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Triggers
Bush Maze Trouble.w3x
Variables
Initialization
Map Initialization
Maze 1 End
Victory
Sheepy Move
Death
Experience
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer
timer
No
Map Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Complete two different mazes to win.|c00FF00Hunt:|r Use mirrior image to skip over walls, will help you alot.
Camera - . Apply . gg_cam_Game_Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Game_Camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Game_Camera for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Game_Camera for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Game_Camera for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Game_Camera for Player 6 (Orange) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Maze Escapee 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Maze Escapee 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Maze Escapee 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Maze Escapee 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Maze Escapee 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Maze Escapee 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Maze 1 End
Events
Unit - A unit enters Maze_1_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Escapee
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has completed maze 1.)
Unit - Move (Triggering unit) instantly to (Center of Maze_2_Start <gen>)
Victory
Events
Unit - A unit enters Maze_2_End <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Escapee
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( has completed maze 2. + ((Name of (Owner of (Triggering unit))) + Wins.)))
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Then - Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Then - Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) belongs to an enemy of Player 3 (Teal).) Equal to True
Then - Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) belongs to an enemy of Player 4 (Purple).) Equal to True
Then - Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True
Then - Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) belongs to an enemy of Player 6 (Orange).) Equal to True
Then - Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Else - Actions
Sheepy Move
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Maze_1 <gen> matching ((Unit-type of (Picked unit)) Equal to Harmless Deadly Sheep)) to Attack-Move To . (Random point in Maze_1 <gen>)
Unit Group - Order (Units in Maze_2 <gen> matching ((Unit-type of (Picked unit)) Equal to Harmless Deadly Sheep)) to Attack-Move To . (Random point in Maze_2 <gen>)
Death
Events
Unit - Maze Escapee 0001 <gen> Dies
Unit - Maze Escapee 0003 <gen> Dies
Unit - Maze Escapee 0004 <gen> Dies
Unit - Maze Escapee 0005 <gen> Dies
Unit - Maze Escapee 0006 <gen> Dies
Unit - Maze Escapee 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has been slain)
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 2.00 seconds
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