Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
BuyersandSellers101_new.w3x
Variables
Initialization
Initialization
Circles of Power
Player 5 Yellow
Player 6 Orange
Player 7 Green
Player 8 Pink
Player 9 Gray
Player 10 Light Blue
Player 11 Dark Green
Player 12 Brown
Check Players
Player 1 Gone
Player 2 Gone
Player 3 Gone
Player 4 Gone
Player 5 Gone
Player 6 Gone
Player 7 Gone
Player 8 Gone
Player 9 Gone
Player 10 Gone
Player 11 Gone
Player 12 Gone
Text
players 1
players 2
players 3
players 4
players 5
players 6
players 7
players 8
players 9
players 10
players 11
players 12
Player Gives Money
Player 5 Give P1
Player 5 Give P2
Player 5 Give P3
Player 5 Give P4
Player 6 Give P1
Player 6 Give P2
Player 6 Give P3
Player 6 Give P4
Player 7 Give P1
Player 7 Give P2
Player 7 Give P3
Player 7 Give P4
Player 8 Give P1
Player 8 Give P2
Player 8 Give P3
Player 8 Give P4
Player 9 Give P1
Player 9 Give P2
Player 9 Give P3
Player 9 Give P4
Player 10 Give P1
Player 10 Give P2
Player 10 Give P3
Player 10 Give P4
Player 11 Give P1
Player 11 Give P2
Player 11 Give P3
Player 11 Give P4
Player 12 Give P1
Player 12 Give P2
Player 12 Give P3
Player 12 Give P4
Player 1 Sells Units
Player1 5
Player1 6
Player1 7
Player1 8
Player1 9
Player1 10
Player1 11
Player1 12
Player 2 Sells Units
Player2 5
Player2 6
Player2 7
Player2 8
Player2 9
Player2 10
Player2 11
Player2 12
Player 3 Sells Units
Player3 5
Player3 6
Player3 7
Player3 8
Player3 9
Player3 10
Player3 11
Player3 12
Player 4 Sells Units
Player4 5
Player4 6
Player4 7
Player4 8
Player4 9
Player4 10
Player4 11
Player4 12
Leaderboard
Leaderboard Setup
Replenish
Replenish
Victory
Buyer Victory
Defeat Buyer 5
Defeat Buyer 6
Defeat Buyer 7
Defeat Buyer 8
Defeat Buyer 9
Defeat Buyer 10
Defeat Buyer 11
Defeat Buyer 12
Seller Victory 1
Seller Victory 2
Seller Victory 3
Seller Victory 4
Name
Type
is_array
initial_value
buyers
force
No
entered_gold
integer
No
sellers
force
No
sellerscore
integer
Yes
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Player Group - Add Player 5 (Yellow) to buyers
Player Group - Add Player 6 (Orange) to buyers
Player Group - Add Player 7 (Green) to buyers
Player Group - Add Player 8 (Pink) to buyers
Player Group - Add Player 9 (Gray) to buyers
Player Group - Add Player 10 (Light Blue) to buyers
Player Group - Add Player 11 (Dark Green) to buyers
Player Group - Add Player 12 (Brown) to buyers
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 5 (Yellow)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 6 (Orange)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 7 (Green)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 10 (Light Blue)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 11 (Dark Green)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 12 (Brown)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 5 (Yellow)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 6 (Orange)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 7 (Green)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 10 (Light Blue)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 11 (Dark Green)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 12 (Brown)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 5 (Yellow)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 6 (Orange)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 7 (Green)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 10 (Light Blue)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 11 (Dark Green)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 12 (Brown)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 5 (Yellow)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 6 (Orange)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 7 (Green)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 10 (Light Blue)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 11 (Dark Green)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 12 (Brown)
Player - For Player 5 (Yellow) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 5 (Yellow) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 5 (Yellow) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 5 (Yellow) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 6 (Orange) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 6 (Orange) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 6 (Orange) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 6 (Orange) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 7 (Green) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 7 (Green) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 7 (Green) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 7 (Green) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 10 (Light Blue) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 10 (Light Blue) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 10 (Light Blue) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 10 (Light Blue) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 11 (Dark Green) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 11 (Dark Green) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 11 (Dark Green) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 11 (Dark Green) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 12 (Brown) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 12 (Brown) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 12 (Brown) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 12 (Brown) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player Group - Add Player 1 (Red) to sellers
