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Model validation: Cargo Truck Dwarf

CargoTruckDwarf.mdx

0 errors 12 severe 24 warnings 55 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 64834); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_01_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_02_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_3" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 1 - "Axle"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Main"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "Bone_MatrixEaterDummy666270101"
    • There are no vertices attached to this bone
  • 1 15 ParticleEmitterPopcorn 0 - "WarWagon"
    • 1 Visibility
      • Interpolation type not set to None
    • 5 Rotation
      • Track 1 at frame 2300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3967 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5734 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5767 has exactly the same value as tracks 6 and 8
    • 5 Scaling
      • Track 1 at frame 2300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3967 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5734 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5767 has exactly the same value as tracks 6 and 8
    • 5 EmissionRate
      • Track 1 at frame 2300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3967 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5734 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5767 has exactly the same value as tracks 6 and 8
  • 1 15 ParticleEmitterPopcorn 1 - "Explosion"
    • 1 Visibility
      • Interpolation type not set to None
    • 5 Rotation
      • Track 1 at frame 2300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3967 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5734 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5767 has exactly the same value as tracks 6 and 8
    • 5 Scaling
      • Track 1 at frame 2300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3967 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5734 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5767 has exactly the same value as tracks 6 and 8
    • 5 EmissionRate
      • Track 1 at frame 2300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3967 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5734 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5767 has exactly the same value as tracks 6 and 8
  • 4 Material 3
    • 4 Layer 0
      • 2 Emissive Gain
        • Track 0 at frame 68468 is not in any sequence
        • Track 1 at frame 70135 is not in any sequence
      • 2 Alpha
        • Track 0 at frame 68468 is not in any sequence
        • Track 1 at frame 70135 is not in any sequence
  • 4 Material 4
    • 4 Layer 0
      • 2 Emissive Gain
        • Track 0 at frame 68468 is not in any sequence
        • Track 1 at frame 70135 is not in any sequence
      • 2 Alpha
        • Track 0 at frame 68468 is not in any sequence
        • Track 1 at frame 70135 is not in any sequence
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 0 at frame 68468 is not in any sequence
      • Track 1 at frame 70135 is not in any sequence
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 0 at frame 68468 is not in any sequence
      • Track 1 at frame 70135 is not in any sequence
  • 2 GeosetAnimation 5
    • 2 Alpha
      • Track 0 at frame 68468 is not in any sequence
      • Track 1 at frame 70135 is not in any sequence
  • 1 Bone 5 - "Main Frame"
    • 1 Translation
      • Track 24 at frame 2700 has exactly the same value as tracks 23 and 25
  • 2 Bone 13 - "L_exhaust_A_04_bind_jnt"
    • 2 Scaling
      • Track 25 at frame 65434 has roughly the same value as tracks 24 and 26
      • Track 76 at frame 67201 has roughly the same value as tracks 75 and 77
  • 2 CollisionShape 3 - "B_KGS_BoxCol_2"
    • 2 Rotation
      • Track 4 at frame 65067 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 65734 has exactly the same value as tracks 4 and 6
  • 2 CollisionShape 4 - "B_KGS_BoxCol_3"
    • 2 Rotation
      • Track 4 at frame 65067 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 65734 has exactly the same value as tracks 4 and 6
  • 2 CollisionShape 5 - "B_KGS_BoxCol_1"
    • 2 Rotation
      • Track 4 at frame 65067 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 65734 has exactly the same value as tracks 4 and 6
  • 2 CollisionShape 6 - "B_KGS_BoxCol_0"
    • 2 Rotation
      • Track 4 at frame 65067 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 65734 has exactly the same value as tracks 4 and 6
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