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Triggers
Cinematic.w3x
Variables
Cameras
Hunting Grounds
Skip
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hunting Grounds
Events
Map initialization
Conditions
Actions
Game - Show custom campaign button 1
Quest - Create a Required quest titled Cinematic with the description you know , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Completed
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Hunting_Grounds_Overview for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Diagonal Slash and color ( 100.00 %, 25.00 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Razormane Chieftain 0005 <gen> named Holus Stormsnout : Play No sound and display The days have passed in my humble Shroud, but as for now my armies are lessining as the scourge grows stronger. Now I must search for allies as my army defends this shire for a greater cause. . Modify duration: Add 25.00 seconds and Wait
Camera - . Apply . gg_cam_Humble_Home_1 for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Mountain_View_0 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Ghoul 0050 <gen> named Ghoul : Play No sound and display Harharhar, time to rrrrrrrrrrrraavaavvvvennnnggggeeee. . Modify duration: Add 10.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Abomination 0047 <gen> named Abomination : Play No sound and display Blood-Baaaaath!!! Time to kill! . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Undead_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Undead for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Razormane Chieftain 0005 <gen> named Holus Stormsnout : Play No sound and display The Legend of my people is coming to an end, that's why I must leave, to continue the existence of my people the Razamores. I've heard there are more of us who need proper law in a large dark castle past an Icy Glacier. . Modify duration: Add 25.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Mountain_View for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Razamore_Army for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Unit - Order Razormane Medicine Man 0037 <gen> to Move To . (Center of Move_to <gen>)
Wait 5.00 seconds
Unit - Make Razormane Medicine Man 0037 <gen> face Razormane Chieftain 0005 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Razormane Chieftain 0005 <gen> named Holus Stormsnout : Play No sound and display I Know Doctor, the scouts haven't come back yet. Am I right? . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Make Razormane Chieftain 0005 <gen> face Razormane Medicine Man 0037 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Razormane Medicine Man 0037 <gen> named Medicine Man : Play No sound and display It's Hooflaz Chieftan, but its worse than that, the scouts returned made out of bone, their flesh was dragging across the floor as I fought them off with my mace. . Modify duration: Add 10.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Fight_Overview for Player 1 (Red) over 0 seconds
Unit - Order Razormane Medicine Man 0228 <gen> to Attack . Undead Razormane 0225 <gen>
Wait 1.00 seconds
Unit - Kill Undead Razormane 0225 <gen>
Wait 1.00 seconds
Unit - Make Undead Razormane 0227 <gen> face Undead Razormane 0227 <gen> over 1.00 seconds
Unit - Order Undead Razormane 0226 <gen> to Attack . Razormane Medicine Man 0228 <gen>
Wait 1.00 seconds
Unit - Order Razormane Medicine Man 0228 <gen> to Attack . Undead Razormane 0227 <gen>
Unit - Make Razormane Medicine Man 0228 <gen> face Undead Razormane 0226 <gen> over 1.00 seconds
Wait 0.50 seconds
Unit - Kill Undead Razormane 0227 <gen>
Wait 1.00 seconds
Unit - Make Razormane Medicine Man 0228 <gen> face Undead Razormane 0226 <gen> over 0.00 seconds
Unit - Order Razormane Medicine Man 0228 <gen> to Attack . Undead Razormane 0226 <gen>
Wait 1.00 seconds
Unit - Kill Undead Razormane 0226 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Razamore_Army for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Scope and color ( 0 %, 0.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Razormane Chieftain 0005 <gen> named Holus Stormsnout : Play No sound and display It has started, I belive it is time for us to leave, journey past the Icey Glacier and lead our people to a new generation. . Modify duration: Add 8.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Razamore_Army_2 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Razamore_Army_3 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Final_Fight for Player 1 (Red) over 0 seconds
Unit - Order Razormane Scout 0028 <gen> to Attack . Ghoul 0231 <gen>
Unit - Order Razormane Scout 0029 <gen> to Attack . Ghoul 0231 <gen>
Unit - Order Razormane Scout 0031 <gen> to Attack . Abomination 0229 <gen>
Wait 2 seconds
Unit - Order Razormane Scout 0019 <gen> to Attack . Ghoul 0230 <gen>
Unit - Order Razormane Scout 0032 <gen> to Attack . Ghoul 0234 <gen>
Wait 15.00 seconds
Camera - . Apply . gg_cam_Final_Fight_2 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Cave for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 30.00 seconds using texture Black Mask and color ( 0.00 %, 100.00 %, 100.00 %) with 100.00 % transparency
Wait 2 seconds
Unit - Order Razormane Medicine Man 0076 <gen> to Move To . (Center of Cave <gen>)
Wait 2 seconds
Unit - Remove Razormane Medicine Man 0076 <gen> from the game
Wait 1.00 seconds
Unit - Order Holish 0064 <gen> to Move To . (Center of Cave <gen>)
Wait 1.00 seconds
Unit - Remove Holish 0064 <gen> from the game
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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