Player Group - Add Player 2 (Blue) to sellers
Player Group - Add Player 3 (Teal) to sellers
Player Group - Add Player 4 (Purple) to sellers
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Set Player 1 (Red) . Current gold to 10000
Player - Set Player 2 (Blue) . Current gold to 10000
Player - Set Player 3 (Teal) . Current gold to 10000
Player - Set Player 4 (Purple) . Current gold to 10000
Player - Set Player 5 (Yellow) . Current gold to 150
Player - Set Player 6 (Orange) . Current gold to 150
Player - Set Player 7 (Green) . Current gold to 150
Player - Set Player 8 (Pink) . Current gold to 150
Player - Set Player 9 (Gray) . Current gold to 150
Player - Set Player 10 (Light Blue) . Current gold to 150
Player - Set Player 11 (Dark Green) . Current gold to 150
Player - Set Player 12 (Brown) . Current gold to 150
Player - Set Player 1 (Red) . Current lumber to 10000
Player - Set Player 2 (Blue) . Current lumber to 10000
Player - Set Player 3 (Teal) . Current lumber to 10000
Player - Set Player 4 (Purple) . Current lumber to 10000
Player - Set Player 5 (Yellow) . Current lumber to 500
Player - Set Player 6 (Orange) . Current lumber to 500
Player - Set Player 7 (Green) . Current lumber to 500
Player - Set Player 8 (Pink) . Current lumber to 500
Player - Set Player 9 (Gray) . Current lumber to 500
Player - Set Player 10 (Light Blue) . Current lumber to 500
Player - Set Player 11 (Dark Green) . Current lumber to 500
Player - Set Player 12 (Brown) . Current lumber to 500
Game - Display to (All players) for 40.00 seconds the text: Welcome To Buyers And Sellers!Sellers: please DO NOT give free units, and do not sell them for less that you payed for them. This includes Toming heroes up, please add the costs to the hero's.Buyer: READ THIS!!!To pay a seller: type in "pay p(nummber of player) (how much gold)Example: "pay p1 2000"Red is p1, blue is p2, teal is p3, purple is p4.Type "-players" to see each seller's player number!New Edited by "shape" the swiss gamerNew Edited by "inferno719" the American gamer.
Quest - Create a Required quest titled HOW TO PAY SELLERS with the description Ok, in case you missed the introcutory tutorial on buying properly, this is how you do it. DO NOT PRESS F11 TO BUY. The sellers want points towards their profit score. Type pay p(players' number) (amount of gold you wish to pay)To figure out how to play, type "-players" , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Player 5 Yellow
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0219 <gen> to (Color of Player 5 (Yellow))
Unit - Change color of Circle of Power 0195 <gen> to (Color of Player 5 (Yellow))
Unit - Change color of Circle of Power 0187 <gen> to (Color of Player 5 (Yellow))
Unit - Change color of Circle of Power 0211 <gen> to (Color of Player 5 (Yellow))
Unit - Change color of Circle of Power 0202 <gen> to (Color of Player 5 (Yellow))
Player 6 Orange
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0194 <gen> to (Color of Player 6 (Orange))
Unit - Change color of Circle of Power 0186 <gen> to (Color of Player 6 (Orange))
Unit - Change color of Circle of Power 0210 <gen> to (Color of Player 6 (Orange))
Unit - Change color of Circle of Power 0201 <gen> to (Color of Player 6 (Orange))
Unit - Change color of Circle of Power 0212 <gen> to (Color of Player 6 (Orange))
Player 7 Green
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0190 <gen> to (Color of Player 7 (Green))
Unit - Change color of Circle of Power 0185 <gen> to (Color of Player 7 (Green))
Unit - Change color of Circle of Power 0209 <gen> to (Color of Player 7 (Green))
Unit - Change color of Circle of Power 0200 <gen> to (Color of Player 7 (Green))
Unit - Change color of Circle of Power 0213 <gen> to (Color of Player 7 (Green))
Player 8 Pink
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0189 <gen> to (Color of Player 8 (Pink))
Unit - Change color of Circle of Power 0184 <gen> to (Color of Player 8 (Pink))
Unit - Change color of Circle of Power 0204 <gen> to (Color of Player 8 (Pink))
Unit - Change color of Circle of Power 0199 <gen> to (Color of Player 8 (Pink))
Unit - Change color of Circle of Power 0214 <gen> to (Color of Player 8 (Pink))
Player 9 Gray
