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Triggers
bugasong defense.w3x
Variables
XXXXXXXXXXXXXXXXX
bounty
bounty
restriction
restricted north
restricted east
restricted south
restricted west
XXXXXXXXXXXXXXXXX
player
player
selection
portal
teleport
lord segi
sylvanas farsight
nightwish
antonidas
kael
jaina
arthas
uther
mountain king
royal guard
dragonhawkrider
hippogryph rider
cannotbeattack
cannotbeattack
cba1
cba2
cba3
cba4
cba5
cba6
cba7
cba8
skill
lightning strike
XXXXXXXXXXXXXXXXX
side creeps
north
south
west
east
XXXXXXXXXXXXXXXXX
revive
revive sylvanas farsight
revive nigtwish
revive lord segi
revive kael
revive jaina
revive asthar
revive antonidas
revive uther
revive mountain king
revive royal guard
revive dragonhawkrider
revive hippogryph rider
XXXXXXXXXXXXXXXXX
allied units
SW
sw remove
SE
se remove
NW
nw remove
NE
ne remove
XXXXXXXXXXXXXXXXX
gold
red gold
blue gold
teal gold
purple gold
yellow gold
orange gold
green gold
pink gold
XXXXXXXXXXXXXXXXX
ally units die
footman die
rifleman die
huntress
archers
enemy units die
enemy units die
XXXXXXXXXXXXXXXXX
spawning initialization
battle begins
enemy units NE side
NE1a
NE1b
NE1 wagon
NE1die
NE2 begin
NE2boss
NE2a
NE2b
NE2 wagon
NE2die
NE3 begin
NE3boss
NE3a
NE3b
NE3 wagon
NE3die
NE4 begin
NE4boss
NE4a
NE4b
NE4 wagon
NE4die
NE5 begin
NE5a
NE off
enemy units SE side
SE1a
SE1b
SE1 wagon
SE1die
SE2 begin
SE2boss
SE2a
SE2b
SE2 wagon
SE2die
SE3 begin
SE3boss
SE3a
SE3b
SE3 wagon
SE3die
SE4 begin
SE4boss
SE4a
SE4b
SE4 wagon
SE4die
SE5 begin
SE5a
SE off
enemy units NW side
NW1a
NW1b
NW1 wagon
NW1die
NW2 begin
NW2boss
NW2a
NW2b
NW2 wagon
NW2die
NW3 begin
NW3boss
NW3a
NW3b
NW3 wagon
NW3die
NW4 begin
NW4boss
NW4a
NW4b
NW4 wagon
NW4die
NW5 begin
NW5a
NW off
enemy units SW side
SW1a
SW1b
SW1 wagon
SW1die
SW2 begin
SW2boss
SW2a
SW2b
SW2 wagon
SW2die
SW3 begin
SW3boss
SW3a
SW3b
SW3 wagon
SW3die
SW4 begin
SW4boss
SW4a
SW4b
SW4 wagon
SW4die
SW5 begin
SW5a
SW off
XXXXXXXXXXXXXXXXX
blade armor
blade armor recipe
blade armor
blade armor 1
blade armor 2
blade armor 3
power sneaker
power sneaker robe
power sneaker robe 1
power sneaker robe 2
power sneaker belt
power sneaker belt 1
power sneaker belt 2
power sneaker boots
power sneaker boots 1
power sneaker boots 2
frozen axe
cold sword recipe
killmaim
killmaim 1
firehand gauntlet
firehand gauntlet 2
cold sword
cold sword 1
cold sword 2
chitinous blade
chitinous blade recipe
searing blade
searing blade 1
claw of attack
claw of attack 1
chitinous blade
chitinoius blade 1
chitinous blade 2
smite axe
smite axe recipe
coral blade
coral blade 1
warsay
warsay 1
smite axe
smite axe 1
smite axe 2
eaglehorn
eaglehorn
eaglehorn 1
eaglehorn 2
ultimate orb
ultimate orb
ultimate orb 1
ultimate orb 2
soul booster
soul booster
soul booster 1
soul booster 2
void scepter
void scepter
void scepter 1
helm of valor
helm of valor
helm of valor 1
mithril shield
mithril shield recipe
mithril shield
mithril shield 1
mithrilshield 2
ring of aura
ring of aura recipe
ring of aura
ring of aura 1
ring of aura 2
boots of travel
boots of travel recipe
boots of travel
boots of travel 1
dagon
dagon recipe
dagon1
dagon1a
dagon1b
dagon2
dagon2a
dagon3
dagon3a
cuirrass
cuirrass recipe
cuirrass
cuirrass 1
cuirrass 2
cuirrass 3
essence of aszune
essence of aszune
essence of aszune1
amulet of essence
amulet of essence recipe
amulet of essence1
amulet of essence2
amulet of essence3
amulet of protection
amulet of protection
amulet of protection1
amulet of protection2
dark shield
sword of deso recipe
sword of deso
sword of deso 1
sword of deso 2
helm of dominator
helm of dominator recipe
helm of dominator
helm of dominator 1
hood of defiance
hood of defiance recipe
hood of defiance
hood of defiance 1
hood of defiance 2
hood of defiance 3
rampage
rampage recipe
rampage bash
rampage bash 1
rampage bash 2
rampage critical
rampage critical 1
rampage critical 2
rampage slow
rampage slow 1
rampage slow 2
shield of honor
shield of honor recipe
shield of honor
shield of honor 1
shield of honor 2
divine shield activate
hammerbolt
hammerbolt recipe
hammerbolt
hammerbolt 1
hammerbolt 2
great horn of stormland
great horn of stormland recipe
great horn of stormland
great horn of stormland 1
great horn of stormland 2
doom horn of teleportation
doom horn of teleportation recipe
doom horn
doom horn 1
doom horn 2
shadow armor
shadow armor recipe
shadow armor
shadow armor 1
shadow armor 2
horn of replenishment
horn of replenishment recipe
horn of replenishment
horn of replenishment 1
horn of replenishment 2
XXXXXXXXXXXXXXXXX
return of hero's
return lord segi
return sylvanas farsight
return crystal farsight
return antonidas
return kael
return uther
return asthar
return jaina
return mountain king
return royal guard
return dragonhawk rider
return hippogryph rider
last wave
last wave
queen of suffering
magnataur
overlord
doom guard
doomguard
dg1
dg2
dg3
dg4
dg5
dg6
dg7
dg8
dg9
dg10
dg11
dg12
firelord
firelord
fl1
fl2
fl3
fl4
lich
lich
lich1
lich2
lich3
lich4
lich5
lich6
lich7
lich8
lich9
lich10
lich11
lich12
dreadlord
dreadlord
dl1
dl2
dl3
dl4
dl5
dl6
dl7
dl8
dl9
dl10
dl11
dl12
dark lord
dark lord
dark summon
kill lich/varimathras
kill lich varimathras
gate/portal
NEgate
NWgate
SEgate
SWgate
NEportal
NWportal
SEportal
SWportal
XXXXXXXXXXXXXXXXX
win/loss
win
loss
player leave
leave 1
leave 2
leave 3
leave 4
leave 5
leave 6
leave 7
leave 8
XXXXXXXXXXXXXXXXX
ancient summon
gate open close
gate ressurected
ancient summon
chimaera
hidden portal
portal appears
chimaera cam
teleport the killer
frozen orb
frozen orb
chicken patrol
chicken
below
above
chicken gone
sword of hero gate
lever
lever1
lever1a
lever2
lever2a
lever3
lever3a
swordofhero
swordofhero
elevator maze
change elevators
wagon die
visibility on
visibility off
world tree wisp
world tree wisp
nightelf reinforcement
reinforcement wisp appear
reinforcement wisp path 2
reinforcement wisp path 3
reinforcement wisp path 4
tree gone
invulnerable elf gate
attack the wisp
wisp is attack
wisp die
you attack the wisp
hero essence
mountain king essence
lord segi essence
sylvanas farsight essence
nightwish eesence
antonidas essence
dragonhawk rider essence
royal guard essence
kael essence
boni essence
rolen essence
jaina essence
feril essence
nightelf gate open1
nightelf gate open2
nightelf gate open3
nightelf gate open4
nightelf gate open5
nightelf gate open6
nightelf gate open7
nightelf gate open8
nightelf gate open9
nightelf gate open10
nightelf gate open11
nightelf gate open12
the reinforcement
the reinforcement
reinforcement comes
reinforcement comes archers
reinforcement comes huntress
reinforcement comes cenarius
reinforcement portal
cenarius portal
cenarius tranquility
dragons
red dragon
blue dragon
black dragon
green dragon
treasure island
rock chuncks
arcane vault die
gold coins
crab die
blink restriction
blink restriction on
stop blink
blink restriction off
blink restriction2
blink restriction2 on
stop blink2
blink restriction2 off
blink restriction3
blink restriction3 on
stop blink3
blink restriction3 off
info
info 1
info 2
info 3
info 4
info 5
info 6
info 7
info 8
info 9
cheat
seeme
freekill
gold
unligold
boring
weather
blizzard
shimmerweed
shimmerweed
shimmerweed unbuy
shimmerweed spawn
spawn1
spawn1a
spawn2
spawn2a
spawn3
spawn3a
spawn4
spawn4a
spawn5
spawn5a
spawn6
spawn6a
spawn7
spawn7a
spawn8
spawn8a
mediv
m1
m2
m3
m4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
blinkwolf
unit
No
bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Neutral Hostile
Player - Turn Gives bounty On for Player 12 (Brown)
restricted north
Events
Unit - A unit enters restricted_north <gen>
Conditions
((Entering unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Entering unit) to Move To . (Random point in teleportation <gen>)
restricted east
Events
Unit - A unit enters restricted_east <gen>
Conditions
((Entering unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Entering unit) to Move To . (Random point in teleportation <gen>)
restricted south
Events
Unit - A unit enters restricted_south <gen>
Conditions
((Entering unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Entering unit) to Move To . (Random point in teleportation <gen>)
restricted west
Events
Unit - A unit enters restricted_west <gen>
Conditions
((Entering unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Entering unit) to Move To . (Random point in teleportation <gen>)
player
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.wisp for Player 1 (Red) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across starting_region <gen>
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.wisp for Player 2 (Blue) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across starting_region <gen>
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.wisp for Player 3 (Teal) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across starting_region <gen>
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.wisp for Player 4 (Purple) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across starting_region <gen>
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.wisp for Player 5 (Yellow) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across starting_region <gen>
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.wisp for Player 6 (Orange) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across starting_region <gen>
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.wisp for Player 7 (Green) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across starting_region <gen>
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.wisp for Player 8 (Pink) at (Random point in wisp_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across starting_region <gen>
portal
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of teleport <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
teleport
Events
Unit - A unit enters teleport <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Random point in teleportation <gen>)
Special Effect - Create a special effect attached to the original (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect attached to the original (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Triggering unit)) over 0 seconds
lord segi
Events
Unit - A unit comes within 100.00 of knight of seven 0001 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of knight of seven 0001 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
sylvanas farsight
Events
Unit - A unit comes within 100.00 of burning archer 0254 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of burning archer 0254 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
nightwish
Events
Unit - A unit comes within 100.00 of archer of the moon 0003 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of archer of the moon 0003 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
antonidas
Events
Unit - A unit comes within 100.00 of atlantic archmage 0303 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of atlantic archmage 0303 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
kael
Events
Unit - A unit comes within 100.00 of lightning revenant 0161 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of lightning revenant 0161 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
jaina
Events
Unit - A unit comes within 100.00 of frozen priestess 0160 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of frozen priestess 0160 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
arthas
Events
Unit - A unit comes within 100.00 of elite paladin 0076 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of elite paladin 0076 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
uther
Events
Unit - A unit comes within 100.00 of knight 0149 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of knight 0149 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
mountain king
Events
Unit - A unit comes within 100.00 of knight of resonance 0239 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of knight of resonance 0239 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
royal guard
Events
Unit - A unit comes within 100.00 of royal guard 0238 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of royal guard 0238 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
dragonhawkrider
Events
Unit - A unit comes within 100.00 of dragonhawk rider 0237 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of dragonhawk rider 0237 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
hippogryph rider
Events
Unit - A unit comes within 100.00 of hippogryph rider 0293 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wisp
Actions
Unit - Change ownership of hippogryph rider 0293 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
cannotbeattack
Events
Unit - A unit owned by Player 10 (Light Blue) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba1
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba3
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba4
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba6
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba7
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
cba8
Events
Unit - A unit owned by Player 8 (Pink) . Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
lightning strike
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to lightning strike
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
north
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to dire wolf
Actions
Item - Create manual of health at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . dire wolf for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
south
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to furbolg ursa warrior
Actions
Item - Create tome of intellegence at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . furbolg ursa warrior for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
west
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to razormane chieftain
Actions
Item - Create tome of strength at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . razormane chieftain for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
east
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to ogre lord
Actions
Item - Create tome of agility at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . ogre lord for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revive sylvanas farsight
Events
Unit - burning archer 0254 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive burning archer 0254 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of burning archer 0254 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of burning archer 0254 <gen>) to (Position of burning archer 0254 <gen>) over 0 seconds
revive nigtwish
Events
Unit - archer of the moon 0003 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive archer of the moon 0003 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of archer of the moon 0003 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of archer of the moon 0003 <gen>) to (Position of archer of the moon 0003 <gen>) over 0 seconds
revive lord segi
Events
Unit - knight of seven 0001 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive knight of seven 0001 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight of seven 0001 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of knight of seven 0001 <gen>) to (Position of knight of seven 0001 <gen>) over 0 seconds
revive kael
Events
Unit - lightning revenant 0161 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive lightning revenant 0161 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of lightning revenant 0161 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of lightning revenant 0161 <gen>) to (Position of lightning revenant 0161 <gen>) over 0 seconds
revive jaina
Events
Unit - frozen priestess 0160 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive frozen priestess 0160 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of frozen priestess 0160 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of frozen priestess 0160 <gen>) to (Position of frozen priestess 0160 <gen>) over 0 seconds
revive asthar
Events
Unit - elite paladin 0076 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive elite paladin 0076 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of elite paladin 0076 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of elite paladin 0076 <gen>) to (Position of elite paladin 0076 <gen>) over 0 seconds
revive antonidas
Events
Unit - atlantic archmage 0303 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive atlantic archmage 0303 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of atlantic archmage 0303 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of atlantic archmage 0303 <gen>) to (Position of atlantic archmage 0303 <gen>) over 0 seconds
revive uther
Events
Unit - knight 0149 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive knight 0149 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight 0149 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of knight 0149 <gen>) to (Position of knight 0149 <gen>) over 0 seconds
revive mountain king
Events
Unit - knight of resonance 0239 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive knight of resonance 0239 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight of resonance 0239 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of knight of resonance 0239 <gen>) to (Position of knight of resonance 0239 <gen>) over 0 seconds
revive royal guard
Events
Unit - royal guard 0238 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive royal guard 0238 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of royal guard 0238 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of royal guard 0238 <gen>) to (Position of royal guard 0238 <gen>) over 0 seconds
revive dragonhawkrider
Events
Unit - dragonhawk rider 0237 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive dragonhawk rider 0237 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of dragonhawk rider 0237 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of dragonhawk rider 0237 <gen>) to (Position of dragonhawk rider 0237 <gen>) over 0 seconds
revive hippogryph rider
Events
Unit - hippogryph rider 0293 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive hippogryph rider 0293 <gen> at (Center of ressurection_area <gen>) , Hide revival graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of hippogryph rider 0293 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Pan camera for (Owner of hippogryph rider 0293 <gen>) to (Position of hippogryph rider 0293 <gen>) over 0 seconds
SW
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 footman for Player 10 (Light Blue) at (Center of SW <gen>) facing (Position of demon gate 0381 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farsw <gen>)
Wait 1.00 seconds
Unit - Create 2 rifleman for Player 10 (Light Blue) at (Center of SW <gen>) facing (Position of demon gate 0381 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farsw <gen>)
sw remove
Events
Unit - A unit enters farsw <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Unit - Pause (Entering unit)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Remove (Entering unit) from the game
Special Effect - Destroy (Last created special effect)
SE
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 footman for Player 10 (Light Blue) at (Center of SE <gen>) facing (Position of demon gate 0380 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farse <gen>)
Wait 1.00 seconds
Unit - Create 2 rifleman for Player 10 (Light Blue) at (Center of SE <gen>) facing (Position of demon gate 0380 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farse <gen>)
se remove
Events
Unit - A unit enters farse <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Unit - Pause (Entering unit)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Remove (Entering unit) from the game
Special Effect - Destroy (Last created special effect)
NW
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 footman for Player 10 (Light Blue) at (Center of NW <gen>) facing (Position of demon gate 0382 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farnw <gen>)
Wait 1.00 seconds
Unit - Create 2 rifleman for Player 10 (Light Blue) at (Center of NW <gen>) facing (Position of demon gate 0382 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farnw <gen>)
nw remove
Events
Unit - A unit enters farnw <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Unit - Pause (Entering unit)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Remove (Entering unit) from the game
Special Effect - Destroy (Last created special effect)
NE
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 footman for Player 10 (Light Blue) at (Center of NE <gen>) facing (Position of demon gate 0006 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farne <gen>)
Wait 1.00 seconds
Unit - Create 2 rifleman for Player 10 (Light Blue) at (Center of NE <gen>) facing (Position of demon gate 0006 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of farne <gen>)
ne remove
Events
Unit - A unit enters farne <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Unit - Pause (Entering unit)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Remove (Entering unit) from the game
Special Effect - Destroy (Last created special effect)
red gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2000
blue gold
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 2000
teal gold
Events
Map initialization
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 2000
purple gold
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 2000
yellow gold
Events
Map initialization
Conditions
Actions
Player - Set Player 5 (Yellow) . Current gold to 2000
orange gold
Events
Map initialization
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 2000
green gold
Events
Map initialization
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 2000
pink gold
Events
Map initialization
Conditions
Actions
Player - Set Player 8 (Pink) . Current gold to 2000
footman die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to footman
Actions
Special Effect - Create a special effect attached to the original (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
rifleman die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to rifleman
Actions
Special Effect - Create a special effect attached to the original (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
huntress
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to huntress
Actions
Special Effect - Create a special effect attached to the original (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
archers
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to archer
Actions
Special Effect - Create a special effect attached to the original (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
enemy units die
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Special Effect - Create a special effect attached to the original (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
battle begins
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: defend the castle. the battle now begins!!
