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Triggers
Call of Duty.w3x
Variables
Initialisierung
Shot mp 40
Ini
Created by DrunkenPanda
Unbezeichneter Auslöser 001
Mrser
Arti tot
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Crawling
abilcode
No
A000
Shot mp 40
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Soldat
Actions
Sound - Play mp40_01 <gen>
Ini
Events
Conditions
Actions
Created by DrunkenPanda
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Created by:
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:D
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Dr
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Dru
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drun
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunk
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunke
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunken
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunken_
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunken_P
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunken_Pa
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunken_Pan
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunken_Pand
Wait 0.10 seconds
Game - Display to (All players) the text: Created by:Drunken_Panda
Wait 0.10 seconds
Unbezeichneter Auslöser 001
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldat 0002 <gen> named Captain Foley : Play Dawnville_Foley_062 <gen> and display Runter von der Straße...... Mörser! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Soldat 0002 <gen> to Move To . (Center of M1 <gen>)
Unit - Order Soldat 0001 <gen> to Move To . (Center of M2 <gen>)
Unit - Order Artillerie 0003 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Unit - Order Artillerie 0004 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Sound - Play incoming07 <gen>
Wait 2 seconds
Sound - Play Explo_mine01 <gen>
Wait 2.50 seconds
Unit - Order Artillerie 0003 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Unit - Order Artillerie 0004 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Sound - Play incoming03 <gen>
Wait 2.20 seconds
Sound - Play Explo_mine01 <gen>
Wait 2.30 seconds
Unit - Order Artillerie 0003 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Unit - Order Artillerie 0004 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Sound - Play incoming02 <gen>
Wait 2.20 seconds
Sound - Play Explo_mine01 <gen>
Wait 2.30 seconds
Unit - Order Artillerie 0003 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Unit - Order Artillerie 0004 <gen> to Attack Ground . (Random point in Artellerie <gen>)
Sound - Play incoming01 <gen>
Wait 2.20 seconds
Unit - Order Artillerie 0003 <gen> to Stop .
Unit - Order Artillerie 0004 <gen> to Stop .
Sound - Play Explo_mine01 <gen>
Wait 2.30 seconds
Sound - Play Explo_mine01 <gen>
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from Soldat 0002 <gen> named Captain Foley : Play Dawnville_Foley_063 <gen> and display Okay die Mörser machen pause! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Soldat 0001 <gen> to Human Footman - Stop Defend .
Unit - Order Soldat 0002 <gen> to Human Footman - Stop Defend .
Unit - Order Soldat 0001 <gen> to Move To . (Center of Eckhaus_1 <gen>)
Unit - Order Soldat 0002 <gen> to Move To . (Center of Eckhaus2 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Soldat 0001 <gen> named Johnson : Play No sound and display Auf dem Feld stehen 2 Mörser . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Soldat 0002 <gen> named Captain Foley : Play No sound and display Angriff na Los! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Soldat 0001 <gen> to Attack . Artillerie 0003 <gen>
Unit - Order Soldat 0002 <gen> to Attack . Artillerie 0004 <gen>
Wait 1.00 seconds
Mrser
Events
Unit - A unit enters M1 <gen>
Unit - A unit enters M2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Human Footman - Defend .
Arti tot
Events
Unit - Artillerie 0004 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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