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Triggers
El Nuevo Señor Del Terror.w3x
Variables
Inicialización
Iniciacion
Oro elfo
Azul oro
Azul madera
Teja oro
Teja madera
Mision
Base
Base completada
Satiro actualizada
Satiro Completada
Derrota
Acolitos muertos
Zant muerto
Cinematica
Intro
Intro Esc
Base Esc
Satiros
Satiros Esc
Victoria Esc
Dialogos
Peligro
Peligro 2
Peligro 3
Encuentro
Base encontrada
Mina encontrada
Obj sec
Obj 1
Obj 2
Exp
Exp Tyrande
Exp Reducida
Exp Zant
ExpMalfruion
Victoria
Mov victoria
Victoria
Region final
Remove
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Base
quest
No
baseesc
boolean
No
Baserec
questitem
No
Escape
quest
No
Introesc
boolean
No
Satesc
boolean
No
Satiro
quest
No
satrec
questitem
No
Victoriaesc
boolean
No
Zant
unit
No
Iniciacion
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Unit - Make Satyr Hellcaller 0112 <gen> Invulnerable
Unit - Make Satyr Soulstealer 0114 <gen> Invulnerable
Unit - Make Satyr Soulstealer 0113 <gen> Invulnerable
Unit - Make Satyr Shadowdancer 0115 <gen> Invulnerable
Unit - Make Satyr Trickster 0117 <gen> Invulnerable
Unit - Make Satyr 0118 <gen> Invulnerable
Unit - Make Satyr Trickster 0116 <gen> Invulnerable
Player - Make Player 2 (Blue) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 2 (Blue) as an Neutral
Player - Make Player 3 (Teal) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 3 (Teal) as an Neutral
Player - Set Player 2 (Blue) . Current gold to 1500
Player - Set Player 2 (Blue) . Current lumber to 1000
Player - Set Player 3 (Teal) . Current gold to 1500
Player - Set Player 3 (Teal) . Current lumber to 1000
Unit - Make Tent 0119 <gen> Invulnerable
Unit - Make Tent 0120 <gen> Invulnerable
Unit - Make Furbolg Hut 0102 <gen> Invulnerable
Unit - Make Furbolg Hut 0101 <gen> Invulnerable
Unit - Make Furbolg Hut 0110 <gen> Invulnerable
Unit - Make Furbolg Champion 0111 <gen> Invulnerable
Quest - Create a Required, undiscovered quest titled Destruye y Escapa with the description Zant y sus fuerzas estan rodeados de puros elfos nocturnos, debes de escapar por un camino donde esta establecido una base elfa. , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Set Variable Set Escape = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Matar a los satiros with the description Los Satiros han saqueado a los furbolg, y han robado reliquias de esa tribu. , using icon path ReplaceableTextures\CommandButtons\BTNSatyr.blp
Set Variable Set Satiro = (Last created quest)
Azul oro
Events
Player - Player 2 (Blue) 's Current gold becomes Less than 1000.00
Conditions
Actions
Player - Add 2000 to Player 2 (Blue) . Current gold
Azul madera
Events
Player - Player 2 (Blue) 's Current lumber becomes Less than 500.00
Conditions
Actions
Player - Add 500 to Player 2 (Blue) . Current lumber
Teja oro
Events
Player - Player 3 (Teal) 's Current gold becomes Less than 1000.00
Conditions
Actions
Player - Add 2000 to Player 3 (Teal) . Current gold
Teja madera
Events
Player - Player 3 (Teal) 's Current lumber becomes Less than 500.00
Conditions
Actions
Player - Add 500 to Player 3 (Teal) . Current lumber
Base
Events
Map initialization
Conditions
Actions
Quest - Create a Required, undiscovered quest titled Encontrar una mina with the description Los elfos saben de tu presencia, tienes que encontrar una mina de oro y establecer tu base ahi. , using icon path ReplaceableTextures\CommandButtons\BTNGoldMine.blp
Set Variable Set Base = (Last created quest)
Base completada
Events
Unit - Dark Troll Trapper 0016 <gen> Dies
Unit - Dark Troll Trapper 0015 <gen> Dies
Unit - Dark Troll Berserker 0014 <gen> Dies
Conditions
(Dark Troll Trapper 0016 <gen> is dead) Equal to True
(Dark Troll Trapper 0015 <gen> is dead) Equal to True
(Dark Troll Berserker 0014 <gen> is dead) Equal to True
Actions
Trigger - Turn off Peligro <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Peligro_2 <gen>
Trigger - Turn off Peligro_3 <gen>
Trigger - Turn off Zant_muerto <gen>
Trigger - Turn off Acolitos_muertos <gen>
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION PRINCIPAL COMPLETADA|rEncontrar una mina de oro
Sound - Play QuestCompleted <gen>
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Quest - Mark Baserec as Completed
