Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
CallOfDutyv2.0.w3m
Variables
Gate Initialization
Open Top Gate
Close Top Gate
Make Gate Invunarable
Open Bottom Gate
Close Bottom Gate
Alpha Team Revival
Red Respawn
Blue Respawn
Teal Respawn
Green Respawn
Pink Respawn
Dark Green Respawn
Bravo Team Revival
Purple Respawn
Yellow Respawn
Gray Respawn
Light Blue Respawn
Orange Respawn
Brown Respawn
ScoreBoard
Update Board
Setup Board
Time Limit
Clock
Time Down
End Game
Stop
Admin Kick
Kick Red
Kick Blue
Kick Teal
Kick Pink
Kick Green
Kick Dark Green
Kick Purple
Kick Brown
Kick Gray
Kick Yellow
Kick Orange
Kick Light Blue
TasksAndControl
Task
Control
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kills
integer
Yes
0
theboard
leaderboard
No
timer
timer
No
Open Top Gate
Events
Unit - A unit enters Open_Top_Gate <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0000 <gen>
Close Top Gate
Events
Unit - A unit enters Close_Top_Gate <gen>
Conditions
Actions
Destructible - Close Ruined Gate 0000 <gen>
Make Gate Invunarable
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Ruined Gate 0000 <gen> Invulnerable
Destructible - Make Ruined Gate 0024 <gen> Invulnerable
Open Bottom Gate
Events
Unit - A unit enters Open_Bottom_Gate <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0024 <gen>
Close Bottom Gate
Events
Unit - A unit enters Close_Bottom_Gate <gen>
Conditions
Actions
Destructible - Close Ruined Gate 0024 <gen>
Red Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 1 (Red) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Blue Respawn
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Camera - Pan camera for Player 2 (Blue) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 2 (Blue) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Teal Respawn
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Camera - Pan camera for Player 3 (Teal) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 3 (Teal) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Green Respawn
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Camera - Pan camera for Player 7 (Green) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 7 (Green) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Pink Respawn
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Camera - Pan camera for Player 8 (Pink) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 8 (Pink) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Dark Green Respawn
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Camera - Pan camera for Player 11 (Dark Green) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 11 (Dark Green) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Purple Respawn
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Camera - Pan camera for Player 4 (Purple) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 4 (Purple) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Yellow Respawn
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Camera - Pan camera for Player 5 (Yellow) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 5 (Yellow) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Gray Respawn
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Camera - Pan camera for Player 9 (Gray) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 9 (Gray) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Light Blue Respawn
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Camera - Pan camera for Player 10 (Light Blue) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 10 (Light Blue) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Orange Respawn
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Camera - Pan camera for Player 6 (Orange) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 6 (Orange) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Brown Respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Camera - Pan camera for Player 12 (Brown) to (Center of Top_Respawn_Center <gen>) over 0 seconds
Unit - Create 1 . |CFF0042FFRifleman|R for Player 12 (Brown) at (Center of Top_Respawn_Center <gen>) facing Default building facing degrees
Update Board
Events
Conditions
Actions
For each (Integer A) from 1 to 12 , do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Change the value for (Player((Integer A))) in theboard to kills[(Integer A)]) else do (Do nothing))
Leaderboard - Sort theboard by Value in Descending order
Setup Board
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Set Variable Set theboard = (Last created leaderboard)
For each (Integer A) from 1 to 12 , do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Add (Player((Integer A))) to theboard with label (Name of (Player((Integer A)))) and value 0) else do (Do nothing))
Clock
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Time Limit
Time Down
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1200.00 seconds
Stop
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Kick Red
Events
Player - Player 1 (Red) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Kicked !
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Kicked !
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Kicked !
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Kicked !
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Kicked !
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Kicked !
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Kicked !
Kick Brown
Events
Player - Player 1 (Red) types a chat message containing -kick brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Kicked !
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Kicked !
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Kicked !
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Kicked !
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Kicked !
Task
Events
Map initialization
Conditions
Actions
Quest - Enable (Last created quest)
Quest - Create a Required quest titled |CFF0042FFWin|R with the description |CFF0042FFGet more kills than the other team to win|R , using icon path ReplaceableTextures\CommandButtons\BTNControlMagic.blp
Quest - Create a Optional quest titled |CFF0042FFHermes]|R with the description |CFF0042FFThe creator of the map: Hermes]|R , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Quest - Create a Optional quest titled Suggestions ? with the description This map is protected so good luck but if you wish to give any suggestions email me at [email protected] or just whisper me and hope im on i made this map in 2011 so hpe im on :) , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Display to (All players) the Hint message: |CFF0042FFGo To Tasks For Help And This Map Is Brought To You By Hermes]|R
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.