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Trigger Viewer

CalifloridaCapture.w3x
Variables
Initialization
Melee Initialization
Skip
End Cinematic
Enter
Enter Copy
Enter Copy Copy
Enter Copy Copy Copy
Enter Copy Copy 2
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.

		
Name Type Is Array Initial Value
Skipped boolean No
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Wait 1.00 seconds
    Player - Turn Gives bounty On for Player 2 (Blue)
    Set VariableSet Skipped = False
    Sound - Stop music Immediately
    Sound - Play DarkAgents <gen>
    Sound - Play SadMystery <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Flying Machine named Command at (Center of (Playable map area)): Play No sound and display Ronald! This is command.. Modify duration: Add 0 seconds and Wait
    Wait 2 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Skipped Equal to True
      Then - Actions
        Trigger - Run End_Cinematic <gen> (ignoring conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from A.B.L.E. Hawk Elite Corps 0001 <gen> named Ronald Geevus: Play No sound and display I read you. . Modify duration: Add 0 seconds and Wait
    Wait 2 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Skipped Equal to True
      Then - Actions
        Trigger - Run End_Cinematic <gen> (ignoring conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Flying Machine named Command at (Center of (Playable map area)): Play No sound and display For this mission, we need you to infiltrate an old colony from 21st century. Our intel says that there is some data left on an old technological artifact that might be vital to our success.. Modify duration: Add 0 seconds and Wait
    Wait 2 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Skipped Equal to True
      Then - Actions
        Trigger - Run End_Cinematic <gen> (ignoring conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from A.B.L.E. Hawk Elite Corps 0001 <gen> named Ronald Geevus: Play No sound and display Copy that, command. What does this artifact look like?. Modify duration: Add 0 seconds and Wait
    Wait 2 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Skipped Equal to True
      Then - Actions
        Trigger - Run End_Cinematic <gen> (ignoring conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Flying Machine named Command at (Center of (Playable map area)): Play No sound and display We believe it was once referred to as a compact disk. The compound is the abandoned head quarters of an old company from Usonian times referred to as 'Winter Storm'.. Modify duration: Add 0 seconds and Wait
    Wait 2 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Skipped Equal to True
      Then - Actions
        Trigger - Run End_Cinematic <gen> (ignoring conditions)
        Skip remaining actions
      Else - Actions
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Flying Machine named Command at (Center of (Playable map area)): Play No sound and display Transferring objective coordinates now.. Modify duration: Add 0 seconds and Wait
    Wait 2 seconds
    Trigger - Run End_Cinematic <gen> (ignoring conditions)
Skip
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Set VariableSet Skipped = True
End Cinematic
  Events
  Conditions
  Actions
    Cinematic - Turn subtitle display override On
    Cinematic - Turn cinematic mode Off for (All players)
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Cinematic - Send transmission to (All players) from A.B.L.E. Hawk Elite Corps 0001 <gen> named Ronald Geevus: Play No sound and display Ten four.. Modify duration: Add 0 seconds and Wait
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_000 <gen>) to a radius of 1024.00.
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
    Cinematic - Ping minimap for (All players) at (Center of Region_000 <gen>) for 1 seconds
Enter
  Events
    Unit - A unit enters Region_001 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from A.B.L.E. Hawk Elite Corps 0001 <gen> named Ronald Geevus: Play No sound and display These duck bushes don't seem to be compact disks, but they have a nice look.. Modify duration: Add 0 seconds and Wait
Enter Copy
  Events
    Unit - A unit enters Region_002 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Huntress named Crackly Voice at (Center of Region_002 <gen>): Play No sound and display Welcome to Blizzard Entertainment Headquarters. You may now kiss the night elf statue.. Modify duration: Add 0 seconds and Wait
    Animation - Play the stand alternate (animationname) animation for all doodads of type AOgs (doodadcode) within Region_002 <gen>.
Enter Copy Copy
  Events
    Unit - A unit enters Region_003 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Timmy 0023 <gen> named Timmy: Play No sound and display Hey!. Modify duration: Add 0 seconds and Wait
    Unit - Order Timmy 0023 <gen> to Move To.(Center of Region_004 <gen>)
    AI - Ignore Timmy 0023 <gen>'s guard position
Enter Copy Copy Copy
  Events
    Unit - A unit enters Region_004 <gen>
  Conditions
    (Entering unit) Equal to Timmy 0023 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Timmy 0023 <gen> named Timmy: Play No sound and display I got four tomes, buddy.. Modify duration: Add 0 seconds and Wait
    Item - Create Tome of Experience at (Center of Region_004 <gen>)
    Item - Create Tome of Experience at (Center of Region_004 <gen>)
    Item - Create Tome of Experience at (Center of Region_004 <gen>)
    Item - Create Tome of Experience at (Center of Region_004 <gen>)
Enter Copy Copy 2
  Events
    Unit - A unit enters Region_005 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Keeper of the Mood 0031 <gen> named Guardian Chris: Play No sound and display I am the Warchief!. Modify duration: Add 0 seconds and Wait
    Animation - Play the stand alternate (animationname) animation for all doodads of type AOgs (doodadcode) within Region_002 <gen>.
Untitled Trigger 001
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Hero Moon Priestiess
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Game - Victory (Picked player) (Show dialogs, Show scores)