Trigger - Run NE1a <gen> (checking conditions)
Trigger - Run NW1a <gen> (checking conditions)
Trigger - Run SE1a <gen> (checking conditions)
Trigger - Run SW1a <gen> (checking conditions)
NE1a
Events
Conditions
(Life of crypt 0029 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 enforcer for Player 12 (Brown) at (Center of NE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 heretic for Player 12 (Brown) at (Center of NE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE1b <gen> (checking conditions)
NE1b
Events
Conditions
(Life of crypt 0029 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 bandit lord for Player 12 (Brown) at (Center of NE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 dark wizard for Player 12 (Brown) at (Center of NE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE1a <gen> (checking conditions)
NE1 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of crypt 0029 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon for Player 12 (Brown) at (Center of NE1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE1die
Events
Unit - crypt 0029 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northeast crypt has been destroyed!
Special Effect - Create a special effect at (Center of infernal1bNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1bNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1aNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1aNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1cNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1cNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE2 begin
Events
Unit - crypt 0029 <gen> Dies
Conditions
Actions
Trigger - Run NE2a <gen> (checking conditions)
Trigger - Turn on NE2boss <gen>
Trigger - Turn on NE2_wagon <gen>
NE2boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of necropolis 0033 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 blademaster (Possessed) for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 30 , Show level-up graphics
Hero - Learn skill for (Last created unit) : bladestorm b2
Hero - Learn skill for (Last created unit) : mirror image b2
Hero - Learn skill for (Last created unit) : wind walk b2
Hero - Learn skill for (Last created unit) : critical strike b2
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE2a
Events
Conditions
(Life of necropolis 0033 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 raider for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll headhunter for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE2b <gen> (checking conditions)
NE2b
Events
Conditions
(Life of necropolis 0033 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 spirit walker for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll witchdoctor for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE2a <gen> (checking conditions)
NE2 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of necropolis 0033 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon 2 for Player 12 (Brown) at (Center of NE2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE2die
Events
Unit - necropolis 0033 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northeast necropolis has been destroyed!
Special Effect - Create a special effect at (Center of infernal2cNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2cNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2bNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2bNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2aNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2aNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE3 begin
Events
Unit - necropolis 0033 <gen> Dies
Conditions
Actions
Trigger - Run NE3a <gen> (checking conditions)
Trigger - Turn on NE3boss <gen>
Trigger - Turn on NE3_wagon <gen>
NE3boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of halls of the dead 0034 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 cryp lord for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 30 , Show level-up graphics
Hero - Learn skill for (Last created unit) : locust swarm b3
Hero - Learn skill for (Last created unit) : impale b3
Hero - Learn skill for (Last created unit) : mana burn b3
Hero - Learn skill for (Last created unit) : spiked carapace b3
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE3a
Events
Conditions
(Life of halls of the dead 0034 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 ghoul for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 crypt fiend for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE3b <gen> (checking conditions)
NE3b
Events
Conditions
(Life of halls of the dead 0034 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 abomination for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 banshee for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE3a <gen> (checking conditions)
NE3 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of halls of the dead 0034 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 2 meat wagon 3 for Player 12 (Brown) at (Center of NE3 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE3die
Events
Unit - halls of the dead 0034 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northeast halls of the dead has been destroyed!
Special Effect - Create a special effect at (Center of infernal3bNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3bNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3cNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3cNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3aNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3aNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE4 begin
Events
Unit - halls of the dead 0034 <gen> Dies
Conditions
Actions
Trigger - Run NE4a <gen> (checking conditions)
Trigger - Turn on NE4boss <gen>
Trigger - Turn on NE4a <gen>
NE4boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of black citadel 0035 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 pit lord for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 30 , Show level-up graphics
Hero - Learn skill for (Last created unit) : rain of fire b4
Hero - Learn skill for (Last created unit) : war stomp b4
Hero - Learn skill for (Last created unit) : finger of death b4
Hero - Learn skill for (Last created unit) : animate dead b4
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE4a
Events
Conditions
(Life of black citadel 0035 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 kel'thuzad for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 nether dragon for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE4b <gen> (checking conditions)
NE4b
Events
Conditions
(Life of black citadel 0035 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 shadow fiend for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 frost wyrm for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NE4a <gen> (checking conditions)
NE4 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of black citadel 0035 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 3 meat wagon 4 for Player 12 (Brown) at (Center of NE4 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE4die
Events
Unit - black citadel 0035 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northeast black citadel has been destroyed!
Special Effect - Create a special effect at (Center of infernal4cNe <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4cNe <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4bNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4bNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4aNE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4aNE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE5 begin
Events
Unit - black citadel 0035 <gen> Dies
Conditions
Actions
Trigger - Turn on NE5a <gen>
Unit - Remove permanent immolation demon gate from demon gate 0006 <gen>
NE5a
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of demon gate 0006 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 skeleton warrior for Player 12 (Brown) at (Center of NE5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeleton archer for Player 12 (Brown) at (Center of NE5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeletal mage for Player 12 (Brown) at (Center of NE5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NE off
Events
Unit - demon gate 0006 <gen> Dies
Conditions
Actions
Trigger - Turn off NE <gen>
Trigger - Turn off NE5a <gen>
SE1a
Events
Conditions
(Life of crypt 0058 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 enforcer for Player 12 (Brown) at (Center of SE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 heretic for Player 12 (Brown) at (Center of SE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE1b <gen> (checking conditions)
SE1b
Events
Conditions
(Life of crypt 0058 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 bandit lord for Player 12 (Brown) at (Center of SE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 dark wizard for Player 12 (Brown) at (Center of SE1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE1a <gen> (checking conditions)
SE1 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of crypt 0058 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon for Player 12 (Brown) at (Center of SE1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE1die
Events
Unit - crypt 0058 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southeast crypt has been destroyed!
Special Effect - Create a special effect at (Center of infernal1aSE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1aSE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1bSE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.50 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1bSE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1cSE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1cSE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE2 begin
Events
Unit - crypt 0058 <gen> Dies
Conditions
Actions
Trigger - Run SE2a <gen> (checking conditions)
Trigger - Turn on SE2boss <gen>
Trigger - Turn on SE2_wagon <gen>
SE2boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of necropolis 0059 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 blademaster (Possessed) for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : bladestorm b2
Hero - Learn skill for (Last created unit) : mirror image b2
Hero - Learn skill for (Last created unit) : wind walk b2
Hero - Learn skill for (Last created unit) : critical strike b2
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE2a
Events
Conditions
(Life of necropolis 0059 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 raider for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll headhunter for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE2b <gen> (checking conditions)
SE2b
Events
Conditions
(Life of necropolis 0059 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 spirit walker for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll witchdoctor for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE2a <gen> (checking conditions)
SE2 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of necropolis 0059 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon 2 for Player 12 (Brown) at (Center of SE2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE2die
Events
Unit - necropolis 0059 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southeast necropolis has been destroyed!
Special Effect - Create a special effect at (Center of infernal2bSE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2bSE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2cSE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2cSE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2aSE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2aSE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE3 begin
Events
Unit - necropolis 0059 <gen> Dies
Conditions
Actions
Trigger - Run SE3a <gen> (checking conditions)
Trigger - Turn on SE3boss <gen>
Trigger - Turn on SE3_wagon <gen>
SE3boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of halls of the dead 0060 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 cryp lord for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : impale b3
Hero - Learn skill for (Last created unit) : mana burn b3
Hero - Learn skill for (Last created unit) : locust swarm b3
Hero - Learn skill for (Last created unit) : spiked carapace b3
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE3a
Events
Conditions
(Life of halls of the dead 0060 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 ghoul for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 crypt fiend for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE3b <gen> (checking conditions)
SE3b
Events
Conditions
(Life of halls of the dead 0060 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 abomination for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 banshee for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE3a <gen> (checking conditions)
SE3 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of halls of the dead 0060 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 2 meat wagon 3 for Player 12 (Brown) at (Center of SE3 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE3die
Events
Unit - halls of the dead 0060 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southeast halls of the dead has been destroyed!
Special Effect - Create a special effect at (Center of infernal3bSe <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3bSe <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3cSe <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3cSe <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3aSE <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3aSE <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE4 begin
Events
Unit - halls of the dead 0060 <gen> Dies
Conditions
Actions
Trigger - Run SE4a <gen> (checking conditions)
Trigger - Turn on SE4boss <gen>
Trigger - Turn on SE4_wagon <gen>
SE4boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of black citadel 0057 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 pit lord for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : rain of fire b4
Hero - Learn skill for (Last created unit) : war stomp b4
Hero - Learn skill for (Last created unit) : finger of death b4
Hero - Learn skill for (Last created unit) : animate dead b4
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE4a
Events
Conditions
(Life of black citadel 0057 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 kel'thuzad for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 nether dragon for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE4b <gen> (checking conditions)
SE4b
Events
Conditions
(Life of black citadel 0057 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 shadow fiend for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 frost wyrm for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SE4a <gen> (checking conditions)
SE4 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of black citadel 0057 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 3 meat wagon 4 for Player 12 (Brown) at (Center of SE4 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE4die
Events
Unit - black citadel 0057 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southeast black citadel has been destroyed!
Special Effect - Create a special effect at (Center of infernal4bSe <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4bSe <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4cSe <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4cSe <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4aSe <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4aSe <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE5 begin
Events
Unit - black citadel 0057 <gen> Dies
Conditions
Actions
Trigger - Turn on SE5a <gen>
Unit - Remove permanent immolation demon gate from demon gate 0380 <gen>
SE5a
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of demon gate 0380 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 skeleton warrior for Player 12 (Brown) at (Center of SE5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeleton archer for Player 12 (Brown) at (Center of SE5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeletal mage for Player 12 (Brown) at (Center of SE5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SE off
Events
Unit - demon gate 0380 <gen> Dies
Conditions
Actions
Trigger - Turn off SE <gen>
Trigger - Turn off SE5a <gen>
NW1a
Events
Conditions
(Life of crypt 0037 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 enforcer for Player 12 (Brown) at (Center of NW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 heretic for Player 12 (Brown) at (Center of NW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW1b <gen> (checking conditions)
NW1b
Events
Conditions
(Life of crypt 0037 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 bandit lord for Player 12 (Brown) at (Center of NW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 dark wizard for Player 12 (Brown) at (Center of NW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW1a <gen> (checking conditions)
NW1 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of crypt 0037 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon for Player 12 (Brown) at (Center of NW1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW1die
Events
Unit - crypt 0037 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northwest crypt has been destroyed!
Special Effect - Create a special effect at (Center of infernal1cNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1cNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1aNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1aNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1bNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1bNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW2 begin
Events
Unit - crypt 0037 <gen> Dies
Conditions
Actions
Trigger - Run NW2a <gen> (checking conditions)
Trigger - Turn on NW2boss <gen>
Trigger - Turn on NW2_wagon <gen>
NW2boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of necropolis 0039 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 blademaster (Possessed) for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : bladestorm b2
Hero - Learn skill for (Last created unit) : mirror image b2
Hero - Learn skill for (Last created unit) : wind walk b2
Hero - Learn skill for (Last created unit) : critical strike b2
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW2a
Events
Conditions
(Life of necropolis 0039 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 raider for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll headhunter for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW2b <gen> (checking conditions)
NW2b
Events
Conditions
(Life of necropolis 0039 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 spirit walker for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll witchdoctor for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW2a <gen> (checking conditions)
NW2 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of necropolis 0039 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon 2 for Player 12 (Brown) at (Center of NW2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW2die
Events
Unit - necropolis 0039 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northwest necropolis has been destroyed!