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off Zant_muerto <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
If (baseesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Trigger - Turn on Base_Esc <gen>
Wait 2.00 seconds
Player - Set Player 7 (Green) . Current gold to 2000
Player - Set Player 7 (Green) . Current lumber to 750
If (baseesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Dreadlord 0003 <gen> instantly to (Center of Zant_base <gen>) , facing (Center of Vista <gen>)
Unit - Move Acolyte 0002 <gen> instantly to (Center of Acolito_base_1 <gen>) , facing (Center of Vista <gen>)
Unit - Move Acolyte 0012 <gen> instantly to (Center of Acolito_base_2 <gen>) , facing (Center of Vista <gen>)
If (baseesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Base for Player 7 (Green) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Esta mina de oro parece ser perfecta, rapido construir nuestra base!! . Modify duration: Add 0 seconds and Wait
If (baseesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Base_2 for Player 7 (Green) over 2.00 seconds
If (baseesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Acolyte 0002 <gen> to build a Haunted Gold Mine at (Position of Gold Mine 0013 <gen>)
Unit - Order Acolyte 0012 <gen> to build a Necropolis at (Center of Necropolis <gen>)
If (baseesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.40 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Create 1 . Graveyard for Player 7 (Green) at (Center of Cementerio <gen>) facing Default building facing degrees
Unit - Create 1 . Ziggurat for Player 7 (Green) at (Center of Zigurat <gen>) facing Default building facing degrees
Unit - Create 1 . Ziggurat for Player 7 (Green) at (Center of Zigurat_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Nerubian Tower for Player 7 (Green) at (Center of Zigurat_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 7 (Green) at (Center of Altar <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 7 (Green) at (Center of Altar <gen>) facing Default building facing degrees
Unit - Create 1 . Ziggurat for Player 7 (Green) at (Center of Zigurat_4 <gen>) facing Default building facing degrees
Unit - Create 1 Ghoul for Player 7 (Green) at (Center of necrofi <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ghoul for Player 7 (Green) at (Center of Necrofi <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Acolyte for Player 7 (Green) at (Center of Nuevos_acolitos_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Acolyte for Player 7 (Green) at (Center of Nuevos_acolitos <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Acolyte for Player 7 (Green) at (Center of Nuevos_acolitos_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Crypt for Player 7 (Green) at (Center of Cripta <gen>) facing Default building facing degrees
Unit - Create 1 . Nerubian Tower for Player 7 (Green) at (Center of Zigurat_3 <gen>) facing Default building facing degrees
If (baseesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Base_3 for Player 7 (Green) over 0 seconds
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Cinematic - Turn cinematic mode Off for Player Group - Player 7 (Green)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
AI - Start campaign AI script for Player 2 (Blue) : war3mapImported\Elfos Azul.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 3 (Teal) : war3mapImported\Elfos Teja.ai (Unexpected type: 'aiscript')
Satiro actualizada
Events
Unit - Satyr Hellcaller 0112 <gen> Dies
Unit - Satyr Soulstealer 0113 <gen> Dies
Unit - Satyr Soulstealer 0114 <gen> Dies
Unit - Satyr Shadowdancer 0115 <gen> Dies
Unit - Satyr Trickster 0116 <gen> Dies
Unit - Satyr Trickster 0117 <gen> Dies
Unit - Satyr 0118 <gen> Dies
Conditions
(Satyr Hellcaller 0112 <gen> is dead) Equal to True
(Satyr Soulstealer 0113 <gen> is dead) Equal to True
(Satyr Soulstealer 0114 <gen> is dead) Equal to True
(Satyr Shadowdancer 0115 <gen> is dead) Equal to True
(Satyr Trickster 0116 <gen> is dead) Equal to True
(Satyr Trickster 0117 <gen> is dead) Equal to True
