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Model validation: Bulldoze

buldozerV1.2.mdx

0 errors 14 severe 3 warnings 136 unused
  • 2 Sequence 3 - "Stand"
    • This sequence starts before sequence 1 "Attack" ends
    • This sequence starts before sequence 2 "Death" ends
  • 3 31 Bone 0 - "Bone01wheelback"
    • 2 1 Translation
      • Missing opening track for sequence "Attack" at frame 901 where it is needed
      • Missing opening track for sequence "Death" at frame 1999 where it is needed
      • Track 21 at frame 2001 has exactly the same value as tracks 20 and 22
    • 1 9 Rotation
      • Missing opening track for sequence "Attack" at frame 901 where it is needed
      • Track 16 at frame 1300 has roughly the same value as tracks 15 and 17
      • Track 28 at frame 2001 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 2009 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 2075 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 2110 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 2176 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 2207 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 2242 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 2316 has exactly the same value as tracks 34 and 36
    • 21 Scaling
      • Track 4 at frame 1001 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1046 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1094 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1151 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1248 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 1300 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 1348 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 1396 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1445 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1484 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 1537 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 1651 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 1747 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 2001 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 2009 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 2075 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 2110 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 2176 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 2207 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 2242 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 2316 has exactly the same value as tracks 25 and 27
  • 3 31 Bone 1 - "Bone02wheelFront"
    • 2 1 Translation
      • Missing opening track for sequence "Attack" at frame 901 where it is needed
      • Missing opening track for sequence "Death" at frame 1999 where it is needed
      • Track 21 at frame 2001 has exactly the same value as tracks 20 and 22
    • 1 9 Rotation
      • Missing opening track for sequence "Attack" at frame 901 where it is needed
      • Track 16 at frame 1300 has roughly the same value as tracks 15 and 17
      • Track 28 at frame 2001 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 2009 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 2075 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 2110 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 2176 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 2207 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 2242 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 2316 has exactly the same value as tracks 34 and 36
    • 21 Scaling
      • Track 4 at frame 1001 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1046 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1094 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1151 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1248 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 1300 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 1348 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 1396 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1445 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1484 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 1537 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 1651 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 1747 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 2001 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 2009 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 2075 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 2110 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 2176 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 2207 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 2242 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 2316 has exactly the same value as tracks 25 and 27
  • 3 42 Bone 2 - "Bone01"
    • 2 3 Translation
      • Missing opening track for sequence "Attack" at frame 901 where it is needed
      • Missing opening track for sequence "Death" at frame 1999 where it is needed
      • Track 1 at frame 605 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 606 has exactly the same value as tracks 1 and 3
      • Track 23 at frame 2001 has exactly the same value as tracks 22 and 24
    • 1 16 Rotation
      • Missing opening track for sequence "Death" at frame 1999 where it is needed
      • Track 1 at frame 605 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 606 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 1001 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1046 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1094 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 1151 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 1248 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 1300 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1348 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1396 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 1445 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 1484 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 1537 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 1651 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 1747 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 2001 has exactly the same value as tracks 20 and 22
    • 23 Scaling
      • Track 1 at frame 605 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 606 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 1001 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1046 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1094 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 1151 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 1248 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 1300 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1348 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1396 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 1445 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 1484 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 1537 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 1651 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 1747 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 2001 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 2009 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 2075 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 2110 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 2176 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 2207 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 2242 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 2316 has exactly the same value as tracks 27 and 29
  • 3 31 Bone 4 - "Bone02?yha"
    • 2 1 Translation
      • Missing opening track for sequence "Attack" at frame 901 where it is needed
      • Missing opening track for sequence "Death" at frame 1999 where it is needed
      • Track 22 at frame 2001 has exactly the same value as tracks 21 and 23
    • 1 8 Rotation
      • Missing opening track for sequence "Attack" at frame 901 where it is needed
      • Track 22 at frame 2001 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 2009 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 2075 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 2110 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 2176 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 2207 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 2242 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 2316 has exactly the same value as tracks 28 and 30
    • 22 Scaling
      • Track 4 at frame 1001 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1046 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1094 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1151 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1199 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 1248 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 1300 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 1348 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1396 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1445 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 1484 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 1537 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 1651 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 1747 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 2001 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 2009 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 2075 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 2110 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 2176 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 2207 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 2242 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 2316 has exactly the same value as tracks 26 and 28
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Referenced by 2 geoset animations: 4, 5
  • unused Material 1
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