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Triggers
C.O.T.I.V1.5d.w3x
Variables
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Initialization
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Initialization
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Initialization
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Initialization
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Initialization
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Initialization
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 019 Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Suggestion & Feedback with the description For Suggestion and feedbacks please go Facebook search for "QQTeddyBear Games Forum" then comment your suggestions or feedback on the wall.~Thanks~ , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 019
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Thanks for playing C.O.T.I. (Clash Of The Immortals)Created By:|cffFF80FFQQTeddyBear|rSkin & Model Creators:Blos Bloodhorn[Tideborn] by dickxunder Sky Silkwood[Silk Ranger] by Black_Stan Nal Darkfollow[Black-Winged Fiend] by PeeKay Fearoth[Archeronian Abomination] by Just_SpectatingThe rest I have lost their file and couldnt know the creators. , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Untitled Trigger 012 Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Keeper of the Grove for Player 11 (Dark Green) at (Center of mangroove_2 <gen>) facing Default building facing degrees
Untitled Trigger 018 Copy
Events
Unit - A unit enters mangroove_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Desert_Heart <gen>)
Untitled Trigger 012
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Keeper of the Grove for Player 11 (Dark Green) at (Center of Mangroove_1 <gen>) facing Default building facing degrees
Untitled Trigger 018
Events
Unit - A unit enters Mangroove_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Desert_Heart <gen>)
Untitled Trigger 016 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 2 . Dark Troll for Player 11 (Dark Green) at (Center of mangroove_2 <gen>) facing Default building facing degrees
Untitled Trigger 017 Copy
Events
Unit - A unit enters mangroove_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Desert_Heart <gen>)
Untitled Trigger 016
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 2 . Dark Troll for Player 11 (Dark Green) at (Center of Mangroove_1 <gen>) facing Default building facing degrees
Untitled Trigger 017
Events
Unit - A unit enters Mangroove_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Desert_Heart <gen>)
Untitled Trigger 001 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Satyr for Player 11 (Dark Green) at (Center of mangroove_2 <gen>) facing Default building facing degrees
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Events
Unit - A unit enters mangroove_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Desert_Heart <gen>)
Untitled Trigger 001
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Satyr for Player 11 (Dark Green) at (Center of Mangroove_1 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Unit - A unit enters Mangroove_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Desert_Heart <gen>)
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Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Firelord for Player 12 (Brown) at (Center of desert_spawn2 <gen>) facing Default building facing degrees
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Events
Unit - A unit enters desert_spawn2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mangroove_mother <gen>)
Untitled Trigger 001 Copy Copy 2 Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Firelord for Player 12 (Brown) at (Center of Desert_spawn1 <gen>) facing Default building facing degrees
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Events
Unit - A unit enters Desert_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mangroove_mother <gen>)
Untitled Trigger 015
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: For Feedback Or Suggestion Go To Facebook And Search Group QQTeddyBear
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Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Furbolg for Neutral Hostile at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Troll Berserker for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Untitled Trigger 013
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 5 (Yellow) . Current lumber to 100
Player - Set Player 6 (Orange) . Current lumber to 100
Player - Set Player 7 (Green) . Current lumber to 100
Player - Set Player 10 (Light Blue) . Current lumber to 100
Untitled Trigger 008
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
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Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cff0000FFPlayer Blue|r left the game
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Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |CFF1CB619 Player Teal|R left the game
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Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cff8000FFPlayer Purple|r left the game
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Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cffFFFF00Player Yellow|r left the game
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Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cffFF8000Player Orange|r left the game
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Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cff00FF00Player Green|r left the game
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Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cff7777aaPlayer LightBlue|r left the game
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Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cffFF0000Player Red|r left the game
Untitled Trigger 010
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Untitled Trigger 009
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 5 . Murloc Huntsman for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Razormane Medicine Man for Neutral Hostile at (Center of desert_creep_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Spitting Spider for Neutral Hostile at (Center of forest_creep_1 <gen>) facing Default building facing degrees
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Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 2 . Cantaur Archer for Player 12 (Brown) at (Center of Desert_spawn1 <gen>) facing Default building facing degrees
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Events
Unit - A unit enters Desert_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mangroove_mother <gen>)
Untitled Trigger 001 Copy Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 2 . Cantaur Archer for Player 12 (Brown) at (Center of desert_spawn2 <gen>) facing Default building facing degrees
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Events
Unit - A unit enters desert_spawn2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mangroove_mother <gen>)
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Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |cffFFFF00Player Yellow|r got PWNED~!
Hero - Instantly revive (Triggering unit) at (Center of Desert_shop <gen>) , Show revival graphics
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
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Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
Game - Display to (All players) the text: |cffFF8000Player Orange|r got PWNED~!
Hero - Instantly revive (Triggering unit) at (Center of Desert_shop <gen>) , Show revival graphics
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Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Desert_shop <gen>) , Show revival graphics
Game - Display to (All players) the text: |cff00FF00Player Green|r got PWNED~!
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Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Desert_shop <gen>) , Show revival graphics
Game - Display to (All players) the text: |cff7777aaPlayer LightBlue|r got PWNED~!
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Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
Game - Display to (All players) the text: |cff0000FFPlayer Blue|r got PWNED~!
Hero - Instantly revive (Triggering unit) at (Center of Forest_Shop <gen>) , Show revival graphics
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Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |CFF1CB619 Player Teal|R got PWNED~!
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Forest_Shop <gen>) , Show revival graphics
Untitled Trigger 007 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |cff8000FFPlayer Purple|r got PWNED~!
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Forest_Shop <gen>) , Show revival graphics
Untitled Trigger 007
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |cffFF0000Player Red|r got PWNED~!
Wait ((Real((Level of (Triggering unit)))) x 2.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Forest_Shop <gen>) , Show revival graphics
Untitled Trigger 006
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Untitled Trigger 005
Events
Unit - Mother Mangroove 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Untitled Trigger 004
Events
Unit - Heart Of The Desert 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Untitled Trigger 001 Copy Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . Centaur Drudge for Player 12 (Brown) at (Center of desert_spawn2 <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy Copy
Events
Unit - A unit enters desert_spawn2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mangroove_mother <gen>)
Untitled Trigger 003
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 100
Player - Set Player 2 (Blue) . Current lumber to 100
Player - Set Player 3 (Teal) . Current lumber to 100
Player - Set Player 4 (Purple) . Current lumber to 100
Untitled Trigger 001 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . Centaur Drudge for Player 12 (Brown) at (Center of Desert_spawn1 <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy
Events
Unit - A unit enters Desert_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mangroove_mother <gen>)
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