(Satyr 0118 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Satiro_Completada <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Furbolg Champion 0111 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION OPCIONAL ACTUALIZADA|rMatar a los Satiros -Regresar con el viejo Furbolg
Quest - Create a quest requirement for Satiro with the description Regresar con el viego Furbolg
Quest - Flash the quest dialog button
Satiro Completada
Events
Unit - A unit comes within 476.00 of Furbolg Champion 0111 <gen>
Conditions
(Triggering unit) Equal to Dreadlord 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Special Effect - Destroy (Last created special effect)
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION OPCIONAL COMPLETADA|rMatar a los Satiros
Sound - Play QuestCompleted <gen>
Quest - Mark Satiro as Completed
Quest - Mark satrec as Completed
Quest - Mark (Last created quest requirement) as Completed
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Furbolg Champion 0111 <gen> named Furbolg : Play No sound and display Oh muchas Gracias. Ahora mis hermanos han sido vengados, por favor, tomen este objeto. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Item - Create Amulet of the Wild at (Center of Objeto_mis <gen>)
Acolitos muertos
Events
Unit - Acolyte 0012 <gen> Dies
Unit - Acolyte 0002 <gen> Dies
Conditions
(Acolyte 0002 <gen> is dead) Equal to True
(Acolyte 0012 <gen> is dead) Equal to True
Actions
Wait 2.00 seconds
Quest - Mark Base as Failed
Quest - Display to (All players) the Quest Failed message: |cffffcc00MISION PRINCIPAL FALLIDA|rTu acolito a muerto a muerto
Wait 2.00 seconds
Game - Defeat Player 7 (Green) with the message: Derrota!
Zant muerto
Events
Unit - Dreadlord 0003 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Quest - Mark Base as Failed
Quest - Display to (All players) the Quest Failed message: |cffffcc00MISION PRINCIPAL FALLIDA|rZant a muerto
Wait 2.00 seconds
Game - Defeat Player 7 (Green) with the message: Derrota!
Intro
Events
Map initialization
Conditions
Actions
Trigger - Turn on Intro_Esc <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Dreadlord 0003 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Intro for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Intro_2 for Player 7 (Green) over 7.00 seconds
Unit - Order Ghoul 0005 <gen> to Move To . (Center of Necrofago_1 <gen>)
Unit - Order Ghoul 0006 <gen> to Move To . (Center of Necrofago_2 <gen>)
Unit - Order Ghoul 0004 <gen> to Move To . (Center of necrofago_3 <gen>)
Unit - Order Necromancer 0000 <gen> to Move To . (Center of Negro_1 <gen>)
Unit - Order Crypt Fiend 0007 <gen> to Move To . (Center of Dem_1 <gen>)
Unit - Order Crypt Fiend 0150 <gen> to Move To . (Center of Dem_2 <gen>)
Unit - Order Acolyte 0002 <gen> to Move To . (Center of mov_ac <gen>)
Unit - Order Acolyte 0012 <gen> to Move To . (Center of mov_ac_2 <gen>)
Wait 9.50 seconds
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named Nigromante : Play No sound and display Es aqui! En este lugar se nos ha dicho que iniciemos la invocacion.... Adelante!!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Intro_3 for Player 7 (Green) over 2.00 seconds
Unit - Order Acolyte 0002 <gen> to Move To . (Center of Acolito_1 <gen>)
Unit - Order Acolyte 0012 <gen> to Move To . (Center of acolito_2 <gen>)
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 3.00 seconds
Animation - Play Acolyte 0002 <gen> 's Stand Work Gold animation
Animation - Play Acolyte 0012 <gen> 's Stand Work Gold animation
Wait 2.00 seconds
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Acolyte 0002 <gen> 's Stand Work Gold animation
Animation - Play Acolyte 0012 <gen> 's Stand Work Gold animation
Wait 2.00 seconds
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Acolyte 0002 <gen> 's Stand Work Gold animation
Animation - Play Acolyte 0012 <gen> 's Stand Work Gold animation
Wait 2.00 seconds
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Acolyte 0002 <gen> 's stand animation
Animation - Play Acolyte 0012 <gen> 's stand animation
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Intro_4 for Player 7 (Green) over 1.50 seconds
Special Effect - Create a special effect at (Center of Zant_inv <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 1.00 seconds
Unit - Unhide Dreadlord 0003 <gen>