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0188 <gen> to (Color of Player 9 (Gray))
Unit - Change color of Circle of Power 0179 <gen> to (Color of Player 9 (Gray))
Unit - Change color of Circle of Power 0205 <gen> to (Color of Player 9 (Gray))
Unit - Change color of Circle of Power 0198 <gen> to (Color of Player 9 (Gray))
Unit - Change color of Circle of Power 0215 <gen> to (Color of Player 9 (Gray))
Player 10 Light Blue
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0191 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Circle of Power 0178 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Circle of Power 0206 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Circle of Power 0197 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Circle of Power 0216 <gen> to (Color of Player 10 (Light Blue))
Player 11 Dark Green
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0192 <gen> to (Color of Player 11 (Dark Green))
Unit - Change color of Circle of Power 0177 <gen> to (Color of Player 11 (Dark Green))
Unit - Change color of Circle of Power 0207 <gen> to (Color of Player 11 (Dark Green))
Unit - Change color of Circle of Power 0196 <gen> to (Color of Player 11 (Dark Green))
Unit - Change color of Circle of Power 0217 <gen> to (Color of Player 11 (Dark Green))
Player 12 Brown
Events
Map initialization
Conditions
Actions
Unit - Change color of Circle of Power 0193 <gen> to (Color of Player 12 (Brown))
Unit - Change color of Circle of Power 0176 <gen> to (Color of Player 12 (Brown))
Unit - Change color of Circle of Power 0208 <gen> to (Color of Player 12 (Brown))
Unit - Change color of Circle of Power 0203 <gen> to (Color of Player 12 (Brown))
Unit - Change color of Circle of Power 0218 <gen> to (Color of Player 12 (Brown))
Player 1 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in P1_BEACONS <gen>) and do (Remove (Picked unit) from the game)
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Trigger - Turn off Player_5_Give_P1 <gen>
Trigger - Turn off Player_6_Give_P1 <gen>
Trigger - Turn off Player_7_Give_P1 <gen>
Trigger - Turn off Player_8_Give_P1 <gen>
Trigger - Turn off Player_9_Give_P1 <gen>
Trigger - Turn off Player_10_Give_P1 <gen>
Trigger - Turn off Player_11_Give_P1 <gen>
Trigger - Turn off Player_12_Give_P1 <gen>
Player 2 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in P2_BEACONS <gen>) and do (Remove (Picked unit) from the game)
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
Trigger - Turn off Player_5_Give_P2 <gen>
Trigger - Turn off Player_6_Give_P2 <gen>
Trigger - Turn off Player_7_Give_P2 <gen>
Trigger - Turn off Player_8_Give_P2 <gen>
Trigger - Turn off Player_9_Give_P2 <gen>
Trigger - Turn off Player_10_Give_P2 <gen>
Trigger - Turn off Player_11_Give_P2 <gen>
Trigger - Turn off Player_12_Give_P2 <gen>
Player 3 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in P3_BEACONS <gen>) and do (Remove (Picked unit) from the game)
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Trigger - Turn off Player_5_Give_P3 <gen>
Trigger - Turn off Player_6_Give_P3 <gen>
Trigger - Turn off Player_7_Give_P3 <gen>
Trigger - Turn off Player_8_Give_P3 <gen>
Trigger - Turn off Player_9_Give_P3 <gen>
Trigger - Turn off Player_10_Give_P3 <gen>
Trigger - Turn off Player_11_Give_P3 <gen>
Trigger - Turn off Player_12_Give_P3 <gen>
Player 4 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in P4_BEACONS <gen>) and do (Remove (Picked unit) from the game)
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
Trigger - Turn off Player_5_Give_P4 <gen>
Trigger - Turn off Player_6_Give_P4 <gen>
Trigger - Turn off Player_7_Give_P4 <gen>
Trigger - Turn off Player_8_Give_P4 <gen>
Trigger - Turn off Player_9_Give_P4 <gen>
Trigger - Turn off Player_10_Give_P4 <gen>
Trigger - Turn off Player_11_Give_P4 <gen>
Trigger - Turn off Player_12_Give_P4 <gen>
Player 5 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 5 (Yellow) from buyers .
Unit - Remove Circle of Power 0187 <gen> from the game
Unit - Remove Circle of Power 0195 <gen> from the game
Unit - Remove Circle of Power 0202 <gen> from the game
Unit - Remove Circle of Power 0211 <gen> from the game
Unit - Remove Circle of Power 0219 <gen> from the game
Trigger - Turn off Player1_5 <gen>
Trigger - Turn off Player2_5 <gen>
Trigger - Turn off Player3_5 <gen>
Trigger - Turn off Player4_5 <gen>
Player 6 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 6 (Orange) from buyers .
Unit - Remove Circle of Power 0194 <gen> from the game
Unit - Remove Circle of Power 0186 <gen> from the game
Unit - Remove Circle of Power 0210 <gen> from the game
Unit - Remove Circle of Power 0201 <gen> from the game
Unit - Remove Circle of Power 0212 <gen> from the game
Trigger - Turn off Player1_6 <gen>
Trigger - Turn off Player2_6 <gen>
Trigger - Turn off Player3_6 <gen>
Trigger - Turn off Player4_6 <gen>
Player 7 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 7 (Green) from buyers .
