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Trigger Viewer

(2)BurningTemple.w3x
Variables
Initialization
TurnOffSpawn
TurnOnSpawn
Melee Initialization
Close Port
Illidan
Free Blood Elves
War
Peace
Spawn
fullevel
StopLevel
WBase
WGruntTrain
WBuildingDestroyed
WGruntDies
WBaseAttack
Prison
Gate1Open
Gate2Open
Gate3Open
Gate4Open
Gate5Open
Gate6Open
Gate7Open
Gate8Open
Gate9Open
Gate10Open
Cell1
Cell2
Cell3
Cell4
Cell5
InnerCell
ForceCageOpen
ForceCageClose
ArenaTriggers
ArenaStart
ArenaStartYesOne
ArenaStartYesTwo
ArenaStartYesThree
ArenaStartYesFinal
ArenaStartNo
SkarrDies
JorbDies
OmokkDies
CyclokDies
Hero Dies
RezHero
Convery
Change Balthas Owner
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Arena integer No
ArenaHero unit No UnitNull
DialogButton button Yes
Gate_1 integer No 0
Gate_2 integer No
GladiatorDialog dialog No
GladiatorOgre unit No
InnerCell integer No 0
New_Grunt unit No
North_Portal_Enter trigger No
Portal unit No
Skull item No
South_Portal_Enter trigger No
TurnOffSpawn
  Events
    Player - Player 1 (Red) types a chat message containing Spawn (stringnoformat) as An exact match
  Conditions
    (Spawn <gen> is on) Equal to True
  Actions
    Trigger - Turn off Spawn <gen>
    Animation - Play the death (animationname) animation for all doodads of type OZsp (doodadcode) within (Playable map area).
TurnOnSpawn
  Events
    Player - Player 1 (Red) types a chat message containing Spawn (stringnoformat) as An exact match
  Conditions
    (Spawn <gen> is on) Equal to False
  Actions
    Trigger - Turn on Spawn <gen>
    Animation - Play the birth (animationname) animation for all doodads of type OZsp (doodadcode) within (Playable map area).
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Set starting resources (for all players)
    Unit - Make Warmaul Magi 0330 <gen> Invulnerable
    Unit - Make Warmaul Magi 0328 <gen> Invulnerable
    Unit - Make Warmaul Ogre 0321 <gen> Invulnerable
    Unit - Make Warmaul Magi 0329 <gen> Invulnerable
    Unit - Make Warmaul Ogre 0320 <gen> Invulnerable
    Unit - Make Warmaul Ogre 0322 <gen> Invulnerable
    Unit - Make Warmaul Ogre 0323 <gen> Invulnerable
    Unit - Make Warmaul Magi 0325 <gen> Invulnerable
    Unit - Make Warmaul Ogre 0324 <gen> Invulnerable
    Unit - Make Warmaul Magi 0331 <gen> Invulnerable
    Unit - Make Warmaul Magi 0327 <gen> Invulnerable
    Unit - Make Warmaul Ogre 0318 <gen> Invulnerable
    Unit - Make Warmaul Magi 0326 <gen> Invulnerable
    Unit - Make Warmaul Ogre 0319 <gen> Invulnerable
    Unit - Make Warlord Cyclok 0332 <gen> Invulnerable
Close Port
  Events
    Unit - Demon Hunter 0143 <gen> Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Close Portals
  Actions
    Unit - Change ownership of Demon Hunter 0143 <gen> to Player 5 (Yellow) and Retain color
    Wait 300.00 seconds
    Animation - Play the death (animationname) animation for all doodads of type OZsp (doodadcode) within (Playable map area).
