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Triggers
Maze - escapers 1.0.w3x
Variables
map int.
map 1
Tile
grass 1
tree 1
path 1
Revive
revive
victory
victory
death
death 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Players
force
No
map 1
Events
Map initialization
Conditions
Actions
Set Variable Set Players = (All players controlled by a User player)
Game - Set the time of day to 6.00
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
grass 1
Events
Unit - Grass 0002 <gen> Is issued an order targeting a point
Conditions
Actions
Environment - Change terrain type at (Target point of issued order) to Lordaeron Summer - Grass using variation -1 in an area of size 1 and shape Circle
Unit - Order Grass 0002 <gen> to Stop .
tree 1
Events
Unit - Tree 0004 <gen> Is issued an order targeting a point
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1 and variation 0
Unit - Order Tree 0004 <gen> to Stop .
path 1
Events
Unit - Path 0003 <gen> Is issued an order targeting a point
Conditions
Actions
Environment - Change terrain type at (Target point of issued order) to Cityscape - White Marble using variation -1 in an area of size 1 and shape Circle
Unit - Order Path 0003 <gen> to Stop .
revive
Events
Unit - A unit Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Move (Dying unit) instantly to (Center of Region_000 <gen>)
Unit - Rescue (Dying unit) for (Owner of (Dying unit)) and Change color
victory
Events
Unit - Victory 0005 <gen> Begins casting an ability
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
death 1
Events
Time - Every 0.12 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Entering unit))) Equal to Lordaeron Summer - Grass
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