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Triggers
Burning Legion.w3x
Variables
Initialization
Melee Initialization
Night Elfs
Units
Cinematic
Cinematic Intro
Horde Destruction
Victory
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Units
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Sound - Play Doom <gen>
Unit - Create 4 . Archer for Player 3 (Teal) at (Center of NIght_Elfs <gen>) facing (Center X of NIght_Elfs <gen>) degrees
Unit - Create 3 . Huntress for Player 3 (Teal) at (Center of NIght_Elfs <gen>) facing (Center X of NIght_Elfs <gen>) degrees
Unit - Create 2 . Dryad for Player 3 (Teal) at (Center of NIght_Elfs <gen>) facing (Center X of NIght_Elfs <gen>) degrees
Unit - Create 1 . Priestess of the Moon for Player 3 (Teal) at (Center of NIght_Elfs <gen>) facing (Center X of NIght_Elfs <gen>) degrees
Cinematic Intro
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play Doom <gen>
Unit - Hide Dreadlord 0259 <gen>
Unit - Hide Warlock 0291 <gen>
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
Camera - . Apply . gg_cam_Ligeon1 for Player 7 (Green) over 0.00 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Archimonde <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 2.00 seconds
Unit - Unhide Warlock 0291 <gen>
Special Effect - Create a special effect at (Center of Tinchy <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 2 seconds
Unit - Unhide Dreadlord 0259 <gen>
Cinematic - Send transmission to Player Group - Player 7 (Green) from Warlock 0291 <gen> named Archimonde : Play L06Balnazzar29 <gen> and display Now,feel the Wrath of The Ligeon ! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Fade in --------
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Ailiance for Player 7 (Green) over 0.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0290 <gen> named Jaina Proudmorne : Play O08Jaina22 <gen> and display Thrall,the skies are burning ! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_The_Horde for Player 7 (Green) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 7 (Green) from Far Seer 0115 <gen> named Thrall : Play O08Thrall23 <gen> and display This isn`t a natural storm...bless us,sister...everyone defend yourselfs ! . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Ligeon2 for Player 7 (Green) over 0 seconds
Cinematic - Send transmission to Player Group - Player 7 (Green) from Warlock 0291 <gen> named Archimonde : Play N07Archimonde21 <gen> and display You are very brave to stand againts me little ones. . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 7 (Green)
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Horde Destruction
Events
Unit - Great Hall 0306 <gen> Dies
Conditions
Actions
Sound - Play Doom <gen>
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
Camera - . Apply . gg_cam_Horde_Destruction for Player 7 (Green) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 7 (Green) from Dreadlord 0259 <gen> named Tichondrius : Play No sound and display Lord Archimonde,the cursed Orcs have been destroyed ! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 7 (Green) from Warlock 0291 <gen> named Archimonde : Play No sound and display Very well,Tichondrius...press the attack...the humans must be destroyed ! . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 7 (Green) from Dreadlord 0259 <gen> named Tichondrius : Play No sound and display As you wish,my lord. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 7 (Green)
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Victory
Events
Unit - Town Hall 0305 <gen> Dies
Conditions
Actions
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
Camera - . Apply . gg_cam_Victory for Player 7 (Green) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 7 (Green) from Warlock 0291 <gen> named Archimonde : Play N01Archimonde30 <gen> and display Hahahaha... . Modify duration: Add 0.30 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 7 (Green) from Dreadlord 0259 <gen> named Tichondrius : Play No sound and display Victory for The Ligeon ! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
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