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Triggers
Castle Attack.w3x
Variables
Bounty
ON
Spawn
Spawn
Move First
Move First Copy
Move Second
Move Second Copy
Move Third
Move Third Copy
Move Fourth
Move Fourth Copy
Diablo Moves
First Move
Second Move
Third Move
Dies
Victory
Loose
Camera
oN
Propery
Gold
Hint
Hint
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ON
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Spawn
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 60 . Corrupted Warrior for Player 11 (Dark Green) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 60 . Corrupted Warrior for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 1 . Corrupted Battlemaster for Player 11 (Dark Green) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 1 . Corrupted Battlemaster for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 70 . Corrupted Warrior for Player 11 (Dark Green) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 70 . Corrupted Warrior for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 20 . Corrupted Battlemaster for Player 11 (Dark Green) at (Center of First <gen>) facing Default building facing degrees
Wait 240.00 seconds
Unit - Create 60 . Demon Warrior for Player 11 (Dark Green) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 20 . Demon Assasin for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 15 . Demon Diabolist for Player 11 (Dark Green) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 4 . Demon Juggernaught for Player 11 (Dark Green) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 20 . Demon Hunter for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 5 . Demon Shaman for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 60 . Demon Gheist for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 25 . Demon Hulk for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 5 . Demon Hulk for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Move First
Events
Unit - A unit enters First <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Second <gen>)
Move First Copy
Events
Unit - A unit enters First <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Second <gen>)
Move Second
Events
Unit - A unit enters Second <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Third <gen>)
Move Second Copy
Events
Unit - A unit enters Second <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Third <gen>)
Move Third
Events
Unit - A unit enters Third <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Fourth <gen>)
Move Third Copy
Events
Unit - A unit enters Third <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Fourth <gen>)
Move Fourth
Events
Unit - A unit enters Fourth <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Move Fourth Copy
Events
Unit - A unit enters Fourth <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
First Move
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Order Boa of Fire 0584 <gen> to Attack-Move To . (Center of First <gen>)
Second Move
Events
Time - Elapsed game time is 470.00 seconds
Conditions
Actions
Unit - Order Lava Collossus 0583 <gen> to Attack-Move To . (Center of First <gen>)
Third Move
Events
Time - Elapsed game time is 680.00 seconds
Conditions
Actions
Unit - Order Pyromancer 0582 <gen> to Attack-Move To . (Center of First <gen>)
Unit - Order Pyromancer 0578 <gen> to Attack-Move To . (Center of First <gen>)
Unit - Order Pyromancer 0579 <gen> to Attack-Move To . (Center of First <gen>)
Unit - Order Pyromancer 0581 <gen> to Attack-Move To . (Center of First <gen>)
Unit - Order Pyromancer 0580 <gen> to Attack-Move To . (Center of First <gen>)
Unit - Order Diablo 0049 <gen> to Attack-Move To . (Center of First <gen>)
Victory
Events
Unit - Diablo 0049 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Loose
Events
Unit - King 0629 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
oN
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Set the camera bounds for Player 1 (Red) to Castle <gen>
Camera - Set the camera bounds for Player 2 (Blue) to Castle <gen>
Camera - Set the camera bounds for Player 3 (Teal) to Castle <gen>
Camera - Set the camera bounds for Player 4 (Purple) to Castle <gen>
Camera - Set the camera bounds for Player 6 (Orange) to Castle <gen>
Gold
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Hint
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: you can buy items on one of the gates near the hero selection read their description to know who will fit on that item
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