Unit - Remove Circle of Power 0190 <gen> from the game
Unit - Remove Circle of Power 0185 <gen> from the game
Unit - Remove Circle of Power 0209 <gen> from the game
Unit - Remove Circle of Power 0200 <gen> from the game
Unit - Remove Circle of Power 0213 <gen> from the game
Trigger - Turn off Player1_7 <gen>
Trigger - Turn off Player2_7 <gen>
Trigger - Turn off Player3_7 <gen>
Trigger - Turn off Player4_7 <gen>
Player 8 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 8 (Pink) from buyers .
Unit - Remove Circle of Power 0189 <gen> from the game
Unit - Remove Circle of Power 0184 <gen> from the game
Unit - Remove Circle of Power 0204 <gen> from the game
Unit - Remove Circle of Power 0199 <gen> from the game
Unit - Remove Circle of Power 0214 <gen> from the game
Trigger - Turn off Player1_8 <gen>
Trigger - Turn off Player2_8 <gen>
Trigger - Turn off Player3_8 <gen>
Trigger - Turn off Player4_8 <gen>
Player 9 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 9 (Gray) from buyers .
Unit - Remove Circle of Power 0188 <gen> from the game
Unit - Remove Circle of Power 0179 <gen> from the game
Unit - Remove Circle of Power 0205 <gen> from the game
Unit - Remove Circle of Power 0198 <gen> from the game
Unit - Remove Circle of Power 0215 <gen> from the game
Trigger - Turn off Player1_9 <gen>
Trigger - Turn off Player2_9 <gen>
Trigger - Turn off Player3_9 <gen>
Trigger - Turn off Player4_9 <gen>
Player 10 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 10 (Light Blue) from buyers .
Unit - Remove Circle of Power 0191 <gen> from the game
Unit - Remove Circle of Power 0178 <gen> from the game
Unit - Remove Circle of Power 0206 <gen> from the game
Unit - Remove Circle of Power 0197 <gen> from the game
Unit - Remove Circle of Power 0216 <gen> from the game
Trigger - Turn off Player1_10 <gen>
Trigger - Turn off Player2_10 <gen>
Trigger - Turn off Player3_10 <gen>
Trigger - Turn off Player4_10 <gen>
Player 11 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 11 (Dark Green) from buyers .
Unit - Remove Circle of Power 0192 <gen> from the game
Unit - Remove Circle of Power 0177 <gen> from the game
Unit - Remove Circle of Power 0207 <gen> from the game
Unit - Remove Circle of Power 0196 <gen> from the game
Unit - Remove Circle of Power 0217 <gen> from the game
Trigger - Turn off Player1_11 <gen>
Trigger - Turn off Player2_11 <gen>
Trigger - Turn off Player3_11 <gen>
Trigger - Turn off Player4_11 <gen>
Player 12 Gone
Events
Time - Every 2 seconds of game time
Conditions
(Player 12 (Brown) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
Player Group - Remove Player 12 (Brown) from buyers .
Unit - Remove Circle of Power 0193 <gen> from the game
Unit - Remove Circle of Power 0176 <gen> from the game
Unit - Remove Circle of Power 0208 <gen> from the game
Unit - Remove Circle of Power 0203 <gen> from the game
Unit - Remove Circle of Power 0218 <gen> from the game
Trigger - Turn off Player1_12 <gen>
Trigger - Turn off Player2_12 <gen>
Trigger - Turn off Player3_12 <gen>
Trigger - Turn off Player4_12 <gen>
players 1
Events
Player - Player 1 (Red) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: ------------------------------------------------------------.
players 2
Events
Player - Player 2 (Blue) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: ------------------------------------------------------------.
players 3
Events
Player - Player 3 (Teal) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: ------------------------------------------------------------.
players 4
Events
Player - Player 4 (Purple) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: ------------------------------------------------------------.
players 5
Events
Player - Player 5 (Yellow) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: ------------------------------------------------------------.
players 6
Events
Player - Player 6 (Orange) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 6 (Orange) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 6 (Orange) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 6 (Orange) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 6 (Orange) for 20.00 seconds the text: ------------------------------------------------------------.
players 7
Events
Player - Player 7 (Green) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: ------------------------------------------------------------.
players 8
Events
Player - Player 8 (Pink) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: ------------------------------------------------------------.
players 9
Events
Player - Player 9 (Gray) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: ------------------------------------------------------------.
