Name | Type | is_array | initial_value |
AL_Point | location | Yes | |
AL_PointH | location | Yes | |
AL_PointSingle | location | No | |
Boss | unitcode | Yes | |
BossRound | integer | Yes | 0 |
BossRoundBeginDelay | real | Yes | |
BountyInfo | quest | No | |
BountyInfoReq | questitem | No | |
BurningLegion | player | No | |
C | integer | No | |
c | integer | No | |
Color | string | Yes | |
CurrentWave | quest | No | |
CurrentWaveSpawnA | questitem | No | |
CurrentWaveSpawnB | questitem | No | |
CurrentWaveSpawnC | questitem | No | |
CurrentWaveSpawnHero | questitem | No | |
D | integer | No | |
D_Difficulty | dialog | No | |
D_Difficulty_Easy | button | No | |
D_Difficulty_Hard | button | No | |
D_Difficulty_Normal | button | No | |
D_LMSelect | dialog | No | |
D_LMSelect_Leader | button | No | |
D_LMSelect_Multi | button | No | |
Defenders | force | No | |
DifficultyLevel | integer | No | |
ea | integer | No | |
East | integer | No | 3 |
eb | integer | No | |
Facing | location | No | |
FullSide | integer | Yes | |
Gold | integer | No | |
GoldGivenFromBoss | integer | Yes | |
Hero | unitcode | Yes | |
HeroLevel | integer | Yes | |
HeroRounds | integer | Yes | |
Hex | string | Yes | |
Hex_t | integer | No | |
Hex_u | integer | No | |
HexFormattor | string | No | |
HexLives | real | No | |
HexLives_Int | integer | No | |
HexStep | real | No | |
i | integer | No | |
IconHeroPriestess | string | No | |
IntervalBetweenSpawningTypes | real | No | |
k | integer | No | |
Kills | integer | Yes | |
Kills_Index | integer | No | |
Lives | integer | No | 0 |
LivesMax | integer | No | |
MaxRounds | integer | No | |
MB_C1R | real | Yes | |
MB_C2G | real | Yes | |
MB_C3B | real | Yes | |
MB_ColumnHero | integer | No | |
MB_ColumnKills | integer | No | |
MB_ColumnPlayer | integer | No | |
MB_raw | integer | No | |
MB_Raws | integer | No | |
MonsterTypeA | unitcode | Yes | |
MonsterTypeB | unitcode | Yes | |
MonsterTypeC | unitcode | Yes | |
NextWave | quest | No | |
NextWaveSpawnA | questitem | No | |
NextWaveSpawnB | questitem | No | |
NextWaveSpawnC | questitem | No | |
NextWaveSpawnHero | questitem | No | |
nl | integer | No | |
NoOfPlayer | integer | No | |
North | integer | No | 2 |
nr | integer | No | |
NumberOfSpawningAType | integer | Yes | |
NumberOfSpawningBType | integer | Yes | |
NumberOfSpawningCType | integer | Yes | |
PickIndex | integer | No | |
Player | player | Yes | |
PlayerG | force | Yes | |
PlayerHero | unit | Yes | |
PlayerIndex | integer | No | |
PlayerInGame | boolean | Yes | |
PlayerPositionInMB | integer | Yes | |
PTree | destructable | Yes | |
r | integer | No | |
Random | integer | Yes | |
ReincarnationGroup | group | No | |
Round | integer | No | 0 |
RoundBeginDelay | real | Yes | |
RoundBeginDelay_Int | integer | No | |
RoundBeginTimer | timer | No | |
RoundBeginTimerBoss | timer | No | |
RoundChk | integer | No | |
Scoreboard | multiboard | No | |
ScoreboardLeaderboard | leaderboard | No | |
SelectingPlayer | player | Yes | |
SelledStructures | group | No | |
SellFactor | real | No | |
Size | integer | No | |
sl | integer | No | |
South | integer | No | 4 |
SpawnersA | unit | Yes | |
SpawnersB | unit | Yes | |
Spawning | boolean | No | false |
SpawningDelay | real | Yes | |
SpawnPointA | location | Yes | |
SpawnPointB | location | Yes | |
SpawnPointHero | location | Yes | |
SpawnsEnteredBoss | integer | No | |
SpawnsEnteredNormal | integer | No | |
SpawnTypeAbilityA | string | Yes | |
SpawnTypeAbilityB | string | Yes | |
SpawnTypeAbilityC | string | Yes | |
SpawnTypeNameA | string | Yes | |
SpawnTypeNameB | string | Yes | |
SpawnTypeNameC | string | Yes | |
sr | integer | No | |
StartGame | timer | No | |
StartingBuilder | unitcode | No | |
StartingBuilderCreationArea | location | Yes | |
