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Model validation: Butcher
Butcher.mdx
0errors10severe13warnings43unused
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (15)
1
1
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Geoset 0
Number of sequence extents (10) does not match the number of sequences (15)
1
Geoset 1
Number of sequence extents (10) does not match the number of sequences (15)
2
Bone 13 - "Object03"
2
Scaling
Track 1 at frame 9000 has exactly the same value as tracks 0 and 2
Track 4 at frame 17167 has exactly the same value as tracks 3 and 5
3
Bone 14 - "Object14"
3
Scaling
Track 1 at frame 9000 has exactly the same value as tracks 0 and 2
Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
Track 5 at frame 16833 has exactly the same value as tracks 4 and 6
2
Bone 15 - "Mesh10"
2
Scaling
Track 1 at frame 8200 has exactly the same value as tracks 0 and 2
Track 2 at frame 9000 has exactly the same value as tracks 1 and 3
2
Helper 2
2
Translation
Track 10 at frame 16333 has exactly the same value as tracks 9 and 11
Track 11 at frame 16500 has exactly the same value as tracks 10 and 12
2
Helper 3
2
Translation
Track 1 at frame 16333 has exactly the same value as tracks 0 and 2
Track 5 at frame 16833 has exactly the same value as tracks 4 and 6
1
Helper 4
1
Translation
Track 8 at frame 4067 has exactly the same value as tracks 7 and 9
6
Helper 5
6
Translation
Track 1 at frame 3567 has exactly the same value as tracks 0 and 2
Track 2 at frame 3833 has exactly the same value as tracks 1 and 3
Track 3 at frame 3900 has exactly the same value as tracks 2 and 4
Track 24 at frame 16333 has exactly the same value as tracks 23 and 25
Track 25 at frame 16500 has exactly the same value as tracks 24 and 26
Track 26 at frame 16667 has exactly the same value as tracks 25 and 27
9
Helper 7
8
Translation
Track 3 at frame 3567 has exactly the same value as tracks 2 and 4
Track 4 at frame 3833 has exactly the same value as tracks 3 and 5
Track 75 at frame 16333 has exactly the same value as tracks 74 and 76
Track 76 at frame 16500 has exactly the same value as tracks 75 and 77
Track 77 at frame 16667 has exactly the same value as tracks 76 and 78
Track 78 at frame 16833 has exactly the same value as tracks 77 and 79
Track 82 at frame 17833 has exactly the same value as tracks 81 and 83
Track 83 at frame 18000 has exactly the same value as tracks 82 and 84
1
Rotation
Track 92 at frame 18000 has exactly the same value as tracks 91 and 93
2
Helper 8
2
Translation
Track 8 at frame 198366 has exactly the same value as tracks 7 and 9
Track 9 at frame 198633 has exactly the same value as tracks 8 and 10
3
Helper 10
3
Translation
Track 2 at frame 200366 has exactly the same value as tracks 1 and 3
Track 3 at frame 200433 has exactly the same value as tracks 2 and 4
Track 4 at frame 200733 has exactly the same value as tracks 3 and 5
2
Helper 11
2
Rotation
Track 34 at frame 16500 has roughly the same value as tracks 33 and 35
Track 35 at frame 16667 has roughly the same value as tracks 34 and 36
4
Helper 12
4
Translation
Track 13 at frame 196699 has exactly the same value as tracks 12 and 14
Track 18 at frame 197199 has exactly the same value as tracks 17 and 19
Track 19 at frame 197266 has exactly the same value as tracks 18 and 20
Track 20 at frame 197632 has exactly the same value as tracks 19 and 21
4
Helper 15
3
Rotation
Track 34 at frame 16333 has exactly the same value as tracks 33 and 35
Track 35 at frame 16500 has exactly the same value as tracks 34 and 36
Track 36 at frame 16667 has exactly the same value as tracks 35 and 37
1
Scaling
Track 7 at frame 20833 has exactly the same value as tracks 6 and 8
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