    Unit - Change ownership of Demon Hunter 0143 <gen> to Player 3 (Teal) and Retain color
    Trigger - Turn off Spawn <gen>
Illidan
  Events
    Unit - A unit enters IllidansPrison <gen>
  Conditions
    ((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 3 (Teal))
    (Dungeon Gate 0297 <gen> is dead) Equal to True
  Actions
    Unit - Change ownership of Demon Hunter 0143 <gen> to (Owner of (Entering unit)) and Change color
    Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
    Unit - Kill Doom Guard 0145 <gen>
    Unit - Kill Doom Guard 0146 <gen>
    Unit - Kill Doom Guard 0148 <gen>
    Unit - Kill Doom Guard 0147 <gen>
    Trigger - Turn off (This trigger)
Free Blood Elves
  Events
    Destructible - Dungeon Gate 0072 <gen> dies
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      Then - Actions
      Else - Actions
War
  Events
    Player - Player 1 (Red) types a chat message containing war (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Peace
  Events
    Player - Player 1 (Red) types a chat message containing peace (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Spawn
  Events
    Time - Every 200.00 seconds of game time
  Conditions
    (Eredar Overlord 0154 <gen> is dead) Equal to True
  Actions
    Unit - Create 2.Doom Guard (Standard) for Player 4 (Purple) at (Center of WesternNorthPortal <gen>) facing Default building facing degrees
    Unit Group - Order (Last created unit group) to Attack-Move To.(Center of NorthenCenter <gen>)
    Unit - Create 2.Doom Guard (Standard) for Player 4 (Purple) at (Center of EasternNorthPortal <gen>) facing Default building facing degrees
    Unit Group - Order (Last created unit group) to Attack-Move To.(Center of NorthenCenter <gen>)
fullevel
  Events
    Player - Player 1 (Red) types a chat message containing haha (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Grand Warlock 0279 <gen> Hero-level to 15, Show level-up graphics
    Hero - Set Warlord 0280 <gen> Hero-level to 15, Show level-up graphics
StopLevel
  Events
    Unit - Voodoo Hunter 0303 <gen> Gains a level
  Conditions
  Actions
WGruntTrain
  Events
    Unit - A unit owned by Player 11 (Dark Green).Finishes training a unit
  Conditions
    (Unit-type of (Trained unit)) Equal to Grunt
  Actions
    Set VariableSet New_Grunt = (Trained unit)
    Unit - Order New_Grunt to Move To.(Position of (Dying unit))
WBuildingDestroyed
  Events
    Unit - A unit owned by Player 11 (Dark Green).Dies
  Conditions
    ((Dying unit) is A structure) Equal to True
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Peon 0058 <gen> is alive) Equal to True
      Then - Actions
        Unit - Order Peon 0058 <gen> to build a (Unit-type of (Dying unit)) at (Position of (Dying unit))
        Skip remaining actions
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Peon 0054 <gen> is alive) Equal to True
      Then - Actions
        Unit - Order Peon 0054 <gen> to build a (Unit-type of (Dying unit)) at (Position of (Dying unit))
        Skip remaining actions
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Peon 0055 <gen> is alive) Equal to True
      Then - Actions
        Unit - Order Peon 0055 <gen> to build a (Unit-type of (Dying unit)) at (Position of (Dying unit))
        Skip remaining actions
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Peon 0056 <gen> is alive) Equal to True
      Then - Actions
        Unit - Order Peon 0056 <gen> to build a (Unit-type of (Dying unit)) at (Position of (Dying unit))
        Skip remaining actions
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Peon 0057 <gen> is alive) Equal to True
      Then - Actions
        Unit - Order Peon 0057 <gen> to build a (Unit-type of (Dying unit)) at (Position of (Dying unit))
        Skip remaining actions
      Else - Actions
        Do nothing
WGruntDies
  Events
    Unit - A unit owned by Player 11 (Dark Green).Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Grunt
  Actions
    Wait 15.00 seconds
    Unit - Order Barracks 0061 <gen> to train/upgrade to a Grunt
WBaseAttack
  Events
    Unit - A unit enters OrcCampWest <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Entering unit)) Equal to Player 1 (Red)
        (Owner of (Entering unit)) Equal to Player 3 (Teal)
        (Owner of (Entering unit)) Equal to Player 4 (Purple)
        (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Do nothing
Gate1Open
  Events