StartingGold | integer | No | |
StartingLumberWispArea | location | Yes | |
StartingUnit | unit | Yes | |
StringSpawnDirection | string | Yes | |
TempLoc | location | No | |
TempStr | string | No | |
TempUnit | unit | No | |
TempUnitGroup | group | No | |
TimerWindow | timerdialog | No | |
ViewType | integer | No | |
Vote_index1 | integer | No | |
Vote_index2 | integer | No | |
Vote_PlayerDifficilty | integer | Yes | |
Vote_PlayersVotedEasy | integer | No | |
Vote_PlayersVotedHard | integer | No | |
Vote_PlayersVotedNormal | integer | No | |
Vote_PlayersVotedTVLeader | integer | No | |
Vote_PlayersVotedTVMulti | integer | No | |
Vote_PlayerViewType | integer | Yes | |
wa | integer | No | |
WaitDelay | real | No | 0.00 |
wb | integer | No | |
West | integer | No | 1 |
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Initialization_Actions takes nothing returns nothing
//call CreateFogModifierRectBJ( true, udg_Player[GetForLoopIndexA()], FOG_OF_WAR_VISIBLE, GetPlayableMapRect() )
//call CinematicFadeBJ( bj_CINEFADETYPE_FADEOUT, 0.00, "ReplaceableTextures\\CameraMasks\\Black_mask.blp", 0, 0, 0, 0 )
call EnableUserUI(false)
call SetCineFilterTexture("ReplaceableTextures\\CameraMasks\\Black_Mask.blp")
call SetCineFilterBlendMode(BLEND_MODE_BLEND)
call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
call SetCineFilterStartUV(0, 0, 1, 1)
call SetCineFilterEndUV(0, 0, 1, 1)
call SetCineFilterStartColor(0, 0, 0, 255)
call SetCineFilterEndColor(0, 0, 0, 255)
call SetCineFilterDuration(0)
call DisplayCineFilter(true)
call TriggerExecute( gg_trg_Player_Setup )
call TriggerExecute( gg_trg_Spawns_and_Round_Setup_A )
call TriggerExecute( gg_trg_AL_Locations_Setup )
call TriggerExecute( gg_trg_Camera_Add_Events )
set udg_Hex[0] = "0"
set udg_Hex[1] = "1"
set udg_Hex[2] = "2"
set udg_Hex[3] = "3"
set udg_Hex[4] = "4"
set udg_Hex[5] = "5"
set udg_Hex[6] = "6"
set udg_Hex[7] = "7"
set udg_Hex[8] = "8"
set udg_Hex[9] = "9"
set udg_Hex[10] = "A"
set udg_Hex[11] = "B"
set udg_Hex[12] = "C"
set udg_Hex[13] = "D"
set udg_Hex[14] = "E"
set udg_Hex[15] = "F"
set udg_IconHeroPriestess = "ReplaceableTextures\\CommandButtons\\BTNHeroMoonPriestess"
call DestroyTrigger(gg_trg_Initialization)
endfunction
//===========================================================================
function InitTrig_Initialization takes nothing returns nothing
set gg_trg_Initialization = CreateTrigger( )
call TriggerAddAction( gg_trg_Initialization, function Trig_Initialization_Actions )
endfunction
function Trig_GetUnitNames_Actions takes nothing returns nothing
local integer i = 1
local unit TempUnit
local location TempLoc = Location(GetRectCenterX(gg_rct_GetUnitNames), GetRectCenterY(gg_rct_GetUnitNames))
loop
exitwhen i > udg_MaxRounds
set TempUnit = CreateUnitAtLoc(Player(10),udg_MonsterTypeA[i],TempLoc,0)
set udg_SpawnTypeNameA[i] = GetUnitName(TempUnit)
call RemoveUnit( TempUnit )
set TempUnit = CreateUnitAtLoc(Player(10),udg_MonsterTypeB[i],TempLoc,0)
set udg_SpawnTypeNameB[i] = GetUnitName(TempUnit)
call RemoveUnit( TempUnit )
set TempUnit = CreateUnitAtLoc(Player(10),udg_MonsterTypeC[i],TempLoc,0)
set udg_SpawnTypeNameC[i] = GetUnitName(TempUnit)
call RemoveUnit( TempUnit )
set i = i + 1
endloop
call RemoveLocation(TempLoc)
set TempUnit = null
endfunction
//===========================================================================
function InitTrig_GetUnitNames takes nothing returns nothing
set gg_trg_GetUnitNames = CreateTrigger( )
call TriggerAddAction( gg_trg_GetUnitNames, function Trig_GetUnitNames_Actions )
endfunction
MODELS:
¯¯¯¯¯¯¯
Demon Princess by ...
Pristess of the Moon on Owel by ...
Night Elf Archer Model by wingednosering
ICONS:
¯¯¯¯¯¯
BTNArcane by KelThuzad
BTNFocus2On by KelThuzad
BTNNightElfRanger by Kyzerdrood32