to 2 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 350) then do (Set the max research level of Rhra (Unexpected type: 'techcode') to 3 for Player 8 (Pink)) else do (Do nothing)
If (KillReward[8] Equal to 350) then do (Set the max research level of Rhla (Unexpected type: 'techcode') to 3 for Player 8 (Pink)) else do (Do nothing)
Else - Actions
Do nothing
directions
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to Castle Blood v3.1An EndlessWar, War3 ProductionFor help click on the QUESTS box.
pl1 noshow
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Remove Human Castle 0001 <gen> from the game
Unit - Remove Human Castle 0002 <gen> from the game
Unit - Remove Human Castle 0004 <gen> from the game
Unit - Remove Human Castle 0000 <gen> from the game
Unit - Remove Human Peasant 0006 <gen> from the game
Unit - Remove Human Blacksmith 0005 <gen> from the game
Unit - Remove Cannon Tower 0025 <gen> from the game
Unit - Remove Cannon Tower 0026 <gen> from the game
pl2 noshow
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit - Remove Night Elf Castle 0012 <gen> from the game
Unit - Remove Night Elf Castle 0011 <gen> from the game
Unit - Remove Night Elf Castle 0010 <gen> from the game
Unit - Remove Night Elf Castle 0009 <gen> from the game
Unit - Remove Night Elf Peasant 0007 <gen> from the game
Unit - Remove Night Elf Blacksmith 0013 <gen> from the game
Unit - Remove Cannon Tower 0028 <gen> from the game
Unit - Remove Cannon Tower 0027 <gen> from the game
pl3 noshow
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Remove Orc Castle 0003 <gen> from the game
Unit - Remove Orc Castle 0015 <gen> from the game
Unit - Remove Orc Castle 0016 <gen> from the game
Unit - Remove Orc Castle 0017 <gen> from the game
Unit - Remove Orc Peasant 0058 <gen> from the game
Unit - Remove Orc Blacksmith 0018 <gen> from the game
Unit - Remove Cannon Tower 0031 <gen> from the game
Unit - Remove Cannon Tower 0069 <gen> from the game
pl4 noshow
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit - Remove Undead Castle 0020 <gen> from the game
Unit - Remove Undead Castle 0021 <gen> from the game
Unit - Remove Undead Castle 0022 <gen> from the game
Unit - Remove Undead Castle 0023 <gen> from the game
Unit - Remove Undead Peasant 0059 <gen> from the game
Unit - Remove Undead Blacksmith 0024 <gen> from the game
Unit - Remove Cannon Tower 0070 <gen> from the game
Unit - Remove Cannon Tower 0071 <gen> from the game
pl5 noshow
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Remove Undead Castle 0029 <gen> from the game
Unit - Remove Undead Castle 0032 <gen> from the game
Unit - Remove Undead Castle 0033 <gen> from the game
Unit - Remove Undead Castle 0034 <gen> from the game
Unit - Remove Undead Peasant 0060 <gen> from the game
Unit - Remove Undead Blacksmith 0035 <gen> from the game
Unit - Remove Cannon Tower 0036 <gen> from the game
Unit - Remove Cannon Tower 0052 <gen> from the game
pl6 noshow
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit - Remove Orc Castle 0030 <gen> from the game
Unit - Remove Orc Castle 0037 <gen> from the game
Unit - Remove Orc Castle 0038 <gen> from the game
Unit - Remove Orc Castle 0039 <gen> from the game
Unit - Remove Orc Peasant 0066 <gen> from the game
Unit - Remove Orc Blacksmith 0040 <gen> from the game
Unit - Remove Cannon Tower 0057 <gen> from the game
Unit - Remove Cannon Tower 0072 <gen> from the game
pl7 noshow
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit - Remove Night Elf Castle 0044 <gen> from the game
Unit - Remove Night Elf Castle 0045 <gen> from the game
Unit - Remove Night Elf Castle 0046 <gen> from the game
Unit - Remove Night Elf Castle 0047 <gen> from the game
Unit - Remove Night Elf Peasant 0067 <gen> from the game
Unit - Remove Night Elf Blacksmith 0048 <gen> from the game
Unit - Remove Cannon Tower 0073 <gen> from the game
Unit - Remove Cannon Tower 0074 <gen> from the game
pl8 noshow
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit - Remove Human Castle 0050 <gen> from the game
Unit - Remove Human Castle 0051 <gen> from the game
Unit - Remove Human Castle 0054 <gen> from the game
Unit - Remove Human Castle 0055 <gen> from the game
Unit - Remove Human Peasant 0068 <gen> from the game
Unit - Remove Human Blacksmith 0049 <gen> from the game
Unit - Remove Cannon Tower 0075 <gen> from the game
Unit - Remove Cannon Tower 0076 <gen> from the game
pl1 defeat
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Human Castle 0002 <gen> from the game
Unit - Remove Human Castle 0001 <gen> from the game
Unit - Remove Human Castle 0004 <gen> from the game
Unit - Remove Human Castle 0000 <gen> from the game
Unit - Remove Human Peasant 0006 <gen> from the game
Unit - Remove Human Blacksmith 0005 <gen> from the game
Unit - Remove Cannon Tower 0025 <gen> from the game
Unit - Remove Cannon Tower 0026 <gen> from the game
Game - Defeat Player 1 (Red) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
pl2 defeat