Special Effect - Create a special effect at (Center of infernal2bNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2bNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2cNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2cNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2aNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2aNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW3 begin
Events
Unit - necropolis 0039 <gen> Dies
Conditions
Actions
Trigger - Run NW3a <gen> (checking conditions)
Trigger - Turn on NW3boss <gen>
Trigger - Turn on NW3_wagon <gen>
NW3boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of halls of the dead 0047 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 cryp lord for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : impale b3
Hero - Learn skill for (Last created unit) : mana burn b3
Hero - Learn skill for (Last created unit) : locust swarm b3
Hero - Learn skill for (Last created unit) : spiked carapace b3
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW3a
Events
Conditions
(Life of halls of the dead 0047 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 ghoul for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 crypt fiend for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW3b <gen> (checking conditions)
NW3b
Events
Conditions
(Life of halls of the dead 0047 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 abomination for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 banshee for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW3a <gen> (checking conditions)
NW3 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of halls of the dead 0047 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 2 meat wagon 3 for Player 12 (Brown) at (Center of NW3 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW3die
Events
Unit - halls of the dead 0047 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northwest halls of the dead has been destroyed!
Special Effect - Create a special effect at (Center of infernal3bNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3bNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3cNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3cNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3aNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3aNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW4 begin
Events
Unit - halls of the dead 0047 <gen> Dies
Conditions
Actions
Trigger - Run NW4a <gen> (checking conditions)
Trigger - Turn on NW4boss <gen>
Trigger - Turn on NW4_wagon <gen>
NW4boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of black citadel 0046 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 pit lord for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : rain of fire b4
Hero - Learn skill for (Last created unit) : war stomp b4
Hero - Learn skill for (Last created unit) : finger of death b4
Hero - Learn skill for (Last created unit) : animate dead b4
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW4a
Events
Conditions
(Life of black citadel 0046 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 kel'thuzad for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 nether dragon for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW4b <gen> (checking conditions)
NW4b
Events
Conditions
(Life of black citadel 0046 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 shadow fiend for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 frost wyrm for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run NW4a <gen> (checking conditions)
NW4 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of black citadel 0046 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 3 meat wagon 4 for Player 12 (Brown) at (Center of NW4 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW4die
Events
Unit - black citadel 0046 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: northwest black citadel has been destroyed!
Special Effect - Create a special effect at (Center of infernal4cNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4cNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4bNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4bNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4aNW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4aNW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW5 begin
Events
Unit - black citadel 0046 <gen> Dies
Conditions
Actions
Trigger - Turn on NW5a <gen>
Unit - Remove permanent immolation demon gate from demon gate 0382 <gen>
NW5a
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of demon gate 0382 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 skeleton warrior for Player 12 (Brown) at (Center of NW5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeleton archer for Player 12 (Brown) at (Center of NW5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeletal mage for Player 12 (Brown) at (Center of NW5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
NW off
Events
Unit - demon gate 0382 <gen> Dies
Conditions
Actions
Trigger - Turn off NW <gen>
Trigger - Turn off NW5a <gen>
SW1a
Events
Conditions
(Life of crypt 0008 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 enforcer for Player 12 (Brown) at (Center of SW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 heretic for Player 12 (Brown) at (Center of SW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW1b <gen> (checking conditions)
SW1b
Events
Conditions
(Life of crypt 0008 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 bandit lord for Player 12 (Brown) at (Center of SW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 1.00 seconds
Unit - Create 3 dark wizard for Player 12 (Brown) at (Center of SW1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW1a <gen> (checking conditions)
SW1 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of crypt 0008 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon for Player 12 (Brown) at (Center of SW1 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW1die
Events
Unit - crypt 0008 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southwest crypt has been destroyed!
Special Effect - Create a special effect at (Center of infernal1aSW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1aSW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1bSW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1bSW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal1cSW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 1 for Player 12 (Brown) at (Center of infernal1cSW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW2 begin
Events
Unit - crypt 0008 <gen> Dies
Conditions
Actions
Trigger - Run SW2a <gen> (checking conditions)
Trigger - Turn on SW2boss <gen>
Trigger - Turn on SW2_wagon <gen>
SW2boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of necropolis 0019 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 blademaster (Possessed) for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : bladestorm b2
Hero - Learn skill for (Last created unit) : mirror image b2
Hero - Learn skill for (Last created unit) : wind walk b2
Hero - Learn skill for (Last created unit) : critical strike b2
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW2a
Events
Conditions
(Life of necropolis 0019 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 raider for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll headhunter for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW2b <gen> (checking conditions)
SW2b
Events
Conditions
(Life of necropolis 0019 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 spirit walker for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 troll witchdoctor for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 kodo beast for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW2a <gen> (checking conditions)
SW2 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of necropolis 0019 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 meat wagon 2 for Player 12 (Brown) at (Center of SW2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW2die
Events
Unit - necropolis 0019 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southwest necropolis has been destroyed!
Special Effect - Create a special effect at (Center of infernal2bSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2bSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2cSW <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2cSW <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal2aSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 2 for Player 12 (Brown) at (Center of infernal2aSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW3 begin
Events
Unit - necropolis 0019 <gen> Dies
Conditions
Actions
Trigger - Run SW3a <gen> (checking conditions)
Trigger - Turn on SW3boss <gen>
Trigger - Turn on SW3_wagon <gen>
SW3boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of halls of the dead 0020 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 cryp lord for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of (Triggering unit))
Hero - Learn skill for (Last created unit) : impale b3
Hero - Learn skill for (Last created unit) : mana burn b3
Hero - Learn skill for (Last created unit) : locust swarm b3
Hero - Learn skill for (Last created unit) : spiked carapace b3
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW3a
Events
Conditions
(Life of halls of the dead 0020 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 ghoul for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 crypt fiend for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW3b <gen> (checking conditions)
SW3b
Events
Conditions
(Life of halls of the dead 0020 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 abomination for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 banshee for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 obsidian statue for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW3a <gen> (checking conditions)
SW3 wagon
Events
Time - Every 60.00 seconds of game time
Conditions
(Life of halls of the dead 0020 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 2 meat wagon 3 for Player 12 (Brown) at (Center of SW3 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW3die
Events
Unit - halls of the dead 0020 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southwest halls of the dead has been destroyed!
Special Effect - Create a special effect at (Center of infernal3cSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3cSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3bSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3bSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal3aSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 3 for Player 12 (Brown) at (Center of infernal3aSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW4 begin
Events
Unit - halls of the dead 0020 <gen> Dies
Conditions
Actions
Trigger - Run SW4a <gen> (checking conditions)
Trigger - Turn on SW4boss <gen>
Trigger - Turn on SW4_wagon <gen>
SW4boss
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of black citadel 0021 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 1 pit lord for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 2 , Show level-up graphics
Hero - Learn skill for (Last created unit) : rain of fire b4
Hero - Learn skill for (Last created unit) : war stomp b4
Hero - Learn skill for (Last created unit) : finger of death b4
Hero - Learn skill for (Last created unit) : animate dead b4
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW4a
Events
Conditions
(Life of black citadel 0021 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 kel'thuzad for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 nether dragon for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW4b <gen> (checking conditions)
SW4b
Events
Conditions
(Life of black citadel 0021 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 7 shadow fiend for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 3 frost wyrm for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 destroyer for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Run SW4a <gen> (checking conditions)
SW4 wagon
Events
Time - Every 90.00 seconds of game time
Conditions
(Life of black citadel 0021 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 3 meat wagon 4 for Player 12 (Brown) at (Center of SW4 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW4die
Events
Unit - black citadel 0021 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: southwest black citadel has been destroyed!
Special Effect - Create a special effect at (Center of infernal4cSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4cSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4bSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4bSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Special Effect - Create a special effect at (Center of infernal4aSw <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 infernal 4 for Player 12 (Brown) at (Center of infernal4aSw <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW5 begin
Events
Unit - black citadel 0021 <gen> Dies
Conditions
Actions
Trigger - Turn on SW5a <gen>
Unit - Remove permanent immolation demon gate from demon gate 0381 <gen>
SW5a
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of demon gate 0381 <gen>) Greater than or equal to 1.00
Actions
Unit - Create 5 skeleton warrior for Player 12 (Brown) at (Center of SW5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeleton archer for Player 12 (Brown) at (Center of SW5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
Unit - Create 5 skeletal mage for Player 12 (Brown) at (Center of SW5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of center <gen>)
SW off
Events
Unit - demon gate 0381 <gen> Dies
Conditions
Actions
Trigger - Turn off SW <gen>
Trigger - Turn off SW5a <gen>
blade armor recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to bladearmor
Actions
Item - Remove (Item carried by (Hero manipulating item) of type bladearmor)
Hero - Create bladearmor and give it to (Hero manipulating item)
blade armor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to bladearmor
((Hero manipulating item) has an item of type mystic staff) Equal to True
((Hero manipulating item) has an item of type razorspine blade) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type bladearmor)
Item - Remove (Item carried by (Hero manipulating item) of type mystic staff)
Item - Remove (Item carried by (Hero manipulating item) of type razorspine blade)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create bladearmor and give it to (Hero manipulating item)
blade armor 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to mystic staff
((Hero manipulating item) has an item of type bladearmor) Equal to True
((Hero manipulating item) has an item of type razorspine blade) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type bladearmor)
Item - Remove (Item carried by (Hero manipulating item) of type mystic staff)
Item - Remove (Item carried by (Hero manipulating item) of type razorspine blade)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create bladearmor and give it to (Hero manipulating item)
blade armor 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to razorspine blade
((Hero manipulating item) has an item of type mystic staff) Equal to True
((Hero manipulating item) has an item of type bladearmor) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type bladearmor)
Item - Remove (Item carried by (Hero manipulating item) of type mystic staff)
Item - Remove (Item carried by (Hero manipulating item) of type razorspine blade)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create bladearmor and give it to (Hero manipulating item)
blade armor 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to iron plating
((Hero manipulating item) has an item of type mystic staff) Equal to True
((Hero manipulating item) has an item of type razorspine blade) Equal to True
((Hero manipulating item) has an item of type bladearmor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type bladearmor)
Item - Remove (Item carried by (Hero manipulating item) of type mystic staff)
Item - Remove (Item carried by (Hero manipulating item) of type razorspine blade)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create bladearmor and give it to (Hero manipulating item)
power sneaker robe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of speed
((Hero manipulating item) has an item of type gloves of haste) Equal to True
((Hero manipulating item) has an item of type robe of the magi) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type robe of the magi)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker robe 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to gloves of haste
((Hero manipulating item) has an item of type boots of speed) Equal to True
((Hero manipulating item) has an item of type robe of the magi) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type robe of the magi)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker robe 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to robe of the magi
((Hero manipulating item) has an item of type boots of speed) Equal to True
((Hero manipulating item) has an item of type gloves of haste) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type robe of the magi)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker belt
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of speed
((Hero manipulating item) has an item of type gloves of haste) Equal to True
((Hero manipulating item) has an item of type belt of giant strength) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type belt of giant strength)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker belt 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to gloves of haste
((Hero manipulating item) has an item of type boots of speed) Equal to True
((Hero manipulating item) has an item of type belt of giant strength) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type belt of giant strength)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker belt 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to belt of giant strength
((Hero manipulating item) has an item of type boots of speed) Equal to True
((Hero manipulating item) has an item of type gloves of haste) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type belt of giant strength)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker boots
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of speed
((Hero manipulating item) has an item of type gloves of haste) Equal to True
((Hero manipulating item) has an item of type boots of quel'thalas) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type boots of quel'thalas)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker boots 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to gloves of haste
((Hero manipulating item) has an item of type boots of speed) Equal to True
((Hero manipulating item) has an item of type boots of quel'thalas) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type boots of quel'thalas)
Hero - Create power sneaker and give it to (Hero manipulating item)
power sneaker boots 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of quel'thalas
((Hero manipulating item) has an item of type boots of speed) Equal to True
((Hero manipulating item) has an item of type gloves of haste) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type boots of quel'thalas)
Hero - Create power sneaker and give it to (Hero manipulating item)
cold sword recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to frozen axe
Actions
Item - Remove (Item carried by (Hero manipulating item) of type frozen axe)
Hero - Create frozen axe and give it to (Hero manipulating item)
killmaim
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to runed gauntlets
((Hero manipulating item) has an item of type belt of giant strength) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type runed gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type belt of giant strength)
Hero - Create thorium axe and give it to (Hero manipulating item)
killmaim 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to belt of giant strength
((Hero manipulating item) has an item of type runed gauntlets) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type runed gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type belt of giant strength)
Hero - Create thorium axe and give it to (Hero manipulating item)
firehand gauntlet
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to arcanite spear
((Hero manipulating item) has an item of type boots of quel'thalas) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type arcanite spear)
Item - Remove (Item carried by (Hero manipulating item) of type boots of quel'thalas)
Hero - Create firehand gauntlets and give it to (Hero manipulating item)
firehand gauntlet 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of quel'thalas
((Hero manipulating item) has an item of type arcanite spear) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type arcanite spear)
Item - Remove (Item carried by (Hero manipulating item) of type boots of quel'thalas)
Hero - Create firehand gauntlets and give it to (Hero manipulating item)
cold sword
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to thorium axe