    Destructible - Lever 0148 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0148 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0019 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate2Open
  Events
    Destructible - Lever 0147 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0147 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Unit - Change ownership of Grunt 0002 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Grunt 0003 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Grunt 0004 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Shaman 0005 <gen> to Neutral Hostile and Change color
    Destructible - Resurrect Dungeon Gate 0069 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate3Open
  Events
    Destructible - Lever 0146 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0146 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate4Open
  Events
    Destructible - Lever 0090 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0090 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0071 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate5Open
  Events
    Destructible - Lever 0092 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0092 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0094 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate6Open
  Events
    Destructible - Lever 0088 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0088 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0095 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate7Open
  Events
    Destructible - Lever 0089 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0089 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0070 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate8Open
  Events
    Destructible - Lever 0080 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0080 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0072 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate9Open
  Events
    Destructible - Lever 0085 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0085 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0073 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Gate10Open
  Events
    Destructible - Lever 0149 <gen> dies
  Conditions
  Actions
    Destructible - Resurrect Lever 0149 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Dungeon Gate 0297 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Cell1
  Events
    Unit - A unit enters Cell1 <gen>
  Conditions
    ((Entering unit) is A ground unit) Equal to True
    (Owner of Warlock 0202 <gen>) Equal to Player 9 (Gray)
  Actions
    Unit - Change ownership of Grunt 0086 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Grunt 0201 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Warlock 0202 <gen> to (Owner of (Entering unit)) and Change color
    Trigger - Turn off (This trigger)
Cell2
  Events
    Unit - A unit enters Cell_2 <gen>
  Conditions
    ((Entering unit) is A ground unit) Equal to True
    (Owner of Shaman 0005 <gen>) Equal to Player 9 (Gray)
  Actions
    Unit - Change ownership of Grunt 0003 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Grunt 0002 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Grunt 0004 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Shaman 0005 <gen> to Neutral Hostile and Change color
    Trigger - Turn off (This trigger)
Cell3
  Events
    Unit - A unit enters Cell_3 <gen>
  Conditions
    ((Entering unit) is A ground unit) Equal to True
    (Owner of Ogre Magi 0196 <gen>) Equal to Player 9 (Gray)
  Actions
    Unit - Change ownership of Ogre Magi 0196 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Skeleton 0211 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Skeleton 0212 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Skeleton 0214 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Skeleton 0210 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Skeleton 0215 <gen> to (Owner of (Entering unit)) and Change color
    Unit - Change ownership of Skeleton 0213 <gen> to (Owner of (Entering unit)) and Change color
    Trigger - Turn off (This trigger)
Cell4
  Events
    Unit - A unit enters Cell_4 <gen>
  Conditions
    ((Entering unit) is A ground unit) Equal to True
    (Owner of Cryptrobber 0197 <gen>) Equal to Player 9 (Gray)
  Actions
    Unit - Change ownership of Cryptrobber 0197 <gen> to Neutral Passive and Change color
    Quest - Display to (All players) the Hint message: |cffffcc00Kathris Darkmoon:|r Thank you for releasing me, now I must be on my way.