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Night Elf Castle 0012 <gen> from the game
Unit - Remove Night Elf Castle 0011 <gen> from the game
Unit - Remove Night Elf Castle 0010 <gen> from the game
Unit - Remove Night Elf Castle 0009 <gen> from the game
Unit - Remove Night Elf Peasant 0007 <gen> from the game
Unit - Remove Night Elf Blacksmith 0013 <gen> from the game
Unit - Remove Cannon Tower 0028 <gen> from the game
Unit - Remove Cannon Tower 0027 <gen> from the game
Game - Defeat Player 2 (Blue) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
pl3 defeat
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Orc Castle 0003 <gen> from the game
Unit - Remove Orc Castle 0015 <gen> from the game
Unit - Remove Orc Castle 0016 <gen> from the game
Unit - Remove Orc Castle 0017 <gen> from the game
Unit - Remove Orc Peasant 0058 <gen> from the game
Unit - Remove Orc Blacksmith 0018 <gen> from the game
Unit - Remove Cannon Tower 0031 <gen> from the game
Unit - Remove Cannon Tower 0069 <gen> from the game
Game - Defeat Player 3 (Teal) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
pl4 defeat
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Undead Castle 0020 <gen> from the game
Unit - Remove Undead Castle 0021 <gen> from the game
Unit - Remove Undead Castle 0022 <gen> from the game
Unit - Remove Undead Castle 0023 <gen> from the game
Unit - Remove Undead Peasant 0059 <gen> from the game
Unit - Remove Undead Blacksmith 0024 <gen> from the game
Unit - Remove Cannon Tower 0070 <gen> from the game
Unit - Remove Cannon Tower 0071 <gen> from the game
Game - Defeat Player 4 (Purple) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
pl5 defeat
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Undead Castle 0029 <gen> from the game
Unit - Remove Undead Castle 0032 <gen> from the game
Unit - Remove Undead Castle 0033 <gen> from the game
Unit - Remove Undead Castle 0034 <gen> from the game
Unit - Remove Undead Peasant 0060 <gen> from the game
Unit - Remove Undead Blacksmith 0035 <gen> from the game
Unit - Remove Cannon Tower 0036 <gen> from the game
Unit - Remove Cannon Tower 0052 <gen> from the game
Game - Defeat Player 5 (Yellow) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
pl6 defeat
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Orc Castle 0030 <gen> from the game
Unit - Remove Orc Castle 0037 <gen> from the game
Unit - Remove Orc Castle 0038 <gen> from the game
Unit - Remove Orc Castle 0039 <gen> from the game
Unit - Remove Orc Peasant 0066 <gen> from the game
Unit - Remove Orc Blacksmith 0040 <gen> from the game
Unit - Remove Cannon Tower 0057 <gen> from the game
Unit - Remove Cannon Tower 0072 <gen> from the game
Game - Defeat Player 6 (Orange) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
pl7 defeat
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Night Elf Castle 0044 <gen> from the game
Unit - Remove Night Elf Castle 0045 <gen> from the game
Unit - Remove Night Elf Castle 0046 <gen> from the game
Unit - Remove Night Elf Castle 0047 <gen> from the game
Unit - Remove Night Elf Peasant 0067 <gen> from the game
Unit - Remove Night Elf Blacksmith 0048 <gen> from the game
Unit - Remove Cannon Tower 0073 <gen> from the game
Unit - Remove Cannon Tower 0074 <gen> from the game
Game - Defeat Player 7 (Green) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
pl8 defeat
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Human Castle 0050 <gen> from the game
Unit - Remove Human Castle 0051 <gen> from the game
Unit - Remove Human Castle 0054 <gen> from the game
Unit - Remove Human Castle 0055 <gen> from the game
Unit - Remove Human Peasant 0068 <gen> from the game
Unit - Remove Human Blacksmith 0049 <gen> from the game
Unit - Remove Cannon Tower 0075 <gen> from the game
Unit - Remove Cannon Tower 0076 <gen> from the game
Game - Defeat Player 8 (Pink) with the message: Thanks For Playing Castle Blood v1.0
Else - Actions
Do nothing
Player 1 Taunt 1
Events
Player - Player 1 (Red) types a chat message containing /1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 555__VOICE__Burn_baby_burn <gen>
Player 1 Taunt 2
Events
Player - Player 1 (Red) types a chat message containing /2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 557__VOICE__Clean_up_on_isle_5 <gen>
Player 1 Taunt 3
Events
Player - Player 1 (Red) types a chat message containing /3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 562__VOICE__Get_em <gen>
Player 1 Taunt 4
Events
Player - Player 1 (Red) types a chat message containing /4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 564__VOICE__Good_One_u <gen>
Player 1 Taunt 5
Events
Player - Player 1 (Red) types a chat message containing /5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 565__VOICE__He_s_outta_there <gen>
Player 1 Taunt 6
Events
Player - Player 1 (Red) types a chat message containing /6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 567__VOICE__I___am_the_angel_of_death <gen>