((Hero manipulating item) has an item of type firehand gauntlets) Equal to True
((Hero manipulating item) has an item of type frozen axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type thorium axe)
Item - Remove (Item carried by (Hero manipulating item) of type firehand gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type frozen axe)
Hero - Create frozen axe and give it to (Hero manipulating item)
cold sword 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to frozen axe
((Hero manipulating item) has an item of type firehand gauntlets) Equal to True
((Hero manipulating item) has an item of type thorium axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type thorium axe)
Item - Remove (Item carried by (Hero manipulating item) of type firehand gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type frozen axe)
Hero - Create frozen axe and give it to (Hero manipulating item)
cold sword 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to firehand gauntlets
((Hero manipulating item) has an item of type thorium axe) Equal to True
((Hero manipulating item) has an item of type frozen axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type thorium axe)
Item - Remove (Item carried by (Hero manipulating item) of type firehand gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type frozen axe)
Hero - Create frozen axe and give it to (Hero manipulating item)
chitinous blade recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to chitinous blades
Actions
Item - Remove (Item carried by (Hero manipulating item) of type chitinous blades)
Hero - Create chitinous blade and give it to (Hero manipulating item)
searing blade
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to war scepter
((Hero manipulating item) has an item of type razorspine blade) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type war scepter)
Item - Remove (Item carried by (Hero manipulating item) of type razorspine blade)
Hero - Create searing blade and give it to (Hero manipulating item)
searing blade 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to razorspine blade
((Hero manipulating item) has an item of type war scepter) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type war scepter)
Item - Remove (Item carried by (Hero manipulating item) of type razorspine blade)
Hero - Create searing blade and give it to (Hero manipulating item)
claw of attack
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to forged hammer
((Hero manipulating item) has an item of type battle staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Hero - Create claw of attack and give it to (Hero manipulating item)
claw of attack 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to battle staff
((Hero manipulating item) has an item of type forged hammer) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Hero - Create claw of attack and give it to (Hero manipulating item)
chitinous blade
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to chitinous blade
((Hero manipulating item) has an item of type searing blade) Equal to True
((Hero manipulating item) has an item of type claw of attack) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type chitinous blade)
Item - Remove (Item carried by (Hero manipulating item) of type searing blade)
Item - Remove (Item carried by (Hero manipulating item) of type claw of attack)
Hero - Create chitinous blade and give it to (Hero manipulating item)
chitinoius blade 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to searing blade
((Hero manipulating item) has an item of type chitinous blade) Equal to True
((Hero manipulating item) has an item of type claw of attack) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type chitinous blade)
Item - Remove (Item carried by (Hero manipulating item) of type searing blade)
Item - Remove (Item carried by (Hero manipulating item) of type claw of attack)
Hero - Create chitinous blade and give it to (Hero manipulating item)
chitinous blade 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to claw of attack
((Hero manipulating item) has an item of type searing blade) Equal to True
((Hero manipulating item) has an item of type chitinous blade) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type chitinous blade)
Item - Remove (Item carried by (Hero manipulating item) of type searing blade)
Item - Remove (Item carried by (Hero manipulating item) of type claw of attack)
Hero - Create chitinous blade and give it to (Hero manipulating item)
smite axe recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to smite axe
Actions
Item - Remove (Item carried by (Hero manipulating item) of type smite axe)
Hero - Create smite axe and give it to (Hero manipulating item)
coral blade
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to giant staff
((Hero manipulating item) has an item of type battle staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Hero - Create cranium axe and give it to (Hero manipulating item)
coral blade 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to battle staff
((Hero manipulating item) has an item of type giant staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Hero - Create cranium axe and give it to (Hero manipulating item)
warsay
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to quarter staff
((Hero manipulating item) has an item of type war scepter) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type war scepter)
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Hero - Create warsay and give it to (Hero manipulating item)
warsay 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to war scepter
((Hero manipulating item) has an item of type quarter staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type war scepter)
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Hero - Create warsay and give it to (Hero manipulating item)
smite axe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to smite axe
((Hero manipulating item) has an item of type warsay) Equal to True
((Hero manipulating item) has an item of type cranium axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type smite axe)
Item - Remove (Item carried by (Hero manipulating item) of type warsay)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Hero - Create smite axe and give it to (Hero manipulating item)
smite axe 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to warsay
((Hero manipulating item) has an item of type smite axe) Equal to True
((Hero manipulating item) has an item of type cranium axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type smite axe)
Item - Remove (Item carried by (Hero manipulating item) of type warsay)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Hero - Create smite axe and give it to (Hero manipulating item)
smite axe 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to cranium axe
((Hero manipulating item) has an item of type warsay) Equal to True
((Hero manipulating item) has an item of type smite axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type smite axe)
Item - Remove (Item carried by (Hero manipulating item) of type warsay)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Hero - Create smite axe and give it to (Hero manipulating item)
eaglehorn
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of evasion
((Hero manipulating item) has an item of type quarter staff) Equal to True
((Hero manipulating item) has an item of type steel forged sword) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Item - Remove (Item carried by (Hero manipulating item) of type ring of evasion)
Hero - Create eaglehorn and give it to (Hero manipulating item)
eaglehorn 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to quarter staff
((Hero manipulating item) has an item of type ring of evasion) Equal to True
((Hero manipulating item) has an item of type steel forged sword) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Item - Remove (Item carried by (Hero manipulating item) of type ring of evasion)
Hero - Create eaglehorn and give it to (Hero manipulating item)
eaglehorn 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to steel forged sword
((Hero manipulating item) has an item of type quarter staff) Equal to True
((Hero manipulating item) has an item of type ring of evasion) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Item - Remove (Item carried by (Hero manipulating item) of type ring of evasion)
Hero - Create eaglehorn and give it to (Hero manipulating item)
ultimate orb
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to mystic staff
((Hero manipulating item) has an item of type quarter staff) Equal to True
((Hero manipulating item) has an item of type giant staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Item - Remove (Item carried by (Hero manipulating item) of type mystic staff)
Hero - Create ultimate orb and give it to (Hero manipulating item)
ultimate orb 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to quarter staff
((Hero manipulating item) has an item of type mystic staff) Equal to True
((Hero manipulating item) has an item of type giant staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Item - Remove (Item carried by (Hero manipulating item) of type mystic staff)
Hero - Create ultimate orb and give it to (Hero manipulating item)
ultimate orb 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to giant staff
((Hero manipulating item) has an item of type quarter staff) Equal to True
((Hero manipulating item) has an item of type mystic staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Item - Remove (Item carried by (Hero manipulating item) of type quarter staff)
Item - Remove (Item carried by (Hero manipulating item) of type mystic staff)
Hero - Create ultimate orb and give it to (Hero manipulating item)
soul booster
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to energy scepter
((Hero manipulating item) has an item of type point scepter) Equal to True
((Hero manipulating item) has an item of type vitality scepter) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type energy scepter)
Item - Remove (Item carried by (Hero manipulating item) of type point scepter)
Item - Remove (Item carried by (Hero manipulating item) of type vitality scepter)
Hero - Create soul booster and give it to (Hero manipulating item)
soul booster 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to point scepter
((Hero manipulating item) has an item of type energy scepter) Equal to True
((Hero manipulating item) has an item of type vitality scepter) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type energy scepter)
Item - Remove (Item carried by (Hero manipulating item) of type point scepter)
Item - Remove (Item carried by (Hero manipulating item) of type vitality scepter)
Hero - Create soul booster and give it to (Hero manipulating item)
soul booster 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to vitality scepter
((Hero manipulating item) has an item of type point scepter) Equal to True
((Hero manipulating item) has an item of type energy scepter) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type energy scepter)
Item - Remove (Item carried by (Hero manipulating item) of type point scepter)
Item - Remove (Item carried by (Hero manipulating item) of type vitality scepter)
Hero - Create soul booster and give it to (Hero manipulating item)
void scepter
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to void ring
((Hero manipulating item) has an item of type ring of health) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type void ring)
Hero - Create ring of power and give it to (Hero manipulating item)
void scepter 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of health
((Hero manipulating item) has an item of type void ring) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type void ring)
Hero - Create ring of power and give it to (Hero manipulating item)
helm of valor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to mask of death
((Hero manipulating item) has an item of type ring of aura) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type mask of death)
Item - Remove (Item carried by (Hero manipulating item) of type ring of aura)
Hero - Create helm of valor and give it to (Hero manipulating item)
helm of valor 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of aura
((Hero manipulating item) has an item of type mask of death) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type mask of death)
Item - Remove (Item carried by (Hero manipulating item) of type ring of aura)
Hero - Create helm of valor and give it to (Hero manipulating item)
mithril shield recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to mithril shield
Actions
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Hero - Create mithril shield and give it to (Hero manipulating item)
mithril shield
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of regeneration
((Hero manipulating item) has an item of type enchanted ring) Equal to True
((Hero manipulating item) has an item of type mithril shield) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type enchanted ring)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Hero - Create mithril shield and give it to (Hero manipulating item)
mithril shield 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to mithril shield
((Hero manipulating item) has an item of type enchanted ring) Equal to True
((Hero manipulating item) has an item of type ring of regeneration) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type enchanted ring)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Hero - Create mithril shield and give it to (Hero manipulating item)
mithrilshield 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to enchanted ring
((Hero manipulating item) has an item of type ring of regeneration) Equal to True
((Hero manipulating item) has an item of type mithril shield) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type enchanted ring)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Hero - Create mithril shield and give it to (Hero manipulating item)
ring of aura recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of aura
Actions
Item - Remove (Item carried by (Hero manipulating item) of type ring of aura)
Hero - Create ring of aura and give it to (Hero manipulating item)
ring of aura
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of regeneration
((Hero manipulating item) has an item of type sobi mask) Equal to True
((Hero manipulating item) has an item of type ring of aura) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type sobi mask)
Item - Remove (Item carried by (Hero manipulating item) of type ring of aura)
Hero - Create ring of aura and give it to (Hero manipulating item)
ring of aura 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of aura
((Hero manipulating item) has an item of type sobi mask) Equal to True
((Hero manipulating item) has an item of type ring of regeneration) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type sobi mask)
Item - Remove (Item carried by (Hero manipulating item) of type ring of aura)
Hero - Create ring of aura and give it to (Hero manipulating item)
ring of aura 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to sobi mask
((Hero manipulating item) has an item of type ring of regeneration) Equal to True
((Hero manipulating item) has an item of type ring of aura) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type sobi mask)
Item - Remove (Item carried by (Hero manipulating item) of type ring of aura)
Hero - Create ring of aura and give it to (Hero manipulating item)
boots of travel recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of travel
Actions
Item - Remove (Item carried by (Hero manipulating item) of type boots of travel)
Hero - Create boots of travel and give it to (Hero manipulating item)
boots of travel
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of travel
((Hero manipulating item) has an item of type boots of speed) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type boots of travel)
Hero - Create boots of travel and give it to (Hero manipulating item)
boots of travel 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to boots of speed
((Hero manipulating item) has an item of type boots of travel) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type boots of speed)
Item - Remove (Item carried by (Hero manipulating item) of type boots of travel)
Hero - Create boots of travel and give it to (Hero manipulating item)
dagon recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to lightning orb
Actions
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Hero - Create lightning orb and give it to (Hero manipulating item)
dagon1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to lightning orb
((Hero manipulating item) has an item of type scepter of mastery) Equal to True
((Hero manipulating item) has an item of type battle staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Item - Remove (Item carried by (Hero manipulating item) of type scepter of mastery)
Hero - Create lightning orb 1 and give it to (Hero manipulating item)
dagon1a
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to lightning orb
((Hero manipulating item) has an item of type scepter of mastery) Equal to True
((Hero manipulating item) has an item of type battle staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Item - Remove (Item carried by (Hero manipulating item) of type scepter of mastery)
Hero - Create lightning orb 1 and give it to (Hero manipulating item)
dagon1b
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to battle staff
((Hero manipulating item) has an item of type lightning orb) Equal to True
((Hero manipulating item) has an item of type lightning orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Item - Remove (Item carried by (Hero manipulating item) of type scepter of mastery)
Hero - Create lightning orb 1 and give it to (Hero manipulating item)
dagon2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to lightning orb
((Hero manipulating item) has an item of type lightning orb 1) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb 1)
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Hero - Create lightning orb 2 and give it to (Hero manipulating item)
dagon2a
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to lightning orb 1
((Hero manipulating item) has an item of type lightning orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb 1)
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Hero - Create lightning orb 2 and give it to (Hero manipulating item)
dagon3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to lightning orb 2
((Hero manipulating item) has an item of type lightning orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb 2)
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Hero - Create lightning orb 3 and give it to (Hero manipulating item)
dagon3a
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to lightning orb
((Hero manipulating item) has an item of type lightning orb 2) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb 2)
Item - Remove (Item carried by (Hero manipulating item) of type lightning orb)
Hero - Create lightning orb 3 and give it to (Hero manipulating item)
cuirrass recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to assault cuirras
Actions
Item - Remove (Item carried by (Hero manipulating item) of type assault cuirras)
Hero - Create assault cuirras and give it to (Hero manipulating item)
cuirrass
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to assault cuirras
((Hero manipulating item) has an item of type hyperstone) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
((Hero manipulating item) has an item of type enchanted ring) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type assault cuirras)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Item - Remove (Item carried by (Hero manipulating item) of type enchanted ring)
Hero - Create assault cuirras and give it to (Hero manipulating item)
cuirrass 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hyperstone
((Hero manipulating item) has an item of type assault cuirras) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
((Hero manipulating item) has an item of type enchanted ring) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type assault cuirras)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Item - Remove (Item carried by (Hero manipulating item) of type enchanted ring)
Hero - Create assault cuirras and give it to (Hero manipulating item)
cuirrass 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to iron plating
((Hero manipulating item) has an item of type hyperstone) Equal to True
((Hero manipulating item) has an item of type assault cuirras) Equal to True
((Hero manipulating item) has an item of type enchanted ring) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type assault cuirras)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Item - Remove (Item carried by (Hero manipulating item) of type enchanted ring)
Hero - Create assault cuirras and give it to (Hero manipulating item)
cuirrass 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to enchanted ring
((Hero manipulating item) has an item of type hyperstone) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