    Unit - Order Cryptrobber 0197 <gen> to Move To.(Center of Ranger_1 <gen>)
    Wait 5.00 seconds
    Unit - Order Cryptrobber 0197 <gen> to Move To.(Center of Ranger_2 <gen>)
    Wait 20.00 seconds
    Unit - Order Cryptrobber 0197 <gen> to Move To.(Center of Ranger_3 <gen>)
    Wait 10.00 seconds
    Unit - Remove Cryptrobber 0197 <gen> from the game
    Trigger - Turn off (This trigger)
Cell5
  Events
    Unit - A unit enters Cell_5 <gen>
  Conditions
    ((Entering unit) is A ground unit) Equal to True
    (Owner of Elder Sage 0195 <gen>) Equal to Player 9 (Gray)
  Actions
    Unit - Change ownership of Elder Sage 0195 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Draenei Seer 0194 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Draenei Darkslayer 0193 <gen> to Neutral Hostile and Change color
    Unit - Change ownership of Draenei Darkslayer 0192 <gen> to Neutral Hostile and Change color
    Trigger - Turn off (This trigger)
ForceCageOpen
  Events
    Destructible - Lever 0015 <gen> dies
  Conditions
    InnerCell Equal to 0
  Actions
    Destructible - Resurrect Lever 0015 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Kill Magical Pen Wall 0136 <gen>
    Destructible - Kill Magical Pen Wall 0137 <gen>
    Destructible - Kill Magical Pen Wall 0138 <gen>
    Destructible - Kill Magical Pen Wall 0139 <gen>
    Destructible - Kill Magical Pen Wall 0140 <gen>
    Destructible - Kill Magical Pen Wall 0141 <gen>
    Set VariableSet InnerCell = (InnerCell + 1)
ForceCageClose
  Events
    Destructible - Lever 0015 <gen> dies
  Conditions
    InnerCell Equal to 1
  Actions
    Destructible - Resurrect Lever 0015 <gen> with (Max life of (Last created destructible)) life and Show birth animation
    Destructible - Resurrect Magical Pen Wall 0136 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Magical Pen Wall 0137 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Magical Pen Wall 0138 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Magical Pen Wall 0139 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Magical Pen Wall 0140 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Destructible - Resurrect Magical Pen Wall 0141 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
    Set VariableSet InnerCell = (InnerCell - 1)
ArenaStart
  Events
    Unit - A unit enters WarlordFacer <gen>
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Arena Equal to 0
      Then - Actions
        Set VariableSet ArenaHero = (Entering unit)
        Wait 2 seconds
        Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r You challange us? We crush you little one! You meet Skarr. He new, he need challange.
        Wait 5.00 seconds
        Dialog - Clear GladiatorDialog
        Dialog - Change the title of GladiatorDialog to Do you want to fight?
        Dialog - Create a dialog button for GladiatorDialog labelled Yes
        Set VariableSet DialogButton[1] = (Last created dialog Button)
        Dialog - Create a dialog button for GladiatorDialog labelled No
        Set VariableSet DialogButton[2] = (Last created dialog Button)
        Dialog - Show GladiatorDialog for (Owner of (Triggering unit))
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Arena Equal to 1
      Then - Actions
        Set VariableSet ArenaHero = (Entering unit)
        Wait 2 seconds
        Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r You come again? Ha ha! This time you fight the magi, Jorb.
        Wait 5.00 seconds
        Dialog - Clear GladiatorDialog
        Dialog - Change the title of GladiatorDialog to Do you want to fight?
        Dialog - Create a dialog button for GladiatorDialog labelled Yes
        Set VariableSet DialogButton[1] = (Last created dialog Button)
        Dialog - Create a dialog button for GladiatorDialog labelled No
        Set VariableSet DialogButton[2] = (Last created dialog Button)
        Dialog - Show GladiatorDialog for (Owner of (Triggering unit))
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Arena Equal to 2
      Then - Actions
        Set VariableSet ArenaHero = (Entering unit)
        Wait 2 seconds
        Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r You good, I want you fight my best warrior, Omokk!
        Wait 5.00 seconds
        Dialog - Clear GladiatorDialog
        Dialog - Change the title of GladiatorDialog to Do you want to fight?
        Dialog - Create a dialog button for GladiatorDialog labelled Yes
        Set VariableSet DialogButton[1] = (Last created dialog Button)
        Dialog - Create a dialog button for GladiatorDialog labelled No
        Set VariableSet DialogButton[2] = (Last created dialog Button)
        Dialog - Show GladiatorDialog for (Owner of (Triggering unit))
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Arena Equal to 3
      Then - Actions
        Set VariableSet ArenaHero = (Entering unit)
        Wait 2 seconds
        Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r This enough! Now you fight me!