players 10
Events
Player - Player 10 (Light Blue) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 10 (Light Blue) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 10 (Light Blue) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 10 (Light Blue) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 10 (Light Blue) for 20.00 seconds the text: ------------------------------------------------------------.
players 11
Events
Player - Player 11 (Dark Green) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 11 (Dark Green) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 11 (Dark Green) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 11 (Dark Green) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 11 (Dark Green) for 20.00 seconds the text: ------------------------------------------------------------.
players 12
Events
Player - Player 12 (Brown) types a chat message containing -players (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 12 (Brown) for 20.00 seconds the text: (Player 1: + (Name of Player 1 (Red)))
Game - Display to Player Group - Player 12 (Brown) for 20.00 seconds the text: (Player 2: + (Name of Player 2 (Blue)))
Game - Display to Player Group - Player 12 (Brown) for 20.00 seconds the text: (Player 3: + (Name of Player 3 (Teal)))
Game - Display to Player Group - Player 12 (Brown) for 20.00 seconds the text: (Player 4: + (Name of Player 4 (Purple)))
Game - Display to Player Group - Player 12 (Brown) for 20.00 seconds the text: ------------------------------------------------------------.
Player 5 Give P1
Events
Player - Player 5 (Yellow) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 5 (Yellow) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 5 (Yellow) . Current gold to ((Player 5 (Yellow) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 5 (Yellow)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: ------------------------------------------------------------.
Player 5 Give P2
Events
Player - Player 5 (Yellow) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 5 (Yellow) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 5 (Yellow) . Current gold to ((Player 5 (Yellow) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 5 (Yellow)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: ------------------------------------------------------------.
Player 5 Give P3
Events
Player - Player 5 (Yellow) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 5 (Yellow) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 5 (Yellow) . Current gold to ((Player 5 (Yellow) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 5 (Yellow)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: ------------------------------------------------------------.
Player 5 Give P4
Events
Player - Player 5 (Yellow) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 5 (Yellow) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 5 (Yellow) . Current gold to ((Player 5 (Yellow) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 5 (Yellow)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: ------------------------------------------------------------.
Player 6 Give P1
Events
Player - Player 6 (Orange) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 6 (Orange) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 6 (Orange) . Current gold to ((Player 6 (Orange) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 6 (Orange)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: ------------------------------------------------------------.
Player 6 Give P2
Events
Player - Player 6 (Orange) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 6 (Orange) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 6 (Orange) . Current gold to ((Player 6 (Orange) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 6 (Orange)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: ------------------------------------------------------------.
Player 6 Give P3
Events
Player - Player 6 (Orange) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 6 (Orange) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 6 (Orange) . Current gold to ((Player 6 (Orange) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 6 (Orange)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: ------------------------------------------------------------.
Player 6 Give P4
Events
Player - Player 6 (Orange) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 6 (Orange) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 6 (Orange) . Current gold to ((Player 6 (Orange) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 6 (Orange)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: ------------------------------------------------------------.
Player 7 Give P1
Events
Player - Player 7 (Green) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 7 (Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 7 (Green) . Current gold to ((Player 7 (Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 7 (Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 7 Give P2
Events
Player - Player 7 (Green) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 7 (Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 7 (Green) . Current gold to ((Player 7 (Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 7 (Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 7 Give P3
Events
Player - Player 7 (Green) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 7 (Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 7 (Green) . Current gold to ((Player 7 (Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 7 (Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 7 Give P4
Events
Player - Player 7 (Green) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 7 (Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 7 (Green) . Current gold to ((Player 7 (Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 7 (Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 8 Give P1
Events
Player - Player 8 (Pink) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 8 (Pink) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 8 (Pink)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: ------------------------------------------------------------.
Player 8 Give P2
Events
Player - Player 8 (Pink) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 8 (Pink) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 8 (Pink)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: ------------------------------------------------------------.
Player 8 Give P3
Events
Player - Player 8 (Pink) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 8 (Pink) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 8 (Pink)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: ------------------------------------------------------------.
Player 8 Give P4
Events
Player - Player 8 (Pink) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 8 (Pink) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 8 (Pink)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: ------------------------------------------------------------.
Player 9 Give P1
Events
Player - Player 9 (Gray) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 9 (Gray) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 9 (Gray) . Current gold to ((Player 9 (Gray) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 9 (Gray)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: ------------------------------------------------------------.
Player 9 Give P2
Events
Player - Player 9 (Gray) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 9 (Gray) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 9 (Gray) . Current gold to ((Player 9 (Gray) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 9 (Gray)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: ------------------------------------------------------------.
Player 9 Give P3
Events
Player - Player 9 (Gray) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 9 (Gray) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 9 (Gray) . Current gold to ((Player 9 (Gray) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 9 (Gray)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: ------------------------------------------------------------.