Animation - Play Necromancer 0000 <gen> 's stand animation, using only Common animations
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Dreadlord 0003 <gen> 's Spell animation
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play H06MalGanis41 <gen> and display Vivo una vez Mas!!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Han hecho bien su trabajo por fin eh podido llegar a este mundo. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Lo que ahora debemos de hacer es escapar de este territorio, donde haya menos elfos. . Modify duration: Add 0 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Black mask across Reg_negra <gen>
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Intro_5 for Player 7 (Green) over 3.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named Nigromante : Play No sound and display Mi lord, Nosotros conocemos un camino donde nos llevara a un bosque donde hay menos elfos, pero el camino esta bloqueado por una base elfa, tenemos que destruirlos primero para pasar. . Modify duration: Add 0 seconds and Wait
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Andando!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Intro_6 for Player 7 (Green) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
If (Introesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Dreadlord 0003 <gen> to Move To . (Center of Zant_inv_2 <gen>)
Wait 3.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION PRINCIPAL|rDestruye y Escapa
Quest - Mark Escape as Discovered
Quest - Create a quest requirement for Escape with the description Destruir la base elfa (Teja)
Quest - Flash the quest dialog button
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Fog of war from (Center of Salida <gen>) to a radius of 512 .
Unit - Kill Priestess of the Moon 0075 <gen>
Unit - Kill Keeper of the Grove 0099 <gen>
Intro Esc
Events
Player - Player 7 (Green) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set Introesc = "true"
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Ghoul 0005 <gen> instantly to (Center of Necrofago_1 <gen>) , facing 0.00 degrees
Unit - Move Ghoul 0006 <gen> instantly to (Center of Necrofago_2 <gen>) , facing 0.00 degrees
Unit - Move Ghoul 0004 <gen> instantly to (Center of necrofago_3 <gen>) , facing 0.00 degrees
Unit - Move Crypt Fiend 0007 <gen> instantly to (Center of Dem_1 <gen>) , facing 0.00 degrees
Unit - Move Crypt Fiend 0150 <gen> instantly to (Center of Dem_2 <gen>) , facing 0.00 degrees
Unit - Move Necromancer 0000 <gen> instantly to (Center of Negro_1 <gen>) , facing 0.00 degrees
Unit - Move Acolyte 0002 <gen> instantly to (Center of Acolito_1 <gen>) , facing 340.00 degrees
Unit - Move Acolyte 0012 <gen> instantly to (Center of acolito_2 <gen>) , facing 30.00 degrees
Unit - Unhide Dreadlord 0003 <gen>
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Dreadlord 0003 <gen>) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order Dreadlord 0003 <gen> to Move To . (Center of Zant_inv_2 <gen>)
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION PRINCIPAL|rDestruye y Escapa
Quest - Mark Escape as Discovered
Quest - Create a quest requirement for Escape with the description Destruir la base elfa (Teja)
Quest - Flash the quest dialog button
Wait 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Black mask across Reg_negra <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Fog of war across Salida <gen>
Unit - Kill Priestess of the Moon 0075 <gen>
Unit - Kill Keeper of the Grove 0099 <gen>
Base Esc
Events
Player - Player 7 (Green) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set baseesc = "true"
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Dreadlord 0003 <gen> instantly to (Center of Zant_base <gen>) , facing (Position of Gold Mine 0013 <gen>)
Unit - Move Acolyte 0002 <gen> instantly to (Center of Acolito_base_1 <gen>) , facing (Position of Gold Mine 0013 <gen>)
Unit - Move Acolyte 0012 <gen> instantly to (Center of Acolito_base_2 <gen>) , facing (Position of Gold Mine 0013 <gen>)
Unit - Create 1 . Ziggurat for Player 7 (Green) at (Center of Zigurat_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Graveyard for Player 7 (Green) at (Center of Cementerio <gen>) facing Default building facing degrees
