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Model validation: Burning ChariotANIMfinish2

BurningChariotv1.mdx

0 errors 5 severe 1 warnings 5 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 2 - "Objet02"
    • 1 Rotation
      • Missing opening track for sequence "Death" at frame 8000 where it is needed
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 10 - "BoneRoot_19"
    • 1 Rotation
      • Track 2 at frame 2500 has exactly the same value as tracks 1 and 3
  • 1 Bone 16 - "Bone_29"
    • 1 Rotation
      • Track 1 at frame 4333 has exactly the same value as tracks 0 and 2
  • 1 Bone 30 - "BoneRoot_20"
    • 1 Rotation
      • Track 2 at frame 2500 has exactly the same value as tracks 1 and 3
  • 1 Bone 36 - "Bone_40"
    • 1 Rotation
      • Track 1 at frame 4333 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 0 - "Burning Chariot"
    • 1 Emission Rate
      • Track 12 at frame 9000 has exactly the same value as tracks 11 and 13
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