Player 9 Give P4
Events
Player - Player 9 (Gray) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 9 (Gray) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 9 (Gray) . Current gold to ((Player 9 (Gray) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 9 (Gray)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: ------------------------------------------------------------.
Player 10 Give P1
Events
Player - Player 10 (Light Blue) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 10 (Light Blue) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 10 (Light Blue) . Current gold to ((Player 10 (Light Blue) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 10 (Light Blue)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Player 10 Give P2
Events
Player - Player 10 (Light Blue) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 10 (Light Blue) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 10 (Light Blue) . Current gold to ((Player 10 (Light Blue) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 10 (Light Blue)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Player 10 Give P3
Events
Player - Player 10 (Light Blue) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 10 (Light Blue) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 10 (Light Blue) . Current gold to ((Player 10 (Light Blue) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 10 (Light Blue)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Player 10 Give P4
Events
Player - Player 10 (Light Blue) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 10 (Light Blue) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 10 (Light Blue) . Current gold to ((Player 10 (Light Blue) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 10 (Light Blue)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Player 11 Give P1
Events
Player - Player 11 (Dark Green) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 11 (Dark Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 11 (Dark Green) . Current gold to ((Player 11 (Dark Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 11 (Dark Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 11 Give P2
Events
Player - Player 11 (Dark Green) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 11 (Dark Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 11 (Dark Green) . Current gold to ((Player 11 (Dark Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 11 (Dark Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 11 Give P3
Events
Player - Player 11 (Dark Green) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 11 (Dark Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 11 (Dark Green) . Current gold to ((Player 11 (Dark Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 11 (Dark Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 11 Give P4
Events
Player - Player 11 (Dark Green) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 11 (Dark Green) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 11 (Dark Green) . Current gold to ((Player 11 (Dark Green) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 11 (Dark Green)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: ------------------------------------------------------------.
Player 12 Give P1
Events
Player - Player 12 (Brown) types a chat message containing pay p1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 12 (Brown) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 12 (Brown) . Current gold to ((Player 12 (Brown) Current gold) - entered_gold)
Player - Add entered_gold to Player 1 (Red) . Current gold
Set Variable Set sellerscore[1] = (sellerscore[1] + entered_gold)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to sellerscore[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: (((Name of Player 12 (Brown)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: (You Have Payed + ((Name of Player 1 (Red)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: ------------------------------------------------------------.
Player 12 Give P2
Events
Player - Player 12 (Brown) types a chat message containing pay p2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 12 (Brown) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 12 (Brown) . Current gold to ((Player 12 (Brown) Current gold) - entered_gold)
Player - Add entered_gold to Player 2 (Blue) . Current gold
Set Variable Set sellerscore[2] = (sellerscore[2] + entered_gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to sellerscore[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: (((Name of Player 12 (Brown)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: (You Have Payed + ((Name of Player 2 (Blue)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: ------------------------------------------------------------.
Player 12 Give P3
Events
Player - Player 12 (Brown) types a chat message containing pay p3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 12 (Brown) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 12 (Brown) . Current gold to ((Player 12 (Brown) Current gold) - entered_gold)
Player - Add entered_gold to Player 3 (Teal) . Current gold
Set Variable Set sellerscore[3] = (sellerscore[3] + entered_gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to sellerscore[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: (((Name of Player 12 (Brown)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: (You Have Payed + ((Name of Player 3 (Teal)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: ------------------------------------------------------------.
Player 12 Give P4
Events
Player - Player 12 (Brown) types a chat message containing pay p4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Player 12 (Brown) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 7, 14))))
Actions
Set Variable Set entered_gold = (Integer((Substring((Entered chat string), 7, 14))))
Player - Set Player 12 (Brown) . Current gold to ((Player 12 (Brown) Current gold) - entered_gold)
Player - Add entered_gold to Player 4 (Purple) . Current gold
Set Variable Set sellerscore[4] = (sellerscore[4] + entered_gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to sellerscore[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: (((Name of Player 12 (Brown)) + Has Payed You ) + ((String(entered_gold)) + Gold For Your Products))
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: (You Have Payed + ((Name of Player 4 (Purple)) + ( A Total Of + ((String(entered_gold)) + For His Products))))
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: ------------------------------------------------------------.
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: ------------------------------------------------------------.
