🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
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Triggers
(8)Masmorra.w3x
Variables
Invulnerable
puertas invulnerables
cinematica
Detonador sin nombre 002
Inicialización
Inicialización de refriega
Categoría sin título
Detonador sin nombre 001
cerrar puerta
Categoría sin título
Detonador sin nombre 001 Copiar
cerrar puerta Copiar
Categoría sin título
Detonador sin nombre 001 Copiar 2
cerrar puerta Copiar 2
Categoría sin título
Detonador sin nombre 001 Copiar 3
cerrar puerta Copiar 3
Name
Type
is_array
initial_value
puertas invulnerables
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 1377 <gen> Invulnerable
Destructible - Make Iron Gate 1378 <gen> Invulnerable
Destructible - Make Iron Gate 0024 <gen> Invulnerable
Destructible - Make Iron Gate 0094 <gen> Invulnerable
Detonador sin nombre 002
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from Lich 0225 <gen> named Lich : Play No sound and display Escuchadme todos ustedes, fueron capturados para que participen a muerte, para sobre vivir entre 8 jugadores. . Modify duration: Add 11.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Lich 0225 <gen> named Lich : Play No sound and display En esta mazmorra algunos an enloquecidos, por la codicia de tener un gran porder que esta custodiado por mis lacallos. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Lich 0225 <gen> named Lich : Play No sound and display Que empiese la batalla . Modify duration: Add 0 seconds and Wait
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Player - Limit training of Druida Tauren to 1 for Player 1 (Red)
Player - Limit training of Druida Tauren to 1 for Player 2 (Blue)
Player - Limit training of Druida Tauren to 1 for Player 3 (Teal)
Player - Limit training of Druida Tauren to 1 for Player 4 (Purple)
Player - Limit training of Druida Tauren to 1 for Player 5 (Yellow)
Player - Limit training of Druida Tauren to 1 for Player 6 (Orange)
Player - Limit training of Druida Tauren to 1 for Player 7 (Green)
Player - Limit training of Druida Tauren to 1 for Player 8 (Pink)
Player - Limit training of Guardian Tauren to 1 for Player 1 (Red)
Player - Limit training of Guardian Tauren to 1 for Player 2 (Blue)
Player - Limit training of Guardian Tauren to 1 for Player 3 (Teal)
Player - Limit training of Guardian Tauren to 1 for Player 4 (Purple)
Player - Limit training of Guardian Tauren to 1 for Player 5 (Yellow)
Player - Limit training of Guardian Tauren to 1 for Player 6 (Orange)
Player - Limit training of Guardian Tauren to 1 for Player 7 (Green)
Player - Limit training of Guardian Tauren to 1 for Player 8 (Pink)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Limit training of Heroes to 4 for Player 1 (Red)
Player - Limit training of Heroes to 4 for Player 2 (Blue)
Player - Limit training of Heroes to 4 for Player 3 (Teal)
Player - Limit training of Heroes to 4 for Player 4 (Purple)
Player - Limit training of Heroes to 4 for Player 5 (Yellow)
Player - Limit training of Heroes to 4 for Player 6 (Orange)
Player - Limit training of Heroes to 4 for Player 7 (Green)
Player - Limit training of Heroes to 4 for Player 8 (Pink)
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