Unit - Create 1 . Ziggurat for Player 7 (Green) at (Center of Zigurat <gen>) facing Default building facing degrees
Unit - Create 1 . Nerubian Tower for Player 7 (Green) at (Center of Zigurat_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 7 (Green) at (Center of Altar <gen>) facing Default building facing degrees
Unit - Create 1 . Ziggurat for Player 7 (Green) at (Center of Zigurat_4 <gen>) facing Default building facing degrees
Unit - Create 1 Ghoul for Player 7 (Green) at (Center of necrofi <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ghoul for Player 7 (Green) at (Center of Necrofi <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Acolyte for Player 7 (Green) at (Center of Nuevos_acolitos_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Acolyte for Player 7 (Green) at (Center of Nuevos_acolitos <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Acolyte for Player 7 (Green) at (Center of Nuevos_acolitos_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Crypt for Player 7 (Green) at (Center of Cripta <gen>) facing Default building facing degrees
Unit - Create 1 . Nerubian Tower for Player 7 (Green) at (Center of Zigurat_3 <gen>) facing Default building facing degrees
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Dreadlord 0003 <gen>) over 0 seconds
Unit - Order Acolyte 0002 <gen> to build a Haunted Gold Mine at (Position of Gold Mine 0013 <gen>)
Unit - Order Acolyte 0012 <gen> to build a Necropolis at (Center of Necropolis <gen>)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
AI - Start campaign AI script for Player 2 (Blue) : war3mapImported\Elfos Azul.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 3 (Teal) : war3mapImported\Elfos Teja.ai (Unexpected type: 'aiscript')
Satiros
Events
Unit - A unit comes within 476.00 of Furbolg Champion 0111 <gen>
Conditions
(Triggering unit) Equal to Dreadlord 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Satiros_Esc <gen>
Trigger - Turn off Intro_Esc <gen>
Trigger - Turn off Base_Esc <gen>
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Wait 2 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Mis_sat_2 for Player 7 (Green) over 0 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Furbolg Champion 0111 <gen> named Furbolg : Play No sound and display Alto ahi, ustedes parecen ser los guerreros que estaba esperando para una mision. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Mis_Sat for Player 7 (Green) over 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display ¿Y que tipo de mision hablas? . Modify duration: Add 0 seconds and Wait
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Furbolg Champion 0111 <gen> named Furbolg : Play No sound and display Los satiros que estan al sur de este bosque, nos han atacado y han matado a toda mi tribu, yo estoy muy debil como para vengarme de ellos, y necesito de su ayuda para hacer eso. Si lo hacen les dare una recompensa. . Modify duration: Add 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_Mis_sat_3 for Player 7 (Green) over 0 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Mis_Sat_4 for Player 7 (Green) over 6.00 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 7.00 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Mis_sat_2 for Player 7 (Green) over 0 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Lo tendremos en mente viejo Furbolg.... . Modify duration: Add 0 seconds and Wait
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Unpause all units
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Mis_sat_5 for Player 7 (Green) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
If (Satesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 3.00 seconds
Unit - Make Satyr Hellcaller 0112 <gen> Vulnerable
Unit - Make Satyr Soulstealer 0114 <gen> Vulnerable
Unit - Make Satyr Soulstealer 0113 <gen> Vulnerable
Unit - Make Satyr Shadowdancer 0115 <gen> Vulnerable
Unit - Make Satyr Trickster 0117 <gen> Vulnerable
Unit - Make Satyr Trickster 0116 <gen> Vulnerable
Unit - Make Satyr 0118 <gen> Vulnerable
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Fog of war from (Center of Vic_sat <gen>) to a radius of 512 .