((Hero manipulating item) has an item of type assault cuirras) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type assault cuirras)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Item - Remove (Item carried by (Hero manipulating item) of type enchanted ring)
Hero - Create assault cuirras and give it to (Hero manipulating item)
essence of aszune
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to soul booster
((Hero manipulating item) has an item of type ring of power) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type soul booster)
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Hero - Create essence of aszune and give it to (Hero manipulating item)
essence of aszune1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of power
((Hero manipulating item) has an item of type soul booster) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type soul booster)
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Hero - Create essence of aszune and give it to (Hero manipulating item)
amulet of essence recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to amulet of essence
Actions
Item - Remove (Item carried by (Hero manipulating item) of type amulet of essence)
Hero - Create amulet of essence and give it to (Hero manipulating item)
amulet of essence1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to amulet of essence
((Hero manipulating item) has an item of type firehand gauntlets) Equal to True
((Hero manipulating item) has an item of type ultimate orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type amulet of essence)
Item - Remove (Item carried by (Hero manipulating item) of type firehand gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type ultimate orb)
Hero - Create amulet of essence and give it to (Hero manipulating item)
amulet of essence2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to firehand gauntlets
((Hero manipulating item) has an item of type amulet of essence) Equal to True
((Hero manipulating item) has an item of type ultimate orb) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type amulet of essence)
Item - Remove (Item carried by (Hero manipulating item) of type firehand gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type ultimate orb)
Hero - Create amulet of essence and give it to (Hero manipulating item)
amulet of essence3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ultimate orb
((Hero manipulating item) has an item of type firehand gauntlets) Equal to True
((Hero manipulating item) has an item of type amulet of essence) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type amulet of essence)
Item - Remove (Item carried by (Hero manipulating item) of type firehand gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type ultimate orb)
Hero - Create amulet of essence and give it to (Hero manipulating item)
amulet of protection
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of health
((Hero manipulating item) has an item of type vitality scepter) Equal to True
((Hero manipulating item) has an item of type mithril shield) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type vitality scepter)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Hero - Create amulet of protection and give it to (Hero manipulating item)
amulet of protection1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to vitality scepter
((Hero manipulating item) has an item of type ring of health) Equal to True
((Hero manipulating item) has an item of type mithril shield) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type vitality scepter)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Hero - Create amulet of protection and give it to (Hero manipulating item)
amulet of protection2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to mithril shield
((Hero manipulating item) has an item of type vitality scepter) Equal to True
((Hero manipulating item) has an item of type ring of health) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type vitality scepter)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Hero - Create amulet of protection and give it to (Hero manipulating item)
sword of deso recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to dark shield
Actions
Item - Remove (Item carried by (Hero manipulating item) of type dark shield)
Hero - Create dark shield and give it to (Hero manipulating item)
sword of deso
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to dark shield
((Hero manipulating item) has an item of type war scepter) Equal to True
((Hero manipulating item) has an item of type battle staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type dark shield)
Item - Remove (Item carried by (Hero manipulating item) of type war scepter)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Hero - Create dark shield and give it to (Hero manipulating item)
sword of deso 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to war scepter
((Hero manipulating item) has an item of type dark shield) Equal to True
((Hero manipulating item) has an item of type battle staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type dark shield)
Item - Remove (Item carried by (Hero manipulating item) of type war scepter)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Hero - Create dark shield and give it to (Hero manipulating item)
sword of deso 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to battle staff
((Hero manipulating item) has an item of type war scepter) Equal to True
((Hero manipulating item) has an item of type dark shield) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type dark shield)
Item - Remove (Item carried by (Hero manipulating item) of type war scepter)
Item - Remove (Item carried by (Hero manipulating item) of type battle staff)
Hero - Create dark shield and give it to (Hero manipulating item)
helm of dominator recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to helm of dominator
Actions
Item - Remove (Item carried by (Hero manipulating item) of type helm of dominator)
Hero - Create helm of dominator and give it to (Hero manipulating item)
helm of dominator
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to helm of dominator
((Hero manipulating item) has an item of type helm of valor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type helm of dominator)
Item - Remove (Item carried by (Hero manipulating item) of type helm of valor)
Hero - Create helm of dominator and give it to (Hero manipulating item)
helm of dominator 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to helm of valor
((Hero manipulating item) has an item of type helm of dominator) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type helm of dominator)
Item - Remove (Item carried by (Hero manipulating item) of type helm of valor)
Hero - Create helm of dominator and give it to (Hero manipulating item)
hood of defiance recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hood of defiance
Actions
Item - Remove (Item carried by (Hero manipulating item) of type hood of defiance)
Hero - Create hood of defiance and give it to (Hero manipulating item)
hood of defiance
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hood of defiance
((Hero manipulating item) has an item of type ring of health) Equal to True
((Hero manipulating item) has an item of type mithril shield) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type hood of defiance)
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create hood of defiance and give it to (Hero manipulating item)
hood of defiance 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of health
((Hero manipulating item) has an item of type hood of defiance) Equal to True
((Hero manipulating item) has an item of type mithril shield) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type hood of defiance)
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create hood of defiance and give it to (Hero manipulating item)
hood of defiance 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to mithril shield
((Hero manipulating item) has an item of type ring of health) Equal to True
((Hero manipulating item) has an item of type hood of defiance) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type hood of defiance)
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create hood of defiance and give it to (Hero manipulating item)
hood of defiance 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to iron plating
((Hero manipulating item) has an item of type ring of health) Equal to True
((Hero manipulating item) has an item of type mithril shield) Equal to True
((Hero manipulating item) has an item of type hood of defiance) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type hood of defiance)
Item - Remove (Item carried by (Hero manipulating item) of type ring of health)
Item - Remove (Item carried by (Hero manipulating item) of type mithril shield)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create hood of defiance and give it to (Hero manipulating item)
rampage recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to robe of madness
Actions
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Hero - Create robe of madness and give it to (Hero manipulating item)
rampage bash
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to robe of madness
((Hero manipulating item) has an item of type cranium axe) Equal to True
((Hero manipulating item) has an item of type hyperstone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of cranium madness and give it to (Hero manipulating item)
rampage bash 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to cranium axe
((Hero manipulating item) has an item of type robe of madness) Equal to True
((Hero manipulating item) has an item of type hyperstone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of cranium madness and give it to (Hero manipulating item)
rampage bash 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hyperstone
((Hero manipulating item) has an item of type robe of madness) Equal to True
((Hero manipulating item) has an item of type cranium axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of cranium madness and give it to (Hero manipulating item)
rampage critical
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to searing blade
((Hero manipulating item) has an item of type robe of madness) Equal to True
((Hero manipulating item) has an item of type hyperstone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type searing blade)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of critical madness and give it to (Hero manipulating item)
rampage critical 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to robe of madness
((Hero manipulating item) has an item of type searing blade) Equal to True
((Hero manipulating item) has an item of type hyperstone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type searing blade)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of critical madness and give it to (Hero manipulating item)
rampage critical 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hyperstone
((Hero manipulating item) has an item of type searing blade) Equal to True
((Hero manipulating item) has an item of type robe of madness) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type searing blade)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of critical madness and give it to (Hero manipulating item)
rampage slow
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to robe of madness
((Hero manipulating item) has an item of type thorium axe) Equal to True
((Hero manipulating item) has an item of type hyperstone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type thorium axe)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of maim madness and give it to (Hero manipulating item)
rampage slow 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to thorium axe
((Hero manipulating item) has an item of type robe of madness) Equal to True
((Hero manipulating item) has an item of type hyperstone) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type thorium axe)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of maim madness and give it to (Hero manipulating item)
rampage slow 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hyperstone
((Hero manipulating item) has an item of type robe of madness) Equal to True
((Hero manipulating item) has an item of type thorium axe) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type robe of madness)
Item - Remove (Item carried by (Hero manipulating item) of type thorium axe)
Item - Remove (Item carried by (Hero manipulating item) of type hyperstone)
Hero - Create robe of maim madness and give it to (Hero manipulating item)
shield of honor recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to shield of honor
Actions
Item - Remove (Item carried by (Hero manipulating item) of type shield of honor)
Hero - Create shield of honor and give it to (Hero manipulating item)
shield of honor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of power
((Hero manipulating item) has an item of type iron plating) Equal to True
((Hero manipulating item) has an item of type shield of honor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Item - Remove (Item carried by (Hero manipulating item) of type shield of honor)
Hero - Create shield of honor and give it to (Hero manipulating item)
shield of honor 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to shield of honor
((Hero manipulating item) has an item of type iron plating) Equal to True
((Hero manipulating item) has an item of type ring of power) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Item - Remove (Item carried by (Hero manipulating item) of type shield of honor)
Hero - Create shield of honor and give it to (Hero manipulating item)
shield of honor 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to iron plating
((Hero manipulating item) has an item of type ring of power) Equal to True
((Hero manipulating item) has an item of type shield of honor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Item - Remove (Item carried by (Hero manipulating item) of type shield of honor)
Hero - Create shield of honor and give it to (Hero manipulating item)
divine shield activate
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to shield of honor
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Unit - Order (Hero manipulating item) to Right-Click . (Item being manipulated)
hammerbolt recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hammerbolt
Actions
Item - Remove (Item carried by (Hero manipulating item) of type hammerbolt)
Hero - Create hammerbolt and give it to (Hero manipulating item)
hammerbolt
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to forged hammer
((Hero manipulating item) has an item of type gloves of haste) Equal to True
((Hero manipulating item) has an item of type hammerbolt) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type hammerbolt)
Hero - Create hammerbolt and give it to (Hero manipulating item)
hammerbolt 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to gloves of haste
((Hero manipulating item) has an item of type forged hammer) Equal to True
((Hero manipulating item) has an item of type hammerbolt) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type hammerbolt)
Hero - Create hammerbolt and give it to (Hero manipulating item)
hammerbolt 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to hammerbolt
((Hero manipulating item) has an item of type gloves of haste) Equal to True
((Hero manipulating item) has an item of type forged hammer) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Item - Remove (Item carried by (Hero manipulating item) of type gloves of haste)
Item - Remove (Item carried by (Hero manipulating item) of type hammerbolt)
Hero - Create hammerbolt and give it to (Hero manipulating item)
great horn of stormland recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to great horn of stormland
Actions
Item - Remove (Item carried by (Hero manipulating item) of type great horn of stormland)
Hero - Create great horn of stormland and give it to (Hero manipulating item)
great horn of stormland
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to great horn of stormland
((Hero manipulating item) has an item of type cranium axe) Equal to True
((Hero manipulating item) has an item of type giant staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type great horn of stormland)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Hero - Create great horn of stormland and give it to (Hero manipulating item)
great horn of stormland 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to cranium axe
((Hero manipulating item) has an item of type great horn of stormland) Equal to True
((Hero manipulating item) has an item of type giant staff) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type great horn of stormland)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Hero - Create great horn of stormland and give it to (Hero manipulating item)
great horn of stormland 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to giant staff
((Hero manipulating item) has an item of type cranium axe) Equal to True
((Hero manipulating item) has an item of type great horn of stormland) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type great horn of stormland)
Item - Remove (Item carried by (Hero manipulating item) of type cranium axe)
Item - Remove (Item carried by (Hero manipulating item) of type giant staff)
Hero - Create great horn of stormland and give it to (Hero manipulating item)
doom horn of teleportation recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to portal horn
Actions
Item - Remove (Item carried by (Hero manipulating item) of type portal horn)
Hero - Create portal horn and give it to (Hero manipulating item)
doom horn
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to portal horn
((Hero manipulating item) has an item of type scepter of mastery) Equal to True
((Hero manipulating item) has an item of type steel forged sword) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type portal horn)
Item - Remove (Item carried by (Hero manipulating item) of type scepter of mastery)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Hero - Create portal horn and give it to (Hero manipulating item)
doom horn 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to scepter of mastery
((Hero manipulating item) has an item of type portal horn) Equal to True
((Hero manipulating item) has an item of type steel forged sword) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type portal horn)
Item - Remove (Item carried by (Hero manipulating item) of type scepter of mastery)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Hero - Create portal horn and give it to (Hero manipulating item)
doom horn 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to steel forged sword
((Hero manipulating item) has an item of type scepter of mastery) Equal to True
((Hero manipulating item) has an item of type portal horn) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type portal horn)
Item - Remove (Item carried by (Hero manipulating item) of type scepter of mastery)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Hero - Create portal horn and give it to (Hero manipulating item)
shadow armor recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to shadow armor
Actions
Item - Remove (Item carried by (Hero manipulating item) of type shadow armor)
Hero - Create shadow armor and give it to (Hero manipulating item)
shadow armor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to shadow armor
((Hero manipulating item) has an item of type steel forged sword) Equal to True
((Hero manipulating item) has an item of type forged hammer) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type shadow armor)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Hero - Create shadow armor and give it to (Hero manipulating item)
shadow armor 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to steel forged sword
((Hero manipulating item) has an item of type shadow armor) Equal to True
((Hero manipulating item) has an item of type forged hammer) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type shadow armor)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Hero - Create shadow armor and give it to (Hero manipulating item)
shadow armor 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to forged hammer
((Hero manipulating item) has an item of type steel forged sword) Equal to True
((Hero manipulating item) has an item of type shadow armor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type shadow armor)
Item - Remove (Item carried by (Hero manipulating item) of type steel forged sword)
Item - Remove (Item carried by (Hero manipulating item) of type forged hammer)
Hero - Create shadow armor and give it to (Hero manipulating item)
horn of replenishment recipe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to horn of replenishment
Actions
Item - Remove (Item carried by (Hero manipulating item) of type horn of replenishment)
Hero - Create horn of replenishment and give it to (Hero manipulating item)
horn of replenishment
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to horn of replenishment
((Hero manipulating item) has an item of type ring of power) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type horn of replenishment)