        Wait 5.00 seconds
        Dialog - Clear GladiatorDialog
        Dialog - Change the title of GladiatorDialog to Do you want to fight?
        Dialog - Create a dialog button for GladiatorDialog labelled Yes
        Set VariableSet DialogButton[1] = (Last created dialog Button)
        Dialog - Create a dialog button for GladiatorDialog labelled No
        Set VariableSet DialogButton[2] = (Last created dialog Button)
        Dialog - Show GladiatorDialog for (Owner of (Triggering unit))
      Else - Actions
        Do nothing
ArenaStartYesOne
  Events
    Dialog - A dialog button is clicked for GladiatorDialog
  Conditions
    (Clicked dialog button) Equal to DialogButton[1]
    Arena Equal to 0
  Actions
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arena_West <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arena_West <gen>) over 0 seconds
    Camera - Lock camera target for (Owner of ArenaHero) to ArenaHero, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r Let battle begin!|cffffcc00Ogres:|r Fight, fight, fight!
    Unit - Create 1.Skarr for Neutral Hostile at (Center of Arena_East <gen>) facing 180.00 degrees
    Set VariableSet GladiatorOgre = (Last created unit)
    Unit - Order GladiatorOgre to Attack-Move To.(Center of Arena_West <gen>)
ArenaStartYesTwo
  Events
    Dialog - A dialog button is clicked for GladiatorDialog
  Conditions
    (Clicked dialog button) Equal to DialogButton[1]
    Arena Equal to 1
  Actions
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arena_West <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arena_West <gen>) over 0 seconds
    Camera - Lock camera target for (Owner of ArenaHero) to ArenaHero, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r Let battle begin!|cffffcc00Ogres:|r Fight, fight, fight!
    Unit - Create 1.Jorb for Neutral Hostile at (Center of Arena_East <gen>) facing 180.00 degrees
    Set VariableSet GladiatorOgre = (Last created unit)
    Unit - Order GladiatorOgre to Attack-Move To.(Center of Arena_West <gen>)
ArenaStartYesThree
  Events
    Dialog - A dialog button is clicked for GladiatorDialog
  Conditions
    (Clicked dialog button) Equal to DialogButton[1]
    Arena Equal to 2
  Actions
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arena_West <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arena_West <gen>) over 0 seconds
    Camera - Lock camera target for (Owner of ArenaHero) to ArenaHero, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r Let battle begin!|cffffcc00Ogres:|r Fight, fight, fight!
    Unit - Create 1.Omokk for Neutral Hostile at (Center of Arena_East <gen>) facing 180.00 degrees
    Set VariableSet GladiatorOgre = (Last created unit)
    Unit - Order GladiatorOgre to Attack-Move To.(Center of Arena_West <gen>)
ArenaStartYesFinal
  Events
    Dialog - A dialog button is clicked for GladiatorDialog
  Conditions
    (Clicked dialog button) Equal to DialogButton[1]
    Arena Equal to 3
  Actions
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arena_West <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arena_West <gen>) over 0 seconds
    Camera - Lock camera target for (Owner of ArenaHero) to ArenaHero, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r Roar!|cffffcc00Ogres:|r Fight, fight, fight!
    Unit - Create 1.Warlord Cyclok for Neutral Hostile at (Center of Arena_East <gen>) facing 180.00 degrees
    Set VariableSet GladiatorOgre = (Last created unit)
    Unit - Order GladiatorOgre to Attack-Move To.(Center of Arena_West <gen>)
ArenaStartNo
  Events
    Dialog - A dialog button is clicked for GladiatorDialog
  Conditions
    (Clicked dialog button) Equal to DialogButton[2]
  Actions
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r Ha, you coward!
SkarrDies
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Skarr
    (Dying unit) Equal to GladiatorOgre
  Actions
    Set VariableSet Arena = (Arena + 1)
    Item - Create Ring of Protection +5 at (Center of ArenaCenter <gen>)
    Camera - Reset camera for (Owner of ArenaHero) to standard game-view over 0 seconds
    Camera - Pan camera for (Owner of ArenaHero) to (Center of ArenaCenter <gen>) over 1.00 seconds
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r You better then we thought, come again if you want fight more.