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION OPCIONAL|rMatar a los satiros
Quest - Mark Satiro as Discovered
Quest - Create a quest requirement for Satiro with the description Matar a todos los satiros
Set Variable Set satrec = (Last created quest requirement)
Quest - Flash the quest dialog button
Satiros Esc
Events
Player - Player 7 (Green) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set Satesc = "true"
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unpause all units
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Dreadlord 0003 <gen>) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Unit - Make Satyr Hellcaller 0112 <gen> Vulnerable
Unit - Make Satyr Soulstealer 0114 <gen> Vulnerable
Unit - Make Satyr Soulstealer 0113 <gen> Vulnerable
Unit - Make Satyr Shadowdancer 0115 <gen> Vulnerable
Unit - Make Satyr Trickster 0117 <gen> Vulnerable
Unit - Make Satyr Trickster 0116 <gen> Vulnerable
Unit - Make Satyr 0118 <gen> Vulnerable
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Fog of war from (Center of Vic_sat <gen>) to a radius of 512 .
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION OPCIONAL|rMatar a los satiros
Quest - Mark Satiro as Discovered
Quest - Create a quest requirement for Satiro with the description Matar a todos los satiros
Set Variable Set satrec = (Last created quest requirement)
Quest - Flash the quest dialog button
Victoria Esc
Events
Player - Player 7 (Green) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set Victoriaesc = "true"
Game Cache - Create a game cache from Zant01.w3v (Unexpected type: 'stringnoformat')
Game Cache - Store Dreadlord 0003 <gen> as Zant (Unexpected type: 'stringnoformat') of Cap1 (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Wait 2.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Peligro
Events
Unit - A unit enters Peligro <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Peligro_2 <gen>
Trigger - Turn off Peligro_3 <gen>
Unit - Pause Ghoul 0005 <gen>
Unit - Pause Ghoul 0006 <gen>
Unit - Pause Ghoul 0004 <gen>
Unit - Pause Necromancer 0000 <gen>
Unit - Pause Crypt Fiend 0150 <gen>
Unit - Pause Crypt Fiend 0007 <gen>
Unit - Pause Acolyte 0012 <gen>
Unit - Pause Acolyte 0002 <gen>
Unit - Pause Dreadlord 0003 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Por ahi no!! Hay una base enemiga elfa, y por el momento no podremos contra ellos. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Unpause Ghoul 0005 <gen>
Unit - Unpause Ghoul 0006 <gen>
Unit - Unpause Ghoul 0004 <gen>
Unit - Unpause Necromancer 0000 <gen>
Unit - Unpause Crypt Fiend 0150 <gen>
Unit - Unpause Crypt Fiend 0007 <gen>
Unit - Unpause Acolyte 0012 <gen>
Unit - Unpause Acolyte 0002 <gen>
Unit - Unpause Dreadlord 0003 <gen>
Peligro 2
Events
Unit - A unit enters Peligro_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Peligro <gen>
Trigger - Turn off Peligro_3 <gen>
Unit - Pause Ghoul 0005 <gen>
Unit - Pause Ghoul 0006 <gen>
Unit - Pause Ghoul 0004 <gen>
Unit - Pause Necromancer 0000 <gen>
Unit - Pause Crypt Fiend 0150 <gen>
Unit - Pause Crypt Fiend 0007 <gen>
Unit - Pause Acolyte 0012 <gen>
Unit - Pause Acolyte 0002 <gen>
Unit - Pause Dreadlord 0003 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Por ahi no!! Hay una base enemiga elfa, y por el momento no podremos contra ellos. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Unpause Ghoul 0005 <gen>
Unit - Unpause Ghoul 0006 <gen>
Unit - Unpause Ghoul 0004 <gen>
Unit - Unpause Necromancer 0000 <gen>
