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Model validation: Bulldozer

bulldozer.mdx

0 errors 17 severe 1 warnings 74 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 300000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 22 Bone 0 - "kette"
    • 4 Translation
      • Track 5 at frame 3544 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3863 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4143 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 5678 has exactly the same value as tracks 9 and 11
    • 6 Rotation
      • Track 2 at frame 1853 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 3544 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3863 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4143 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 5678 has exactly the same value as tracks 9 and 11
      • Track 20 at frame 156770 has exactly the same value as tracks 19 and 21
    • 12 Scaling
      • Track 1 at frame 522 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1853 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 3544 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3863 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4143 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 5678 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 6900 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7236 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 7635 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 7975 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 8397 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 156770 has exactly the same value as tracks 19 and 21
  • 19 Bone 1 - "schaufel"
    • 4 Translation
      • Track 86 at frame 3544 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 3863 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4143 has exactly the same value as tracks 87 and 89
      • Track 91 at frame 5678 has exactly the same value as tracks 90 and 92
    • 5 Rotation
      • Track 86 at frame 3544 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 3863 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4143 has exactly the same value as tracks 87 and 89
      • Track 91 at frame 5678 has exactly the same value as tracks 90 and 92
      • Track 101 at frame 156770 has exactly the same value as tracks 100 and 102
    • 10 Scaling
      • Track 3 at frame 3544 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3863 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 4143 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 5678 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 6900 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7236 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 7635 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7975 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 8397 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 156770 has exactly the same value as tracks 17 and 19
  • 11 Bone 2 - "partikel death"
    • 1 Translation
      • Track 6 at frame 4400 is not in any sequence
    • 5 Rotation
      • Track 6 at frame 4400 is not in any sequence
      • Track 1 at frame 277 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 279 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 770 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 772 has exactly the same value as tracks 3 and 5
    • 5 Scaling
      • Track 6 at frame 4400 is not in any sequence
      • Track 1 at frame 277 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 279 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 770 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 772 has exactly the same value as tracks 3 and 5
  • 6 Bone 3 - "patikel walk"
    • 2 Translation
      • Track 2 at frame 3298 is not in any sequence
      • Track 5 at frame 4400 is not in any sequence
    • 2 Rotation
      • Track 2 at frame 3298 is not in any sequence
      • Track 5 at frame 4400 is not in any sequence
    • 2 Scaling
      • Track 2 at frame 3298 is not in any sequence
      • Track 5 at frame 4400 is not in any sequence
  • 16 Bone 4 - "partikel work"
    • 8 Rotation
      • Track 2 at frame 7059 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7061 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 7539 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7541 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7792 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7794 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8260 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 8262 has exactly the same value as tracks 8 and 10
    • 8 Scaling
      • Track 2 at frame 7059 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7061 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 7539 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7541 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7792 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7794 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8260 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 8262 has exactly the same value as tracks 8 and 10
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