Player 1 Taunt 7
Events
Player - Player 1 (Red) types a chat message containing /7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 580__VOICE__Smells_like_chicken <gen>
Player 1 Taunt 8
Events
Player - Player 1 (Red) types a chat message containing /8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 587__VOICE__Ummm____I_love_a_good_bbq <gen>
Player 1 Taunt 9
Events
Player - Player 1 (Red) types a chat message containing /9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 588__VOICE__Whoah_u <gen>
Player 1 Taunt 10
Events
Player - Player 1 (Red) types a chat message containing /10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 589__VOICE__Wusie <gen>
Player 1 Taunt 11
Events
Player - Player 1 (Red) types a chat message containing /11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 590__VOICE__You_should_ve_gone_to_Disney_Land <gen>
Player 1 Taunt 12
Events
Player - Player 1 (Red) types a chat message containing /12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 530__JIM_CAREY__You_re_One_Pathetic_Loser <gen>
Player 1 Taunt 1 Copy
Events
Player - Player 2 (Blue) types a chat message containing /1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 555__VOICE__Burn_baby_burn <gen>
Player 1 Taunt 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing /2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 557__VOICE__Clean_up_on_isle_5 <gen>
Player 1 Taunt 3 Copy
Events
Player - Player 2 (Blue) types a chat message containing /3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 562__VOICE__Get_em <gen>
Player 1 Taunt 4 Copy
Events
Player - Player 2 (Blue) types a chat message containing /4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 564__VOICE__Good_One_u <gen>
Player 1 Taunt 5 Copy
Events
Player - Player 2 (Blue) types a chat message containing /5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 565__VOICE__He_s_outta_there <gen>
Player 1 Taunt 6 Copy
Events
Player - Player 2 (Blue) types a chat message containing /6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 567__VOICE__I___am_the_angel_of_death <gen>
Player 1 Taunt 7 Copy
Events
Player - Player 2 (Blue) types a chat message containing /7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 580__VOICE__Smells_like_chicken <gen>
Player 1 Taunt 8 Copy
Events
Player - Player 2 (Blue) types a chat message containing /8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 587__VOICE__Ummm____I_love_a_good_bbq <gen>
Player 1 Taunt 9 Copy
Events
Player - Player 2 (Blue) types a chat message containing /9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 588__VOICE__Whoah_u <gen>
Player 1 Taunt 10 Copy
Events
Player - Player 2 (Blue) types a chat message containing /10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 589__VOICE__Wusie <gen>
Player 1 Taunt 11 Copy
Events
Player - Player 2 (Blue) types a chat message containing /11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 590__VOICE__You_should_ve_gone_to_Disney_Land <gen>
Player 1 Taunt 12 Copy
Events
Player - Player 2 (Blue) types a chat message containing /12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 530__JIM_CAREY__You_re_One_Pathetic_Loser <gen>
Player 1 Taunt 1 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 555__VOICE__Burn_baby_burn <gen>
Player 1 Taunt 2 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 557__VOICE__Clean_up_on_isle_5 <gen>
Player 1 Taunt 3 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 562__VOICE__Get_em <gen>
Player 1 Taunt 4 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 564__VOICE__Good_One_u <gen>
Player 1 Taunt 5 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 565__VOICE__He_s_outta_there <gen>
Player 1 Taunt 6 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 567__VOICE__I___am_the_angel_of_death <gen>
Player 1 Taunt 7 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 580__VOICE__Smells_like_chicken <gen>
Player 1 Taunt 8 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 587__VOICE__Ummm____I_love_a_good_bbq <gen>
Player 1 Taunt 9 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 588__VOICE__Whoah_u <gen>
Player 1 Taunt 10 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 589__VOICE__Wusie <gen>
Player 1 Taunt 11 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 590__VOICE__You_should_ve_gone_to_Disney_Land <gen>
Player 1 Taunt 12 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing /12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 530__JIM_CAREY__You_re_One_Pathetic_Loser <gen>
Player 1 Taunt 1 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 555__VOICE__Burn_baby_burn <gen>
Player 1 Taunt 2 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 557__VOICE__Clean_up_on_isle_5 <gen>
Player 1 Taunt 3 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 562__VOICE__Get_em <gen>
Player 1 Taunt 4 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 564__VOICE__Good_One_u <gen>
