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Model validation: Bulldozer
bulldozer.mdx
0errors17severe1warnings74unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
22
Bone 0 - "kette"
4
Translation
Track 5 at frame 3544 has exactly the same value as tracks 4 and 6
Track 6 at frame 3863 has exactly the same value as tracks 5 and 7
Track 7 at frame 4143 has exactly the same value as tracks 6 and 8
Track 10 at frame 5678 has exactly the same value as tracks 9 and 11
6
Rotation
Track 2 at frame 1853 has exactly the same value as tracks 1 and 3
Track 5 at frame 3544 has exactly the same value as tracks 4 and 6
Track 6 at frame 3863 has exactly the same value as tracks 5 and 7
Track 7 at frame 4143 has exactly the same value as tracks 6 and 8
Track 10 at frame 5678 has exactly the same value as tracks 9 and 11
Track 20 at frame 156770 has exactly the same value as tracks 19 and 21
12
Scaling
Track 1 at frame 522 has exactly the same value as tracks 0 and 2
Track 2 at frame 1853 has exactly the same value as tracks 1 and 3
Track 5 at frame 3544 has exactly the same value as tracks 4 and 6
Track 6 at frame 3863 has exactly the same value as tracks 5 and 7
Track 7 at frame 4143 has exactly the same value as tracks 6 and 8
Track 10 at frame 5678 has exactly the same value as tracks 9 and 11
Track 13 at frame 6900 has exactly the same value as tracks 12 and 14
Track 14 at frame 7236 has exactly the same value as tracks 13 and 15
Track 15 at frame 7635 has exactly the same value as tracks 14 and 16
Track 16 at frame 7975 has exactly the same value as tracks 15 and 17
Track 17 at frame 8397 has exactly the same value as tracks 16 and 18
Track 20 at frame 156770 has exactly the same value as tracks 19 and 21
19
Bone 1 - "schaufel"
4
Translation
Track 86 at frame 3544 has exactly the same value as tracks 85 and 87
Track 87 at frame 3863 has exactly the same value as tracks 86 and 88
Track 88 at frame 4143 has exactly the same value as tracks 87 and 89
Track 91 at frame 5678 has exactly the same value as tracks 90 and 92
5
Rotation
Track 86 at frame 3544 has exactly the same value as tracks 85 and 87
Track 87 at frame 3863 has exactly the same value as tracks 86 and 88
Track 88 at frame 4143 has exactly the same value as tracks 87 and 89
Track 91 at frame 5678 has exactly the same value as tracks 90 and 92
Track 101 at frame 156770 has exactly the same value as tracks 100 and 102
10
Scaling
Track 3 at frame 3544 has exactly the same value as tracks 2 and 4
Track 4 at frame 3863 has exactly the same value as tracks 3 and 5
Track 5 at frame 4143 has exactly the same value as tracks 4 and 6
Track 8 at frame 5678 has exactly the same value as tracks 7 and 9
Track 11 at frame 6900 has exactly the same value as tracks 10 and 12
Track 12 at frame 7236 has exactly the same value as tracks 11 and 13
Track 13 at frame 7635 has exactly the same value as tracks 12 and 14
Track 14 at frame 7975 has exactly the same value as tracks 13 and 15
Track 15 at frame 8397 has exactly the same value as tracks 14 and 16
Track 18 at frame 156770 has exactly the same value as tracks 17 and 19
11
Bone 2 - "partikel death"
1
Translation
Track 6 at frame 4400 is not in any sequence
5
Rotation
Track 6 at frame 4400 is not in any sequence
Track 1 at frame 277 has exactly the same value as tracks 0 and 2
Track 2 at frame 279 has exactly the same value as tracks 1 and 3
Track 3 at frame 770 has exactly the same value as tracks 2 and 4
Track 4 at frame 772 has exactly the same value as tracks 3 and 5
5
Scaling
Track 6 at frame 4400 is not in any sequence
Track 1 at frame 277 has exactly the same value as tracks 0 and 2
Track 2 at frame 279 has exactly the same value as tracks 1 and 3
Track 3 at frame 770 has exactly the same value as tracks 2 and 4
Track 4 at frame 772 has exactly the same value as tracks 3 and 5
6
Bone 3 - "patikel walk"
2
Translation
Track 2 at frame 3298 is not in any sequence
Track 5 at frame 4400 is not in any sequence
2
Rotation
Track 2 at frame 3298 is not in any sequence
Track 5 at frame 4400 is not in any sequence
2
Scaling
Track 2 at frame 3298 is not in any sequence
Track 5 at frame 4400 is not in any sequence
16
Bone 4 - "partikel work"
8
Rotation
Track 2 at frame 7059 has exactly the same value as tracks 1 and 3
Track 3 at frame 7061 has exactly the same value as tracks 2 and 4
Track 4 at frame 7539 has exactly the same value as tracks 3 and 5
Track 5 at frame 7541 has exactly the same value as tracks 4 and 6
Track 6 at frame 7792 has exactly the same value as tracks 5 and 7
Track 7 at frame 7794 has exactly the same value as tracks 6 and 8
Track 8 at frame 8260 has exactly the same value as tracks 7 and 9
Track 9 at frame 8262 has exactly the same value as tracks 8 and 10
8
Scaling
Track 2 at frame 7059 has exactly the same value as tracks 1 and 3
Track 3 at frame 7061 has exactly the same value as tracks 2 and 4
Track 4 at frame 7539 has exactly the same value as tracks 3 and 5
Track 5 at frame 7541 has exactly the same value as tracks 4 and 6
Track 6 at frame 7792 has exactly the same value as tracks 5 and 7
Track 7 at frame 7794 has exactly the same value as tracks 6 and 8
Track 8 at frame 8260 has exactly the same value as tracks 7 and 9
Track 9 at frame 8262 has exactly the same value as tracks 8 and 10
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