Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Canari Portrait of the bundle Canari Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file BFWCR Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Canari_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Canari_Portrait.mdx' in the folder which you extracted from the zip archive:
Canari Portrait
CanariHD.dds
CanariHD1.dds
CanariMD.dds
CanariMD1.dds
CanariME1.dds
CanariWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
Done, you have imported the file Canari_Portrait.mdx.
Importing CanariHD.dds
Now Click the "Import File" Button:
Next select 'CanariHD.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD1.dds
CanariMD.dds
CanariMD1.dds
CanariME1.dds
CanariWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
war3mapimported/CanariHD.dds
Double-click the file CanariHD.dds:
CanariHD.dds
Image / Texture
683
war3mapimported/CanariHD.dds
Tick the box "Use Custom Path" and type in the correct path:
CanariHD.dds
Image / Texture
683
CanariHD.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
Done, you have imported the file CanariHD.dds.
Importing CanariHD1.dds
Now Click the "Import File" Button:
Next select 'CanariHD1.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD.dds
CanariMD.dds
CanariMD1.dds
CanariME1.dds
CanariWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
war3mapimported/CanariHD1.dds
Double-click the file CanariHD1.dds:
CanariHD1.dds
Image / Texture
171
war3mapimported/CanariHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
Done, you have imported the file CanariHD1.dds.
Importing CanariMD.dds
Now Click the "Import File" Button:
Next select 'CanariMD.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD.dds
CanariHD1.dds
CanariMD1.dds
CanariME1.dds
CanariWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
war3mapimported/CanariMD.dds
Double-click the file CanariMD.dds:
CanariMD.dds
Image / Texture
1,365
war3mapimported/CanariMD.dds
Tick the box "Use Custom Path" and type in the correct path:
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
Done, you have imported the file CanariMD.dds.
Importing CanariMD1.dds
Now Click the "Import File" Button:
Next select 'CanariMD1.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD.dds
CanariHD1.dds
CanariMD.dds
CanariME1.dds
CanariWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
war3mapimported/CanariMD1.dds
Double-click the file CanariMD1.dds:
CanariMD1.dds
Image / Texture
5,461
war3mapimported/CanariMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
Done, you have imported the file CanariMD1.dds.
Importing CanariME1.dds
Now Click the "Import File" Button:
Next select 'CanariME1.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD.dds
CanariHD1.dds
CanariMD.dds
CanariMD1.dds
CanariWD.dds
HaloAttachMD.dds
HaloAttachMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
war3mapimported/CanariME1.dds
Double-click the file CanariME1.dds:
CanariME1.dds
Image / Texture
5,461
war3mapimported/CanariME1.dds
Tick the box "Use Custom Path" and type in the correct path:
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
Done, you have imported the file CanariME1.dds.
Importing CanariWD.dds
Now Click the "Import File" Button:
Next select 'CanariWD.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD.dds
CanariHD1.dds
CanariMD.dds
CanariMD1.dds
CanariME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
CanariWD.dds
Image / Texture
683
war3mapimported/CanariWD.dds
Double-click the file CanariWD.dds:
CanariWD.dds
Image / Texture
683
war3mapimported/CanariWD.dds
Tick the box "Use Custom Path" and type in the correct path:
CanariWD.dds
Image / Texture
683
CanariWD.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
CanariWD.dds
Image / Texture
683
CanariWD.dds
Done, you have imported the file CanariWD.dds.
Importing HaloAttachMD.dds
Now Click the "Import File" Button:
Next select 'HaloAttachMD.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD.dds
CanariHD1.dds
CanariMD.dds
CanariMD1.dds
CanariME1.dds
CanariWD.dds
HaloAttachMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
CanariWD.dds
Image / Texture
683
CanariWD.dds
HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds
Double-click the file HaloAttachMD.dds:
HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
CanariWD.dds
Image / Texture
683
CanariWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
Done, you have imported the file HaloAttachMD.dds.
Importing HaloAttachMO.dds
Now Click the "Import File" Button:
Next select 'HaloAttachMO.dds' in the folder which you extracted from the zip archive:
Canari Portrait
Canari_Portrait.mdx
CanariHD.dds
CanariHD1.dds
CanariMD.dds
CanariMD1.dds
CanariME1.dds
CanariWD.dds
HaloAttachMD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
CanariWD.dds
Image / Texture
683
CanariWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds
Double-click the file HaloAttachMO.dds:
HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
The file has been properly added to the map archive:
Canari_Portrait.mdx
Model
1,432
war3mapimported/Canari_Portrait.mdx
CanariHD.dds
Image / Texture
683
CanariHD.dds
CanariHD1.dds
Image / Texture
171
CanariHD1.dds
CanariMD.dds
Image / Texture
1,365
CanariMD.dds
CanariMD1.dds
Image / Texture
5,461
CanariMD1.dds
CanariME1.dds
Image / Texture
5,461
CanariME1.dds
CanariWD.dds
Image / Texture
683
CanariWD.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
Done, you have imported the file HaloAttachMO.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.