Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Captain Gard Bloodletter of the bundle Captain Gard Bloodletter. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Captain Gard Bloodletter.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Captain_Gard_Bloodletter.mdx
Now Click the "Import File" Button:
Next select 'Captain_Gard_Bloodletter.mdx' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Done, you have imported the file Captain_Gard_Bloodletter.mdx.
Importing Captain_Gard_Bloodletter_Body_Tabard.blp
Now Click the "Import File" Button:
Next select 'Captain_Gard_Bloodletter_Body_Tabard.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
war3mapimported/Captain_Gard_Bloodletter_Body_Tabard.blp
Double-click the file Captain_Gard_Bloodletter_Body_Tabard.blp:
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
war3mapimported/Captain_Gard_Bloodletter_Body_Tabard.blp
Tick the box "Use Custom Path" and type in the correct path:
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Done, you have imported the file Captain_Gard_Bloodletter_Body_Tabard.blp.
Importing Captain_Gard_Bloodletter_Jewerly.blp
Now Click the "Import File" Button:
Next select 'Captain_Gard_Bloodletter_Jewerly.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
war3mapimported/Captain_Gard_Bloodletter_Jewerly.blp
Double-click the file Captain_Gard_Bloodletter_Jewerly.blp:
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
war3mapimported/Captain_Gard_Bloodletter_Jewerly.blp
Tick the box "Use Custom Path" and type in the correct path:
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Done, you have imported the file Captain_Gard_Bloodletter_Jewerly.blp.
Importing Krom'gar_Battalion_1hSword.blp
Now Click the "Import File" Button:
Next select 'Krom'gar_Battalion_1hSword.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
war3mapimported/Krom'gar_Battalion_1hSword.blp
Double-click the file Krom'gar_Battalion_1hSword.blp:
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
war3mapimported/Krom'gar_Battalion_1hSword.blp
Tick the box "Use Custom Path" and type in the correct path:
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Done, you have imported the file Krom'gar_Battalion_1hSword.blp.
Importing Krom'gar_Battalion_Buckle_Plate2.blp
Now Click the "Import File" Button:
Next select 'Krom'gar_Battalion_Buckle_Plate2.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
war3mapimported/Krom'gar_Battalion_Buckle_Plate2.blp
Double-click the file Krom'gar_Battalion_Buckle_Plate2.blp:
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
war3mapimported/Krom'gar_Battalion_Buckle_Plate2.blp
Tick the box "Use Custom Path" and type in the correct path:
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Done, you have imported the file Krom'gar_Battalion_Buckle_Plate2.blp.
Importing Krom'gar_Battalion_Cape_Plate.blp
Now Click the "Import File" Button:
Next select 'Krom'gar_Battalion_Cape_Plate.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
war3mapimported/Krom'gar_Battalion_Cape_Plate.blp
Double-click the file Krom'gar_Battalion_Cape_Plate.blp:
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
war3mapimported/Krom'gar_Battalion_Cape_Plate.blp
Tick the box "Use Custom Path" and type in the correct path:
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Done, you have imported the file Krom'gar_Battalion_Cape_Plate.blp.
Importing Krom'gar_Battalion_Shoulders_Plate2.blp
Now Click the "Import File" Button:
Next select 'Krom'gar_Battalion_Shoulders_Plate2.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
war3mapimported/Krom'gar_Battalion_Shoulders_Plate2.blp
Double-click the file Krom'gar_Battalion_Shoulders_Plate2.blp:
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
war3mapimported/Krom'gar_Battalion_Shoulders_Plate2.blp
Tick the box "Use Custom Path" and type in the correct path:
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Done, you have imported the file Krom'gar_Battalion_Shoulders_Plate2.blp.
Importing Orc_Eyes_Red_Blind.blp
Now Click the "Import File" Button:
Next select 'Orc_Eyes_Red_Blind.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
war3mapimported/Orc_Eyes_Red_Blind.blp
Double-click the file Orc_Eyes_Red_Blind.blp:
Orc_Eyes_Red_Blind.blp
Image / Texture
28
war3mapimported/Orc_Eyes_Red_Blind.blp
Tick the box "Use Custom Path" and type in the correct path:
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
Done, you have imported the file Orc_Eyes_Red_Blind.blp.
Importing Orc_Male_Hair_Brown.blp
Now Click the "Import File" Button:
Next select 'Orc_Male_Hair_Brown.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
Image / Texture
40
war3mapimported/Orc_Male_Hair_Brown.blp
Double-click the file Orc_Male_Hair_Brown.blp:
Orc_Male_Hair_Brown.blp
Image / Texture
40
war3mapimported/Orc_Male_Hair_Brown.blp
Tick the box "Use Custom Path" and type in the correct path:
Orc_Male_Hair_Brown.blp
Image / Texture
40
Orc_Male_Hair_Brown.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
Image / Texture
40
Orc_Male_Hair_Brown.blp
Done, you have imported the file Orc_Male_Hair_Brown.blp.
Importing smokewispy_roundsponge_edit.blp
Now Click the "Import File" Button:
Next select 'smokewispy_roundsponge_edit.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
Image / Texture
40
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
war3mapimported/smokewispy_roundsponge_edit.blp
Double-click the file smokewispy_roundsponge_edit.blp:
smokewispy_roundsponge_edit.blp
Image / Texture
13
war3mapimported/smokewispy_roundsponge_edit.blp
Tick the box "Use Custom Path" and type in the correct path:
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
Image / Texture
40
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Done, you have imported the file smokewispy_roundsponge_edit.blp.
Importing water_hard_blendadd.blp
Now Click the "Import File" Button:
Next select 'water_hard_blendadd.blp' in the folder which you extracted from the zip archive:
Captain Gard Bloodletter
Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
Image / Texture
40
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
Image / Texture
191
war3mapimported/water_hard_blendadd.blp
Double-click the file water_hard_blendadd.blp:
water_hard_blendadd.blp
Image / Texture
191
war3mapimported/water_hard_blendadd.blp
Tick the box "Use Custom Path" and type in the correct path:
water_hard_blendadd.blp
Image / Texture
191
water_hard_blendadd.blp
The file has been properly added to the map archive:
Captain_Gard_Bloodletter.mdx
Model
2,262
war3mapimported/Captain_Gard_Bloodletter.mdx
Captain_Gard_Bloodletter_Body_Tabard.blp
Image / Texture
304
Captain_Gard_Bloodletter_Body_Tabard.blp
Captain_Gard_Bloodletter_Jewerly.blp
Image / Texture
179
Captain_Gard_Bloodletter_Jewerly.blp
Krom'gar_Battalion_1hSword.blp
Image / Texture
162
Krom'gar_Battalion_1hSword.blp
Krom'gar_Battalion_Buckle_Plate2.blp
Image / Texture
137
Krom'gar_Battalion_Buckle_Plate2.blp
Krom'gar_Battalion_Cape_Plate.blp
Image / Texture
197
Krom'gar_Battalion_Cape_Plate.blp
Krom'gar_Battalion_Shoulders_Plate2.blp
Image / Texture
183
Krom'gar_Battalion_Shoulders_Plate2.blp
Orc_Eyes_Red_Blind.blp
Image / Texture
28
Orc_Eyes_Red_Blind.blp
Orc_Male_Hair_Brown.blp
Image / Texture
40
Orc_Male_Hair_Brown.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
water_hard_blendadd.blp
Image / Texture
191
water_hard_blendadd.blp
Done, you have imported the file water_hard_blendadd.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.