Unit - Unpause Crypt Fiend 0150 <gen>
Unit - Unpause Crypt Fiend 0007 <gen>
Unit - Unpause Acolyte 0012 <gen>
Unit - Unpause Acolyte 0002 <gen>
Unit - Unpause Dreadlord 0003 <gen>
Peligro 3
Events
Unit - A unit enters Peligro_3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Peligro <gen>
Trigger - Turn off Peligro_2 <gen>
Unit - Pause Ghoul 0005 <gen>
Unit - Pause Ghoul 0006 <gen>
Unit - Pause Ghoul 0004 <gen>
Unit - Pause Necromancer 0000 <gen>
Unit - Pause Crypt Fiend 0150 <gen>
Unit - Pause Crypt Fiend 0007 <gen>
Unit - Pause Acolyte 0012 <gen>
Unit - Pause Acolyte 0002 <gen>
Unit - Pause Dreadlord 0003 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Por ahi no!! Hay una base enemiga elfa, y por el momento no podremos contra ellos. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Unpause Ghoul 0005 <gen>
Unit - Unpause Ghoul 0006 <gen>
Unit - Unpause Ghoul 0004 <gen>
Unit - Unpause Necromancer 0000 <gen>
Unit - Unpause Crypt Fiend 0150 <gen>
Unit - Unpause Crypt Fiend 0007 <gen>
Unit - Unpause Acolyte 0012 <gen>
Unit - Unpause Acolyte 0002 <gen>
Unit - Unpause Dreadlord 0003 <gen>
Encuentro
Events
Unit - Huntress 0008 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Huntress 0008 <gen> named Cazadora : Play No sound and display Muertos Vivientes!!! Tenemos que informarle a Tyrande sobre esto. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Esos elfos ya saben que estamos aqui, no tardaran en mandar a sus tropas a matarnos, hay que encontrar una mina y establecer nuestra base ahi. . Modify duration: Add 0 seconds and Wait
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION PRINCIPAL|rEncontrar una mina de oro -Zant debe sobrevivir -Los 2 acolitos deben sobrevivir
Quest - Mark Base as Discovered
Quest - Create a quest requirement for Base with the description Encontrar una mina de oro
Quest - Create a quest requirement for Base with the description Zant deve sobrevivir
Quest - Create a quest requirement for Base with the description Los 2 Acòlitos deben sobrevivir
Quest - Flash the quest dialog button
Base encontrada
Events
Unit - A unit enters Base_encontrada <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Mina_encontrada <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Perfecto!! Una mina de oro, eliminar a esos trolls y establecer nuestra base aqui. . Modify duration: Add 0 seconds and Wait
Mina encontrada
Events
Unit - A unit enters Mina_encontrada <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Base_encontrada <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Mas adelante esta localizada una mina, eliminar a esos trolls y apoderarnos de ella. . Modify duration: Add 0 seconds and Wait
Obj 1
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Demonic Figurine at (Center of Obj_1 <gen>)
Obj 2
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Ring of Protection +5 at (Center of Obj_2 <gen>)
Exp Tyrande
Events
Unit - Priestess of the Moon 0075 <gen> Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 4
Actions
Hero - Disable experience gain for (Triggering unit) .
Exp Reducida
Events
Map initialization
Conditions
Actions
Hero - Make Player 7 (Green) Heroes gain 30.00 % experience from future kills
Exp Zant
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 4
Actions
Hero - Disable experience gain for (Triggering unit) .
ExpMalfruion
Events
Unit - Keeper of the Grove 0099 <gen> Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 4
Actions
Hero - Disable experience gain for (Triggering unit) .