Original map made by Madacc
Player1 5
Events
Unit - A unit enters P1_TO_P5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 5 (Yellow) and Change color
Unit - Move (Entering unit) instantly to (Center of P5_SPAWN <gen>)
Original map made by Madacc
Player1 6
Events
Unit - A unit enters P1_TO_P6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
Unit - Move (Entering unit) instantly to (Center of P6_SPAWN <gen>)
Player1 7
Events
Unit - A unit enters P1_TO_P7 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 7 (Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P7_SPAWN <gen>)
Player1 8
Events
Unit - A unit enters P1_TO_P8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Change color
Unit - Move (Entering unit) instantly to (Center of P8_SPAWN <gen>)
Player1 9
Events
Unit - A unit enters P1_TO_P9 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 9 (Gray) and Change color
Unit - Move (Entering unit) instantly to (Center of P9_SPAWN <gen>)
Player1 10
Events
Unit - A unit enters P1_TO_P10 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 10 (Light Blue) and Change color
Unit - Move (Entering unit) instantly to (Center of P10_SPAWN <gen>)
Player1 11
Events
Unit - A unit enters P1_TO_P11 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P11_SPAWN <gen>)
Player1 12
Events
Unit - A unit enters P1_TO_P12 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Unit - Move (Entering unit) instantly to (Center of P12_SPAWN <gen>)
Player2 5
Events
Unit - A unit enters P2_TO_P5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 5 (Yellow) and Change color
Unit - Move (Entering unit) instantly to (Center of P5_SPAWN <gen>)
Player2 6
Events
Unit - A unit enters P2_TO_P6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
Unit - Move (Entering unit) instantly to (Center of P6_SPAWN <gen>)
Player2 7
Events
Unit - A unit enters P2_TO_P7 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 7 (Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P7_SPAWN <gen>)
Player2 8
Events
Unit - A unit enters P2_TO_P8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Change color
Unit - Move (Entering unit) instantly to (Center of P8_SPAWN <gen>)
Player2 9
Events
Unit - A unit enters P2_TO_P9 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 9 (Gray) and Change color
Unit - Move (Entering unit) instantly to (Center of P9_SPAWN <gen>)
Player2 10
Events
Unit - A unit enters P2_TO_P10 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 10 (Light Blue) and Change color
Unit - Move (Entering unit) instantly to (Center of P10_SPAWN <gen>)
Player2 11
Events
Unit - A unit enters P2_TO_P11 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P11_SPAWN <gen>)
Player2 12
Events
Unit - A unit enters P2_TO_P12 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Unit - Move (Entering unit) instantly to (Center of P12_SPAWN <gen>)
Player3 5
Events
Unit - A unit enters P3_TO_P5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 5 (Yellow) and Change color
Unit - Move (Entering unit) instantly to (Center of P5_SPAWN <gen>)
Player3 6
Events
Unit - A unit enters P3_TO_P6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
Unit - Move (Entering unit) instantly to (Center of P6_SPAWN <gen>)
Player3 7
Events
Unit - A unit enters P3_TO_P7 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 7 (Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P7_SPAWN <gen>)
Player3 8
Events
Unit - A unit enters P3_TO_P8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Change color
Unit - Move (Entering unit) instantly to (Center of P8_SPAWN <gen>)
Player3 9
Events
Unit - A unit enters P3_TO_P9 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 9 (Gray) and Change color
Unit - Move (Entering unit) instantly to (Center of P9_SPAWN <gen>)
Player3 10
Events
Unit - A unit enters P3_TO_P10 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 10 (Light Blue) and Change color
Unit - Move (Entering unit) instantly to (Center of P10_SPAWN <gen>)
Player3 11
Events
Unit - A unit enters P3_TO_P11 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P11_SPAWN <gen>)
Player3 12
Events
Unit - A unit enters P3_TO_P12 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Unit - Move (Entering unit) instantly to (Center of P12_SPAWN <gen>)
Player4 5
Events
Unit - A unit enters P4_TO_P5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 5 (Yellow) and Change color
Unit - Move (Entering unit) instantly to (Center of P5_SPAWN <gen>)
Player4 6
Events
Unit - A unit enters P4_TO_P6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
Unit - Move (Entering unit) instantly to (Center of P6_SPAWN <gen>)
Player4 7
Events
Unit - A unit enters P4_TO_P7 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 7 (Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P7_SPAWN <gen>)
Player4 8
Events
Unit - A unit enters P4_TO_P8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Change color
Unit - Move (Entering unit) instantly to (Center of P8_SPAWN <gen>)
Player4 9
Events
Unit - A unit enters P4_TO_P9 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 9 (Gray) and Change color
Unit - Move (Entering unit) instantly to (Center of P9_SPAWN <gen>)
Player4 10
Events
Unit - A unit enters P4_TO_P10 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 10 (Light Blue) and Change color
Unit - Move (Entering unit) instantly to (Center of P10_SPAWN <gen>)
Player4 11
Events
Unit - A unit enters P4_TO_P11 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Move (Entering unit) instantly to (Center of P11_SPAWN <gen>)
Player4 12
Events
Unit - A unit enters P4_TO_P12 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Unit - Move (Entering unit) instantly to (Center of P12_SPAWN <gen>)
Original map made by Madacc
Leaderboard Setup
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Seller Profits
Player Group - Pick every player in sellers and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
Replenish
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) + 50)
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 50)
Player - Set Player 2 (Blue) . Current gold to ((Player 2 (Blue) Current gold) + 50)
Player - Set Player 2 (Blue) . Current lumber to ((Player 2 (Blue) Current lumber) + 50)
Player - Set Player 3 (Teal) . Current gold to ((Player 3 (Teal) Current gold) + 50)
Player - Set Player 3 (Teal) . Current lumber to ((Player 3 (Teal) Current lumber) + 50)
Player - Set Player 4 (Purple) . Current gold to ((Player 4 (Purple) Current gold) + 50)
Player - Set Player 4 (Purple) . Current lumber to ((Player 4 (Purple) Current lumber) + 50)
Buyer Victory
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in buyers) Equal to 1
Actions
Player Group - Pick every player in buyers and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Remove all players from buyers .
