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Model validation: CarDTFinal

ArabaDTv1.mdx

1 errors 0 severe 2 warnings 19 unused
  • 1 Attachment 0 - "Origin Ref"
    • Invalid path "Origin Ref"
  • 2 Model
    • Collision shape "shapedt1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 2 at frame 2000 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Color
      • Track 1 at frame 1000 is not in any sequence
      • Track 3 at frame 2000 is not in any sequence
  • 2 GeosetAnimation 2
    • 2 Color
      • Track 1 at frame 1000 is not in any sequence
      • Track 3 at frame 2000 is not in any sequence
  • 2 GeosetAnimation 3
    • 2 Color
      • Track 1 at frame 1000 is not in any sequence
      • Track 3 at frame 2000 is not in any sequence
  • 2 GeosetAnimation 4
    • 2 Color
      • Track 1 at frame 1000 is not in any sequence
      • Track 3 at frame 2000 is not in any sequence
  • 2 GeosetAnimation 5
    • 2 Color
      • Track 1 at frame 1000 is not in any sequence
      • Track 3 at frame 2000 is not in any sequence
  • 2 GeosetAnimation 6
    • 2 Color
      • Track 1 at frame 1000 is not in any sequence
      • Track 3 at frame 2000 is not in any sequence
  • 2 GeosetAnimation 7
    • 2 Color
      • Track 1 at frame 1000 is not in any sequence
      • Track 3 at frame 2000 is not in any sequence
  • 1 Bone 10 - "?n"
    • 1 Rotation
      • Track 9 at frame 1005 is not in any sequence
  • 1 Bone 11 - "arka"
    • 1 Rotation
      • Track 9 at frame 1005 is not in any sequence
  • unused Texture 2 - "SpellAreaOfEffect_basic.blp"
  • unused Texture 3 - "RaysOfLight.blp"
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