Model validation: Cacophonist

Cacophonist.mdx

0 errors 6 severe 17 warnings 112 unused
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 136032); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 136032); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 136032); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 136032); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 136032); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 136032); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 99 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "beard_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "beard_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "beard_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 141 - "beard_A_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 6 at frame 767 has roughly the same value as tracks 5 and 7
  • 1 Bone 142 - "beard_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "beard_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "beard_B_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 9 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 214 at frame 136599 has roughly the same value as tracks 213 and 215
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 1067 has roughly the same value as tracks 6 and 8
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 1067 has roughly the same value as tracks 6 and 8
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 141 at frame 13866 has roughly the same value as tracks 140 and 142
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 13866 has roughly the same value as tracks 137 and 139
  • 2 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 2700 has roughly the same value as tracks 20 and 22
      • Track 136 at frame 13866 has roughly the same value as tracks 135 and 137
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 13233 has roughly the same value as tracks 122 and 124
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 2700 has roughly the same value as tracks 17 and 19
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 2700 has roughly the same value as tracks 23 and 25
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 2700 has roughly the same value as tracks 17 and 19
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 2700 has roughly the same value as tracks 28 and 30
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 2700 has roughly the same value as tracks 26 and 28
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 167 at frame 18698 has roughly the same value as tracks 166 and 168
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 3600 has roughly the same value as tracks 14 and 16
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 220 at frame 13900 has roughly the same value as tracks 219 and 221
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 3367 has roughly the same value as tracks 8 and 10
      • Track 78 at frame 9567 has roughly the same value as tracks 77 and 79
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 3367 has roughly the same value as tracks 8 and 10
      • Track 78 at frame 9567 has roughly the same value as tracks 77 and 79
  • 1 Bone 50 - "bone_leg_left"
    • 1 Rotation
      • Track 218 at frame 17265 has roughly the same value as tracks 217 and 219
  • 1 Bone 52 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 189 at frame 19065 has roughly the same value as tracks 188 and 190
  • 1 Bone 56 - "M_loincloth_01_bind_jnt"
    • 1 Translation
      • Track 20 at frame 8201 has roughly the same value as tracks 19 and 21
  • 1 Bone 58 - "M_loincloth_03_bind_jnt"
    • 1 Translation
      • Track 17 at frame 6200 has roughly the same value as tracks 16 and 18
  • 2 Bone 63 - "F_skirt_02_bind_jnt"
    • 2 Rotation
      • Track 24 at frame 4100 has roughly the same value as tracks 23 and 25
      • Track 32 at frame 4800 has roughly the same value as tracks 31 and 33
  • 1 Bone 67 - "L_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 53 at frame 6600 has roughly the same value as tracks 52 and 54
  • 2 Bone 71 - "L_skirt_B_04_bind_jnt"
    • 2 Rotation
      • Track 55 at frame 3967 has roughly the same value as tracks 54 and 56
      • Track 72 at frame 5634 has roughly the same value as tracks 71 and 73
  • 2 Bone 75 - "B_skirt_03_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 767 has roughly the same value as tracks 2 and 4
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
  • 1 Bone 79 - "R_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 152 at frame 18665 has roughly the same value as tracks 151 and 153
  • 3 Bone 80 - "R_skirt_A_03_bind_jnt"
    • 3 Rotation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
      • Track 62 at frame 5367 has roughly the same value as tracks 61 and 63
      • Track 83 at frame 7000 has roughly the same value as tracks 82 and 84
  • 1 Bone 83 - "R_skirt_B_03_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 13566 has roughly the same value as tracks 137 and 139
  • 1 Bone 84 - "R_skirt_B_04_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 3267 has roughly the same value as tracks 29 and 31
  • 1 Bone 89 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 3167 has roughly the same value as tracks 16 and 18
