Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Bunker of the bundle Bunker. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Terran Building Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Bunker.mdx
Now Click the "Import File" Button:
Next select 'Bunker.mdx' in the folder which you extracted from the zip archive:
Bunker
bunker_diffuse.blp
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
ShotFire1.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
Done, you have imported the file Bunker.mdx.
Importing bunker_diffuse.blp
Now Click the "Import File" Button:
Next select 'bunker_diffuse.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
ShotFire1.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
war3mapimported/bunker_diffuse.blp
Double-click the file bunker_diffuse.blp:
bunker_diffuse.blp
Image / Texture
467
war3mapimported/bunker_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
Done, you have imported the file bunker_diffuse.blp.
Importing bunker_emissive.blp
Now Click the "Import File" Button:
Next select 'bunker_emissive.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_diffuse.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
ShotFire1.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
war3mapimported/bunker_emissive.blp
Double-click the file bunker_emissive.blp:
bunker_emissive.blp
Image / Texture
188
war3mapimported/bunker_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
Done, you have imported the file bunker_emissive.blp.
Importing bunkerperditionupgrade_diffuse.blp
Now Click the "Import File" Button:
Next select 'bunkerperditionupgrade_diffuse.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_diffuse.blp
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
ShotFire1.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
war3mapimported/bunkerperditionupgrade_diffuse.blp
Double-click the file bunkerperditionupgrade_diffuse.blp:
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
war3mapimported/bunkerperditionupgrade_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
Done, you have imported the file bunkerperditionupgrade_diffuse.blp.
Importing bunkerperditionupgrade_emissive.blp
Now Click the "Import File" Button:
Next select 'bunkerperditionupgrade_emissive.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_diffuse.blp
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
ShotFire1.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
war3mapimported/bunkerperditionupgrade_emissive.blp
Double-click the file bunkerperditionupgrade_emissive.blp:
bunkerperditionupgrade_emissive.blp
Image / Texture
192
war3mapimported/bunkerperditionupgrade_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Done, you have imported the file bunkerperditionupgrade_emissive.blp.
Importing Firebomb.blp
Now Click the "Import File" Button:
Next select 'Firebomb.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_diffuse.blp
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
ShotFire1.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
war3mapimported/Firebomb.blp
Double-click the file Firebomb.blp:
Firebomb.blp
Image / Texture
107
war3mapimported/Firebomb.blp
Tick the box "Use Custom Path" and type in the correct path:
Firebomb.blp
Image / Texture
107
Firebomb.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
Done, you have imported the file Firebomb.blp.
Importing ShotFire1.blp
Now Click the "Import File" Button:
Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_diffuse.blp
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
terranbuild_diffuse.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Double-click the file ShotFire1.blp:
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Tick the box "Use Custom Path" and type in the correct path:
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
Done, you have imported the file ShotFire1.blp.
Importing terranbuild_diffuse.blp
Now Click the "Import File" Button:
Next select 'terranbuild_diffuse.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_diffuse.blp
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
ShotFire1.blp
TerranBuildingFire.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
terranbuild_diffuse.blp
Image / Texture
475
war3mapimported/terranbuild_diffuse.blp
Double-click the file terranbuild_diffuse.blp:
terranbuild_diffuse.blp
Image / Texture
475
war3mapimported/terranbuild_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
Done, you have imported the file terranbuild_diffuse.blp.
Importing TerranBuildingFire.blp
Now Click the "Import File" Button:
Next select 'TerranBuildingFire.blp' in the folder which you extracted from the zip archive:
Bunker
Bunker.mdx
bunker_diffuse.blp
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Firebomb.blp
ShotFire1.blp
terranbuild_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
TerranBuildingFire.blp
Image / Texture
182
war3mapimported/TerranBuildingFire.blp
Double-click the file TerranBuildingFire.blp:
TerranBuildingFire.blp
Image / Texture
182
war3mapimported/TerranBuildingFire.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranBuildingFire.blp
Image / Texture
182
TerranBuildingFire.blp
The file has been properly added to the map archive:
Bunker.mdx
Model
687
war3mapimported/Bunker.mdx
bunker_diffuse.blp
Image / Texture
467
bunker_diffuse.blp
bunker_emissive.blp
Image / Texture
188
bunker_emissive.blp
bunkerperditionupgrade_diffuse.blp
Image / Texture
521
bunkerperditionupgrade_diffuse.blp
bunkerperditionupgrade_emissive.blp
Image / Texture
192
bunkerperditionupgrade_emissive.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
terranbuild_diffuse.blp
Image / Texture
475
terranbuild_diffuse.blp
TerranBuildingFire.blp
Image / Texture
182
TerranBuildingFire.blp
Done, you have imported the file TerranBuildingFire.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.