Trigger - Turn off (This trigger)
Defeat Buyer 5
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 5 (Yellow) (Exclude incomplete structures)) Equal to 0
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Explode (Triggering unit).)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Player Group - Remove Player 5 (Yellow) from buyers .
Defeat Buyer 6
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 6 (Orange) (Exclude incomplete structures)) Equal to 0
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Explode (Triggering unit).)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Player Group - Remove Player 6 (Orange) from buyers .
Defeat Buyer 7
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 7 (Green) (Exclude incomplete structures)) Equal to 0
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Explode (Triggering unit).)
Game - Defeat Player 7 (Green) with the message: Defeat!
Player Group - Remove Player 7 (Green) from buyers .
Defeat Buyer 8
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 8 (Pink) (Exclude incomplete structures)) Equal to 0
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Explode (Triggering unit).)
Game - Defeat Player 8 (Pink) with the message: Defeat!
Player Group - Remove Player 8 (Pink) from buyers .
Defeat Buyer 9
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 9 (Gray) (Exclude incomplete structures)) Equal to 0
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Explode (Triggering unit).)
Game - Defeat Player 9 (Gray) with the message: Defeat!
Player Group - Remove Player 9 (Gray) from buyers .
Defeat Buyer 10
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 10 (Light Blue) (Exclude incomplete structures)) Equal to 0
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Explode (Triggering unit).)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Player Group - Remove Player 10 (Light Blue) from buyers .
Defeat Buyer 11
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 11 (Dark Green) (Exclude incomplete structures)) Equal to 0
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Explode (Triggering unit).)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Player Group - Remove Player 11 (Dark Green) from buyers .
Defeat Buyer 12
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Explode (Triggering unit).)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Player Group - Remove Player 12 (Brown) from buyers .
Seller Victory 1
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in buyers) Less than or equal to 1
(Player 1 (Red) slot status) Equal to Is playing
Actions
If ((Position of Player 1 (Red) in (Last created leaderboard)) Equal to 1) then do (Victory Player 1 (Red) (Show dialogs, Show scores)) else do (Defeat Player 1 (Red) with the message: Defeat!)
Trigger - Turn off (This trigger)
Seller Victory 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in buyers) Less than or equal to 1
(Player 2 (Blue) slot status) Equal to Is playing
Actions
If ((Position of Player 2 (Blue) in (Last created leaderboard)) Equal to 1) then do (Victory Player 2 (Blue) (Show dialogs, Show scores)) else do (Defeat Player 2 (Blue) with the message: Defeat!)
Trigger - Turn off (This trigger)
Seller Victory 3
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in buyers) Less than or equal to 1
(Player 3 (Teal) slot status) Equal to Is playing
Actions
If ((Position of Player 3 (Teal) in (Last created leaderboard)) Equal to 1) then do (Victory Player 3 (Teal) (Show dialogs, Show scores)) else do (Defeat Player 3 (Teal) with the message: Defeat!)
Trigger - Turn off (This trigger)
Seller Victory 4
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in buyers) Less than or equal to 1
(Player 4 (Purple) slot status) Equal to Is playing
Actions
If ((Position of Player 4 (Purple) in (Last created leaderboard)) Equal to 1) then do (Victory Player 4 (Purple) (Show dialogs, Show scores)) else do (Defeat Player 4 (Purple) with the message: Defeat!)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.