  • 3 Bone 90 - "R_pauldron_bind_jnt"
    • 2 Translation
      • Track 12 at frame 1100 has roughly the same value as tracks 11 and 13
      • Track 190 at frame 19165 has roughly the same value as tracks 189 and 191
    • 1 Rotation
      • Track 180 at frame 19065 has roughly the same value as tracks 179 and 181
  • 2 Bone 91 - "R_sleeve_base_bind_jnt"
    • 2 Translation
      • Track 23 at frame 11000 has roughly the same value as tracks 22 and 24
      • Track 29 at frame 11400 has roughly the same value as tracks 28 and 30
  • 1 Bone 95 - "L_sleeve_base_bind_jnt"
    • 1 Translation
      • Track 156 at frame 18932 has roughly the same value as tracks 155 and 157
  • 1 Bone 96 - "L_sleeve_01_bind_jnt"
    • 1 Rotation
      • Track 263 at frame 136966 has roughly the same value as tracks 262 and 264
  • 19 Bone 145 - "weapon_bind_jnt"
    • 19 Rotation
      • Track 70 at frame 8534 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 8567 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 8601 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 8634 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 8667 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 8701 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 8734 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 8767 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 8801 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 8834 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 8867 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 8901 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 8934 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 8967 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 9001 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 9034 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 9067 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 9101 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 9134 has exactly the same value as tracks 87 and 89
  • 1 Bone 156 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 209 at frame 19032 has roughly the same value as tracks 208 and 210
  • 1 Bone 157 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 176 at frame 13700 has roughly the same value as tracks 175 and 177
  • 1 Attachment 2 - "SPNxHBNE"
    • 1 Rotation
      • Track 293 at frame 19032 has roughly the same value as tracks 292 and 294
  • 2 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 500 at frame 19065 has roughly the same value as tracks 499 and 501
    • 1 Rotation
      • Track 498 at frame 19065 has roughly the same value as tracks 497 and 499
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 45 at frame 6200 has roughly the same value as tracks 44 and 46
      • Track 191 at frame 13833 has roughly the same value as tracks 190 and 192
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 462 at frame 100965 has roughly the same value as tracks 461 and 463
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 258 at frame 18398 has roughly the same value as tracks 257 and 259
  • unused Texture 0 - "CacophonistMD.dds"
  • unused Texture 1 - "Undead_KelThuzadNecromancer_Main_Normal.tif"
  • unused Texture 2 - "Undead_KelThuzadNecromancer_Main_ORM.tif"
  • unused Texture 3 - "CacophonistME.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Undead_KelThuzadNecromancer_Fur_Diffuse.tif"
  • unused Texture 7 - "Undead_KelThuzadNecromancer_Fur_Normal.tif"
  • unused Texture 8 - "Undead_KelThuzadNecromancer_Fur_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Undead_KelThuzadNecromancer_Weapon_Diffuse.tif"
  • unused Texture 11 - "Undead_KelThuzadNecromancer_Weapon_Normal.tif"
  • unused Texture 12 - "Undead_KelThuzadNecromancer_Weapon_ORM.tif"
  • unused Texture 13 - "Undead_KelThuzadNecromancer_Weapon_Emissive.tif"
  • unused Texture 14 - "Undead_Male_Corpse_Diffuse.tif"
  • unused Texture 15 - "Undead_Male_Corpse_Normal.tif"
  • unused Texture 16 - "Undead_Male_Corpse_ORM.tif"
  • unused Texture 17 - "Human_Spellbreaker_Main_Diffuse.tif"
  • unused Texture 18 - "Human_Spellbreaker_Main_Normal.tif"
  • unused Texture 19 - "Human_Spellbreaker_Main_ORM.tif"
  • unused Texture 20 - "Human_Spellbreaker_Main_Emissive.tif"
  • unused Texture 21 - "CacophonistWD1.dds"
  • unused Texture 22 - "Neutral_StormreaverNecrolyte_Lvl_6_Weapon_Normal.tif"
  • unused Texture 23 - "Neutral_StormreaverNecrolyte_Lvl_6_Weapon_ORM.tif"
  • unused Texture 24 - "CacophonistWE1.dds"
  • unused Texture 25 - "WhiteWolf_Main_Diffuse.tif"
  • unused Texture 26 - "WhiteWolf_Main_Normal.tif"
  • unused Texture 27 - "WhiteWolf_Main_ORM.tif"
  • unused Texture 28 - "WhiteWolf_Main_Emissive.tif"
  • unused Texture 29 - "FacelessOneTerror_Main_Diffuse.tif"
  • unused Texture 30 - "FacelessOneTerror_Main_Normal.tif"
  • unused Texture 31 - "FacelessOneTerror_Main_ORM.tif"
  • unused Texture 32 - "FacelessOneTerror_Main_Emissive.tif"
  • unused Texture 33 - "RevenantDeath_Main_Diffuse.tif"
  • unused Texture 34 - "RevenantDeath_Main_Normal.tif"
  • unused Texture 35 - "RevenantDeath_Main_ORM.tif"
  • unused Texture 36 - "RevenantDeath_Main_Emissive.tif"
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