Mov victoria
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Elfos_mov <gen>) and do (Order (Units in (Playable map area) owned by Player 3 (Teal)) to Attack-Move To.(Center of Fin_2 <gen>))
Unit Group - Pick every unit in (Units in Elfos_mov <gen> owned by Player 3 (Teal)) and do (Order (Units in Elfos_mov <gen>) to Attack-Move To.(Center of Fin_2 <gen>))
Victoria
Events
Unit - Tree of Ages 0079 <gen> Dies
Unit - Ancient Protector 0076 <gen> Dies
Unit - Ancient Protector 0077 <gen> Dies
Conditions
(Tree of Ages 0079 <gen> is dead) Equal to True
(Ancient Protector 0076 <gen> is dead) Equal to True
(Ancient Protector 0077 <gen> is dead) Equal to True
Actions
Sound - Play QuestCompleted <gen>
Quest - Display to (All players) the Quest Update message: |cffffcc00MISION PRINCIPAL COMPLETADA|rDestruye y escapa
Quest - Mark Escape as Completed
Quest - Flash the quest dialog button
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Turn on Mov_victoria <gen>
Trigger - Turn on Remove <gen>
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Dreadlord 0003 <gen> instantly to (Center of Obj_1 <gen>) , facing (Position of (Triggering unit))
Unit - Pause Dreadlord 0003 <gen>
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of necro_fin_2 <gen>) facing 315.00 degrees
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of necro_fin_3 <gen>) facing 315.00 degrees
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of necro_fin <gen>) facing 315.00 degrees
Unit - Create 1 . Crypt Fiend for Player 7 (Green) at (Center of dem_fin <gen>) facing 315.00 degrees
Unit - Create 1 . Crypt Fiend for Player 7 (Green) at (Center of dem_fin_2 <gen>) facing 315.00 degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of negro_fin <gen>) facing 315.00 degrees
Unit - Create 5 . Archer for Player 3 (Teal) at (Center of Elfos_fin <gen>) facing Default building facing degrees
Unit - Create 8 . Huntress for Player 3 (Teal) at (Center of Elfos_fin_2 <gen>) facing Default building facing degrees
Unit - Create 6 . Dryad for Player 3 (Teal) at (Center of Elfos_fin_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Zant_fin <gen>) facing 315.00 degrees
Unit - Remove Moon Well 0093 <gen> from the game
Unit - Remove Ancient of War 0161 <gen> from the game
Unit - Remove Altar of Elders 0078 <gen> from the game
Unit - Remove Moon Well 0092 <gen> from the game
Unit - Remove Moon Well 0091 <gen> from the game
Unit - Remove Ancient of Wonders 0090 <gen> from the game
Unit - Remove Moon Well 0094 <gen> from the game
Unit - Remove Ancient Protector 0019 <gen> from the game
Unit - Remove Hunter's Hall 0087 <gen> from the game
Unit - Remove Ancient Protector 0098 <gen> from the game
Unit - Remove Ancient of Wind 0100 <gen> from the game
Unit - Remove Ancient of Lore 0088 <gen> from the game
Unit - Remove Moon Well 0086 <gen> from the game
Unit - Remove Moon Well 0085 <gen> from the game
Unit - Remove Moon Well 0095 <gen> from the game
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Fin_2 for Player 7 (Green) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Fin_3 for Player 7 (Green) over 5.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Zant : Play No sound and display Por aqui!! Hay que uir antes de que esos elfos nos atrapen... . Modify duration: Add 0 seconds and Wait
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Fin_4 for Player 7 (Green) over 2.00 seconds
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.59 seconds
Camera - . Apply . gg_cam_Fin_5 for Player 7 (Green) over 5.00 seconds
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 3.50 seconds
Unit Group - Pick every unit in (Units in Mov_final <gen>) and do (Order (Units in Mov_final <gen> owned by Player 7 (Green)) to Move To.(Center of Fin_2 <gen>))
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove (Triggering unit) from the game
Cinematic - Turn cinematic mode Off for (All players)
If (Victoriaesc Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Unpause Dreadlord 0003 <gen>
Trigger - Turn off Remove <gen>
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
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