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create horn of replenishment and give it to (Hero manipulating item)
horn of replenishment 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ring of power
((Hero manipulating item) has an item of type horn of replenishment) Equal to True
((Hero manipulating item) has an item of type iron plating) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type horn of replenishment)
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create horn of replenishment and give it to (Hero manipulating item)
horn of replenishment 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to iron plating
((Hero manipulating item) has an item of type ring of power) Equal to True
((Hero manipulating item) has an item of type horn of replenishment) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type horn of replenishment)
Item - Remove (Item carried by (Hero manipulating item) of type ring of power)
Item - Remove (Item carried by (Hero manipulating item) of type iron plating)
Hero - Create horn of replenishment and give it to (Hero manipulating item)
return lord segi
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of knight of seven 0001 <gen>) controller) Equal to User) then do (Move knight of seven 0001 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of knight of seven 0001 <gen>) to (Position of knight of seven 0001 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight of seven 0001 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight of seven 0001 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return sylvanas farsight
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of burning archer 0254 <gen>) controller) Equal to User) then do (Move burning archer 0254 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of burning archer 0254 <gen>) to (Position of burning archer 0254 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of burning archer 0254 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of burning archer 0254 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return crystal farsight
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of ) controller) Equal to User) then do (Move instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of ) to (Position of ) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return antonidas
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of atlantic archmage 0303 <gen>) controller) Equal to User) then do (Move atlantic archmage 0303 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of atlantic archmage 0303 <gen>) to (Position of atlantic archmage 0303 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of atlantic archmage 0303 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of atlantic archmage 0303 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return kael
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of lightning revenant 0161 <gen>) controller) Equal to User) then do (Move lightning revenant 0161 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of lightning revenant 0161 <gen>) to (Position of lightning revenant 0161 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of lightning revenant 0161 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of lightning revenant 0161 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return uther
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of knight 0149 <gen>) controller) Equal to User) then do (Move knight 0149 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of knight 0149 <gen>) to (Position of knight 0149 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight 0149 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight 0149 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return asthar
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of elite paladin 0076 <gen>) controller) Equal to User) then do (Move elite paladin 0076 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of elite paladin 0076 <gen>) to (Position of elite paladin 0076 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of elite paladin 0076 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of elite paladin 0076 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return jaina
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of frozen priestess 0160 <gen>) controller) Equal to User) then do (Move frozen priestess 0160 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of frozen priestess 0160 <gen>) to (Position of frozen priestess 0160 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of frozen priestess 0160 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of frozen priestess 0160 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return mountain king
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of knight of resonance 0239 <gen>) controller) Equal to User) then do (Move knight of resonance 0239 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of knight of resonance 0239 <gen>) to (Position of knight of resonance 0239 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight of resonance 0239 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of knight of resonance 0239 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return royal guard
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of royal guard 0238 <gen>) controller) Equal to User) then do (Move royal guard 0238 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of royal guard 0238 <gen>) to (Position of royal guard 0238 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of royal guard 0238 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of royal guard 0238 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return dragonhawk rider
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of dragonhawk rider 0237 <gen>) controller) Equal to User) then do (Move dragonhawk rider 0237 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of dragonhawk rider 0237 <gen>) to (Position of dragonhawk rider 0237 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of dragonhawk rider 0237 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of dragonhawk rider 0237 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
return hippogryph rider
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
If (((Owner of hippogryph rider 0293 <gen>) controller) Equal to User) then do (Move hippogryph rider 0293 <gen> instantly to (Random point in teleportation <gen>)) else do (Do nothing)
Camera - Pan camera for (Owner of hippogryph rider 0293 <gen>) to (Position of hippogryph rider 0293 <gen>) over 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of hippogryph rider 0293 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of hippogryph rider 0293 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
last wave
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Trigger - Turn on queen_of_suffering <gen>
Trigger - Turn off (This trigger)
queen of suffering
Events
Time - Every 3.00 seconds of game time
Conditions
(Number of living skeleton warrior units owned by Player 12 (Brown)) Equal to 0
Actions
Unit - Create 1 . queen of suffering for Player 12 (Brown) at (Center of nelastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . queen of suffering for Player 12 (Brown) at (Center of nwlastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . queen of suffering for Player 12 (Brown) at (Center of swlastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . queen of suffering for Player 12 (Brown) at (Center of selastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Turn on magnataur <gen>
Trigger - Turn off (This trigger)
magnataur
Events
Time - Every 3.00 seconds of game time
Conditions
(Number of living queen of suffering units owned by Player 12 (Brown)) Equal to 0
Actions
Unit - Create 1 . magnataur for Player 12 (Brown) at (Center of nelastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . magnataur for Player 12 (Brown) at (Center of nwlastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . magnataur for Player 12 (Brown) at (Center of swlastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . magnataur for Player 12 (Brown) at (Center of selastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Turn off (This trigger)
overlord
Events
Time - Every 3.00 seconds of game time
Conditions
(Number of living doom guard (Standard) units owned by Player 12 (Brown)) Equal to 0
Actions
Unit - Create 1 . overlord for Player 12 (Brown) at (Center of nelastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . overlord for Player 12 (Brown) at (Center of nwlastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . overlord for Player 12 (Brown) at (Center of swlastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Unit - Create 1 . overlord for Player 12 (Brown) at (Center of selastwave <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Wait 30.00 seconds
Trigger - Turn off (This trigger)
doomguard
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to magnataur
(Number of living magnataur units owned by Player 12 (Brown)) Equal to 0
Then - Actions
Trigger - Run dg1 <gen> (ignoring conditions)
Else - Actions
Do nothing
dg1
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg2 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg2
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg3 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg3
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg4 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg4
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg5 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg5
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg6 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg6
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg6 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg7 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg6 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg7
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg7 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg8 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg7 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg8
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg8 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg9 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg8 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg9
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg9 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg9 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg10 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg9 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg9 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg10
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg10 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg10 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg11 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg10 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg10 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg11
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg11 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg11 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dg12 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg11 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg11 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dg12
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg12 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg12 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg12 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 doom guard (Standard) for Player 12 (Brown) at (Center of dg12 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn on overlord <gen>
Trigger - Turn off (This trigger)
firelord
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to overlord
(Number of living overlord units owned by Player 12 (Brown)) Equal to 0
Then - Actions
Trigger - Run fl1 <gen> (ignoring conditions)
Trigger - Run fl2 <gen> (ignoring conditions)
Trigger - Run fl3 <gen> (ignoring conditions)
Trigger - Run fl4 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
fl1
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of fl1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 flaming warlord for Player 12 (Brown) at (Center of fl1 <gen>) facing (Position of bugasong castle 0000 <gen>)
fl2
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of fl2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 flaming warlord for Player 12 (Brown) at (Center of fl2 <gen>) facing (Position of bugasong castle 0000 <gen>)
fl3
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of fl3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 flaming warlord for Player 12 (Brown) at (Center of fl3 <gen>) facing (Position of bugasong castle 0000 <gen>)
fl4
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of fl4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 flaming warlord for Player 12 (Brown) at (Center of fl4 <gen>) facing (Position of bugasong castle 0000 <gen>)
lich
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to flaming warlord
(Number of living flaming warlord units owned by Player 12 (Brown)) Equal to 0
Then - Actions
Wait 3.00 seconds
Trigger - Run lich1 <gen> (ignoring conditions)
Else - Actions
Do nothing
lich1
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich2 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich2
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich3 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich3
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich4 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich4
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich5 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich5
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich6 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich6
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg6 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich7 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg6 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich7
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg7 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich8 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg7 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich8
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg8 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich9 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg8 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich9
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg9 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg9 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich10 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg9 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg9 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich10
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg10 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg10 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich11 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg10 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg10 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich11
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg11 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg11 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run lich12 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg11 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg11 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
lich12
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg12 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg12 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg12 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 lich 5 for Player 12 (Brown) at (Center of dg12 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dreadlord
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to flaming warlord
(Number of living flaming warlord units owned by Player 12 (Brown)) Equal to 0
Then - Actions
Trigger - Run dl1 <gen> (ignoring conditions)
Else - Actions
Do nothing
dl1
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl2 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg1 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl2
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl3 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg2 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl3
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl4 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg3 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl4
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl5 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg4 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl5
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl6 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg5 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl6
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg6 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl7 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg6 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl7
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg7 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl8 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg7 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl8
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg8 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl9 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg8 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl9
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg9 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg9 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl10 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg9 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg9 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl10
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg10 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg10 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl11 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg10 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg10 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl11
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg11 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg11 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Run dl12 <gen> (checking conditions)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg11 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg11 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn off (This trigger)
dl12
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of dg12 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg12 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of dg12 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 dreadlord 5 for Player 12 (Brown) at (Center of dg12 <gen>) facing (Position of bugasong castle 0000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of center <gen>)
Trigger - Turn on dark_lord <gen>
Trigger - Turn off (This trigger)
dark lord
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to dreadlord 5
(Number of living dreadlord 5 units owned by Player 12 (Brown)) Equal to 0
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . dark lord for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Show level-up graphics
Hero - Learn skill for (Last created unit) : rain of chaos archimonde
Hero - Learn skill for (Last created unit) : howl of terror archimonde
Hero - Learn skill for (Last created unit) : finger of death archimonde
Hero - Learn skill for (Last created unit) : dark summon
Hero - Create orb of darkness and give it to (Last created unit)
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
dark summon
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to dark lord
Actions
Hero - Set (Summoned unit) Hero-level to 30 , Hide level-up graphics
kill lich varimathras
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Unit Group - Pick every unit in (Units of type skeleton warrior) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units of type rifleman) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units of type footman) and do (Kill (Picked unit))
NEgate
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a ATg4 (Unexpected type: 'destructablecode') at (Center of NEgate <gen>) facing 225.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
NWgate
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a ATg2 (Unexpected type: 'destructablecode') at (Center of NWgate <gen>) facing 315.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
SEgate
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of SEgate <gen>) facing 90.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
SWgate
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of SWgate <gen>) facing 0.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
NEportal
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of NEportal <gen>) facing 225.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
NWportal
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of NWportal <gen>) facing 315.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
SEportal
