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Model validation: Butcher

Butcher.mdx

0 errors 10 severe 13 warnings 43 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (15)
  • 1 1 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Geoset 0
    • Number of sequence extents (10) does not match the number of sequences (15)
  • 1 Geoset 1
    • Number of sequence extents (10) does not match the number of sequences (15)
  • 2 Bone 13 - "Object03"
    • 2 Scaling
      • Track 1 at frame 9000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 17167 has exactly the same value as tracks 3 and 5
  • 3 Bone 14 - "Object14"
    • 3 Scaling
      • Track 1 at frame 9000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 16833 has exactly the same value as tracks 4 and 6
  • 2 Bone 15 - "Mesh10"
    • 2 Scaling
      • Track 1 at frame 8200 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 9000 has exactly the same value as tracks 1 and 3
  • 2 Helper 2
    • 2 Translation
      • Track 10 at frame 16333 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 16500 has exactly the same value as tracks 10 and 12
  • 2 Helper 3
    • 2 Translation
      • Track 1 at frame 16333 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 16833 has exactly the same value as tracks 4 and 6
  • 1 Helper 4
    • 1 Translation
      • Track 8 at frame 4067 has exactly the same value as tracks 7 and 9
  • 6 Helper 5
    • 6 Translation
      • Track 1 at frame 3567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3833 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3900 has exactly the same value as tracks 2 and 4
      • Track 24 at frame 16333 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 16500 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 16667 has exactly the same value as tracks 25 and 27
  • 9 Helper 7
    • 8 Translation
      • Track 3 at frame 3567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3833 has exactly the same value as tracks 3 and 5
      • Track 75 at frame 16333 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 16500 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 16667 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 16833 has exactly the same value as tracks 77 and 79
      • Track 82 at frame 17833 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 18000 has exactly the same value as tracks 82 and 84
    • 1 Rotation
      • Track 92 at frame 18000 has exactly the same value as tracks 91 and 93
  • 2 Helper 8
    • 2 Translation
      • Track 8 at frame 198366 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 198633 has exactly the same value as tracks 8 and 10
  • 3 Helper 10
    • 3 Translation
      • Track 2 at frame 200366 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 200433 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 200733 has exactly the same value as tracks 3 and 5
  • 2 Helper 11
    • 2 Rotation
      • Track 34 at frame 16500 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 16667 has roughly the same value as tracks 34 and 36
  • 4 Helper 12
    • 4 Translation
      • Track 13 at frame 196699 has exactly the same value as tracks 12 and 14
      • Track 18 at frame 197199 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 197266 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 197632 has exactly the same value as tracks 19 and 21
  • 4 Helper 15
    • 3 Rotation
      • Track 34 at frame 16333 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 16500 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 16667 has exactly the same value as tracks 35 and 37
    • 1 Scaling
      • Track 7 at frame 20833 has exactly the same value as tracks 6 and 8
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