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Model validation: CargoHeliV2
agwes.mdx
0errors8severe2warnings17unused
2
2
Bone 0 - "Bone03"
1
1
Translation
Missing opening track for sequence "Death" at frame 2300 where it is needed
Track 0 at frame 2010 is not in any sequence
1
1
Rotation
Missing opening track for sequence "Death" at frame 2300 where it is needed
Track 0 at frame 2010 is not in any sequence
3
6
Bone 1 - "Bone01"
1
2
Translation
Missing opening track for sequence "Death" at frame 2300 where it is needed
Track 2 at frame 1001 is not in any sequence
Track 4 at frame 2010 is not in any sequence
2
2
Rotation
Missing opening track for sequence "Walk" at frame 1050 where it is needed
Missing opening track for sequence "Death" at frame 2300 where it is needed
Track 11 at frame 1001 is not in any sequence
Track 20 at frame 2010 is not in any sequence
2
Scaling
Track 1 at frame 1001 is not in any sequence
Track 3 at frame 2010 is not in any sequence
3
4
Bone 2 - "Bone04"
1
1
Translation
Missing opening track for sequence "Death" at frame 2300 where it is needed
Track 2 at frame 2010 is not in any sequence
2
2
Rotation
Missing opening track for sequence "Walk" at frame 1050 where it is needed
Missing opening track for sequence "Death" at frame 2300 where it is needed
Track 11 at frame 1002 is not in any sequence
Track 19 at frame 2010 is not in any sequence
1
Scaling
Track 2 at frame 2010 is not in any sequence
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
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