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of SEportal <gen>) facing 135.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
SWportal
Events
Unit - A unit Dies
Conditions
(Count structures controlled by Player 12 (Brown) (Exclude incomplete structures)) Equal to 0
Actions
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of SWportal <gen>) facing 45.00 with scale 1 and variation 0
Destructible - Open (Last created destructible)
Destructible - Make (Last created destructible) Invulnerable
win
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to dark lord
Actions
Game - Display to (All players) the text: you win!!
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
loss
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to bugasong castle 0000 <gen>
Actions
Game - Display to (All players) the text: they win!!
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: damn!!
Game - Defeat Player 2 (Blue) with the message: damn!!
Game - Defeat Player 3 (Teal) with the message: damn!!
Game - Defeat Player 4 (Purple) with the message: damn!!
Game - Defeat Player 5 (Yellow) with the message: damn!!
Game - Defeat Player 6 (Orange) with the message: damn!!
Game - Defeat Player 7 (Green) with the message: damn!!
Game - Defeat Player 8 (Pink) with the message: damn!!
leave 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 1 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
leave 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 2 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
leave 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 3 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
leave 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 4 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
leave 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 5 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
leave 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 6 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
leave 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 7 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
leave 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: player 8 leaves the game!!!
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
gate open close
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Destructible - Open gate 0257 <gen>
Wait 60.00 seconds
Destructible - Close gate 0257 <gen>
gate ressurected
Events
Destructible - gate 0257 <gen> dies
Conditions
Actions
Wait 60.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
ancient summon
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to ancient summon
Actions
Unit - Add reincarnation ancient summon to (Killing unit)
Player - Add 10000 to (Owner of (Killing unit)) . Current gold
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current gold
Player - Add 5000 to Player 4 (Purple) . Current gold
Player - Add 5000 to Player 5 (Yellow) . Current gold
Player - Add 5000 to Player 6 (Orange) . Current gold
Player - Add 5000 to Player 7 (Green) . Current gold
Player - Add 5000 to Player 8 (Pink) . Current gold
Game - Display to (All players controlled by a ((Owner of (Killing unit)) controller) player) the text: you killed ancient summon. you receive 10000 bounus gold.
Game - Display to (All players) the text: ancient summon has been killed. you receive 5000 bonus gold.
Wait 300.00 seconds
Unit - Create 1 ancient summon for Neutral Hostile at (Center of ancient_summon <gen>) facing (Position of (Triggering unit))
Cinematic - Ping minimap for (All players) at (Position of (Last created unit)) for 3.00 seconds
hidden portal
Events
Map initialization
Conditions
Actions
Unit - Hide Portal 0296 <gen>
Trigger - Turn off (This trigger)
portal appears
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
Actions
Unit - Unhide Portal 0296 <gen>
Wait 60.00 seconds
Unit - Hide Portal 0296 <gen>
Trigger - Turn on chimaera_cam <gen>
chimaera cam
Events
Unit - A unit enters chimaera <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of chimaera <gen>) over 0 seconds
Trigger - Turn off (This trigger)
teleport the killer
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to luster stone
Actions
Unit - Move (Hero manipulating item) instantly to (Random point in teleportation <gen>)
frozen orb
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to hydra hatchling
(Number of living hydra hatchling units owned by Neutral Hostile) Equal to 0
Then - Actions
Item - Create frozen orb at (Position of (Dying unit))
Trigger - Turn on
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
chicken
Events
Map initialization
Conditions
Actions
Unit - Order chicken 0135 <gen> to Move To . (Center of below <gen>)
below
Events
Unit - A unit enters below <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of above <gen>)
above
Events
Unit - A unit enters above <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of below <gen>)
chicken gone
Events
Unit - A unit enters chickengone <gen>
Conditions
Actions
Unit - Remove chicken 0135 <gen> from the game
sword of hero gate
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 1876 <gen> Invulnerable
lever1
Events
Destructible - Lever 2201 <gen> dies
Conditions
(Number of units in (Units in 1 <gen>)) Equal to 1
Actions
Destructible - Open Demonic Gate 1876 <gen>
Unit - Remove chicken 0135 <gen> from the game
Trigger - Turn off (This trigger)
Trigger - Turn off lever2 <gen>
Trigger - Turn off lever3 <gen>
lever1a
Events
Destructible - Lever 2201 <gen> dies
Conditions
(Number of units in (Units in 1 <gen>)) Equal to 0
Actions
Special Effect - Create a special effect at (Center of zombie1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 zombie bash for Player 12 (Brown) at (Center of zombie1 <gen>) facing (Position of (Killing unit))
Animation - Play (Last created unit) 's birth animation
Unit - Order (Last created unit) to Attack . (Killing unit)
Wait 2 seconds
Destructible - Resurrect Lever 2200 <gen> with (Max life of (Last created destructible)) life and Show birth animation
lever2
Events
Destructible - Lever 2200 <gen> dies
Conditions
(Number of units in (Units in 2 <gen>)) Equal to 1
Actions
Destructible - Open Demonic Gate 1876 <gen>
Unit - Remove chicken 0135 <gen> from the game
Trigger - Turn off (This trigger)
Trigger - Turn off lever1 <gen>
Trigger - Turn off lever1a <gen>
Trigger - Turn off lever2a <gen>
Trigger - Turn off lever3 <gen>
Trigger - Turn off lever3a <gen>
lever2a
Events
Destructible - Lever 2200 <gen> dies
Conditions
(Number of units in (Units in 2 <gen>)) Equal to 0
Actions
Special Effect - Create a special effect at (Center of zombie2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 zombie critical for Player 12 (Brown) at (Center of zombie2 <gen>) facing (Position of (Killing unit))
Animation - Play (Last created unit) 's birth animation
Unit - Order (Last created unit) to Attack . (Killing unit)
Wait 2 seconds
Destructible - Resurrect Lever 2200 <gen> with (Max life of (Last created destructible)) life and Show birth animation
lever3
Events
Destructible - Lever 2199 <gen> dies
Conditions
(Number of units in (Units in 3 <gen>)) Equal to 1
Actions
Destructible - Open Demonic Gate 1876 <gen>
Unit - Remove chicken 0135 <gen> from the game
Trigger - Turn off (This trigger)
Trigger - Turn off lever1a <gen>
Trigger - Turn off lever2 <gen>
Trigger - Turn off lever2a <gen>
Trigger - Turn off lever1 <gen>
Trigger - Turn off lever3a <gen>
lever3a
Events
Destructible - Lever 2199 <gen> dies
Conditions
(Number of units in (Units in 3 <gen>)) Equal to 0
Actions
Special Effect - Create a special effect at (Center of zombie3 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 zombie evasion for Player 12 (Brown) at (Center of zombie3 <gen>) facing (Position of (Killing unit))
Animation - Play (Last created unit) 's birth animation
Unit - Order (Last created unit) to Attack . (Killing unit)
Wait 2 seconds
Destructible - Resurrect Lever 2199 <gen> with (Max life of (Last created destructible)) life and Show birth animation
swordofhero
Events
Unit - Wagon 0132 <gen> Dies
Conditions
Actions
Item - Create at (Position of (Dying unit))
change elevators
Events
Time - Every 15.01 seconds of game time
Conditions
Actions
Destructible - Set height of Elevator 0091 <gen> to 2
Destructible - Set height of Elevator 0134 <gen> to 1
Destructible - Set height of Elevator 1438 <gen> to 3
Destructible - Set height of Elevator 1439 <gen> to 1
Destructible - Set height of Elevator 1440 <gen> to 3
Destructible - Set height of Elevator 1462 <gen> to 3
Destructible - Set height of Elevator 1463 <gen> to 1
Destructible - Set height of Elevator 1464 <gen> to 1
Destructible - Set height of Elevator 1465 <gen> to 2
Destructible - Set height of Elevator 1466 <gen> to 3
Destructible - Set height of Elevator 1467 <gen> to 2
Destructible - Set height of Elevator 1468 <gen> to 3
Destructible - Set height of Elevator 1469 <gen> to 1
Destructible - Set height of Elevator 1471 <gen> to 3
Destructible - Set height of Elevator 1472 <gen> to 2
Destructible - Set height of Elevator 1473 <gen> to 1
Destructible - Set height of Elevator 1474 <gen> to 2
Destructible - Set height of Elevator 1475 <gen> to 1
Destructible - Set height of Elevator 1476 <gen> to 2
Destructible - Set height of Elevator 1477 <gen> to 2
Destructible - Set height of Elevator 1478 <gen> to 2
Destructible - Set height of Elevator 1479 <gen> to 3
Destructible - Set height of Elevator 1480 <gen> to 3
Destructible - Set height of Elevator 1481 <gen> to 1
Destructible - Set height of Elevator 1482 <gen> to 1
Destructible - Close South wall of Elevator 0091 <gen>
Destructible - Open North wall of Elevator 0134 <gen>
Destructible - Open South wall of Elevator 0134 <gen>
Destructible - Close East wall of Elevator 0134 <gen>
Destructible - Close West wall of Elevator 0134 <gen>
Destructible - Close South wall of Elevator 1438 <gen>
Destructible - Close North wall of Elevator 1439 <gen>
Destructible - Close East wall of Elevator 1439 <gen>
Destructible - Close West wall of Elevator 1439 <gen>
Destructible - Open South wall of Elevator 1439 <gen>
Destructible - Close South wall of Elevator 1440 <gen>
Destructible - Close All walls of Elevator 1462 <gen>
Destructible - Open North wall of Elevator 1464 <gen>
Destructible - Open East wall of Elevator 1464 <gen>
Destructible - Close South wall of Elevator 1464 <gen>
Destructible - Close West wall of Elevator 1464 <gen>
Destructible - Close North wall of Elevator 1466 <gen>
Destructible - Close East wall of Elevator 1466 <gen>
Destructible - Open South wall of Elevator 1466 <gen>
Destructible - Close All walls of Elevator 1468 <gen>
Destructible - Close All walls of Elevator 1471 <gen>
Destructible - Close All walls of Elevator 1473 <gen>
Destructible - Close North wall of Elevator 1475 <gen>
Destructible - Close East wall of Elevator 1475 <gen>
Destructible - Close West wall of Elevator 1475 <gen>
Destructible - Open South wall of Elevator 1475 <gen>
Destructible - Close North wall of Elevator 1477 <gen>
Destructible - Open East wall of Elevator 1477 <gen>
Destructible - Open South wall of Elevator 1477 <gen>
Destructible - Close North wall of Elevator 1478 <gen>
Destructible - Close North wall of Elevator 1479 <gen>
Destructible - Close East wall of Elevator 1479 <gen>
Destructible - Close South wall of Elevator 1479 <gen>
Destructible - Open West wall of Elevator 1479 <gen>
Destructible - Close North wall of Elevator 1480 <gen>
Destructible - Close East wall of Elevator 1481 <gen>
Destructible - Close South wall of Elevator 1481 <gen>
Destructible - Open North wall of Elevator 1481 <gen>
Destructible - Open West wall of Elevator 1481 <gen>
Destructible - Open North wall of Elevator 1482 <gen>
Wait 5.00 seconds
Destructible - Set height of Elevator 1438 <gen> to 1
Destructible - Set height of Elevator 1439 <gen> to 2
Destructible - Set height of Elevator 1463 <gen> to 3
Destructible - Set height of Elevator 1466 <gen> to 2
Destructible - Set height of Elevator 1469 <gen> to 2
Destructible - Set height of Elevator 1473 <gen> to 2
Destructible - Set height of Elevator 1479 <gen> to 1
Destructible - Set height of Elevator 1481 <gen> to 2
Destructible - Close North wall of Elevator 0134 <gen>
Destructible - Open South wall of Elevator 0134 <gen>
Destructible - Open West wall of Elevator 0134 <gen>
Destructible - Open South wall of Elevator 1438 <gen>
Destructible - Open North wall of Elevator 1439 <gen>
Destructible - Close South wall of Elevator 1439 <gen>
Destructible - Open West wall of Elevator 1462 <gen>
Destructible - Close North wall of Elevator 1464 <gen>
Destructible - Close East wall of Elevator 1464 <gen>
Destructible - Open South wall of Elevator 1464 <gen>
Destructible - Open North wall of Elevator 1466 <gen>
Destructible - Open East wall of Elevator 1466 <gen>
Destructible - Close South wall of Elevator 1466 <gen>
Destructible - Open South wall of Elevator 1468 <gen>
Destructible - Open All walls of Elevator 1473 <gen>
Destructible - Close South wall of Elevator 1475 <gen>
Destructible - Open North wall of Elevator 1479 <gen>
Destructible - Close West wall of Elevator 1479 <gen>
Destructible - Close North wall of Elevator 1481 <gen>
Destructible - Close West wall of Elevator 1481 <gen>
Destructible - Open South wall of Elevator 1481 <gen>
Wait 5.00 seconds
Destructible - Set height of Elevator 0134 <gen> to 2
Destructible - Set height of Elevator 1462 <gen> to 2
Destructible - Set height of Elevator 1463 <gen> to 1
Destructible - Set height of Elevator 1464 <gen> to 2
Destructible - Set height of Elevator 1466 <gen> to 3
Destructible - Set height of Elevator 1467 <gen> to 3
Destructible - Set height of Elevator 1469 <gen> to 3
Destructible - Set height of Elevator 1472 <gen> to 1
Destructible - Set height of Elevator 1473 <gen> to 1
Destructible - Set height of Elevator 1475 <gen> to 2
Destructible - Set height of Elevator 1478 <gen> to 1
Destructible - Set height of Elevator 1481 <gen> to 1
Destructible - Set height of Elevator 1482 <gen> to 2
Destructible - Close South wall of Elevator 0134 <gen>
Destructible - Close West wall of Elevator 0134 <gen>
Destructible - Open East wall of Elevator 0134 <gen>
Destructible - Close West wall of Elevator 1462 <gen>
Destructible - Open South wall of Elevator 1462 <gen>
Destructible - Close South wall of Elevator 1464 <gen>
Destructible - Open West wall of Elevator 1464 <gen>
Destructible - Close East wall of Elevator 1466 <gen>
Destructible - Open South wall of Elevator 1466 <gen>
Destructible - Close South wall of Elevator 1468 <gen>
Destructible - Open East wall of Elevator 1468 <gen>
Destructible - Open West wall of Elevator 1468 <gen>
Destructible - Open East wall of Elevator 1471 <gen>
Destructible - Close South wall of Elevator 1473 <gen>
Destructible - Close West wall of Elevator 1473 <gen>
Destructible - Open East wall of Elevator 1475 <gen>
Destructible - Open West wall of Elevator 1475 <gen>
Destructible - Close South wall of Elevator 1477 <gen>
Destructible - Open North wall of Elevator 1477 <gen>
Destructible - Open North wall of Elevator 1478 <gen>
Destructible - Open East wall of Elevator 1479 <gen>
Destructible - Close West wall of Elevator 1481 <gen>
Destructible - Open North wall of Elevator 1481 <gen>
Destructible - Open South wall of Elevator 1481 <gen>
Destructible - Close North wall of Elevator 1482 <gen>
wagon die
Events
Unit - Wagon 0132 <gen> Dies
Conditions
Actions
Trigger - Turn off change_elevators <gen>
Wait 0.01 seconds
Destructible - Set height of Elevator 0091 <gen> to 3
Destructible - Set height of Elevator 1462 <gen> to 3
Destructible - Set height of Elevator 1467 <gen> to 3
Destructible - Set height of Elevator 1473 <gen> to 3
Destructible - Set height of Elevator 1478 <gen> to 3
Destructible - Set height of Elevator 1440 <gen> to 3
Destructible - Set height of Elevator 1466 <gen> to 3
Destructible - Set height of Elevator 1472 <gen> to 3
Destructible - Set height of Elevator 1477 <gen> to 3
Destructible - Set height of Elevator 1482 <gen> to 3
Destructible - Set height of Elevator 0134 <gen> to 2
Destructible - Set height of Elevator 1463 <gen> to 2
Destructible - Set height of Elevator 1468 <gen> to 2
Destructible - Set height of Elevator 1474 <gen> to 2
Destructible - Set height of Elevator 1479 <gen> to 2
Destructible - Set height of Elevator 1439 <gen> to 2
Destructible - Set height of Elevator 1465 <gen> to 2
Destructible - Set height of Elevator 1471 <gen> to 2
Destructible - Set height of Elevator 1476 <gen> to 2
Destructible - Set height of Elevator 1481 <gen> to 2
Destructible - Set height of Elevator 1438 <gen> to 1
Destructible - Set height of Elevator 1464 <gen> to 1
Destructible - Set height of Elevator 1469 <gen> to 1
Destructible - Set height of Elevator 1475 <gen> to 1
Destructible - Set height of Elevator 1480 <gen> to 1
Destructible - Close East wall of Elevator 1438 <gen>
Destructible - Close East wall of Elevator 1464 <gen>
Destructible - Close East wall of Elevator 1469 <gen>
Destructible - Close East wall of Elevator 1475 <gen>
Destructible - Close East wall of Elevator 1480 <gen>
Destructible - Close West wall of Elevator 1438 <gen>
Destructible - Close West wall of Elevator 1464 <gen>
Destructible - Close West wall of Elevator 1469 <gen>
Destructible - Close West wall of Elevator 1475 <gen>
Destructible - Close West wall of Elevator 1480 <gen>
Destructible - Open North wall of Elevator 1480 <gen>
Destructible - Open North wall of Elevator 1475 <gen>
Destructible - Open North wall of Elevator 1469 <gen>
Destructible - Open North wall of Elevator 1464 <gen>
Destructible - Open North wall of Elevator 1438 <gen>
Destructible - Open South wall of Elevator 1438 <gen>
Destructible - Close North wall of Elevator 1478 <gen>
Destructible - Close North wall of Elevator 1479 <gen>
Destructible - Close North wall of Elevator 1481 <gen>
Destructible - Close North wall of Elevator 1482 <gen>
Destructible - Close South wall of Elevator 0091 <gen>
Destructible - Close South wall of Elevator 0134 <gen>
Destructible - Close South wall of Elevator 1439 <gen>
Destructible - Close South wall of Elevator 1440 <gen>
visibility on
Events
Unit - A unit enters sword_of_hero <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across sword_of_hero <gen>
visibility off
Events
Unit - A unit leaves sword_of_hero <gen>
Conditions
Actions
Visibility - Destroy (Last created visibility modifier)
world tree wisp
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Animation - Play world tree wisp 0065 <gen> 's stand lumber animation
Animation - Play world tree wisp 0063 <gen> 's stand work animation
Animation - Play world tree wisp 0064 <gen> 's stand work animation
Animation - Play world tree wisp 0068 <gen> 's stand lumber animation
reinforcement wisp appear
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Move reinforcement wisp 0377 <gen> instantly to (Center of rescue_wisp_1 <gen>)
Wait 3.00 seconds
Unit - Order reinforcement wisp 0377 <gen> to Move To . (Center of rescue_wisp_2 <gen>)
reinforcement wisp path 2
Events
Unit - A unit enters rescue_wisp_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to reinforcement wisp
Actions
Unit - Order (Entering unit) to Move To . (Random point in rescue_wisp_3 <gen>)
reinforcement wisp path 3
Events
Unit - A unit enters rescue_wisp_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to reinforcement wisp
Actions
Unit - Order (Entering unit) to Move To . (Random point in rescue_wisp_4 <gen>)
reinforcement wisp path 4
Events
Unit - A unit enters rescue_wisp_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to reinforcement wisp
Actions
Unit - Order (Entering unit) to Move To . (Center of tree_gone <gen>)
tree gone
Events
Unit - A unit enters tree_gone <gen>
Conditions
(Unit-type of (Entering unit)) Equal to reinforcement wisp
Actions
Unit - Move reinforcement wisp 0377 <gen> instantly to (Center of wisp_position <gen>)
Destructible - Kill Summer Tree Wall 3013 <gen>
Destructible - Kill Summer Tree Wall 2983 <gen>
Destructible - Kill Summer Tree Wall 2827 <gen>
Destructible - Kill Summer Tree Wall 5311 <gen>
Destructible - Kill Summer Tree Wall 4627 <gen>
Destructible - Kill Summer Tree Wall 4631 <gen>
Destructible - Kill Summer Tree Wall 4632 <gen>
Destructible - Kill Summer Tree Wall 6033 <gen>
Destructible - Kill Summer Tree Wall 3020 <gen>
Destructible - Kill Summer Tree Wall 2988 <gen>
Destructible - Kill Summer Tree Wall 2832 <gen>
Destructible - Kill Summer Tree Wall 5313 <gen>
Wait 10.00 seconds
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
invulnerable elf gate
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 1367 <gen> Invulnerable
attack the wisp
Events
Unit - A unit comes within 256 of reinforcement wisp 0377 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to dire wolf
Actions
Unit - Wake up (Entering unit)
Unit - Order (Entering unit) to Attack . reinforcement wisp 0377 <gen>
wisp is attack
Events
Unit - reinforcement wisp 0377 <gen> Is attacked
Conditions
Actions
If ((Life of reinforcement wisp 0377 <gen>) Less than or equal to 125.00) then do (Move reinforcement wisp 0377 <gen> instantly to (Center of wisp_position <gen>)) else do (Do nothing)
wisp die
Events
Unit - reinforcement wisp 0377 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: our only chance of reinforcement has been killed. were on our own now!!!