Player 1 Taunt 5 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 565__VOICE__He_s_outta_there <gen>
Player 1 Taunt 6 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 567__VOICE__I___am_the_angel_of_death <gen>
Player 1 Taunt 7 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 580__VOICE__Smells_like_chicken <gen>
Player 1 Taunt 8 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 587__VOICE__Ummm____I_love_a_good_bbq <gen>
Player 1 Taunt 9 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 588__VOICE__Whoah_u <gen>
Player 1 Taunt 10 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 589__VOICE__Wusie <gen>
Player 1 Taunt 11 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 590__VOICE__You_should_ve_gone_to_Disney_Land <gen>
Player 1 Taunt 12 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 530__JIM_CAREY__You_re_One_Pathetic_Loser <gen>
Player 1 Taunt 1 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 555__VOICE__Burn_baby_burn <gen>
Player 1 Taunt 2 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 557__VOICE__Clean_up_on_isle_5 <gen>
Player 1 Taunt 3 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 562__VOICE__Get_em <gen>
Player 1 Taunt 4 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 564__VOICE__Good_One_u <gen>
Player 1 Taunt 5 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 565__VOICE__He_s_outta_there <gen>
Player 1 Taunt 6 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 567__VOICE__I___am_the_angel_of_death <gen>
Player 1 Taunt 7 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 580__VOICE__Smells_like_chicken <gen>
Player 1 Taunt 8 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 587__VOICE__Ummm____I_love_a_good_bbq <gen>
Player 1 Taunt 9 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 588__VOICE__Whoah_u <gen>
Player 1 Taunt 10 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 589__VOICE__Wusie <gen>
Player 1 Taunt 11 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 590__VOICE__You_should_ve_gone_to_Disney_Land <gen>
Player 1 Taunt 12 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing /12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 530__JIM_CAREY__You_re_One_Pathetic_Loser <gen>
Player 1 Taunt 1 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 555__VOICE__Burn_baby_burn <gen>
Player 1 Taunt 2 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 557__VOICE__Clean_up_on_isle_5 <gen>
Player 1 Taunt 3 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 562__VOICE__Get_em <gen>
Player 1 Taunt 4 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 564__VOICE__Good_One_u <gen>
Player 1 Taunt 5 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 565__VOICE__He_s_outta_there <gen>
Player 1 Taunt 6 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 567__VOICE__I___am_the_angel_of_death <gen>
Player 1 Taunt 7 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 580__VOICE__Smells_like_chicken <gen>
Player 1 Taunt 8 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 587__VOICE__Ummm____I_love_a_good_bbq <gen>
Player 1 Taunt 9 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 588__VOICE__Whoah_u <gen>
Player 1 Taunt 10 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 589__VOICE__Wusie <gen>
Player 1 Taunt 11 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 590__VOICE__You_should_ve_gone_to_Disney_Land <gen>
Player 1 Taunt 12 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing /12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 530__JIM_CAREY__You_re_One_Pathetic_Loser <gen>
Player 1 Taunt 1 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 555__VOICE__Burn_baby_burn <gen>
Player 1 Taunt 2 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 557__VOICE__Clean_up_on_isle_5 <gen>
Player 1 Taunt 3 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 562__VOICE__Get_em <gen>
Player 1 Taunt 4 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 564__VOICE__Good_One_u <gen>
Player 1 Taunt 5 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 565__VOICE__He_s_outta_there <gen>
Player 1 Taunt 6 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 567__VOICE__I___am_the_angel_of_death <gen>
Player 1 Taunt 7 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 580__VOICE__Smells_like_chicken <gen>
Player 1 Taunt 8 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 587__VOICE__Ummm____I_love_a_good_bbq <gen>
Player 1 Taunt 9 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 588__VOICE__Whoah_u <gen>
Player 1 Taunt 10 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 589__VOICE__Wusie <gen>
Player 1 Taunt 11 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 590__VOICE__You_should_ve_gone_to_Disney_Land <gen>
Player 1 Taunt 12 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing /12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 530__JIM_CAREY__You_re_One_Pathetic_Loser <gen>
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