    Wait 10.00 seconds
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arrive <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arrive <gen>) over 8.00 seconds
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
JorbDies
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Jorb
    (Dying unit) Equal to GladiatorOgre
  Actions
    Set VariableSet Arena = (Arena + 1)
    Item - Create Orb of Lightning at (Center of ArenaCenter <gen>)
    Camera - Reset camera for (Owner of ArenaHero) to standard game-view over 0 seconds
    Camera - Pan camera for (Owner of ArenaHero) to (Center of ArenaCenter <gen>) over 1.00 seconds
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r You better then we thought, come again if you want fight more.
    Wait 10.00 seconds
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arrive <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arrive <gen>) over 8.00 seconds
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
OmokkDies
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Omokk
    (Dying unit) Equal to GladiatorOgre
  Actions
    Set VariableSet Arena = (Arena + 1)
    Item - Create Bladebane Armor at (Center of ArenaCenter <gen>)
    Camera - Reset camera for (Owner of ArenaHero) to standard game-view over 0 seconds
    Camera - Pan camera for (Owner of ArenaHero) to (Center of ArenaCenter <gen>) over 1.00 seconds
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r You better then we thought, come again if you want fight more.
    Wait 10.00 seconds
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arrive <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arrive <gen>) over 8.00 seconds
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
CyclokDies
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Warlord Cyclok
    (Dying unit) Equal to GladiatorOgre
  Actions
    Set VariableSet Arena = (Arena + 1)
    Item - Create Warmaul Warchief's Armor at (Center of ArenaCenter <gen>)
    Camera - Reset camera for (Owner of ArenaHero) to standard game-view over 0 seconds
    Camera - Pan camera for (Owner of ArenaHero) to (Center of ArenaCenter <gen>) over 1.00 seconds
    Wait 1.00 seconds
    Quest - Display to (All players) the Hint message: |cffffcc00Warlord Cyclok:|r Ah! You... kill... me?
    Wait 10.00 seconds
    Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move ArenaHero instantly to (Center of Arrive <gen>)
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arrive <gen>) over 8.00 seconds
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
Hero Dies
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to ArenaHero
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Dying unit)) Equal to Warlord
      Then - Actions
        Wait 5.00 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (ArenaHero is alive) Equal to True
          Then - Actions
            Do nothing
          Else - Actions
            Trigger - Run RezHero <gen> (ignoring conditions)
      Else - Actions
        Do nothing
    Trigger - Run RezHero <gen> (ignoring conditions)
    Unit - Remove GladiatorOgre from the game
RezHero
  Events
  Conditions
  Actions
    Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Camera - Pan camera for (Owner of ArenaHero) to (Center of Arrive <gen>) over 0 seconds
    Cinematic - Fade in over 4.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 5.00 seconds
    Hero - Instantly revive ArenaHero at (Center of Arrive <gen>), Show revival graphics
Convery
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to The Skull of Doom
  Actions
    Set VariableSet Skull = (Item being manipulated)
    Wait 5.00 seconds
    Hero - Instantly revive Skeletal Demon Lord 0333 <gen> at (Center of Region_023 <gen>), Show revival graphics
    Quest - Display to (All players) the Hint message: |cffffcc00Lord Balthas:|r You have defeated me. And now... I am bound to your will. I will aid you in destroying the Destroyer.
    Wait 2 seconds
    Unit - Change ownership of Skeletal Demon Lord 0333 <gen> to (Owner of (Hero manipulating item)) and Change color
    Trigger - Turn on Change_Balthas_Owner <gen>
    Trigger - Turn off (This trigger)
Change Balthas Owner
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Unit - Change ownership of Skeletal Demon Lord 0333 <gen> to (Owner of (Last created item)) and Change color