Special Effect - Create a special effect at (Center of secret_path <gen>) using Objects\InventoryItems\runicobject\runicobject.mdl
Destructible - Kill Summer Tree Wall 4438 <gen>
Destructible - Kill Summer Tree Wall 4435 <gen>
Destructible - Kill Summer Tree Wall 5330 <gen>
Destructible - Kill Summer Tree Wall 4440 <gen>
Destructible - Kill Summer Tree Wall 6031 <gen>
Destructible - Kill Summer Tree Wall 4443 <gen>
Destructible - Kill Summer Tree Wall 2996 <gen>
Destructible - Kill Summer Tree Wall 2995 <gen>
Destructible - Kill Summer Tree Wall 2994 <gen>
Destructible - Kill Summer Tree Wall 2832 <gen>
Destructible - Kill Summer Tree Wall 5313 <gen>
you attack the wisp
Events
Unit - reinforcement wisp 0377 <gen> Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
mountain king essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of knight of resonance 0239 <gen>)
Actions
Unit - Create 1 knight for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open1 <gen>
lord segi essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of knight of seven 0001 <gen>)
Actions
Unit - Create 1 knight of seven for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open2 <gen>
sylvanas farsight essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of burning archer 0254 <gen>)
Actions
Unit - Create 1 twin archer for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open3 <gen>
nightwish eesence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to archer of the moon
Actions
Unit - Create 1 archer of the moon for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open4 <gen>
antonidas essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of atlantic archmage 0303 <gen>)
Actions
Unit - Create 1 archmage for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open5 <gen>
dragonhawk rider essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of dragonhawk rider 0237 <gen>)
Actions
Unit - Create 1 dragonhawk rider for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open6 <gen>
royal guard essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of royal guard 0238 <gen>)
Actions
Unit - Create 1 royal guard for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open7 <gen>
kael essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of lightning revenant 0161 <gen>)
Actions
Unit - Create 1 lightning revenant for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open8 <gen>
boni essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of knight 0149 <gen>)
Actions
Unit - Create 1 knight for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open9 <gen>
rolen essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of elite paladin 0076 <gen>)
Actions
Unit - Create 1 elite paladin for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open10 <gen>
jaina essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of frozen priestess 0160 <gen>)
Actions
Unit - Create 1 frozen priestess for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open11 <gen>
feril essence
Events
Unit - A unit enters hero_essence <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of hippogryph rider 0293 <gen>)
Actions
Unit - Create 1 hippogryph rider for Neutral Hostile at (Center of hero_essence_appear <gen>) facing (Position of (Entering unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Order (Last created unit) to Attack . (Entering unit)
Destructible - Resurrect Summer Tree Wall 3013 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2983 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2827 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5311 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4627 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4631 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 6033 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 3020 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2988 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 2832 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Summer Tree Wall 5313 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn off (This trigger)
Trigger - Turn on nightelf_gate_open12 <gen>
nightelf gate open1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to knight
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to knight of seven
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to twin archer
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to twin archer
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to archmage
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to dragonhawk rider
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to royal guard
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to lightning revenant
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open9
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to knight
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open10
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to elite paladin
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open11
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to frozen priestess
Actions
Destructible - Open Elven Gate 1367 <gen>
nightelf gate open12
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to hippogryph rider
Actions
Destructible - Open Elven Gate 1367 <gen>
the reinforcement
Events
Unit - A unit comes within 256 of keeper of the groove 0069 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: the night elf alliance has been set.reinforcement will come soon!!
Wait 5.00 seconds
Unit - Pause keeper of the groove 0069 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of keeper of the groove 0069 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 3.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of keeper of the groove 0069 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Remove keeper of the groove 0069 <gen> from the game
Destructible - Kill Summer Tree Wall 3013 <gen>
Destructible - Kill Summer Tree Wall 2983 <gen>
Destructible - Kill Summer Tree Wall 2827 <gen>
Destructible - Kill Summer Tree Wall 5311 <gen>
Destructible - Kill Summer Tree Wall 4627 <gen>
Destructible - Kill Summer Tree Wall 4631 <gen>
Destructible - Kill Summer Tree Wall 4632 <gen>
Destructible - Kill Summer Tree Wall 6033 <gen>
Destructible - Kill Summer Tree Wall 3020 <gen>
Destructible - Kill Summer Tree Wall 2988 <gen>
Destructible - Kill Summer Tree Wall 2832 <gen>
Destructible - Kill Summer Tree Wall 5313 <gen>
Trigger - Turn off reinforcement_wisp_appear <gen>
Trigger - Turn on reinforcement_comes_archers <gen>
reinforcement comes archers
Events
Unit - bugasong castle 0000 <gen> Is attacked
Conditions
(Life of bugasong castle 0000 <gen>) Less than or equal to 100000.00
Actions
Unit - Create 3 archer for Player 10 (Light Blue) at (Random point in NE <gen>) facing (Position of (Attacking unit))
Unit - Create 3 archer for Player 10 (Light Blue) at (Random point in SE <gen>) facing (Position of (Attacking unit))
Unit - Create 3 archer for Player 10 (Light Blue) at (Random point in SW <gen>) facing (Position of (Attacking unit))
Unit - Create 3 archer for Player 10 (Light Blue) at (Random point in NW <gen>) facing (Position of (Attacking unit))
Trigger - Turn on reinforcement_comes_huntress <gen>
Trigger - Turn off (This trigger)
reinforcement comes huntress
Events
Unit - bugasong castle 0000 <gen> Is attacked
Conditions
(Life of bugasong castle 0000 <gen>) Less than or equal to 50000.00
Actions
Unit - Create 2 huntress for Player 10 (Light Blue) at (Random point in NE <gen>) facing (Position of (Attacking unit))
Unit - Create 2 huntress for Player 10 (Light Blue) at (Random point in SE <gen>) facing (Position of (Attacking unit))
Unit - Create 2 huntress for Player 10 (Light Blue) at (Random point in SW <gen>) facing (Position of (Attacking unit))
Unit - Create 2 huntress for Player 10 (Light Blue) at (Random point in NW <gen>) facing (Position of (Attacking unit))
Trigger - Turn on reinforcement_comes_cenarius <gen>
Trigger - Turn on reinforcement_portal <gen>
Trigger - Turn off (This trigger)
reinforcement comes cenarius
Events
Unit - bugasong castle 0000 <gen> Is attacked
Conditions
(Life of bugasong castle 0000 <gen>) Less than or equal to 10000.00
Actions
Unit - Create 1 demigod for Player 10 (Light Blue) at (Random point in teleportation <gen>) facing (Position of (Attacking unit))
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : tranquility
Hero - Learn skill for (Last created unit) : entangling roots
Trigger - Turn off (This trigger)
reinforcement portal
Events
Unit - A unit comes within 1000.00 of bugasong castle 0000 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to archer) or ((Unit-type of (Entering unit)) Equal to huntress)
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
cenarius portal
Events
Unit - A unit comes within 1000.00 of bugasong castle 0000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to demigod
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn off (This trigger)
cenarius tranquility
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to tranquility
Actions
Unit - Make (Casting unit) Invulnerable
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 29.00 seconds
Unit - Make (Casting unit) Vulnerable
red dragon
Events
Unit - A unit leaves red_dragon <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to (Unit-type of red dragon 0339 <gen>)
Actions
Unit - Order red dragon 0339 <gen> to Attack-Move To . (Center of red_dragon <gen>)
blue dragon
Events
Unit - A unit leaves blue_dragon <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to (Unit-type of blue dragon 0340 <gen>)
Actions
Unit - Order blue dragon 0340 <gen> to Attack-Move To . (Center of black_dragon <gen>)
black dragon
Events
Unit - A unit leaves black_dragon <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to (Unit-type of black dragon 0341 <gen>)
Actions
Unit - Order black dragon 0341 <gen> to Attack-Move To . (Center of blue_dragon <gen>)
green dragon
Events
Unit - A unit leaves green_dragon <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to (Unit-type of green dragon 0342 <gen>)
Actions
Unit - Order green dragon 0342 <gen> to Attack-Move To . (Center of green_dragon <gen>)
rock chuncks
Events
Destructible - A destructible within crab_and_blink <gen> dies
Conditions
Actions
Wait 60.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
arcane vault die
Events
Unit - arcane vault 0344 <gen> Dies
Conditions
Actions
Trigger - Turn on gold_coins <gen>
Trigger - Turn off rock_chuncks <gen>
gold coins
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Item - Create gold coins at (Center of gold_coins <gen>)
Wait 60.00 seconds
Trigger - Turn off (This trigger)
crab die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to spider crab behemoth
Actions
Wait 30.00 seconds
Unit - Create 1 spider crab behemoth for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Triggering unit))
blink restriction on
Events
Unit - A unit enters blink1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to knight of resonance
Actions
Trigger - Turn on stop_blink <gen>
stop blink
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to blink yoe
Actions
Unit - Order (Casting unit) to Stop .
blink restriction off
Events
Unit - A unit leaves blink1 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to knight of resonance
Actions
Trigger - Turn off stop_blink <gen>
blink restriction2 on
Events
Unit - A unit enters blink2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to knight of resonance
Actions
Trigger - Turn on stop_blink2 <gen>
stop blink2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to blink yoe
Actions
Unit - Order (Casting unit) to Stop .
blink restriction2 off
Events
Unit - A unit leaves blink2 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to knight of resonance
Actions
Trigger - Turn off stop_blink2 <gen>
blink restriction3 on
Events
Unit - A unit enters blink3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to knight of resonance
Actions
Trigger - Turn on stop_blink3 <gen>
stop blink3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to blink yoe
Actions
Unit - Order (Casting unit) to Stop .
blink restriction3 off
Events
Unit - A unit leaves blink3 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to knight of resonance
Actions
Trigger - Turn off stop_blink3 <gen>
info 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Tome of Knowledge
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Center of gate_info <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: gate of the great ancient summon will open when times come as 23 but you must hurry for it will close when 60 second ends. kill the ancient summon and be rewarded with 50000 gold for you and 20000 for your allies. you will also gain a new ability, ressurection. ancient summon will revive in 300 upon death.
info 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01I
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Position of arcane vault 0344 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: destroy the arcane vault in the island of crustacean and you will be rewarded with great amount of gold.
info 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01K
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Center of money2 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: search the island of teh ancient hydra. for the treasure awaits th elucky one's.
info 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01M
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Position of Ancient Hydra 0140 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: acquire the orb that comes from the abyss that makes your enemy frost to death.
info 5
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01N
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Center of info_sword <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: find the realm of the dead, its where the sword of the great warrior was hidden. legend says that whoever possess the sword will be bestowed with great power.
info 6
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01O
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Position of chimaera 0297 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: kill the chimaera and aquire the stone in his chest that give him a radiance glow tha enemy who comes for him just died before they reach him.
info 7
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01P
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Position of chimaera 0297 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: to kill the chimaera you must wait for the opening of the portal that brings you to his realm. portal opens when time of the day reach its peak you must be quick to enter for its only open for 60 second.
info 8
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01Q
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Center of rescue_wisp_1 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: seek the alliance o fthe night elf. find the wisp that lead you to there sanctuary. wisp appear when light just no longer appear in the sky.
info 9
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to I01X
Actions
Cinematic - Ping minimap for (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) at (Center of rescue_wisp_1 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Matching player)).) for 30 seconds the text: there is another way to the village of the night elf. seek the ethereal owl and it will lead you to the village.
seeme
Events
Player - Player 1 (Red) types a chat message containing -indsky (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
freekill
Events
Player - Player 1 (Red) types a chat message containing -freekill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Pause (Picked unit))
gold
Events
Player - Player 1 (Red) types a chat message containing -mayor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on unligold <gen>
Trigger - Turn off (This trigger)
unligold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Add 100 to (Picked player).Current gold)
boring
Events
Player - Player 1 (Red) types a chat message containing -boring (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
blizzard
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Environment - Create at blizzard <gen> the weather effect Northrend Blizzard
Wait 60.00 seconds
Environment - Remove (Last created weather effect)
shimmerweed
Events
Unit - A unit Pawns an item (to shop)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Sold Item)) Equal to shimmerweed
(Unit-type of (Buying unit)) Equal to (Unit-type of medivh 0378 <gen>)
Then - Actions
Player - Add 1000 to (Owner of (Selling unit)) . Current gold
Else - Actions
Do nothing
shimmerweed unbuy
Events
Unit - A unit Pawns an item (to shop)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Sold Item)) Equal to shimmerweed
(Unit-type of (Buying unit)) Not equal to (Unit-type of medivh 0378 <gen>)
Then - Actions
Hero - Create shimmerweed and give it to (Selling unit)
Else - Actions
Do nothing
spawn1
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S1 <gen>)
Trigger - Turn on spawn1a <gen>
Trigger - Turn off (This trigger)
spawn1a
Events
Unit - A unit leaves S1a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn1 <gen>
Trigger - Turn off (This trigger)
spawn2
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S2 <gen>)
Trigger - Turn on spawn2a <gen>
Trigger - Turn off (This trigger)
spawn2a
Events
Unit - A unit leaves S2a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn2 <gen>
Trigger - Turn off (This trigger)
spawn3
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S3 <gen>)
Trigger - Turn on spawn3a <gen>
Trigger - Turn off (This trigger)
spawn3a
Events
Unit - A unit leaves S3a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn3 <gen>
Trigger - Turn off (This trigger)
spawn4
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S4 <gen>)
Trigger - Turn on spawn4a <gen>
Trigger - Turn off (This trigger)
spawn4a
Events
Unit - A unit leaves S4a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn4 <gen>
Trigger - Turn off (This trigger)
spawn5
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S5 <gen>)
Trigger - Turn on spawn5a <gen>
Trigger - Turn off (This trigger)
spawn5a
Events
Unit - A unit leaves S5a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn5 <gen>
Trigger - Turn off (This trigger)
spawn6
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S6 <gen>)
Trigger - Turn on spawn6a <gen>
Trigger - Turn off (This trigger)
spawn6a
Events
Unit - A unit leaves S6a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn6 <gen>
Trigger - Turn off (This trigger)
spawn7
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S7 <gen>)
Trigger - Turn on spawn7a <gen>
Trigger - Turn off (This trigger)
spawn7a
Events
Unit - A unit leaves S7a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn7 <gen>
Trigger - Turn off (This trigger)
spawn8
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Item - Create shimmerweed at (Center of S8 <gen>)
Trigger - Turn on spawn8a <gen>
Trigger - Turn off (This trigger)
spawn8a
Events
Unit - A unit leaves S8a <gen>
Conditions
((Leaving unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Trigger - Turn on spawn8 <gen>
Trigger - Turn off (This trigger)
m1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Move medivh 0378 <gen> instantly to (Center of m1 <gen>) , facing 85.00 degrees
m2
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
Actions
Unit - Move medivh 0378 <gen> instantly to (Center of m2 <gen>) , facing 315.00 degrees
m3
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Move medivh 0378 <gen> instantly to (Center of m3 <gen>) , facing 360.00 degrees
m4
Events
Game - The in-game time of day becomes Equal to 23.59
Conditions
Actions
Unit - Move medivh 0378 <gen> instantly to (Center of m4 <gen>) , facing 270.00 degrees
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